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15 changed files with 351 additions and 84 deletions

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@ -17,19 +17,11 @@ You should have received a copy of the GNU General Public License along with On
use crate::{ use crate::{
database::Database, database::Database,
library, settings, library, settings,
types::{AppState, Config, ConfigOption, GameState, LibraryPath, Player, Rank}, types::{Config, LibraryPath},
};
use async_std::{
channel::{Receiver, Sender},
stream,
task::spawn,
}; };
use async_std::channel::{Receiver, Sender};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::{ use std::sync::{Arc, RwLock, RwLockReadGuard};
future::Future,
path::PathBuf,
sync::{Arc, RwLock, RwLockReadGuard},
};
pub trait Observable<T> { pub trait Observable<T> {
fn subscribe(&self) -> Receiver<T>; fn subscribe(&self) -> Receiver<T>;
@ -168,14 +160,14 @@ impl Core {
*self.library.write().unwrap() = Some(db); *self.library.write().unwrap() = Some(db);
} }
pub fn library<'a>(&'a self) -> RwLockReadGuard<'_, Option<Database>> { pub fn library(&self) -> RwLockReadGuard<'_, Option<Database>> {
self.library.read().unwrap() self.library.read().unwrap()
} }
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse { pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request { match request {
CoreRequest::Library(request) => library::handle(&self, request).await.into(), CoreRequest::Library(request) => library::handle(self, request).await.into(),
CoreRequest::Settings(request) => settings::handle(&self, request).await.into(), CoreRequest::Settings(request) => settings::handle(self, request).await.into(),
} }
} }

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@ -1,6 +1,6 @@
use std::{io::Read, path::PathBuf}; use std::{io::Read, path::PathBuf};
use sgf::{parse_sgf, Game}; use sgf::{parse_sgf, GameRecord};
use thiserror::Error; use thiserror::Error;
#[derive(Error, Debug)] #[derive(Error, Debug)]
@ -21,12 +21,12 @@ impl From<std::io::Error> for Error {
#[derive(Debug)] #[derive(Debug)]
pub struct Database { pub struct Database {
games: Vec<Game>, games: Vec<GameRecord>,
} }
impl Database { impl Database {
pub fn open_path(path: PathBuf) -> Result<Database, Error> { pub fn open_path(path: PathBuf) -> Result<Database, Error> {
let mut games: Vec<Game> = Vec::new(); let mut games: Vec<GameRecord> = Vec::new();
let extension = PathBuf::from("sgf").into_os_string(); let extension = PathBuf::from("sgf").into_os_string();
@ -42,13 +42,10 @@ impl Database {
.unwrap(); .unwrap();
match parse_sgf(&buffer) { match parse_sgf(&buffer) {
Ok(sgfs) => { Ok(sgfs) => {
for sgf in sgfs { let mut sgfs = sgfs.into_iter().flatten().collect::<Vec<sgf::GameRecord>>();
if let Ok(sgf) = sgf { games.append(&mut sgfs);
games.push(sgf);
}
}
} }
Err(err) => println!("Error parsing {:?}", entry.path()), Err(err) => println!("Error parsing {:?}: {:?}", entry.path(), err),
} }
} }
} }
@ -59,7 +56,7 @@ impl Database {
Ok(Database { games }) Ok(Database { games })
} }
pub fn all_games(&self) -> impl Iterator<Item = &Game> { pub fn all_games(&self) -> impl Iterator<Item = &GameRecord> {
self.games.iter() self.games.iter()
} }
} }
@ -84,11 +81,11 @@ mod test {
Database::open_path(PathBuf::from("fixtures/five_games/")).expect("database to open"); Database::open_path(PathBuf::from("fixtures/five_games/")).expect("database to open");
assert_eq!(db.all_games().count(), 5); assert_eq!(db.all_games().count(), 5);
assert_matches!(db.all_games().find(|g| g.info.black_player == Some("Steve".to_owned())), assert_matches!(db.all_games().find(|g| g.black_player.name == Some("Steve".to_owned())),
Some(game) => { Some(game) => {
assert_eq!(game.info.black_player, Some("Steve".to_owned())); assert_eq!(game.black_player.name, Some("Steve".to_owned()));
assert_eq!(game.info.white_player, Some("Savanni".to_owned())); assert_eq!(game.white_player.name, Some("Savanni".to_owned()));
assert_eq!(game.info.date, vec![Date::Date(chrono::NaiveDate::from_ymd_opt(2023, 4, 19).unwrap())]); assert_eq!(game.dates, vec![Date::Date(chrono::NaiveDate::from_ymd_opt(2023, 4, 19).unwrap())]);
// assert_eq!(game.info.komi, Some(6.5)); // assert_eq!(game.info.komi, Some(6.5));
} }
); );

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@ -1,9 +1,35 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of On the Grid.
On the Grid is free software: you can redistribute it and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
*/
// TBQH, I don't recall what state this object is in, but I do know that I might have some troubles
// integrating it with a game record. Some of the time here is going to be me reading (and
// documenting) my code from almost a year ago.
//
use crate::{BoardError, Color, Size}; use crate::{BoardError, Color, Size};
use std::collections::HashSet; use std::collections::HashSet;
#[derive(Clone, Debug, Default)] #[derive(Clone, Debug, Default)]
pub struct Goban { pub struct Goban {
/// The size of the board. Usually this is symetrical, but I have actually played a 5x25 game.
/// These are fun for novelty, but don't lend much to understanding the game.
pub size: Size, pub size: Size,
/// I found that it was easiest to track groups of stones than to track individual stones on the
/// board. So, I just keep track of all of the groups.
pub groups: Vec<Group>, pub groups: Vec<Group>,
} }
@ -62,10 +88,16 @@ impl Goban {
} }
} }
/// Generate a board state from an iterator of coordinates and the color of any stone present on
/// the board. As we walk through the iterator, we play each stone as though it were being
/// played in a game.
///
/// This would not work at all if we wanted to set up an impossible board state, given that
/// groups of stones get automatically removed once surrounded.
pub fn from_coordinates( pub fn from_coordinates(
mut coordinates: impl Iterator<Item = (Coordinate, Color)>, coordinates: impl IntoIterator<Item = (Coordinate, Color)>,
) -> Result<Self, BoardError> { ) -> Result<Self, BoardError> {
coordinates.try_fold(Self::new(), |board, (coordinate, color)| { coordinates.into_iter().try_fold(Self::new(), |board, (coordinate, color)| {
board.place_stone(coordinate, color) board.place_stone(coordinate, color)
}) })
} }
@ -78,37 +110,78 @@ pub struct Coordinate {
} }
impl Goban { impl Goban {
/// place_stone is the most fundamental function of this object. This is as though a player put
/// a stone on the board and evaluated the consequences.
///
/// This function does not enforce turn order.
///
/// # Examples
///
/// ```
/// use otg_core::{Color, Size, Coordinate, Goban};
/// use cool_asserts::assert_matches;
///
/// let goban = Goban::new();
/// assert_eq!(goban.size, Size{ width: 19, height: 19 });
/// let move_result = goban.place_stone(Coordinate{ column: 4, row: 4 }, Color::Black);
/// assert_matches!(move_result, Goban);
/// ```
pub fn place_stone(mut self, coordinate: Coordinate, color: Color) -> Result<Self, BoardError> { pub fn place_stone(mut self, coordinate: Coordinate, color: Color) -> Result<Self, BoardError> {
// Bail out immediately if there is already a stone at this location.
if self.stone(&coordinate).is_some() { if self.stone(&coordinate).is_some() {
return Err(BoardError::InvalidPosition); return Err(BoardError::InvalidPosition);
} }
// Find all friendly groups adjacent to this stone. First, calculate the adjacent
// coordinates. Then see if there is any group which contains that coordinate. If not, this
// stone forms a new group of its own.
//
// A little subtle here is that this stone will be added to *every* adjoining friendly
// group. This normally means only that a group gets bigger, but it could also cause two
// groups to share a stone, which means they're now a single group.
let mut friendly_group = self let mut friendly_group = self
.adjacencies(&coordinate) .adjacencies(&coordinate)
.into_iter() .into_iter()
.filter(|c| self.stone(c) == Some(color)) .filter(|c| self.stone(c) == Some(color))
.filter_map(|c| self.group(&c).map(|g| g.coordinates.clone())) .filter_map(|c| self.group(&c).map(|g| g.coordinates.clone()))
// In fact, this last step actually connects the coordinates of those friendly groups
// into a single large group.
.fold(HashSet::new(), |acc, set| { .fold(HashSet::new(), |acc, set| {
acc.union(&set).cloned().collect() acc.union(&set).cloned().collect()
}); });
// This is a little misnamed. This is a HashSet, not a full Group.
friendly_group.insert(coordinate); friendly_group.insert(coordinate);
// Remove all groups which contain the stones overlapping with this friendly group.
self.groups self.groups
.retain(|g| g.coordinates.is_disjoint(&friendly_group)); .retain(|g| g.coordinates.is_disjoint(&friendly_group));
// Generate a new friendly group given the coordinates.
let friendly_group = Group { let friendly_group = Group {
color, color,
coordinates: friendly_group, coordinates: friendly_group,
}; };
// Now add the group back to the board.
self.groups.push(friendly_group.clone()); self.groups.push(friendly_group.clone());
// Now, find all groups adjacent to this one. Those are the only groups that this move is
// going to impact. Calculate their liberties.
let adjacent_groups = self.adjacent_groups(&friendly_group); let adjacent_groups = self.adjacent_groups(&friendly_group);
for group in adjacent_groups { for group in adjacent_groups {
// Any group that has been reduced to 0 liberties should now be removed from the board.
//
// TODO: capture rules: we're not counting captured stones yet. Okay with some scoring
// methods, but not all.
if self.liberties(&group) == 0 { if self.liberties(&group) == 0 {
self.remove_group(&group); self.remove_group(&group);
} }
} }
// Now, recalculate the liberties of this friendly group. If this group has been reduced to
// zero liberties, after all captures have been accounted for, the move is an illegal
// self-capture. Drop all of the work we've done and return an error.
if self.liberties(&friendly_group) == 0 { if self.liberties(&friendly_group) == 0 {
return Err(BoardError::SelfCapture); return Err(BoardError::SelfCapture);
} }
@ -116,24 +189,24 @@ impl Goban {
Ok(self) Ok(self)
} }
pub fn stone(&self, coordinate: &Coordinate) -> Option<Color> { fn stone(&self, coordinate: &Coordinate) -> Option<Color> {
self.groups self.groups
.iter() .iter()
.find(|g| g.contains(coordinate)) .find(|g| g.contains(coordinate))
.map(|g| g.color) .map(|g| g.color)
} }
pub fn group(&self, coordinate: &Coordinate) -> Option<&Group> { fn group(&self, coordinate: &Coordinate) -> Option<&Group> {
self.groups self.groups
.iter() .iter()
.find(|g| g.coordinates.contains(coordinate)) .find(|g| g.coordinates.contains(coordinate))
} }
pub fn remove_group(&mut self, group: &Group) { fn remove_group(&mut self, group: &Group) {
self.groups.retain(|g| g != group); self.groups.retain(|g| g != group);
} }
pub fn adjacent_groups(&self, group: &Group) -> Vec<Group> { fn adjacent_groups(&self, group: &Group) -> Vec<Group> {
let adjacent_spaces = self.group_halo(group).into_iter(); let adjacent_spaces = self.group_halo(group).into_iter();
let mut grps: Vec<Group> = Vec::new(); let mut grps: Vec<Group> = Vec::new();
@ -153,7 +226,7 @@ impl Goban {
grps grps
} }
pub fn group_halo(&self, group: &Group) -> HashSet<Coordinate> { fn group_halo(&self, group: &Group) -> HashSet<Coordinate> {
group group
.coordinates .coordinates
.iter() .iter()
@ -161,14 +234,14 @@ impl Goban {
.collect::<HashSet<Coordinate>>() .collect::<HashSet<Coordinate>>()
} }
pub fn liberties(&self, group: &Group) -> usize { fn liberties(&self, group: &Group) -> usize {
self.group_halo(group) self.group_halo(group)
.into_iter() .into_iter()
.filter(|c| self.stone(c).is_none()) .filter(|c| self.stone(c).is_none())
.count() .count()
} }
pub fn adjacencies(&self, coordinate: &Coordinate) -> Vec<Coordinate> { fn adjacencies(&self, coordinate: &Coordinate) -> Vec<Coordinate> {
let mut v = Vec::new(); let mut v = Vec::new();
if coordinate.column > 0 { if coordinate.column > 0 {
v.push(Coordinate { v.push(Coordinate {
@ -193,7 +266,7 @@ impl Goban {
v.into_iter().filter(|c| self.within_board(c)).collect() v.into_iter().filter(|c| self.within_board(c)).collect()
} }
pub fn within_board(&self, coordinate: &Coordinate) -> bool { fn within_board(&self, coordinate: &Coordinate) -> bool {
coordinate.column < self.size.width && coordinate.row < self.size.height coordinate.column < self.size.width && coordinate.row < self.size.height
} }
} }

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@ -19,8 +19,8 @@ extern crate config_derive;
mod api; mod api;
pub use api::{Core, CoreNotification, CoreRequest, CoreResponse, Observable}; pub use api::{Core, CoreNotification, CoreRequest, CoreResponse, Observable};
mod board; mod goban;
pub use board::*; pub use goban::*;
mod database; mod database;

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@ -14,9 +14,9 @@ General Public License for more details.
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>. You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
*/ */
use crate::{Core, Config}; use crate::{Core};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use sgf::Game; use sgf::GameRecord;
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
pub enum LibraryRequest { pub enum LibraryRequest {
@ -25,14 +25,14 @@ pub enum LibraryRequest {
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
pub enum LibraryResponse { pub enum LibraryResponse {
Games(Vec<Game>) Games(Vec<GameRecord>)
} }
async fn handle_list_games(model: &Core) -> LibraryResponse { async fn handle_list_games(model: &Core) -> LibraryResponse {
let library = model.library(); let library = model.library();
match *library { match *library {
Some(ref library) => { Some(ref library) => {
let info = library.all_games().map(|g| g.clone()).collect::<Vec<Game>>(); let info = library.all_games().cloned().collect::<Vec<GameRecord>>();
LibraryResponse::Games(info) LibraryResponse::Games(info)
} }
None => LibraryResponse::Games(vec![]), None => LibraryResponse::Games(vec![]),

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@ -14,7 +14,7 @@ GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>. You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
*/ */
use crate::{types::LibraryPath, Core, Config}; use crate::{Core, Config};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]

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@ -1,7 +1,4 @@
use crate::{ use crate::goban::{Coordinate, Goban};
board::{Coordinate, Goban},
database::Database,
};
use config::define_config; use config::define_config;
use config_derive::ConfigOption; use config_derive::ConfigOption;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
@ -70,6 +67,32 @@ impl Default for Size {
} }
} }
/// AppState stores all of the important state to a full running version of the application.
/// However, this version of AppState is in pretty sorry shape.
///
/// What are the states of the app?
///
/// - in review
/// - in a game
/// - connections to the internet
/// - connections to local applications, such as Leela Zero
/// - the current configuration
/// - the games database
/// - If in a game, the current state of the game. Delegated to GameState.
/// - If in review, the current state of the review.
///
/// Some of these states are concurrent. It's quite possible to have online connections running and
/// to be reviewing a game while, for instance, waiting for an opponent on OGS to make a move.
///
/// I get to ignore a lot of these things for now. Not playing online. Not playing at all,
/// actually. We'll come back to that.
///
/// Plus, it gets more fuzzy, because some of the application state is really UI state. For
/// instance, the state of a game review is purely UI.
///
/// So... AppState probably isn't great for now, but maybe it will become so later. I think I'm
/// going to ignore it until I need it.
/*
#[derive(Debug)] #[derive(Debug)]
pub struct AppState { pub struct AppState {
pub game: Option<GameState>, pub game: Option<GameState>,
@ -95,9 +118,11 @@ impl AppState {
} }
*/ */
} }
*/
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)] #[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum Rank { pub enum Rank {
Kyu(u8), Kyu(u8),
Dan(u8), Dan(u8),
Pro(u8), Pro(u8),
@ -164,6 +189,9 @@ impl Default for GameState {
} }
impl GameState { impl GameState {
// Legacy code. I recall that this is no longer used (but will be used again) because I
// commented out so much code when I was overhauling the architecture of this app.
#[allow(dead_code)]
fn place_stone(&mut self, coordinate: Coordinate) -> Result<(), BoardError> { fn place_stone(&mut self, coordinate: Coordinate) -> Result<(), BoardError> {
let board = self.board.clone(); let board = self.board.clone();
let new_board = board.place_stone(coordinate, self.current_player)?; let new_board = board.place_stone(coordinate, self.current_player)?;

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@ -21,7 +21,7 @@ use otg_core::{
settings::{SettingsRequest, SettingsResponse}, settings::{SettingsRequest, SettingsResponse},
Config, CoreRequest, CoreResponse, Config, CoreRequest, CoreResponse,
}; };
use sgf::Game; use sgf::GameRecord;
use std::sync::{Arc, RwLock}; use std::sync::{Arc, RwLock};
use crate::views::{GameReview, HomeView, SettingsView}; use crate::views::{GameReview, HomeView, SettingsView};
@ -84,7 +84,7 @@ impl AppWindow {
s s
} }
pub fn open_game_review(&self, _game: Game) { pub fn open_game_review(&self, _game: GameRecord) {
let header = adw::HeaderBar::new(); let header = adw::HeaderBar::new();
let game_review = GameReview::new(self.core.clone()); let game_review = GameReview::new(self.core.clone());

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@ -0,0 +1,144 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of On the Grid.
On the Grid is free software: you can redistribute it and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
*/
// I have an old Board class which I'm going to update. I'll just copy over the rendering code, but
// at the same time I am going to work pretty heavily on the API.
//
// For a game review, the board needs to interact very well with a game record. So I have to keep
// in mind all of that as I work on the API.
//
// Also, this is going to be a cross-platform application. Today it is Gnome + Rust, but as I
// progress I will also need a Progressive Web App so that I can run this on my tablet. Especially
// useful if I'm out socializing and happen to be talking to somebody who would enjoy a relaxing
// game. Anyway, that is going to impact some of my API decisions.
//
// First, though, I need to rename my game record.
//
// Now, let's get the existing code compiling again.
//
// Okay, that wasn't so bad. I'm a little confused that I don't have a code action for renaming a
// symbol, but I'll fix that some other time. Anyway, now let's focus on the goban.
// Now, we know what kind of object we have for the current board representation. Let's make use of
// that.
use crate::perftrace;
use gio::resources_lookup_data;
use glib::Object;
use gtk::{
gdk_pixbuf::{InterpType, Pixbuf},
prelude::*,
subclass::prelude::*,
};
use image::io::Reader as ImageReader;
use std::{cell::RefCell, io::Cursor, rc::Rc};
const WIDTH: i32 = 800;
const HEIGHT: i32 = 800;
const MARGIN: i32 = 20;
// Internal representation of the Goban drawing area.
#[derive(Default)]
pub struct GobanPrivate {
board_state: Rc<RefCell<otg_core::Goban>>,
}
impl GobanPrivate {}
#[glib::object_subclass]
impl ObjectSubclass for GobanPrivate {
const NAME: &'static str = "Goban";
type Type = Goban;
type ParentType = gtk::DrawingArea;
}
impl ObjectImpl for GobanPrivate {}
impl WidgetImpl for GobanPrivate {}
impl DrawingAreaImpl for GobanPrivate {}
// This Goban, being in the `components` crate, is merely the rendering of a board. This is not
// the primary representation of the board.
//
// In a game of Go, there are certain rules about what are valid moves and what are not.
// Internally, I want to keep track of those, and doing so requires a few things.
//
// - We can never repeat a game state (though I think maybe that is allowed in a few rulesets, but
// I'm coding to the AGA ruleset)
// - We can never play a suicidal move
//
// Finally, updating the board state is non-GUI logic. So, sorry, might be dropping away from GUI
// code for a while to work on the backend representation, some of which already exists.
glib::wrapper! {
pub struct Goban(ObjectSubclass<GobanPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl Goban {
pub fn new(board_state: otg_core::Goban) -> Self {
let s: Self = Object::builder().build();
*s.imp().board_state.borrow_mut() = board_state;
s.set_width_request(WIDTH);
s.set_height_request(HEIGHT);
s.set_draw_func({
let s = s.clone();
move |_, ctx, width, height| {
perftrace("render drawing area", || s.redraw(ctx, width, height));
}
});
s
}
fn redraw(&self, ctx: &cairo::Context, width: i32, height: i32) {
println!("{} x {}", width, height);
/*
let wood_texture = resources_lookup_data(
"/com/luminescent-dreams/otg-gtk/wood_texture.jpg",
gio::ResourceLookupFlags::NONE,
)
.unwrap();
let background = ImageReader::new(Cursor::new(wood_texture))
.with_guessed_format()
.unwrap()
.decode();
let background = background.map(|background| {
Pixbuf::from_bytes(
&glib::Bytes::from(background.as_bytes()),
gtk::gdk_pixbuf::Colorspace::Rgb,
false,
8,
background.width() as i32,
background.height() as i32,
background.to_rgb8().sample_layout().height_stride as i32,
)
.scale_simple(WIDTH, HEIGHT, InterpType::Nearest)
});
match background {
Ok(Some(ref background)) => {
ctx.set_source_pixbuf(background, 0., 0.);
ctx.paint().expect("paint should never fail");
}
Ok(None) | Err(_) => ctx.set_source_rgb(0.7, 0.7, 0.7),
}
*/
ctx.set_source_rgb(0.7, 0.7, 0.7);
let _ = ctx.paint();
}
}

View File

@ -2,12 +2,12 @@ use adw::{prelude::*, subclass::prelude::*};
use glib::Object; use glib::Object;
use gtk::glib; use gtk::glib;
// use otg_core::ui::GamePreviewElement; // use otg_core::ui::GamePreviewElement;
use sgf::Game; use sgf::GameRecord;
use std::{cell::RefCell, rc::Rc}; use std::{cell::RefCell, rc::Rc};
#[derive(Default)] #[derive(Default)]
pub struct GameObjectPrivate { pub struct GameObjectPrivate {
game: Rc<RefCell<Option<Game>>>, game: Rc<RefCell<Option<GameRecord>>>,
} }
#[glib::object_subclass] #[glib::object_subclass]
@ -23,13 +23,13 @@ glib::wrapper! {
} }
impl GameObject { impl GameObject {
pub fn new(game: Game) -> Self { pub fn new(game: GameRecord) -> Self {
let s: Self = Object::builder().build(); let s: Self = Object::builder().build();
*s.imp().game.borrow_mut() = Some(game); *s.imp().game.borrow_mut() = Some(game);
s s
} }
pub fn game(&self) -> Option<Game> { pub fn game(&self) -> Option<GameRecord> {
self.imp().game.borrow().clone() self.imp().game.borrow().clone()
} }
} }
@ -54,7 +54,7 @@ impl Default for LibraryPrivate {
fn make_factory<F>(bind: F) -> gtk::SignalListItemFactory fn make_factory<F>(bind: F) -> gtk::SignalListItemFactory
where where
F: Fn(Game) -> String + 'static, F: Fn(GameRecord) -> String + 'static,
{ {
let factory = gtk::SignalListItemFactory::new(); let factory = gtk::SignalListItemFactory::new();
factory.connect_setup(|_, list_item| { factory.connect_setup(|_, list_item| {
@ -155,7 +155,7 @@ impl Default for Library {
} }
impl Library { impl Library {
pub fn new(on_select: impl Fn(Game) + 'static) -> Library { pub fn new(on_select: impl Fn(GameRecord) + 'static) -> Library {
let s = Library::default(); let s = Library::default();
s.imp().list_view.connect_activate({ s.imp().list_view.connect_activate({
@ -177,7 +177,7 @@ impl Library {
s s
} }
pub fn set_games(&self, games: Vec<Game>) { pub fn set_games(&self, games: Vec<GameRecord>) {
let games = games let games = games
.into_iter() .into_iter()
.map(GameObject::new) .map(GameObject::new)

View File

@ -1,5 +1,21 @@
mod board; /*
pub use board::Board; Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of On the Grid.
On the Grid is free software: you can redistribute it and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
*/
// mod board;
// pub use board::Board;
// mod chat; // mod chat;
// pub use chat::Chat; // pub use chat::Chat;
@ -10,6 +26,9 @@ pub use board::Board;
// mod game_preview; // mod game_preview;
// pub use game_preview::GamePreview; // pub use game_preview::GamePreview;
mod goban;
pub use goban::Goban;
mod library; mod library;
pub use library::Library; pub use library::Library;

View File

@ -24,7 +24,7 @@ You should have received a copy of the GNU General Public License along with On
use glib::Object; use glib::Object;
use gtk::{prelude::*, subclass::prelude::*}; use gtk::{prelude::*, subclass::prelude::*};
use crate::{components::Board, CoreApi}; use crate::{components::Goban, CoreApi};
pub struct GameReviewPrivate {} pub struct GameReviewPrivate {}
@ -38,26 +38,30 @@ impl Default for GameReviewPrivate {
impl ObjectSubclass for GameReviewPrivate { impl ObjectSubclass for GameReviewPrivate {
const NAME: &'static str = "GameReview"; const NAME: &'static str = "GameReview";
type Type = GameReview; type Type = GameReview;
type ParentType = gtk::Grid; type ParentType = gtk::Box;
} }
impl ObjectImpl for GameReviewPrivate {} impl ObjectImpl for GameReviewPrivate {}
impl WidgetImpl for GameReviewPrivate {} impl WidgetImpl for GameReviewPrivate {}
impl GridImpl for GameReviewPrivate {} impl BoxImpl for GameReviewPrivate {}
glib::wrapper! { glib::wrapper! {
pub struct GameReview(ObjectSubclass<GameReviewPrivate>) @extends gtk::Grid, gtk::Widget, @implements gtk::Accessible; pub struct GameReview(ObjectSubclass<GameReviewPrivate>) @extends gtk::Box, gtk::Widget, @implements gtk::Accessible;
} }
impl GameReview { impl GameReview {
pub fn new(api: CoreApi) -> Self { pub fn new(api: CoreApi) -> Self {
let s: Self = Object::builder().build(); let s: Self = Object::builder().build();
let board = Board::new(api); let board = Goban::new(otg_core::Goban::default());
/*
s.attach(&board, 0, 0, 2, 2); s.attach(&board, 0, 0, 2, 2);
s.attach(&gtk::Label::new(Some("white player")), 0, 2, 1, 1); s.attach(&gtk::Label::new(Some("white player")), 0, 2, 1, 1);
s.attach(&gtk::Label::new(Some("black player")), 0, 2, 1, 2); s.attach(&gtk::Label::new(Some("black player")), 0, 2, 1, 2);
s.attach(&gtk::Label::new(Some("chat")), 1, 2, 2, 2); s.attach(&gtk::Label::new(Some("chat")), 1, 2, 2, 2);
*/
s.append(&board);
s s
} }

View File

@ -21,7 +21,7 @@ use otg_core::{
library::{LibraryRequest, LibraryResponse}, library::{LibraryRequest, LibraryResponse},
CoreRequest, CoreResponse, CoreRequest, CoreResponse,
}; };
use sgf::Game; use sgf::GameRecord;
use std::{cell::RefCell, rc::Rc}; use std::{cell::RefCell, rc::Rc};
/* /*
@ -131,7 +131,7 @@ glib::wrapper! {
} }
impl HomeView { impl HomeView {
pub fn new(api: CoreApi, on_select_game: impl Fn(Game) + 'static) -> Self { pub fn new(api: CoreApi, on_select_game: impl Fn(GameRecord) + 'static) -> Self {
let s: Self = Object::builder().build(); let s: Self = Object::builder().build();
s.set_spacing(4); s.set_spacing(4);
s.set_homogeneous(false); s.set_homogeneous(false);

View File

@ -49,11 +49,11 @@ pub struct Player {
/// level, the interpreter will reject any games that have setup properties and move properties /// level, the interpreter will reject any games that have setup properties and move properties
/// mixed in a single node. If there are other semantic problems, the interpreter will reject /// mixed in a single node. If there are other semantic problems, the interpreter will reject
/// those, as well. Where the function of the parser is to understand and correct fundamental /// those, as well. Where the function of the parser is to understand and correct fundamental
/// syntax issues, the result of the Game is to have a fully-understood game. However, this doesn't /// syntax issues, the result of the GameRecord is to have a fully-understood game. However, this
/// (yet?) go quite to the level of apply the game type (i.e., this is Go, Chess, Yinsh, or /// doesn't (yet?) go quite to the level of apply the game type (i.e., this is Go, Chess, Yinsh, or
/// whatever). /// whatever).
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)] #[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct Game { pub struct GameRecord {
pub game_type: GameType, pub game_type: GameType,
// TODO: board size is not necessary in all games. Hive has no defined board size. // TODO: board size is not necessary in all games. Hive has no defined board size.
@ -81,7 +81,7 @@ pub struct Game {
pub children: Vec<GameNode>, pub children: Vec<GameNode>,
} }
impl Game { impl GameRecord {
pub fn new( pub fn new(
game_type: GameType, game_type: GameType,
board_size: Size, board_size: Size,
@ -116,7 +116,7 @@ impl Game {
} }
} }
impl Node for Game { impl Node for GameRecord {
fn children<'a>(&'a self) -> Vec<&'a GameNode> { fn children<'a>(&'a self) -> Vec<&'a GameNode> {
self.children.iter().collect::<Vec<&'a GameNode>>() self.children.iter().collect::<Vec<&'a GameNode>>()
} }
@ -127,7 +127,7 @@ impl Node for Game {
} }
} }
impl TryFrom<&parser::Tree> for Game { impl TryFrom<&parser::Tree> for GameRecord {
type Error = GameError; type Error = GameError;
fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> { fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> {
@ -503,7 +503,7 @@ mod test {
#[test] #[test]
fn it_can_create_an_empty_game_tree() { fn it_can_create_an_empty_game_tree() {
let tree = Game::new( let tree = GameRecord::new(
GameType::Go, GameType::Go,
Size { Size {
width: 19, width: 19,
@ -517,7 +517,7 @@ mod test {
#[test] #[test]
fn it_can_add_moves_to_a_game() { fn it_can_add_moves_to_a_game() {
let mut game = Game::new( let mut game = GameRecord::new(
GameType::Go, GameType::Go,
Size { Size {
width: 19, width: 19,
@ -693,16 +693,16 @@ mod file_test {
use parser::parse_collection; use parser::parse_collection;
use std::{fs::File, io::Read}; use std::{fs::File, io::Read};
fn with_text(text: &str, f: impl FnOnce(Vec<Game>)) { fn with_text(text: &str, f: impl FnOnce(Vec<GameRecord>)) {
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap(); let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap();
let games = games let games = games
.into_iter() .into_iter()
.map(|game| Game::try_from(&game).expect("game to parse")) .map(|game| GameRecord::try_from(&game).expect("game to parse"))
.collect::<Vec<Game>>(); .collect::<Vec<GameRecord>>();
f(games); f(games);
} }
fn with_file(path: &std::path::Path, f: impl FnOnce(Vec<Game>)) { fn with_file(path: &std::path::Path, f: impl FnOnce(Vec<GameRecord>)) {
let mut file = File::open(path).unwrap(); let mut file = File::open(path).unwrap();
let mut text = String::new(); let mut text = String::new();
let _ = file.read_to_string(&mut text); let _ = file.read_to_string(&mut text);

View File

@ -5,7 +5,7 @@ mod types;
use std::{fs::File, io::Read}; use std::{fs::File, io::Read};
pub use date::Date; pub use date::Date;
pub use game::Game; pub use game::GameRecord;
pub use parser::parse_collection; pub use parser::parse_collection;
use thiserror::Error; use thiserror::Error;
pub use types::*; pub use types::*;
@ -58,16 +58,26 @@ impl From<nom::error::Error<&str>> for ParseError {
} }
} }
pub fn parse_sgf(input: &str) -> Result<Vec<Result<Game, game::GameError>>, Error> { /// Given raw text of an SGF file, parse all of the games within that file.
///
/// The outermost Result is for any errors that happen in opening and reading the file, or if hte
/// outermost part of the file format is invalid.
///
/// The inner Result is for errors in each individual game in the file. All of the other games can
/// still be kept as valid.
pub fn parse_sgf(input: &str) -> Result<Vec<Result<GameRecord, game::GameError>>, Error> {
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(&input)?; let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(&input)?;
let games = games.into_iter() let games = games.into_iter()
.map(|game| Game::try_from(&game)) .map(|game| GameRecord::try_from(&game))
.collect::<Vec<Result<Game, game::GameError>>>(); .collect::<Vec<Result<GameRecord, game::GameError>>>();
Ok(games) Ok(games)
} }
pub fn parse_sgf_file(path: &std::path::Path) -> Result<Vec<Result<Game, game::GameError>>, Error> { /// Given a path, parse all of the games stored in that file.
///
/// See also `parse_sgf`
pub fn parse_sgf_file(path: &std::path::Path) -> Result<Vec<Result<GameRecord, game::GameError>>, Error> {
let mut file = File::open(path).unwrap(); let mut file = File::open(path).unwrap();
let mut text = String::new(); let mut text = String::new();
let _ = file.read_to_string(&mut text); let _ = file.read_to_string(&mut text);