Savanni D'Gerinel
caf662180f
Ensure that screenplay also loads resources
2023-03-30 22:31:20 -04:00
Savanni D'Gerinel
cd7b201ca1
Add a wood texture background
2023-03-30 22:25:11 -04:00
Savanni D'Gerinel
02e4072c50
Render the ghost stone over the board according to current player
2023-03-30 21:27:23 -04:00
Savanni D'Gerinel
392e162d3a
Render a ghost stone over the current cursor location
2023-03-30 21:01:48 -04:00
Savanni D'Gerinel
c2e7399e55
Add the playing field to the main app
2023-03-25 09:24:36 -04:00
Savanni D'Gerinel
d430fd82e6
Draw the goban
2023-03-25 09:00:56 -04:00
Savanni D'Gerinel
62a178e168
Restrict view model screenplay functions behind the screenplay feature
2023-03-24 10:24:46 -04:00
Savanni D'Gerinel
cbae0f47fc
Add a placeholder for the goban itself
2023-03-24 10:14:01 -04:00
Savanni D'Gerinel
b8493b7fe7
Write an initial Playing Field
2023-03-24 09:59:04 -04:00
savanni
ea02e614dd
Render the chat element ( #34 )
...
Closes:
- [Render the chat](https://www.pivotaltracker.com/story/show/184743852 )
Co-authored-by: Savanni D'Gerinel <savanni@luminescent-dreams.com>
Reviewed-on: savanni/tools#34
2023-03-23 03:11:56 +00:00
Savanni D'Gerinel
68096ec743
Add a basic rendering for a player card
2023-03-22 10:59:44 -04:00
Savanni D'Gerinel
f31f622d6f
Make the connection between the core and the gtk app
...
Set up the core run loop and the GTK loop. To make this work, I'm taking direct control of the Tokio runtime.
Since the GTK thread wants to be the main one, it's easier to manually spawn the runtime handlers and to spawn new tasks to handle communication with the core. I added a basic struct to own the runtime, the core, and communication between the core and GTK
2023-03-21 10:00:11 -04:00