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d7099f66ad
Author | SHA1 | Date |
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Savanni D'Gerinel | d7099f66ad |
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@ -37,37 +37,14 @@ const APP_ID_PROD: &str = "com.luminescent-dreams.fitnesstrax";
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const RESOURCE_BASE_PATH: &str = "/com/luminescent-dreams/fitnesstrax/";
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/// Invocations are how parts of the application, primarily the UI, will send requests to the core.
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#[derive(Debug)]
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enum AppInvocation {
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/// Tell the core to try to open a database.
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OpenDatabase(PathBuf),
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/// Request a set of records from the core.
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// Note: this will require a time range, but doesn't yet.
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RequestRecords,
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}
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/// Responses are messages that the core sends to the UI. Though they are called responses, the
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/// could actually be pre-emptively sent, such as notifications. The UI will need to be able to
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/// process those any time they arrive.
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///
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/// A typical use would be for the UI to send an [AppInvocation::RequestRecords] request and
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/// receive [AppResponse::Records].
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#[derive(Debug)]
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enum AppResponse {
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/// No database is available. The UI should typically display a placeholder, such as the
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/// welcome view.
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NoDatabase,
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/// The database is open and here is a set of records. Typically, the set of records will be
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/// all of the records within a time frame, but this can actually be any set of records.
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Records,
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/// The database has been changed. This message is useful for telling the UI that a significant
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/// change has happened. Further, the UI needs to save PathBuf to settings, because the
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/// gio::Settings system can't be run in the fully async background.
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DatabaseChanged(PathBuf),
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DatabaseChanged,
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}
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// Note that I have not yet figured out the communication channel or how the central dispatcher
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@ -76,38 +53,32 @@ enum AppResponse {
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/// The real, headless application. This is where all of the logic will reside.
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#[derive(Clone)]
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struct App {
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settings: gio::Settings,
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database: Arc<RwLock<Option<Series<TraxRecord>>>>,
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}
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impl App {
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pub fn new(db_path: Option<PathBuf>) -> Self {
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let database = db_path.map(|path| Series::open(path).unwrap());
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pub fn new(settings: gio::Settings) -> Self {
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let s = Self {
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database: Arc::new(RwLock::new(database)),
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settings,
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database: Arc::new(RwLock::new(None)),
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};
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s
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if !s.settings.string("series-path").is_empty() {
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let path = PathBuf::from(s.settings.string("series-path"));
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let db = Series::open(path).unwrap();
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*s.database.write().unwrap() = Some(db);
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}
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pub async fn process_invocation(&self, invocation: AppInvocation) -> AppResponse {
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match invocation {
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AppInvocation::OpenDatabase(db_path) => {
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self.open_db(&db_path);
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AppResponse::DatabaseChanged(db_path)
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}
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AppInvocation::RequestRecords => {
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if self.database.read().unwrap().is_none() {
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AppResponse::NoDatabase
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} else {
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AppResponse::Records
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}
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}
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}
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s
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}
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pub fn open_db(&self, path: &Path) {
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let db = Series::open(path).unwrap();
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*self.database.write().unwrap() = Some(db);
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self.settings
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.set_string("series-path", path.to_str().unwrap())
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.unwrap();
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}
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}
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@ -253,29 +224,6 @@ impl HistoricalView {
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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enum ViewName {
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Placeholder,
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Welcome,
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Historical,
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}
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enum View {
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Placeholder(gtk::Widget),
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Welcome(gtk::Widget),
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Historical(gtk::Widget),
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}
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impl View {
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fn widget<'a>(&'a self) -> &'a gtk::Widget {
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match self {
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View::Placeholder(widget) => widget,
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View::Welcome(widget) => widget,
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View::Historical(widget) => widget,
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}
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}
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}
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/// The application window, or the main window, is the main user interface for the app. Almost
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/// everything occurs here.
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#[derive(Clone)]
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@ -283,8 +231,7 @@ struct AppWindow {
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app_tx: Sender<AppInvocation>,
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window: adw::ApplicationWindow,
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layout: gtk::Box,
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current_view: Rc<RefCell<View>>,
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settings: gio::Settings,
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current_view: Rc<RefCell<gtk::Widget>>,
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}
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impl AppWindow {
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@ -294,7 +241,7 @@ impl AppWindow {
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/// otherwise we don't use this.
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///
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/// app is a core [App] object which encapsulates all of the basic logic.
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fn new(app_id: &str, adw_app: &adw::Application, app_tx: Sender<AppInvocation>) -> AppWindow {
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fn new(adw_app: &adw::Application, app_tx: Sender<AppInvocation>) -> AppWindow {
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let window = adw::ApplicationWindow::builder()
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.application(adw_app)
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.width_request(800)
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@ -325,10 +272,10 @@ impl AppWindow {
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.orientation(gtk::Orientation::Vertical)
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.build();
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let initial_view = View::Placeholder(PlaceholderView::new().upcast());
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let initial_view = PlaceholderView::new();
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layout.append(&header);
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layout.append(initial_view.widget());
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layout.append(&initial_view);
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window.set_content(Some(&layout));
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window.present();
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@ -337,32 +284,41 @@ impl AppWindow {
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app_tx,
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window,
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layout,
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current_view: Rc::new(RefCell::new(initial_view)),
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settings: gio::Settings::new(app_id),
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current_view: Rc::new(RefCell::new(initial_view.upcast())),
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};
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s
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}
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pub fn change_view(&self, view: ViewName) {
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self.swap_main(self.construct_view(view));
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}
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pub fn process_response(&self, response: AppResponse) {
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match response {
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AppResponse::DatabaseChanged(db_path) => {
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self.settings
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.set_string("series-path", db_path.to_str().unwrap())
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let initial_view = if true {
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WelcomeView::new({
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let s = s.clone();
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Box::new(move |path: PathBuf| {
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// The user has selected a path. Perhaps the path is new, perhaps it already
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// exists.
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//
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// If the file exists already, attempt to read it. Fail if that doesn't work.
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// A should show to the user something that indicates that the file exists but is
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// not already a database.
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//
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// If the file does not exist, create a new one. Again, show the user an error if
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// some kind of error occurs.
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// app.open_db(&path);
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// s.change_view(HistoricalView::new().upcast());
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let s = s.clone();
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glib::spawn_future_local(async move {
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s.app_tx
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.send(AppInvocation::OpenDatabase(path))
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.await
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.unwrap();
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self.change_view(ViewName::Historical);
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}
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AppResponse::NoDatabase => {
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self.change_view(ViewName::Welcome);
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}
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AppResponse::Records => {
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self.change_view(ViewName::Historical);
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}
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}
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});
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})
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})
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.upcast()
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} else {
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HistoricalView::new().upcast()
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};
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s.change_view(initial_view);
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s
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}
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// Switch views.
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@ -370,29 +326,11 @@ impl AppWindow {
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// This function only replaces the old view with the one which matches the current view state.
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// It is responsible for ensuring that the new view goes into the layout in the correct
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// position.
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fn swap_main(&self, view: View) {
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let mut current_widget = self.current_view.borrow_mut();
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self.layout.remove(&*current_widget.widget());
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*current_widget = view;
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self.layout.append(&*current_widget.widget());
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}
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fn construct_view(&self, view: ViewName) -> View {
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match view {
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ViewName::Placeholder => View::Placeholder(PlaceholderView::new().upcast()),
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ViewName::Welcome => View::Welcome(
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WelcomeView::new({
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let s = self.clone();
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Box::new(move |path: PathBuf| {
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s.app_tx
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.send_blocking(AppInvocation::OpenDatabase(path))
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.unwrap();
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})
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})
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.upcast(),
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),
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ViewName::Historical => View::Historical(HistoricalView::new().upcast()),
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}
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fn change_view(&self, view: gtk::Widget) {
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let mut current_view = self.current_view.borrow_mut();
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self.layout.remove(&*current_view);
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*current_view = view;
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self.layout.append(&*current_view);
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}
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}
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@ -411,14 +349,10 @@ fn main() {
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};
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let settings = gio::Settings::new(app_id);
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let app = App::new({
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let path = settings.string("series-path");
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if path.is_empty() {
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None
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} else {
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Some(PathBuf::from(path))
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}
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});
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println!("database path: {}", settings.string("series-path"));
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let app = App::new(settings);
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let adw_app = adw::Application::builder()
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.application_id(app_id)
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@ -431,47 +365,20 @@ fn main() {
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.unwrap();
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adw_app.connect_activate(move |adw_app| {
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// These channels are used to send messages to the UI. Anything that needs to send a
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// message to the UI will send it via `ui_tx`. We will have one single process that owns
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// `ui_rx`. That process will read messages coming in and send them to AppWindow for proper
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// processing.
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//
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// The core app will usually only send messages in response to a request, but this channel
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// can also be used to tell the UI that something happened in the background, such as
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// detecting a watch, detecting new tracks to import, and so forth.
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let (ui_tx, ui_rx) = async_channel::unbounded::<AppResponse>();
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// These channels are used for communicating with the app. Already I can see that a lot of
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// different event handlers will need copies of app_tx in order to send requests into the
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// UI.
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let (gtk_tx, gtk_rx) = async_channel::unbounded::<AppResponse>();
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let (app_tx, app_rx) = async_channel::unbounded::<AppInvocation>();
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let window = AppWindow::new(app_id, adw_app, app_tx.clone());
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AppWindow::new(adw_app, app_tx.clone());
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// Spawn a future where the UI will receive messages for the app window. Previously, this
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// would have been done by creating a glib::MainContext::channel(), but that has been
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// deprecated since gtk 4.10 in favor of using `async_channel`.
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glib::spawn_future_local(async move {
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// The app requests data to start with. This kicks everything off. The response from
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// the app will cause the window to be updated shortly.
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let _ = app_tx.send(AppInvocation::RequestRecords).await;
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while let Ok(response) = ui_rx.recv().await {
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while let Ok(response) = gtk_rx.recv().await {
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println!("response received: {:?}", response);
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window.process_response(response);
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}
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});
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// The tokio runtime starts up here and will handle all of the asynchronous operations that
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// the application needs to do. Messages arrive on `app_rx` and responses will be sent via
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// `ui_tx`.
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runtime.spawn({
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let app = app.clone();
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async move {
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runtime.spawn(async move {
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while let Ok(invocation) = app_rx.recv().await {
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let response = app.process_invocation(invocation).await;
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let _ = ui_tx.send(response).await;
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}
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println!("Received an invocation: {:?}", invocation);
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}
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});
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});
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