Savanni D'Gerinel
af7d8680a0
Translate and scale a ray
2024-06-23 14:13:02 -04:00
Savanni D'Gerinel
8e4f6b06e6
Start building the intersection tests
2024-06-14 09:33:30 -04:00
Savanni D'Gerinel
bd899e3a2e
Clippy warnings
2024-06-10 09:46:58 -04:00
Savanni D'Gerinel
7be0baba53
Test chained transformations
2024-06-10 09:40:15 -04:00
Savanni D'Gerinel
a2aa132886
Matrix transformations
2024-06-10 09:34:59 -04:00
Savanni D'Gerinel
971206d325
Calculate the inverse of matrices
2024-06-10 07:54:58 -04:00
Savanni D'Gerinel
c2777e2a70
Basic matrix operations
2024-06-09 23:21:16 -04:00
Savanni D'Gerinel
2569a48792
Finish PPM conversions and plot the projectile
2024-06-09 15:58:24 -04:00
Savanni D'Gerinel
15d87fbde6
Create the converter to PPM
2024-06-09 15:45:13 -04:00
Savanni D'Gerinel
3c8536deb6
Create the color and the canvas
2024-06-09 14:57:33 -04:00
Savanni D'Gerinel
d0a8be63e9
Change the Tuple to a tuple without field names
...
This helps out when I go to use the same data structure as the backing
for colors.
2024-06-09 14:36:23 -04:00
Savanni D'Gerinel
2a38ca38e1
Extract the types into separate files
...
Not for any reason other than clarity. The number of operations that are
declared for each type is making it difficult to find operations and
difficult to keep the order consistent.
2024-06-09 14:18:46 -04:00
Savanni D'Gerinel
39c947b461
Implement the remaining operations and the projectile simulator
2024-06-09 14:08:01 -04:00
Savanni D'Gerinel
e23a4aacab
Add primitive math operations
2024-06-09 13:19:47 -04:00
Savanni D'Gerinel
01f3e05235
Create the basic Tuple, Point, and Vector types
2024-06-09 12:24:41 -04:00