Compare commits

...

4 Commits

Author SHA1 Message Date
Savanni D'Gerinel e814bb10f8 Reduce the recursion amount of parser Node to GameNode 2023-10-20 00:36:03 -04:00
Savanni D'Gerinel ab78e3419d Write the more semantic Game interpreter 2023-10-19 09:57:02 -04:00
Savanni D'Gerinel 8c3ce0c911 Import the new level-one parser
This is the parser that does a raw parse of the SGF file, interpreting components but not enforcing node types.
2023-10-19 03:02:37 -04:00
Savanni D'Gerinel 2443a434c5 Disable sgf::go and provide a shim for a game 2023-10-19 02:43:08 -04:00
12 changed files with 2293 additions and 649 deletions

1
Cargo.lock generated
View File

@ -3345,6 +3345,7 @@ dependencies = [
"serde 1.0.188",
"thiserror",
"typeshare",
"uuid 0.8.2",
]
[[package]]

View File

@ -1,6 +1,6 @@
use std::{io::Read, path::PathBuf};
use sgf::{go, parse_sgf, Game};
use sgf::{parse_sgf, Game};
use thiserror::Error;
#[derive(Error, Debug)]
@ -21,12 +21,12 @@ impl From<std::io::Error> for Error {
#[derive(Debug)]
pub struct Database {
games: Vec<go::Game>,
games: Vec<Game>,
}
impl Database {
pub fn open_path(path: PathBuf) -> Result<Database, Error> {
let mut games: Vec<go::Game> = Vec::new();
let mut games: Vec<Game> = Vec::new();
let extension = PathBuf::from("sgf").into_os_string();
@ -43,10 +43,7 @@ impl Database {
match parse_sgf(&buffer) {
Ok(sgfs) => {
for sgf in sgfs {
match sgf {
Game::Go(game) => games.push(game),
Game::Unsupported(_) => {}
}
games.push(sgf);
}
}
Err(err) => println!("Error parsing {:?}: {:?}", entry.path(), err),
@ -60,7 +57,7 @@ impl Database {
Ok(Database { games })
}
pub fn all_games(&self) -> impl Iterator<Item = &go::Game> {
pub fn all_games(&self) -> impl Iterator<Item = &Game> {
self.games.iter()
}
}
@ -78,6 +75,7 @@ mod test {
assert_eq!(db.all_games().count(), 0);
}
#[ignore]
#[test]
fn it_reads_five_games_from_database() {
let db =

View File

@ -1,5 +1,5 @@
use serde::{Deserialize, Serialize};
use sgf::go::{Game, GameResult, Win};
use sgf::{Game, GameResult, Win};
use typeshare::typeshare;
#[derive(Clone, Debug, Deserialize, Serialize)]
@ -23,13 +23,13 @@ impl GamePreviewElement {
None => "unknown".to_owned(),
};
let black_player = match game.info.black_rank {
Some(rank) => format!("{} ({})", black_player, rank.to_string()),
let black_player = match &game.info.black_rank {
Some(rank) => format!("{} ({})", black_player, rank),
None => black_player,
};
let white_player = match game.info.white_rank {
Some(rank) => format!("{} ({})", white_player, rank.to_string()),
let white_player = match &game.info.white_rank {
Some(rank) => format!("{} ({})", white_player, rank),
None => white_player,
};
@ -43,10 +43,11 @@ impl GamePreviewElement {
Win::Time => "Timeout".to_owned(),
Win::Forfeit => "Forfeit".to_owned(),
Win::Score(score) => format!("{:.1}", score),
Win::Unknown => "Unknown".to_owned(),
};
let result = match game.info.result {
Some(GameResult::Annulled) => "Annulled".to_owned(),
Some(GameResult::Void) => "Annulled".to_owned(),
Some(GameResult::Draw) => "Draw".to_owned(),
Some(GameResult::Black(ref win)) => format!("Black by {}", format_win(win)),
Some(GameResult::White(ref win)) => format!("White by {}", format_win(win)),

View File

@ -1,6 +1,6 @@
use crate::ui::{Action, GamePreviewElement};
use serde::{Deserialize, Serialize};
use sgf::go::Game;
use sgf::Game;
use typeshare::typeshare;
fn rank_strings() -> Vec<String> {

View File

@ -11,6 +11,7 @@ nom = { version = "7" }
serde = { version = "1", features = [ "derive" ] }
thiserror = { version = "1"}
typeshare = { version = "1" }
uuid = { version = "0.8", features = ["v4", "serde"] }
[dev-dependencies]
cool_asserts = { version = "2" }

View File

@ -4,6 +4,7 @@ use std::{fmt, num::ParseIntError};
use thiserror::Error;
use typeshare::typeshare;
#[allow(dead_code)]
#[derive(Debug, Error, PartialEq)]
pub enum Error {
#[error("Failed to parse integer {0}")]
@ -67,12 +68,14 @@ impl TryFrom<&str> for Date {
}
*/
#[allow(dead_code)]
fn parse_numbers(s: &str) -> Result<Vec<i32>, Error> {
s.split('-')
.map(|s| s.parse::<i32>().map_err(Error::ParseNumberError))
.collect::<Result<Vec<i32>, Error>>()
}
#[allow(dead_code)]
pub fn parse_date_field(s: &str) -> Result<Vec<Date>, Error> {
let date_elements = s.split(',');
let mut dates = Vec::new();

816
sgf/src/game.rs Normal file
View File

@ -0,0 +1,816 @@
use crate::{
parser::{self, Annotation, Evaluation, Move, SetupInstr, Size, UnknownProperty},
Color, Date, GameResult, GameType,
};
use std::{collections::HashSet, time::Duration};
use uuid::Uuid;
#[derive(Clone, Debug, PartialEq)]
pub enum GameError {
InvalidGame,
RequiredPropertiesMissing,
InvalidGameNode(GameNodeError),
}
#[derive(Clone, Debug, PartialEq)]
pub enum MoveNodeError {
IncompatibleProperty(parser::Property),
ConflictingProperty,
NotAMoveNode,
ChildError(Box<GameNodeError>),
}
#[derive(Clone, Debug, PartialEq)]
pub enum SetupNodeError {
IncompatibleProperty(parser::Property),
ConflictingProperty,
ConflictingPosition,
NotASetupNode,
ChildError(Box<GameNodeError>),
}
#[derive(Clone, Debug, PartialEq)]
pub enum GameNodeError {
UnsupportedGameNode(MoveNodeError, SetupNodeError),
ConflictingProperty,
ConflictingPosition,
}
#[derive(Clone, Debug, PartialEq, Default)]
pub struct Player {
pub name: Option<String>,
pub rank: Option<String>,
pub team: Option<String>,
}
/// This represents the more semantic version of the game parser. Where the `parser` crate pulls
/// out a raw set of nodes, this structure is guaranteed to be a well-formed game. Getting to this
/// level, the interpreter will reject any games that have setup properties and move properties
/// mixed in a single node. If there are other semantic problems, the interpreter will reject
/// those, as well. Where the function of the parser is to understand and correct fundamental
/// syntax issues, the result of the Game is to have a fully-understood game. However, this doesn't
/// (yet?) go quite to the level of apply the game type (i.e., this is Go, Chess, Yinsh, or
/// whatever).
#[derive(Clone, Debug, PartialEq)]
pub struct Game {
game_type: GameType,
// TODO: board size is not necessary in all games. Hive has no defined board size.
board_size: Size,
black_player: Player,
white_player: Player,
app: Option<String>,
annotator: Option<String>,
copyright: Option<String>,
dates: Vec<Date>,
event: Option<String>,
game_name: Option<String>,
extra_info: Option<String>,
opening_info: Option<String>,
location: Option<String>,
result: Option<GameResult>,
round: Option<String>,
rules: Option<String>,
source: Option<String>,
time_limit: Option<Duration>,
overtime: Option<String>,
transcriber: Option<String>,
children: Vec<GameNode>,
}
impl Game {
pub fn new(
game_type: GameType,
board_size: Size,
black_player: Player,
white_player: Player,
) -> Self {
Self {
game_type,
board_size,
black_player,
white_player,
app: None,
annotator: None,
copyright: None,
dates: vec![],
event: None,
game_name: None,
extra_info: None,
opening_info: None,
location: None,
result: None,
round: None,
rules: None,
source: None,
time_limit: None,
overtime: None,
transcriber: None,
children: vec![],
}
}
}
impl Node for Game {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
self.children.iter().collect::<Vec<&'a GameNode>>()
}
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
self.children.push(node);
self.children.last_mut().unwrap()
}
}
impl TryFrom<&parser::Tree> for Game {
type Error = GameError;
fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> {
let mut ty = None;
let mut size = None;
let mut black_player = Player {
name: None,
rank: None,
team: None,
};
let mut white_player = Player {
name: None,
rank: None,
team: None,
};
for prop in tree.root.properties.iter() {
match prop {
parser::Property::GameType(ty_) => ty = Some(ty_.clone()),
parser::Property::BoardSize(size_) => size = Some(size_.clone()),
parser::Property::BlackPlayer(name) => {
black_player.name = Some(name.clone());
}
parser::Property::WhitePlayer(name) => {
white_player.name = Some(name.clone());
}
parser::Property::BlackRank(rank) => {
black_player.rank = Some(rank.clone());
}
parser::Property::WhiteRank(rank) => {
white_player.rank = Some(rank.clone());
}
parser::Property::BlackTeam(team) => {
black_player.team = Some(team.clone());
}
parser::Property::WhiteTeam(team) => {
white_player.team = Some(team.clone());
}
_ => {}
}
}
let mut s = match (ty, size) {
(Some(ty), Some(size)) => Ok(Self::new(ty, size, black_player, white_player)),
_ => Err(Self::Error::RequiredPropertiesMissing),
}?;
for prop in tree.root.properties.iter() {
match prop {
parser::Property::GameType(_)
| parser::Property::BoardSize(_)
| parser::Property::BlackPlayer(_)
| parser::Property::WhitePlayer(_)
| parser::Property::BlackRank(_)
| parser::Property::WhiteRank(_)
| parser::Property::BlackTeam(_)
| parser::Property::WhiteTeam(_) => {}
parser::Property::Application(v) => s.app = Some(v.clone()),
parser::Property::Annotator(v) => s.annotator = Some(v.clone()),
parser::Property::Copyright(v) => s.copyright = Some(v.clone()),
parser::Property::EventDates(v) => s.dates = v.clone(),
parser::Property::EventName(v) => s.event = Some(v.clone()),
parser::Property::GameName(v) => s.game_name = Some(v.clone()),
parser::Property::ExtraGameInformation(v) => s.extra_info = Some(v.clone()),
parser::Property::GameOpening(v) => s.opening_info = Some(v.clone()),
parser::Property::GameLocation(v) => s.location = Some(v.clone()),
parser::Property::Result(v) => s.result = Some(v.clone()),
parser::Property::Round(v) => s.round = Some(v.clone()),
parser::Property::Ruleset(v) => s.rules = Some(v.clone()),
parser::Property::Source(v) => s.source = Some(v.clone()),
parser::Property::TimeLimit(v) => s.time_limit = Some(v.clone()),
parser::Property::Overtime(v) => s.overtime = Some(v.clone()),
// parser::Property::Data(v) => s.transcriber = Some(v.clone()),
_ => {}
}
}
s.children = tree
.root
.next
.iter()
.map(|node| GameNode::try_from(node))
.collect::<Result<Vec<GameNode>, GameNodeError>>()
.map_err(GameError::InvalidGameNode)?;
Ok(s)
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum GameNode {
MoveNode(MoveNode),
SetupNode(SetupNode),
}
pub trait Node {
/// Provide a pre-order traversal of all of the nodes in the game tree.
fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
self.children()
.iter()
.map(|node| {
let mut children = node.nodes();
let mut v = vec![*node];
v.append(&mut children);
v
})
.flatten()
.collect::<Vec<&'a GameNode>>()
}
fn children<'a>(&'a self) -> Vec<&'a GameNode>;
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode;
}
impl GameNode {
pub fn id(&self) -> Uuid {
match self {
GameNode::MoveNode(node) => node.id,
GameNode::SetupNode(node) => node.id,
}
}
}
impl Node for GameNode {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
match self {
GameNode::MoveNode(node) => node.children(),
GameNode::SetupNode(node) => node.children(),
}
}
fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
match self {
GameNode::MoveNode(node) => node.nodes(),
GameNode::SetupNode(node) => node.nodes(),
}
}
fn add_child<'a>(&'a mut self, new_node: GameNode) -> &'a mut GameNode {
match self {
GameNode::MoveNode(node) => node.add_child(new_node),
GameNode::SetupNode(node) => node.add_child(new_node),
}
}
}
impl TryFrom<&parser::Node> for GameNode {
type Error = GameNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
// I originally wrote this recursively. However, on an ordinary game of a couple hundred
// moves, that meant that I was recursing 500 functions, and that exceeded the stack limit.
// So, instead, I need to unroll everything to non-recursive form.
//
// So, I can treat each branch of the tree as a single line. Iterate over that line. I can
// only use the MoveNode::try_from and SetupNode::try_from if those functions don't
// recurse. Instead, I'm going to process just that node, then return to here and process
// the children.
let move_node = MoveNode::try_from(n);
let setup_node = SetupNode::try_from(n);
// I'm much too tired when writing this. I'm still recursing, but I did cut the number of
// recursions in half. This helps, but it still doesn't guarantee that I'm going to be able
// to parse all possible games. So, still, treat each branch of the game as a single line.
// Iterate over that line, don't recurse. Create bookmarks at each branch point, and then
// come back to each one.
let children = n
.next
.iter()
.map(|n| GameNode::try_from(n))
.collect::<Result<Vec<Self>, Self::Error>>()?;
let node = match (move_node, setup_node) {
(Ok(mut node), _) => {
node.children = children;
Ok(Self::MoveNode(node))
}
(Err(_), Ok(mut node)) => {
node.children = children;
Ok(Self::SetupNode(node))
}
(Err(move_err), Err(setup_err)) => {
Err(Self::Error::UnsupportedGameNode(move_err, setup_err))
}
}?;
Ok(node)
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct MoveNode {
id: Uuid,
color: Color,
mv: Move,
children: Vec<GameNode>,
time_left: Option<Duration>,
moves_left: Option<usize>,
name: Option<String>,
evaluation: Option<Evaluation>,
value: Option<f64>,
comments: Option<String>,
annotation: Option<Annotation>,
unknown_props: Vec<(String, String)>,
}
impl MoveNode {
pub fn new(color: Color, mv: Move) -> Self {
Self {
id: Uuid::new_v4(),
color,
mv,
children: Vec::new(),
time_left: None,
moves_left: None,
name: None,
evaluation: None,
value: None,
comments: None,
annotation: None,
unknown_props: vec![],
}
}
}
impl Node for MoveNode {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
self.children.iter().collect::<Vec<&'a GameNode>>()
}
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
self.children.push(node);
self.children.last_mut().unwrap()
}
}
impl TryFrom<&parser::Node> for MoveNode {
type Error = MoveNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
let s = match n.mv() {
Some((color, mv)) => {
let mut s = Self::new(color, mv);
for prop in n.properties.iter() {
match prop {
parser::Property::Move((color, mv)) => {
if s.color != *color || s.mv != *mv {
return Err(Self::Error::ConflictingProperty);
}
}
parser::Property::TimeLeft((color, duration)) => {
if s.color != *color {
return Err(Self::Error::ConflictingProperty);
}
if s.time_left.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.time_left = Some(duration.clone());
}
parser::Property::Comment(cmt) => {
if s.comments.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.comments = Some(cmt.clone());
}
parser::Property::Evaluation(evaluation) => {
if s.evaluation.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.evaluation = Some(*evaluation)
}
parser::Property::Annotation(annotation) => {
if s.annotation.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.annotation = Some(*annotation)
}
parser::Property::Unknown(UnknownProperty { ident, value }) => {
s.unknown_props.push((ident.clone(), value.clone()));
}
_ => return Err(Self::Error::IncompatibleProperty(prop.clone())),
}
}
Ok(s)
}
None => Err(Self::Error::NotAMoveNode),
}?;
Ok(s)
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct SetupNode {
id: Uuid,
positions: Vec<parser::SetupInstr>,
children: Vec<GameNode>,
}
impl SetupNode {
pub fn new(positions: Vec<parser::SetupInstr>) -> Result<Self, SetupNodeError> {
let mut board = HashSet::new();
for position in positions.iter() {
let point = match position {
SetupInstr::Piece((_, point)) => point,
SetupInstr::Clear(point) => point,
};
if board.contains(point) {
return Err(SetupNodeError::ConflictingPosition);
}
board.insert(point);
}
Ok(Self {
id: Uuid::new_v4(),
positions,
children: Vec::new(),
})
}
}
impl Node for SetupNode {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
self.children.iter().collect::<Vec<&'a GameNode>>()
}
#[allow(dead_code)]
fn add_child<'a>(&'a mut self, _node: GameNode) -> &'a mut GameNode {
unimplemented!()
}
}
impl TryFrom<&parser::Node> for SetupNode {
type Error = SetupNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
match n.setup() {
Some(elements) => Self::new(elements),
None => Err(Self::Error::NotASetupNode),
}
}
}
#[allow(dead_code)]
pub fn path_to_node<'a>(node: &'a GameNode, id: Uuid) -> Vec<&'a GameNode> {
if node.id() == id {
return vec![node];
}
for child in node.children() {
let mut path = path_to_node(child, id);
if path.len() > 1 {
path.push(child);
return path;
}
}
Vec::new()
}
#[cfg(test)]
mod test {
use super::*;
use cool_asserts::assert_matches;
#[test]
fn it_can_create_an_empty_game_tree() {
let tree = Game::new(
GameType::Go,
Size {
width: 19,
height: 19,
},
Player::default(),
Player::default(),
);
assert_eq!(tree.nodes().len(), 0);
}
#[test]
fn it_can_add_moves_to_a_game() {
let mut game = Game::new(
GameType::Go,
Size {
width: 19,
height: 19,
},
Player::default(),
Player::default(),
);
let first_move = MoveNode::new(Color::Black, Move::Move("dd".to_owned()));
let first_ = game.add_child(GameNode::MoveNode(first_move.clone()));
let second_move = MoveNode::new(Color::White, Move::Move("qq".to_owned()));
first_.add_child(GameNode::MoveNode(second_move.clone()));
let nodes = game.nodes();
assert_eq!(nodes.len(), 2);
assert_eq!(nodes[0].id(), first_move.id);
assert_eq!(nodes[1].id(), second_move.id);
}
#[ignore]
#[test]
fn it_can_set_up_a_game() {
unimplemented!()
}
#[ignore]
#[test]
fn it_can_load_tree_from_sgf() {
unimplemented!()
}
#[test]
fn game_node_can_parse_sgf_move_node() {
let n = parser::Node {
properties: vec![
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
parser::Property::Comment("Comments in the game".to_owned()),
],
next: vec![],
};
assert_matches!(GameNode::try_from(&n), Ok(GameNode::MoveNode(_)));
}
}
#[cfg(test)]
mod root_node_tests {
#[ignore]
#[test]
fn it_rejects_move_properties() {
unimplemented!()
}
#[ignore]
#[test]
fn it_rejects_setup_properties() {
unimplemented!()
}
#[ignore]
#[test]
fn it_can_parse_a_root_sgf() {
unimplemented!()
}
}
#[cfg(test)]
mod move_node_tests {
use crate::parser::PositionList;
use super::*;
use cool_asserts::assert_matches;
#[test]
fn it_can_parse_an_sgf_move_node() {
let n = parser::Node {
properties: vec![
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
parser::Property::Comment("Comments in the game".to_owned()),
],
next: vec![],
};
assert_matches!(MoveNode::try_from(&n), Ok(node) => {
assert_eq!(node.color, Color::White);
assert_eq!(node.mv, Move::Move("dp".to_owned()));
assert_eq!(node.children, vec![]);
assert_eq!(node.time_left, Some(Duration::from_secs(176)));
assert_eq!(node.comments, Some("Comments in the game".to_owned()));
});
}
#[test]
fn it_rejects_an_sgf_setup_node() {
let n = parser::Node {
properties: vec![
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
parser::Property::SetupBlackStones(PositionList(vec![
"dd".to_owned(),
"de".to_owned(),
])),
],
next: vec![],
};
assert_matches!(
MoveNode::try_from(&n),
Err(MoveNodeError::IncompatibleProperty(_))
);
}
}
#[cfg(test)]
mod setup_node_tests {
use crate::parser::SetupInstr;
use super::*;
use cool_asserts::assert_matches;
#[ignore]
#[test]
fn it_can_parse_an_sgf_setup_node() {
unimplemented!()
}
#[test]
fn it_rejects_conflicting_placement_properties() {
assert_matches!(
SetupNode::new(vec![
SetupInstr::Piece((Color::Black, "dd".to_owned())),
SetupInstr::Piece((Color::Black, "dd".to_owned())),
]),
Err(SetupNodeError::ConflictingPosition)
);
assert_matches!(
SetupNode::new(vec![
SetupInstr::Piece((Color::Black, "dd".to_owned())),
SetupInstr::Piece((Color::Black, "ee".to_owned())),
SetupInstr::Piece((Color::White, "ee".to_owned())),
]),
Err(SetupNodeError::ConflictingPosition)
);
}
}
#[cfg(test)]
mod path_test {
#[ignore]
#[test]
fn returns_empty_list_if_no_game_nodes() {
unimplemented!()
}
#[ignore]
#[test]
fn returns_empty_list_if_node_not_found() {
unimplemented!()
}
#[ignore]
#[test]
fn path_excludes_root_node() {
unimplemented!()
}
}
#[cfg(test)]
mod file_test {
use super::*;
use crate::Win;
use cool_asserts::assert_matches;
use parser::parse_collection;
use std::{fs::File, io::Read};
fn with_text(text: &str, f: impl FnOnce(Vec<Game>)) {
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap();
let games = games
.into_iter()
.map(|game| Game::try_from(&game).expect("game to parse"))
.collect::<Vec<Game>>();
f(games);
}
fn with_file(path: &std::path::Path, f: impl FnOnce(Vec<Game>)) {
let mut file = File::open(path).unwrap();
let mut text = String::new();
let _ = file.read_to_string(&mut text);
with_text(&text, f);
}
/// This test checks against an ordinary game from SGF. It is unannotated and should contain
/// only move nodes with no setup nodes. The original source is from a game I played on KGS.
#[test]
fn it_can_load_an_ordinary_unannotated_game() {
with_file(
std::path::Path::new("test_data/2020 USGO DDK, Round 1.sgf"),
|games| {
assert_eq!(games.len(), 1);
let game = &games[0];
assert_eq!(game.game_type, GameType::Go);
assert_eq!(
game.board_size,
Size {
width: 19,
height: 19
}
);
assert_eq!(
game.black_player,
Player {
name: Some("savanni".to_owned()),
rank: Some("23k".to_owned()),
team: None
}
);
assert_eq!(
game.white_player,
Player {
name: Some("Geckoz".to_owned()),
rank: None,
team: None
}
);
assert_eq!(game.app, Some("CGoban:3".to_owned()));
assert_eq!(game.annotator, None);
assert_eq!(game.copyright, None);
assert_eq!(
game.dates,
vec![Date::Date(
chrono::NaiveDate::from_ymd_opt(2020, 8, 5).unwrap()
)]
);
assert_eq!(game.event, None);
assert_eq!(game.game_name, None);
assert_eq!(game.extra_info, None);
assert_eq!(game.opening_info, None);
assert_eq!(
game.location,
Some("The KGS Go Server at http://www.gokgs.com/".to_owned())
);
assert_eq!(game.result, Some(GameResult::White(Win::Score(17.5))));
assert_eq!(game.round, None);
assert_eq!(game.rules, Some("AGA".to_owned()));
assert_eq!(game.source, None);
assert_eq!(game.time_limit, Some(Duration::from_secs(1800)));
assert_eq!(game.overtime, Some("5x30 byo-yomi".to_owned()));
assert_eq!(game.transcriber, None);
/*
Property {
ident: "KM".to_owned(),
values: vec!["7.50".to_owned()],
},
];
for i in 0..16 {
assert_eq!(node.properties[i], expected_properties[i]);
}
*/
let children = game.children();
let node = children.first().unwrap();
assert_matches!(node, GameNode::MoveNode(node) => {
assert_eq!(node.color, Color::Black);
assert_eq!(node.mv, Move::Move("pp".to_owned()));
assert_eq!(node.time_left, Some(Duration::from_secs(1795)));
assert_eq!(node.comments, Some("Geckoz [?]: Good game\nsavanni [23k?]: There we go! This UI is... tough.\nsavanni [23k?]: Have fun! Talk to you at the end.\nGeckoz [?]: Yeah, OGS is much better; I'm a UX professional\n".to_owned())
)});
let children = node.children();
let node = children.first().unwrap();
assert_matches!(node, GameNode::MoveNode(node) => {
assert_eq!(node.color, Color::White);
assert_eq!(node.mv, Move::Move("dp".to_owned()));
assert_eq!(node.time_left, Some(Duration::from_secs(1765)));
assert_eq!(node.comments, None);
});
/*
let node = node.next().unwrap();
let expected_properties = vec![
Property {
ident: "W".to_owned(),
values: vec!["dp".to_owned()],
},
Property {
ident: "WL".to_owned(),
values: vec!["1765.099".to_owned()],
},
];
for i in 0..2 {
assert_eq!(node.properties[i], expected_properties[i]);
}
*/
},
);
}
}

View File

@ -234,50 +234,6 @@ pub struct GameInfo {
pub result: Option<GameResult>,
}
#[derive(Clone, Debug, PartialEq)]
pub enum GameResult {
Annulled,
Draw,
Black(Win),
White(Win),
Unknown(String),
}
impl TryFrom<&str> for GameResult {
type Error = String;
fn try_from(s: &str) -> Result<GameResult, Self::Error> {
if s == "0" {
Ok(GameResult::Draw)
} else if s == "Void" {
Ok(GameResult::Annulled)
} else {
let parts = s.split('+').collect::<Vec<&str>>();
let res = match parts[0].to_ascii_lowercase().as_str() {
"b" => GameResult::Black,
"w" => GameResult::White,
_ => return Ok(GameResult::Unknown(parts[0].to_owned())),
};
match parts[1].to_ascii_lowercase().as_str() {
"r" | "resign" => Ok(res(Win::Resignation)),
"t" | "time" => Ok(res(Win::Time)),
"f" | "forfeit" => Ok(res(Win::Forfeit)),
_ => {
let score = parts[1].parse::<f32>().unwrap();
Ok(res(Win::Score(score)))
}
}
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum Win {
Score(f32),
Resignation,
Forfeit,
Time,
}
/*
enum PropType {
Move,

View File

@ -1,12 +1,15 @@
mod date;
mod game;
mod parser;
mod types;
pub use date::Date;
pub mod go;
mod tree;
use tree::parse_collection;
pub use game::Game;
use game::Player;
pub use parser::parse_collection;
use parser::Size;
use thiserror::Error;
pub use types::*;
#[derive(Debug)]
pub enum Error {
@ -56,41 +59,22 @@ impl From<nom::error::Error<&str>> for ParseError {
}
}
pub enum Game {
Go(go::Game),
Unsupported(tree::Tree),
pub fn parse_sgf(_input: &str) -> Result<Vec<Game>, Error> {
Ok(vec![Game::new(
GameType::Go,
Size {
width: 19,
height: 19,
},
Player {
name: None,
rank: None,
team: None,
},
Player {
name: None,
rank: None,
team: None,
},
)])
}
pub fn parse_sgf(input: &str) -> Result<Vec<Game>, Error> {
let (_, trees) = parse_collection::<nom::error::VerboseError<&str>>(input)?;
Ok(trees
.into_iter()
.map(|t| match t.root.find_prop("GM") {
Some(prop) if prop.values == vec!["1".to_owned()] => {
Game::Go(go::Game::try_from(t).expect("properly structured game tree"))
}
_ => Game::Unsupported(t),
})
.collect::<Vec<Game>>())
}
/*
impl From<(&str, VerboseErrorKind)> for
impl From<nom::error::VerboseError<&str>> for ParseError {
fn from(err: nom::error::VerboseError<&str>) -> Self {
Self::NomErrors(
err.errors
.into_iter()
.map(|err| ParseError::from(err))
.collect(),
)
/*
Self::NomError(nom::error::Error {
input: err.input.to_owned(),
code: err.code.clone(),
})
*/
}
}
*/

1276
sgf/src/parser.rs Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,547 +0,0 @@
use crate::Error;
use nom::{
branch::alt,
bytes::complete::{escaped_transform, tag},
character::complete::{alpha1, multispace0, multispace1, none_of},
combinator::{opt, value},
multi::{many0, many1, separated_list1},
IResult,
};
use std::num::ParseIntError;
impl From<ParseSizeError> for Error {
fn from(_: ParseSizeError) -> Self {
Self::InvalidBoardSize
}
}
#[derive(Debug)]
pub enum ParseSizeError {
ParseIntError(ParseIntError),
InsufficientArguments,
}
impl From<ParseIntError> for ParseSizeError {
fn from(e: ParseIntError) -> Self {
Self::ParseIntError(e)
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct Size {
pub width: i32,
pub height: i32,
}
impl TryFrom<&str> for Size {
type Error = ParseSizeError;
fn try_from(s: &str) -> Result<Self, Self::Error> {
let parts = s
.split(':')
.map(|v| v.parse::<i32>())
.collect::<Result<Vec<i32>, ParseIntError>>()?;
match parts[..] {
[width, height, ..] => Ok(Size { width, height }),
[dim] => Ok(Size {
width: dim,
height: dim,
}),
[] => Err(ParseSizeError::InsufficientArguments),
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct Tree {
pub root: Node,
}
impl ToString for Tree {
fn to_string(&self) -> String {
format!("({})", self.root.to_string())
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct Node {
pub properties: Vec<Property>,
pub next: Vec<Node>,
}
impl ToString for Node {
fn to_string(&self) -> String {
let props = self
.properties
.iter()
.map(|prop| prop.to_string())
.collect::<String>();
let next = if self.next.len() == 1 {
self.next
.iter()
.map(|node| node.to_string())
.collect::<Vec<String>>()
.join("")
} else {
self.next
.iter()
.map(|node| format!("({})", node.to_string()))
.collect::<Vec<String>>()
.join("")
};
format!(";{}{}", props, next)
}
}
impl Node {
pub fn find_prop(&self, ident: &str) -> Option<Property> {
self.properties
.iter()
.find(|prop| prop.ident == ident)
.cloned()
}
pub fn next(&self) -> Option<&Node> {
self.next.get(0)
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct Property {
pub ident: String,
pub values: Vec<String>,
}
impl ToString for Property {
fn to_string(&self) -> String {
let values = self
.values
.iter()
.map(|val| format!("[{}]", val))
.collect::<String>();
format!("{}{}", self.ident, values)
}
}
pub fn parse_collection<'a, E: nom::error::ParseError<&'a str>>(
input: &'a str,
) -> IResult<&'a str, Vec<Tree>, E> {
let (input, roots) = separated_list1(multispace1, parse_tree)(input)?;
let trees = roots
.into_iter()
.map(|root| Tree { root })
.collect::<Vec<Tree>>();
Ok((input, trees))
}
// note: must preserve unknown properties
// note: must fix or preserve illegally formatted game-info properties
// note: must correct or delete illegally foramtted properties, but display a warning
fn parse_tree<'a, E: nom::error::ParseError<&'a str>>(input: &'a str) -> IResult<&'a str, Node, E> {
let (input, _) = multispace0(input)?;
let (input, _) = tag("(")(input)?;
let (input, node) = parse_node(input)?;
let (input, _) = multispace0(input)?;
let (input, _) = tag(")")(input)?;
Ok((input, node))
}
fn parse_node<'a, E: nom::error::ParseError<&'a str>>(input: &'a str) -> IResult<&'a str, Node, E> {
let (input, _) = multispace0(input)?;
let (input, _) = opt(tag(";"))(input)?;
let (input, properties) = many1(parse_property)(input)?;
let (input, next) = opt(parse_node)(input)?;
let (input, mut next_seq) = many0(parse_tree)(input)?;
let mut next = next.map(|n| vec![n]).unwrap_or(vec![]);
next.append(&mut next_seq);
Ok((input, Node { properties, next }))
}
fn parse_property<'a, E: nom::error::ParseError<&'a str>>(
input: &'a str,
) -> IResult<&'a str, Property, E> {
let (input, _) = multispace0(input)?;
let (input, ident) = alpha1(input)?;
let (input, values) = many1(parse_propval)(input)?;
let (input, _) = multispace0(input)?;
let values = values
.into_iter()
.map(|v| v.to_owned())
.collect::<Vec<String>>();
Ok((
input,
Property {
ident: ident.to_owned(),
values,
},
))
}
fn parse_propval<'a, E: nom::error::ParseError<&'a str>>(
input: &'a str,
) -> IResult<&'a str, String, E> {
let (input, _) = multispace0(input)?;
let (input, _) = tag("[")(input)?;
let (input, value) = parse_propval_text(input)?;
let (input, _) = tag("]")(input)?;
Ok((input, value.unwrap_or(String::new())))
}
fn parse_propval_text<'a, E: nom::error::ParseError<&'a str>>(
input: &'a str,
) -> IResult<&'a str, Option<String>, E> {
let (input, value) = opt(escaped_transform(
none_of("\\]"),
'\\',
alt((
value("]", tag("]")),
value("\\", tag("\\")),
value("", tag("\n")),
)),
))(input)?;
Ok((input, value.map(|v| v.to_owned())))
}
#[cfg(test)]
mod test {
use super::*;
const EXAMPLE: &'static str = "(;FF[4]C[root](;C[a];C[b](;C[c])
(;C[d];C[e]))
(;C[f](;C[g];C[h];C[i])
(;C[j])))";
#[test]
fn it_can_parse_properties() {
let (_, prop) = parse_property::<nom::error::VerboseError<&str>>("C[a]").unwrap();
assert_eq!(
prop,
Property {
ident: "C".to_owned(),
values: vec!["a".to_owned()]
}
);
let (_, prop) = parse_property::<nom::error::VerboseError<&str>>("C[a][b][c]").unwrap();
assert_eq!(
prop,
Property {
ident: "C".to_owned(),
values: vec!["a".to_owned(), "b".to_owned(), "c".to_owned()]
}
);
}
#[test]
fn it_can_parse_a_standalone_node() {
let (_, node) = parse_node::<nom::error::VerboseError<&str>>(";B[ab]").unwrap();
assert_eq!(
node,
Node {
properties: vec![Property {
ident: "B".to_owned(),
values: vec!["ab".to_owned()]
}],
next: vec![]
}
);
let (_, node) =
parse_node::<nom::error::VerboseError<&str>>(";B[ab];W[dp];B[pq]C[some comments]")
.unwrap();
assert_eq!(
node,
Node {
properties: vec![Property {
ident: "B".to_owned(),
values: vec!["ab".to_owned()]
}],
next: vec![Node {
properties: vec![Property {
ident: "W".to_owned(),
values: vec!["dp".to_owned()]
}],
next: vec![Node {
properties: vec![
Property {
ident: "B".to_owned(),
values: vec!["pq".to_owned()]
},
Property {
ident: "C".to_owned(),
values: vec!["some comments".to_owned()]
}
],
next: vec![],
}]
}]
}
);
}
#[test]
fn it_can_parse_a_simple_sequence() {
let (_, sequence) =
parse_tree::<nom::error::VerboseError<&str>>("(;B[ab];W[dp];B[pq]C[some comments])")
.unwrap();
assert_eq!(
sequence,
Node {
properties: vec![Property {
ident: "B".to_owned(),
values: vec!["ab".to_owned()]
}],
next: vec![Node {
properties: vec![Property {
ident: "W".to_owned(),
values: vec!["dp".to_owned()]
}],
next: vec![Node {
properties: vec![
Property {
ident: "B".to_owned(),
values: vec!["pq".to_owned()]
},
Property {
ident: "C".to_owned(),
values: vec!["some comments".to_owned()]
}
],
next: vec![],
}]
}],
},
);
}
#[test]
fn it_can_parse_a_branching_sequence() {
let text = "(;C[a];C[b](;C[c])(;C[d];C[e]))";
let (_, tree) = parse_tree::<nom::error::VerboseError<&str>>(text).unwrap();
let expected = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["a".to_owned()],
}],
next: vec![Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["b".to_owned()],
}],
next: vec![
Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["c".to_owned()],
}],
next: vec![],
},
Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["d".to_owned()],
}],
next: vec![Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["e".to_owned()],
}],
next: vec![],
}],
},
],
}],
};
assert_eq!(tree, expected);
}
#[test]
fn it_can_parse_example_1() {
let (_, tree) = parse_tree::<nom::error::VerboseError<&str>>(EXAMPLE).unwrap();
let j = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["j".to_owned()],
}],
next: vec![],
};
let i = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["i".to_owned()],
}],
next: vec![],
};
let h = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["h".to_owned()],
}],
next: vec![i],
};
let g = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["g".to_owned()],
}],
next: vec![h],
};
let f = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["f".to_owned()],
}],
next: vec![g, j],
};
let e = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["e".to_owned()],
}],
next: vec![],
};
let d = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["d".to_owned()],
}],
next: vec![e],
};
let c = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["c".to_owned()],
}],
next: vec![],
};
let b = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["b".to_owned()],
}],
next: vec![c, d],
};
let a = Node {
properties: vec![Property {
ident: "C".to_owned(),
values: vec!["a".to_owned()],
}],
next: vec![b],
};
let expected = Node {
properties: vec![
Property {
ident: "FF".to_owned(),
values: vec!["4".to_owned()],
},
Property {
ident: "C".to_owned(),
values: vec!["root".to_owned()],
},
],
next: vec![a, f],
};
assert_eq!(tree, expected);
}
#[test]
fn it_can_regenerate_the_tree() {
let (_, tree1) = parse_tree::<nom::error::VerboseError<&str>>(EXAMPLE).unwrap();
let tree1 = Tree { root: tree1 };
assert_eq!(
tree1.to_string(),
"(;FF[4]C[root](;C[a];C[b](;C[c])(;C[d];C[e]))(;C[f](;C[g];C[h];C[i])(;C[j])))"
);
let (_, tree2) = parse_tree::<nom::error::VerboseError<&str>>(&tree1.to_string()).unwrap();
assert_eq!(tree1, Tree { root: tree2 });
}
#[test]
fn it_parses_propvals() {
let (_, propval) = parse_propval::<nom::error::VerboseError<&str>>("[]").unwrap();
assert_eq!(propval, "".to_owned());
let (_, propval) =
parse_propval::<nom::error::VerboseError<&str>>("[normal propval]").unwrap();
assert_eq!(propval, "normal propval".to_owned());
let (_, propval) =
parse_propval::<nom::error::VerboseError<&str>>(r"[need an [escape\] in the propval]")
.unwrap();
assert_eq!(propval, "need an [escape] in the propval".to_owned());
}
#[test]
fn it_parses_propvals_with_hard_linebreaks() {
let (_, propval) = parse_propval_text::<nom::error::VerboseError<&str>>(
"There are hard linebreaks & soft linebreaks.
Soft linebreaks...",
)
.unwrap();
assert_eq!(
propval,
Some(
"There are hard linebreaks & soft linebreaks.
Soft linebreaks..."
.to_owned()
)
);
}
#[test]
fn it_parses_propvals_with_escaped_closing_brackets() {
let (_, propval) =
parse_propval_text::<nom::error::VerboseError<&str>>(r"escaped closing \] bracket")
.unwrap();
assert_eq!(
propval,
Some(r"escaped closing ] bracket".to_owned()).to_owned()
);
}
#[test]
fn it_parses_propvals_with_soft_linebreaks() {
let (_, propval) = parse_propval_text::<nom::error::VerboseError<&str>>(
r"Soft linebreaks are linebreaks preceeded by '\\' like this one >o\
k<. Hard line breaks are all other linebreaks.",
)
.unwrap();
assert_eq!(
propval,
Some("Soft linebreaks are linebreaks preceeded by '\\' like this one >ok<. Hard line breaks are all other linebreaks.".to_owned())
.to_owned()
);
}
#[test]
fn it_parses_sgf_with_newline_in_sequence() {
let data = String::from(
"(;FF[4]C[root](;C[a];C[b](;C[c])(;C[d];C[e]
))(;C[f](;C[g];C[h];C[i])(;C[j])))",
);
parse_tree::<nom::error::VerboseError<&str>>(&data).unwrap();
}
#[test]
fn it_parses_sgf_with_newline_between_two_sequence_closings() {
let data = String::from(
"(;FF[4]C[root](;C[a];C[b](;C[c])(;C[d];C[e])
)(;C[f](;C[g];C[h];C[i])(;C[j])))",
);
parse_tree::<nom::error::VerboseError<&str>>(&data).unwrap();
}
}

155
sgf/src/types.rs Normal file
View File

@ -0,0 +1,155 @@
use thiserror::Error;
#[derive(Clone, Debug, PartialEq)]
pub enum GameType {
Go,
Othello,
Chess,
GomokuRenju,
NineMensMorris,
Backgammon,
ChineseChess,
Shogi,
LinesOfAction,
Ataxx,
Hex,
Jungle,
Neutron,
PhilosophersFootball,
Quadrature,
Trax,
Tantrix,
Amazons,
Octi,
Gess,
Twixt,
Zertz,
Plateau,
Yinsh,
Punct,
Gobblet,
Hive,
Exxit,
Hnefatal,
Kuba,
Tripples,
Chase,
TumblingDown,
Sahara,
Byte,
Focus,
Dvonn,
Tamsk,
Gipf,
Kropki,
Other(String),
}
#[derive(Debug)]
pub enum Error {
// InvalidField,
// InvalidBoardSize,
Incomplete,
InvalidSgf(VerboseNomError),
}
#[derive(Debug)]
pub struct VerboseNomError(nom::error::VerboseError<String>);
impl From<nom::error::VerboseError<&str>> for VerboseNomError {
fn from(err: nom::error::VerboseError<&str>) -> Self {
VerboseNomError(nom::error::VerboseError {
errors: err
.errors
.into_iter()
.map(|err| (err.0.to_owned(), err.1))
.collect(),
})
}
}
impl From<nom::Err<nom::error::VerboseError<&str>>> for Error {
fn from(err: nom::Err<nom::error::VerboseError<&str>>) -> Self {
match err {
nom::Err::Incomplete(_) => Error::Incomplete,
nom::Err::Error(e) => Error::InvalidSgf(VerboseNomError::from(e)),
nom::Err::Failure(e) => Error::InvalidSgf(VerboseNomError::from(e)),
}
}
}
#[derive(Debug, PartialEq, Error)]
pub enum ParseError {
#[error("An unknown error was found")]
NomError(nom::error::Error<String>),
}
impl From<nom::error::Error<&str>> for ParseError {
fn from(err: nom::error::Error<&str>) -> Self {
Self::NomError(nom::error::Error {
input: err.input.to_owned(),
code: err.code,
})
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum Color {
Black,
White,
}
impl Color {
pub fn abbreviation(&self) -> String {
match self {
Color::White => "W",
Color::Black => "B",
}
.to_owned()
}
}
#[derive(Debug, Clone, PartialEq)]
pub enum GameResult {
Draw,
Black(Win),
White(Win),
Void,
Unknown(String),
}
impl TryFrom<&str> for GameResult {
type Error = String;
fn try_from(s: &str) -> Result<GameResult, Self::Error> {
if s == "0" {
Ok(GameResult::Draw)
} else if s == "Void" {
Ok(GameResult::Void)
} else {
let parts = s.split('+').collect::<Vec<&str>>();
let res = match parts[0].to_ascii_lowercase().as_str() {
"b" => GameResult::Black,
"w" => GameResult::White,
res => return Ok(GameResult::Unknown(res.to_owned())),
};
match parts[1].to_ascii_lowercase().as_str() {
"r" | "resign" => Ok(res(Win::Resignation)),
"t" | "time" => Ok(res(Win::Time)),
"f" | "forfeit" => Ok(res(Win::Forfeit)),
_ => {
let score = parts[1].parse::<f32>().unwrap();
Ok(res(Win::Score(score)))
}
}
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum Win {
Score(f32),
Resignation,
Forfeit,
Time,
Unknown,
}