Compare commits
2 Commits
d6a91b6af6
...
70191d3687
Author | SHA1 | Date |
---|---|---|
Savanni D'Gerinel | 70191d3687 | |
Savanni D'Gerinel | 99bb36dbcd |
194
sgf/src/game.rs
194
sgf/src/game.rs
|
@ -5,26 +5,35 @@ use crate::{
|
||||||
use std::{collections::HashSet, time::Duration};
|
use std::{collections::HashSet, time::Duration};
|
||||||
use uuid::Uuid;
|
use uuid::Uuid;
|
||||||
|
|
||||||
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
|
pub enum GameError {
|
||||||
|
InvalidGame,
|
||||||
|
RequiredPropertiesMissing,
|
||||||
|
InvalidGameNode(GameNodeError),
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, PartialEq)]
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
pub enum MoveNodeError {
|
pub enum MoveNodeError {
|
||||||
IncompatibleProperty,
|
IncompatibleProperty(parser::Property),
|
||||||
ConflictingProperty,
|
ConflictingProperty,
|
||||||
|
NotAMoveNode,
|
||||||
|
ChildError(Box<GameNodeError>),
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, PartialEq)]
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
pub enum SetupNodeError {
|
pub enum SetupNodeError {
|
||||||
IncompatibleProperty,
|
IncompatibleProperty(parser::Property),
|
||||||
|
ConflictingProperty,
|
||||||
ConflictingPosition,
|
ConflictingPosition,
|
||||||
}
|
NotASetupNode,
|
||||||
|
ChildError(Box<GameNodeError>),
|
||||||
#[derive(Clone, Debug, PartialEq)]
|
|
||||||
pub enum GameError {
|
|
||||||
InvalidGame,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, PartialEq)]
|
#[derive(Clone, Debug, PartialEq)]
|
||||||
pub enum GameNodeError {
|
pub enum GameNodeError {
|
||||||
UnsupportedGameNode,
|
UnsupportedGameNode(MoveNodeError, SetupNodeError),
|
||||||
|
ConflictingProperty,
|
||||||
|
ConflictingPosition,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Debug, PartialEq, Default)]
|
#[derive(Clone, Debug, PartialEq, Default)]
|
||||||
|
@ -58,7 +67,7 @@ pub struct Game {
|
||||||
source: Option<String>,
|
source: Option<String>,
|
||||||
time_limit: Option<Duration>,
|
time_limit: Option<Duration>,
|
||||||
overtime: Option<String>,
|
overtime: Option<String>,
|
||||||
data_entry: Option<String>,
|
transcriber: Option<String>,
|
||||||
|
|
||||||
children: Vec<GameNode>,
|
children: Vec<GameNode>,
|
||||||
}
|
}
|
||||||
|
@ -91,7 +100,7 @@ impl Game {
|
||||||
source: None,
|
source: None,
|
||||||
time_limit: None,
|
time_limit: None,
|
||||||
overtime: None,
|
overtime: None,
|
||||||
data_entry: None,
|
transcriber: None,
|
||||||
|
|
||||||
children: vec![],
|
children: vec![],
|
||||||
}
|
}
|
||||||
|
@ -113,7 +122,89 @@ impl TryFrom<&parser::Tree> for Game {
|
||||||
type Error = GameError;
|
type Error = GameError;
|
||||||
|
|
||||||
fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> {
|
fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> {
|
||||||
unimplemented!()
|
let mut ty = None;
|
||||||
|
let mut size = None;
|
||||||
|
let mut black_player = Player {
|
||||||
|
name: None,
|
||||||
|
rank: None,
|
||||||
|
team: None,
|
||||||
|
};
|
||||||
|
let mut white_player = Player {
|
||||||
|
name: None,
|
||||||
|
rank: None,
|
||||||
|
team: None,
|
||||||
|
};
|
||||||
|
|
||||||
|
for prop in tree.root.properties.iter() {
|
||||||
|
match prop {
|
||||||
|
parser::Property::GameType(ty_) => ty = Some(ty_.clone()),
|
||||||
|
parser::Property::BoardSize(size_) => size = Some(size_.clone()),
|
||||||
|
parser::Property::BlackPlayer(name) => {
|
||||||
|
black_player.name = Some(name.clone());
|
||||||
|
}
|
||||||
|
parser::Property::WhitePlayer(name) => {
|
||||||
|
white_player.name = Some(name.clone());
|
||||||
|
}
|
||||||
|
parser::Property::BlackRank(rank) => {
|
||||||
|
black_player.rank = Some(rank.clone());
|
||||||
|
}
|
||||||
|
parser::Property::WhiteRank(rank) => {
|
||||||
|
white_player.rank = Some(rank.clone());
|
||||||
|
}
|
||||||
|
parser::Property::BlackTeam(team) => {
|
||||||
|
black_player.team = Some(team.clone());
|
||||||
|
}
|
||||||
|
parser::Property::WhiteTeam(team) => {
|
||||||
|
white_player.team = Some(team.clone());
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut s = match (ty, size) {
|
||||||
|
(Some(ty), Some(size)) => Ok(Self::new(ty, size, black_player, white_player)),
|
||||||
|
_ => Err(Self::Error::RequiredPropertiesMissing),
|
||||||
|
}?;
|
||||||
|
|
||||||
|
for prop in tree.root.properties.iter() {
|
||||||
|
match prop {
|
||||||
|
parser::Property::GameType(_)
|
||||||
|
| parser::Property::BoardSize(_)
|
||||||
|
| parser::Property::BlackPlayer(_)
|
||||||
|
| parser::Property::WhitePlayer(_)
|
||||||
|
| parser::Property::BlackRank(_)
|
||||||
|
| parser::Property::WhiteRank(_)
|
||||||
|
| parser::Property::BlackTeam(_)
|
||||||
|
| parser::Property::WhiteTeam(_) => {}
|
||||||
|
parser::Property::Application(v) => s.app = Some(v.clone()),
|
||||||
|
parser::Property::Annotator(v) => s.annotator = Some(v.clone()),
|
||||||
|
parser::Property::Copyright(v) => s.copyright = Some(v.clone()),
|
||||||
|
parser::Property::EventDates(v) => s.dates = v.clone(),
|
||||||
|
parser::Property::EventName(v) => s.event = Some(v.clone()),
|
||||||
|
parser::Property::GameName(v) => s.game_name = Some(v.clone()),
|
||||||
|
parser::Property::ExtraGameInformation(v) => s.extra_info = Some(v.clone()),
|
||||||
|
parser::Property::GameOpening(v) => s.opening_info = Some(v.clone()),
|
||||||
|
parser::Property::GameLocation(v) => s.location = Some(v.clone()),
|
||||||
|
parser::Property::Result(v) => s.result = v.clone(),
|
||||||
|
parser::Property::Round(v) => s.round = Some(v.clone()),
|
||||||
|
parser::Property::Ruleset(v) => s.rules = Some(v.clone()),
|
||||||
|
parser::Property::Source(v) => s.source = Some(v.clone()),
|
||||||
|
parser::Property::TimeLimit(v) => s.time_limit = Some(v.clone()),
|
||||||
|
parser::Property::Overtime(v) => s.overtime = Some(v.clone()),
|
||||||
|
// parser::Property::Data(v) => s.transcriber = Some(v.clone()),
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
s.children = tree
|
||||||
|
.root
|
||||||
|
.next
|
||||||
|
.iter()
|
||||||
|
.map(|node| GameNode::try_from(node))
|
||||||
|
.collect::<Result<Vec<GameNode>, GameNodeError>>()
|
||||||
|
.map_err(GameError::InvalidGameNode)?;
|
||||||
|
|
||||||
|
Ok(s)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -177,10 +268,16 @@ impl Node for GameNode {
|
||||||
impl TryFrom<&parser::Node> for GameNode {
|
impl TryFrom<&parser::Node> for GameNode {
|
||||||
type Error = GameNodeError;
|
type Error = GameNodeError;
|
||||||
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
|
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
|
||||||
MoveNode::try_from(n)
|
let move_node = MoveNode::try_from(n);
|
||||||
.map(GameNode::MoveNode)
|
let setup_node = SetupNode::try_from(n);
|
||||||
.or_else(|_| SetupNode::try_from(n).map(GameNode::SetupNode))
|
|
||||||
.map_err(|_| Self::Error::UnsupportedGameNode)
|
match (move_node, setup_node) {
|
||||||
|
(Ok(node), _) => Ok(Self::MoveNode(node)),
|
||||||
|
(Err(_), Ok(node)) => Ok(Self::SetupNode(node)),
|
||||||
|
(Err(move_err), Err(setup_err)) => {
|
||||||
|
Err(Self::Error::UnsupportedGameNode(move_err, setup_err))
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -236,7 +333,7 @@ impl TryFrom<&parser::Node> for MoveNode {
|
||||||
type Error = MoveNodeError;
|
type Error = MoveNodeError;
|
||||||
|
|
||||||
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
|
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
|
||||||
match n.mv() {
|
let mut s = match n.mv() {
|
||||||
Some((color, mv)) => {
|
Some((color, mv)) => {
|
||||||
let mut s = Self::new(color, mv);
|
let mut s = Self::new(color, mv);
|
||||||
|
|
||||||
|
@ -277,14 +374,24 @@ impl TryFrom<&parser::Node> for MoveNode {
|
||||||
parser::Property::Unknown(UnknownProperty { ident, value }) => {
|
parser::Property::Unknown(UnknownProperty { ident, value }) => {
|
||||||
s.unknown_props.push((ident.clone(), value.clone()));
|
s.unknown_props.push((ident.clone(), value.clone()));
|
||||||
}
|
}
|
||||||
_ => return Err(Self::Error::IncompatibleProperty),
|
_ => return Err(Self::Error::IncompatibleProperty(prop.clone())),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Ok(s)
|
Ok(s)
|
||||||
}
|
}
|
||||||
None => Err(MoveNodeError::IncompatibleProperty),
|
None => Err(Self::Error::NotAMoveNode),
|
||||||
}
|
}?;
|
||||||
|
|
||||||
|
s.children = n
|
||||||
|
.next
|
||||||
|
.iter()
|
||||||
|
.map(|node| {
|
||||||
|
GameNode::try_from(node).map_err(|err| Self::Error::ChildError(Box::new(err)))
|
||||||
|
})
|
||||||
|
.collect::<Result<Vec<GameNode>, MoveNodeError>>()?;
|
||||||
|
|
||||||
|
Ok(s)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -334,7 +441,7 @@ impl TryFrom<&parser::Node> for SetupNode {
|
||||||
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
|
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
|
||||||
match n.setup() {
|
match n.setup() {
|
||||||
Some(elements) => Self::new(elements),
|
Some(elements) => Self::new(elements),
|
||||||
None => Err(Self::Error::IncompatibleProperty),
|
None => Err(Self::Error::NotASetupNode),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -473,9 +580,9 @@ mod move_node_tests {
|
||||||
],
|
],
|
||||||
next: vec![],
|
next: vec![],
|
||||||
};
|
};
|
||||||
assert_eq!(
|
assert_matches!(
|
||||||
MoveNode::try_from(&n),
|
MoveNode::try_from(&n),
|
||||||
Err(MoveNodeError::IncompatibleProperty)
|
Err(MoveNodeError::IncompatibleProperty(_))
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -528,9 +635,9 @@ mod path_test {
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod file_test {
|
mod file_test {
|
||||||
use crate::Win;
|
|
||||||
|
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use crate::Win;
|
||||||
|
use cool_asserts::assert_matches;
|
||||||
use parser::parse_collection;
|
use parser::parse_collection;
|
||||||
use std::{fs::File, io::Read};
|
use std::{fs::File, io::Read};
|
||||||
|
|
||||||
|
@ -606,7 +713,7 @@ mod file_test {
|
||||||
assert_eq!(game.source, None);
|
assert_eq!(game.source, None);
|
||||||
assert_eq!(game.time_limit, Some(Duration::from_secs(1800)));
|
assert_eq!(game.time_limit, Some(Duration::from_secs(1800)));
|
||||||
assert_eq!(game.overtime, Some("5x30 byo-yomi".to_owned()));
|
assert_eq!(game.overtime, Some("5x30 byo-yomi".to_owned()));
|
||||||
assert_eq!(game.data_entry, None);
|
assert_eq!(game.transcriber, None);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Property {
|
Property {
|
||||||
|
@ -618,27 +725,26 @@ mod file_test {
|
||||||
for i in 0..16 {
|
for i in 0..16 {
|
||||||
assert_eq!(node.properties[i], expected_properties[i]);
|
assert_eq!(node.properties[i], expected_properties[i]);
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
let node = node.next().unwrap();
|
let children = game.children();
|
||||||
let expected_properties = vec![
|
let node = children.first().unwrap();
|
||||||
Property {
|
assert_matches!(node, GameNode::MoveNode(node) => {
|
||||||
ident: "B".to_owned(),
|
assert_eq!(node.color, Color::Black);
|
||||||
values: vec!["pp".to_owned()],
|
assert_eq!(node.mv, Move::Move("pp".to_owned()));
|
||||||
},
|
assert_eq!(node.time_left, Some(Duration::from_secs(1795)));
|
||||||
Property {
|
assert_eq!(node.comments, Some("Geckoz [?]: Good game\nsavanni [23k?]: There we go! This UI is... tough.\nsavanni [23k?]: Have fun! Talk to you at the end.\nGeckoz [?]: Yeah, OGS is much better; I'm a UX professional\n".to_owned())
|
||||||
ident: "BL".to_owned(),
|
)});
|
||||||
values: vec!["1795.449".to_owned()],
|
|
||||||
},
|
|
||||||
Property {
|
|
||||||
ident: "C".to_owned(),
|
|
||||||
values: vec!["Geckoz [?]: Good game\nsavanni [23k?]: There we go! This UI is... tough.\nsavanni [23k?]: Have fun! Talk to you at the end.\nGeckoz [?]: Yeah, OGS is much better; I'm a UX professional\n".to_owned()],
|
|
||||||
}
|
|
||||||
];
|
|
||||||
|
|
||||||
for i in 0..3 {
|
|
||||||
assert_eq!(node.properties[i], expected_properties[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
let children = node.children();
|
||||||
|
let node = children.first().unwrap();
|
||||||
|
assert_matches!(node, GameNode::MoveNode(node) => {
|
||||||
|
assert_eq!(node.color, Color::White);
|
||||||
|
assert_eq!(node.mv, Move::Move("dp".to_owned()));
|
||||||
|
assert_eq!(node.time_left, Some(Duration::from_secs(1765)));
|
||||||
|
assert_eq!(node.comments, None);
|
||||||
|
});
|
||||||
|
/*
|
||||||
let node = node.next().unwrap();
|
let node = node.next().unwrap();
|
||||||
let expected_properties = vec![
|
let expected_properties = vec![
|
||||||
Property {
|
Property {
|
||||||
|
|
|
@ -300,7 +300,7 @@ impl Node {
|
||||||
.collect::<Vec<SetupInstr>>(),
|
.collect::<Vec<SetupInstr>>(),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
_ => unimplemented!(),
|
_ => return None,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if setup.len() > 0 {
|
if setup.len() > 0 {
|
||||||
|
@ -482,6 +482,9 @@ pub enum Property {
|
||||||
// BL, WL
|
// BL, WL
|
||||||
TimeLeft((Color, Duration)),
|
TimeLeft((Color, Duration)),
|
||||||
|
|
||||||
|
// TW, TB
|
||||||
|
Territory(Color, Vec<Position>),
|
||||||
|
|
||||||
Unknown(UnknownProperty),
|
Unknown(UnknownProperty),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -557,6 +560,24 @@ impl ToString for Property {
|
||||||
Property::User(value) => format!("US[{}]", value),
|
Property::User(value) => format!("US[{}]", value),
|
||||||
Property::WhiteRank(value) => format!("WR[{}]", value),
|
Property::WhiteRank(value) => format!("WR[{}]", value),
|
||||||
Property::WhiteTeam(value) => format!("WT[{}]", value),
|
Property::WhiteTeam(value) => format!("WT[{}]", value),
|
||||||
|
Property::Territory(Color::White, positions) => {
|
||||||
|
format!(
|
||||||
|
"TW{}",
|
||||||
|
positions
|
||||||
|
.iter()
|
||||||
|
.map(|Position(p)| format!("[{}]", p))
|
||||||
|
.collect::<String>()
|
||||||
|
)
|
||||||
|
}
|
||||||
|
Property::Territory(Color::Black, positions) => {
|
||||||
|
format!(
|
||||||
|
"TB{}",
|
||||||
|
positions
|
||||||
|
.iter()
|
||||||
|
.map(|Position(p)| format!("[{}]", p))
|
||||||
|
.collect::<String>()
|
||||||
|
)
|
||||||
|
}
|
||||||
Property::Unknown(UnknownProperty { ident, value }) => {
|
Property::Unknown(UnknownProperty { ident, value }) => {
|
||||||
format!("{}[{}]", ident, value)
|
format!("{}[{}]", ident, value)
|
||||||
}
|
}
|
||||||
|
@ -671,6 +692,12 @@ fn parse_property<'a, E: nom::error::ParseError<&'a str>>(
|
||||||
"US" => parse_propval(parse_simple_text().map(Property::User))(input)?,
|
"US" => parse_propval(parse_simple_text().map(Property::User))(input)?,
|
||||||
"WR" => parse_propval(parse_simple_text().map(Property::WhiteRank))(input)?,
|
"WR" => parse_propval(parse_simple_text().map(Property::WhiteRank))(input)?,
|
||||||
"WT" => parse_propval(parse_simple_text().map(Property::WhiteTeam))(input)?,
|
"WT" => parse_propval(parse_simple_text().map(Property::WhiteTeam))(input)?,
|
||||||
|
"TW" => parse_territory()
|
||||||
|
.map(|p| Property::Territory(Color::White, p))
|
||||||
|
.parse(input)?,
|
||||||
|
"TB" => parse_territory()
|
||||||
|
.map(|p| Property::Territory(Color::Black, p))
|
||||||
|
.parse(input)?,
|
||||||
_ => parse_propval(parse_simple_text().map(|value| {
|
_ => parse_propval(parse_simple_text().map(|value| {
|
||||||
Property::Unknown(UnknownProperty {
|
Property::Unknown(UnknownProperty {
|
||||||
ident: ident.to_owned(),
|
ident: ident.to_owned(),
|
||||||
|
@ -748,6 +775,16 @@ fn parse_game_result<'a, E: nom::error::ParseError<&'a str>>() -> impl Parser<&'
|
||||||
alt((parse_draw_result(), parse_void_result(), parse_win_result()))
|
alt((parse_draw_result(), parse_void_result(), parse_win_result()))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn parse_territory<'a, E: nom::error::ParseError<&'a str>>(
|
||||||
|
) -> impl Parser<&'a str, Vec<Position>, E> {
|
||||||
|
many1(|input| {
|
||||||
|
let (input, _) = tag("[")(input)?;
|
||||||
|
let (input, position) = parse_simple_text().map(|v| Position(v)).parse(input)?;
|
||||||
|
let (input, _) = tag("]")(input)?;
|
||||||
|
Ok((input, position))
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
fn parse_propval<'a, E: nom::error::ParseError<&'a str>>(
|
fn parse_propval<'a, E: nom::error::ParseError<&'a str>>(
|
||||||
mut parser: impl Parser<&'a str, Property, E>,
|
mut parser: impl Parser<&'a str, Property, E>,
|
||||||
) -> impl FnMut(&'a str) -> IResult<&'a str, Property, E> {
|
) -> impl FnMut(&'a str) -> IResult<&'a str, Property, E> {
|
||||||
|
|
Loading…
Reference in New Issue