Send out the full set of lights
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@ -98,17 +98,23 @@ impl<
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}
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fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern) {
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let mut lights: [u8; 20] = [0; 20];
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lights[16] = 0xff;
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lights[17] = 0xff;
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lights[18] = 0xff;
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lights[19] = 0xff;
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let mut lights: [u8; 260] = [0; 260];
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lights[256] = 0xff;
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lights[257] = 0xff;
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lights[258] = 0xff;
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lights[259] = 0xff;
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for (idx, rgb) in dashboard_lights.iter().enumerate() {
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lights[(idx + 1) * 4 + 0] = 0xe0 + DASHBOARD_BRIGHTESS;
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lights[(idx + 1) * 4 + 1] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
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lights[(idx + 1) * 4 + 2] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
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lights[(idx + 1) * 4 + 3] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
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}
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for (idx, rgb) in body_lights.iter().enumerate() {
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lights[(idx + 4) * 4 + 0] = 0xe0 + BODY_BRIGHTNESS;
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lights[(idx + 4) * 4 + 1] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
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lights[(idx + 4) * 4 + 2] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
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lights[(idx + 4) * 4 + 3] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
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}
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let mut spi = self.spi.borrow_mut();
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spi.write(lights.as_slice());
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}
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