Savanni D'Gerinel
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5441a3c441
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Adapt the app to the new slab tree
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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b1374229f3
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Calculate out the depth and width of each node
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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bc5042c004
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Start propogating the slab_tree up to OTG
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2024-04-30 22:25:01 -04:00 |
Savanni D'Gerinel
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0a62c96b0f
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Clippy
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2024-03-31 19:36:44 -04:00 |
Savanni D'Gerinel
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78863ee709
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Cleanups
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2024-03-31 18:16:41 -04:00 |
Savanni D'Gerinel
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5cdcf0499c
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Improve ident calculation to help with tree drawing
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2024-03-31 16:19:09 -04:00 |
Savanni D'Gerinel
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b982f2c1cc
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Start doing a bare basic rendering of nodes in a game tree
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2024-03-31 14:09:48 -04:00 |
Savanni D'Gerinel
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46b25cc6c5
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Set up a BFS iterator over the node tree
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2024-03-31 13:35:23 -04:00 |
Savanni D'Gerinel
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9fbc630500
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Game tree becomes a tree of UUIDs, not GameNodes
Doing this avoids reference lifetime hell
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2024-03-30 11:00:54 -04:00 |
Savanni D'Gerinel
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b481d5d058
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Adjust the coordinates calculated to be zero-based
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2024-03-29 09:29:32 -04:00 |
Savanni D'Gerinel
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7a06b8cf39
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Work out how to calculate the horizontal position of each node
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2024-03-29 09:10:38 -04:00 |
Savanni D'Gerinel
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acf7ca0c9a
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Resolve clippy warnings on otg-core
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2024-03-26 09:17:26 -04:00 |
Savanni D'Gerinel
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57aadd7597
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Create the drawing area for the review tree
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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d9bb9d92e5
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Apply moves to the abstract board
To get here, I had to also build some conversion functions and make a
lot of things within the game record public
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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d964ab0d2f
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Minimal linting
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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74c8eb6861
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Document the Goban representation in Core
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2024-03-26 09:17:25 -04:00 |
Savanni D'Gerinel
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48271389ad
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Rename Kifu to On The Grid
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2024-03-22 08:19:14 -04:00 |