Commit Graph

12 Commits

Author SHA1 Message Date
Savanni D'Gerinel 02e4072c50 Render the ghost stone over the board according to current player 2023-03-30 21:27:23 -04:00
Savanni D'Gerinel 392e162d3a Render a ghost stone over the current cursor location 2023-03-30 21:01:48 -04:00
Savanni D'Gerinel c2e7399e55 Add the playing field to the main app 2023-03-25 09:24:36 -04:00
Savanni D'Gerinel d430fd82e6 Draw the goban 2023-03-25 09:00:56 -04:00
Savanni D'Gerinel 62a178e168 Restrict view model screenplay functions behind the screenplay feature 2023-03-24 10:24:46 -04:00
Savanni D'Gerinel cbae0f47fc Add a placeholder for the goban itself 2023-03-24 10:14:01 -04:00
Savanni D'Gerinel b8493b7fe7 Write an initial Playing Field 2023-03-24 09:59:04 -04:00
savanni ea02e614dd Render the chat element (#34)
Closes:

- [Render the chat](https://www.pivotaltracker.com/story/show/184743852)

Co-authored-by: Savanni D'Gerinel <savanni@luminescent-dreams.com>
Reviewed-on: savanni/tools#34
2023-03-23 03:11:56 +00:00
Savanni D'Gerinel 68096ec743 Add a basic rendering for a player card 2023-03-22 10:59:44 -04:00
Savanni D'Gerinel db80f47e8b Add the current player color to the playing field view model 2023-03-21 10:00:46 -04:00
Savanni D'Gerinel f31f622d6f Make the connection between the core and the gtk app
Set up the core run loop and the GTK loop. To make this work, I'm taking direct control of the Tokio runtime.

Since the GTK thread wants to be the main one, it's easier to manually spawn the runtime handlers and to spawn new tasks to handle communication with the core. I added a basic struct to own the runtime, the core, and communication between the core and GTK
2023-03-21 10:00:11 -04:00
Savanni D'Gerinel da6cf800ec Initial app designs 2023-03-18 23:32:43 -04:00