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31 changed files with 1450 additions and 285 deletions

1
Cargo.lock generated
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@ -3687,6 +3687,7 @@ dependencies = [
"serde 1.0.193",
"thiserror",
"typeshare",
"uuid 0.8.2",
]
[[package]]

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@ -35,7 +35,7 @@ macro_rules! define_config {
$($name($struct)),+
}
#[derive(Clone, Debug)]
#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
pub struct Config {
values: std::collections::HashMap<ConfigName, ConfigOption>,
}

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@ -1,5 +1,22 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of Kifu.
Kifu is free software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
Kifu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::{
database::Database,
library, settings,
types::{AppState, Config, ConfigOption, GameState, LibraryPath, Player, Rank},
};
use async_std::{
@ -18,8 +35,11 @@ pub trait Observable<T> {
fn subscribe(&self) -> Receiver<T>;
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum CoreRequest {
Library(library::LibraryRequest),
Settings(settings::SettingsRequest),
/*
ChangeSetting(ChangeSettingRequest),
CreateGame(CreateGameRequest),
Home,
@ -27,8 +47,10 @@ pub enum CoreRequest {
PlayingField,
PlayStone(PlayStoneRequest),
StartGame,
*/
}
/*
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum ChangeSettingRequest {
LibraryPath(String),
@ -65,16 +87,25 @@ impl From<HotseatPlayerRequest> for Player {
}
}
}
*/
/*
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum CoreResponse {
ConfigurationView(ConfigurationView),
HomeView(HomeView),
PlayingFieldView(PlayingFieldView),
UpdatedConfigurationView(ConfigurationView),
Library(library::LibraryResponse),
Settings(settings::SettingsResponse),
}
impl From<library::LibraryResponse> for CoreResponse {
fn from(r: library::LibraryResponse) -> Self {
Self::Library(r)
}
}
impl From<settings::SettingsResponse> for CoreResponse {
fn from(r: settings::SettingsResponse) -> Self {
Self::Settings(r)
}
}
*/
#[derive(Clone, Debug)]
pub enum CoreNotification {
@ -92,10 +123,18 @@ pub struct Core {
impl Core {
pub fn new(config: Config) -> Self {
println!("config: {:?}", config);
let library = if let Some(ref path) = config.get::<LibraryPath>() {
Some(Database::open_path(path.to_path_buf()).unwrap())
} else {
None
};
Self {
config: Arc::new(RwLock::new(config)),
// state,
library: Arc::new(RwLock::new(None)),
library: Arc::new(RwLock::new(library)),
subscribers: Arc::new(RwLock::new(vec![])),
}
}
@ -112,17 +151,41 @@ impl Core {
/// configuration is not a decision for the core library.
pub async fn set_config(&self, config: Config) {
*self.config.write().unwrap() = config.clone();
let subscribers = self.subscribers.read().unwrap().clone();
for subscriber in subscribers {
let subscriber = subscriber.clone();
let _ = subscriber.send(CoreNotification::ConfigurationUpdated(config.clone())).await;
// let db = library::read_library(self.config.read().unwrap().get::<LibraryPath>()).await;
let library_path = self.config.read().unwrap().get::<LibraryPath>();
if let Some(ref path) = library_path {
self.load_library(path);
}
self.notify(CoreNotification::ConfigurationUpdated(config.clone()))
.await;
}
fn load_library(&self, path: &LibraryPath) {
let db = Database::open_path(path.to_path_buf()).unwrap();
*self.library.write().unwrap() = Some(db);
}
pub fn library<'a>(&'a self) -> RwLockReadGuard<'_, Option<Database>> {
self.library.read().unwrap()
}
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request {
CoreRequest::Library(request) => library::handle(&self, request).await.into(),
CoreRequest::Settings(request) => settings::handle(&self, request).await.into(),
}
}
pub async fn notify(&self, notification: CoreNotification) {
let subscribers = self.subscribers.read().unwrap().clone();
for subscriber in subscribers {
let subscriber = subscriber.clone();
let _ = subscriber.send(notification.clone()).await;
}
}
/*
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request {

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@ -43,10 +43,12 @@ impl Database {
match parse_sgf(&buffer) {
Ok(sgfs) => {
for sgf in sgfs {
if let Ok(sgf) = sgf {
games.push(sgf);
}
}
Err(err) => println!("Error parsing {:?}: {:?}", entry.path(), err),
}
Err(err) => println!("Error parsing {:?}", entry.path()),
}
}
}

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@ -1,13 +1,32 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of Kifu.
Kifu is free software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
Kifu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/
extern crate config_derive;
mod api;
pub use api::{Core, CoreNotification, Observable};
pub use api::{Core, CoreNotification, CoreRequest, CoreResponse, Observable};
mod board;
pub use board::*;
mod database;
pub mod library;
mod types;
pub use types::{BoardError, Color, Config, ConfigOption, LibraryPath, Player, Rank, Size};
pub mod settings;

48
kifu/core/src/library.rs Normal file
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@ -0,0 +1,48 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of Kifu.
Kifu is free software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
Kifu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::{Core, Config};
use serde::{Deserialize, Serialize};
use sgf::Game;
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum LibraryRequest {
ListGames
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum LibraryResponse {
Games(Vec<Game>)
}
async fn handle_list_games(model: &Core) -> LibraryResponse {
let library = model.library();
match *library {
Some(ref library) => {
let info = library.all_games().map(|g| g.clone()).collect::<Vec<Game>>();
LibraryResponse::Games(info)
}
None => LibraryResponse::Games(vec![]),
}
}
pub async fn handle(model: &Core, request: LibraryRequest) -> LibraryResponse {
match request {
LibraryRequest::ListGames => handle_list_games(model).await,
}
}

37
kifu/core/src/settings.rs Normal file
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@ -0,0 +1,37 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of Kifu.
Kifu is free software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
Kifu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::{types::LibraryPath, Core, Config};
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum SettingsRequest {
Get,
Set(Config),
}
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct SettingsResponse(pub Config);
pub async fn handle(model: &Core, request: SettingsRequest) -> SettingsResponse {
match request {
SettingsRequest::Get => SettingsResponse(model.get_config()),
SettingsRequest::Set(config) => {
model.set_config(config).await;
SettingsResponse(model.get_config())
}
}
}

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@ -1,5 +1,4 @@
use crate::{
api::PlayStoneRequest,
board::{Coordinate, Goban},
database::Database,
};
@ -85,6 +84,7 @@ impl AppState {
}
}
/*
pub fn place_stone(&mut self, req: PlayStoneRequest) {
if let Some(ref mut game) = self.game {
let _ = game.place_stone(Coordinate {
@ -93,6 +93,7 @@ impl AppState {
});
}
}
*/
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]

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@ -14,21 +14,19 @@ General Public License for more details.
You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::CoreApi;
use adw::prelude::*;
/*
use gio::resources_lookup_data;
use glib::IsA;
use gtk::STYLE_PROVIDER_PRIORITY_USER;
*/
use kifu_core::{Config, Core};
use async_std::task::{block_on, spawn};
use kifu_core::settings::SettingsResponse;
use kifu_core::CoreResponse;
use kifu_core::{settings::SettingsRequest, Config, CoreRequest};
use std::sync::{Arc, RwLock};
use crate::{view_models::HomeViewModel, view_models::SettingsViewModel};
use crate::views::{SettingsView, HomeView};
#[derive(Clone)]
enum AppView {
Settings(SettingsViewModel),
Home(HomeViewModel),
Home,
}
// An application window should generally contain
@ -52,15 +50,15 @@ pub struct AppWindow {
// Overlays are for transient content, such as about and settings, which can be accessed from
// anywhere but shouldn't be part of the main application flow.
panel_overlay: gtk::Overlay,
core: Core,
core: CoreApi,
// Not liking this, but I have to keep track of the settings view model separately from
// anything else. I'll have to look into this later.
settings_view_model: Arc<RwLock<Option<SettingsViewModel>>>,
settings_view_model: Arc<RwLock<Option<SettingsView>>>,
}
impl AppWindow {
pub fn new(app: &adw::Application, core: Core) -> Self {
pub fn new(app: &adw::Application, core: CoreApi) -> Self {
let window = Self::setup_window(app);
let header = Self::setup_header();
let panel_overlay = Self::setup_panel_overlay();
@ -87,22 +85,56 @@ impl AppWindow {
}
pub fn open_settings(&self) {
let view_model = SettingsViewModel::new(&self.window, self.core.clone(), {
// This should return instantly and allow the UI to continue being functional. However,
// some tests indicate that this may not actually be working correctly, and that a
// long-running background thread may delay things.
glib::spawn_future_local({
let s = self.clone();
async move {
if let CoreResponse::Settings(SettingsResponse(settings)) = s
.core
.dispatch(CoreRequest::Settings(SettingsRequest::Get))
.await
{
let view_model = SettingsView::new(
&s.window,
settings,
{
let s = s.clone();
move |config| {
glib::spawn_future_local({
let s = s.clone();
async move {
s.core
.dispatch(CoreRequest::Settings(SettingsRequest::Set(
config,
)))
.await
}
});
s.close_overlay();
}
},
{
let s = s.clone();
move || {
s.close_overlay();
}
},
);
s.panel_overlay.add_overlay(&view_model);
*s.settings_view_model.write().unwrap() = Some(view_model);
}
}
});
self.panel_overlay.add_overlay(&view_model.widget);
*self.settings_view_model.write().unwrap() = Some(view_model);
}
pub fn close_overlay(&self) {
let mut vm = self.settings_view_model.write().unwrap();
match *vm {
Some(ref mut view_model) => {
self.panel_overlay.remove_overlay(&view_model.widget);
*vm = None;
let mut view = self.settings_view_model.write().unwrap();
match *view {
Some(ref mut settings) => {
self.panel_overlay.remove_overlay(settings);
*view = None;
}
None => {}
}
@ -140,31 +172,19 @@ impl AppWindow {
gtk::Overlay::new()
}
fn setup_content(core: Core) -> (adw::NavigationView, Vec<AppView>) {
fn setup_content(core: CoreApi) -> (adw::NavigationView, Vec<AppView>) {
let stack = adw::NavigationView::new();
let mut content = Vec::new();
let content = Vec::new();
let nothing_page = adw::StatusPage::builder().title("Nothing here").build();
let home = HomeView::new(core.clone());
let _ = stack.push(
&adw::NavigationPage::builder()
.can_pop(false)
.title("Kifu")
.child(&nothing_page)
.child(&home)
.build(),
);
content.push(AppView::Home(HomeViewModel::new(core.clone())));
/*
match *core.library() {
Some(_) => {
}
None => {
let settings_vm = SettingsViewModel::new(core.clone());
let _ = stack.push(&adw::NavigationPage::new(&settings_vm.widget, "Settings"));
content.push(AppView::Settings(settings_vm));
}
}
*/
// content.push(AppView::Home(HomeViewModel::new(core)));
(stack, content)
}

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@ -1,12 +1,13 @@
use adw::{prelude::*, subclass::prelude::*};
use glib::Object;
use gtk::glib;
use kifu_core::ui::GamePreviewElement;
// use kifu_core::ui::GamePreviewElement;
use sgf::Game;
use std::{cell::RefCell, rc::Rc};
#[derive(Default)]
pub struct GameObjectPrivate {
game: Rc<RefCell<Option<GamePreviewElement>>>,
game: Rc<RefCell<Option<Game>>>,
}
#[glib::object_subclass]
@ -22,13 +23,13 @@ glib::wrapper! {
}
impl GameObject {
pub fn new(game: GamePreviewElement) -> Self {
pub fn new(game: Game) -> Self {
let s: Self = Object::builder().build();
*s.imp().game.borrow_mut() = Some(game);
s
}
pub fn game(&self) -> Option<GamePreviewElement> {
pub fn game(&self) -> Option<Game> {
self.imp().game.borrow().clone()
}
}
@ -77,11 +78,14 @@ impl Default for LibraryPrivate {
*/
let selection_model = gtk::NoSelection::new(Some(model.clone()));
let list_view = gtk::ColumnView::builder().model(&selection_model).build();
let list_view = gtk::ColumnView::builder()
.model(&selection_model)
.hexpand(true)
.build();
fn make_factory<F>(bind: F) -> gtk::SignalListItemFactory
where
F: Fn(GamePreviewElement) -> String + 'static,
F: Fn(Game) -> String + 'static,
{
let factory = gtk::SignalListItemFactory::new();
factory.connect_setup(|_, list_item| {
@ -106,25 +110,61 @@ impl Default for LibraryPrivate {
factory
}
list_view.append_column(&gtk::ColumnViewColumn::new(
Some("date"),
Some(make_factory(|g| g.date)),
));
list_view.append_column(&gtk::ColumnViewColumn::new(
Some("title"),
Some(make_factory(|g| g.name)),
));
list_view.append_column(&gtk::ColumnViewColumn::new(
Some("black"),
Some(make_factory(|g| g.black_player)),
));
list_view.append_column(&gtk::ColumnViewColumn::new(
Some("white"),
Some(make_factory(|g| g.white_player)),
));
list_view.append_column(
&gtk::ColumnViewColumn::builder()
.title("date")
.factory(&make_factory(|g| {
g.dates
.iter()
.map(|date| {
format!("{}", date)
/*
let l = locale!("en-US").into();
let options = length::Bag::from_date_style(length::Date::Medium);
let date = Date::try_new_iso_date(date.
let dtfmt =
DateFormatter::try_new_with_length(&l, options).unwrap();
dtfmt.format(date).unwrap()
*/
})
.collect::<Vec<String>>()
.join(", ")
}))
.expand(true)
.build(),
);
list_view.append_column(
&gtk::ColumnViewColumn::builder()
.title("game")
.factory(&make_factory(|g| {
g.game_name.unwrap_or("Unnamed".to_owned())
}))
.expand(true)
.build(),
);
list_view.append_column(
&gtk::ColumnViewColumn::builder()
.title("black")
.factory(&make_factory(|g| {
g.black_player.name.unwrap_or("Black".to_owned())
}))
.expand(true)
.build(),
);
list_view.append_column(
&gtk::ColumnViewColumn::builder()
.title("white")
.factory(&make_factory(|g| {
g.white_player.name.unwrap_or("White".to_owned())
}))
.expand(true)
.build(),
);
list_view.append_column(&gtk::ColumnViewColumn::new(
Some("result"),
Some(make_factory(|g| g.result)),
Some(make_factory(|g| {
g.result.map(|d| format!("{}", d)).unwrap_or("".to_owned())
})),
));
Self { model, list_view }
@ -156,7 +196,7 @@ impl Default for Library {
}
impl Library {
pub fn set_games(&self, games: Vec<GamePreviewElement>) {
pub fn set_games(&self, games: Vec<Game>) {
let games = games
.into_iter()
.map(GameObject::new)

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@ -7,8 +7,8 @@
// mod game_preview;
// pub use game_preview::GamePreview;
// mod library;
// pub use library::Library;
mod library;
pub use library::Library;
// mod player_card;
// pub use player_card::PlayerCard;

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@ -14,7 +14,7 @@ General Public License for more details.
You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/
pub mod ui;
pub mod components;
mod app_window;
pub use app_window::AppWindow;
@ -22,31 +22,20 @@ pub use app_window::AppWindow;
mod view_models;
mod views;
use async_std::task::yield_now;
use kifu_core::{Core, Observable};
use async_std::task::{spawn, yield_now};
use kifu_core::{Core, Observable, CoreRequest, CoreResponse};
use std::{rc::Rc, sync::Arc};
use tokio::runtime::Runtime;
#[derive(Clone)]
pub struct CoreApi {
pub rt: Arc<Runtime>,
pub core: Core,
}
impl CoreApi {
/*
pub fn dispatch(&self, request: CoreRequest) {
/*
spawn({
/*
let gtk_tx = self.gtk_tx.clone();
let core = self.core.clone();
async move { gtk_tx.send(core.dispatch(request).await) }
*/
});
*/
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
self.core.dispatch(request).await
}
*/
}
pub fn perftrace<F, A>(trace_name: &str, f: F) -> A

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@ -90,7 +90,8 @@ fn setup_app_configuration_action(app: &adw::Application, app_window: AppWindow)
println!("setup_app_configuration_action");
let action = ActionEntry::builder("show_settings")
.activate(move |_app: &adw::Application, _, _| {
app_window.open_settings();
let app_window = app_window.clone();
app_window.open_settings()
})
.build();
app.add_action_entries([action]);
@ -109,28 +110,7 @@ fn main() {
let config = load_config(&app_id);
let runtime = Arc::new(
tokio::runtime::Builder::new_multi_thread()
.enable_all()
.build()
.unwrap(),
);
/*
let config_path = std::env::var("CONFIG")
.map(std::path::PathBuf::from)
.or({
std::env::var("HOME").map(|base| {
let mut config_path = std::path::PathBuf::from(base);
config_path.push(".config");
config_path.push("kifu");
config_path
})
})
.expect("no config path could be found");
*/
let core = Core::new(config);
let core = Core::new(config.clone());
spawn({
let notifier = core.subscribe();
@ -138,70 +118,22 @@ fn main() {
handler(notifier, app_id)
});
/*
let core_handle = runtime.spawn({
let core = core.clone();
async move {
core.run().await;
}
});
*/
let app = adw::Application::builder()
.application_id("com.luminescent-dreams.kifu-gtk")
.resource_base_path("/com/luminescent-dreams/kifu-gtk")
.build();
app.connect_activate({
let runtime = runtime.clone();
move |app| {
let mut app_window = AppWindow::new(app, core.clone());
match *core.library() {
Some(_) => {}
None => app_window.open_settings(),
}
let core_api = CoreApi { core: core.clone() };
let app_window = AppWindow::new(app, core_api);
setup_app_configuration_action(app, app_window.clone());
/*
let api = CoreApi {
rt: runtime.clone(),
core: core.clone(),
};
*/
/*
let action_config = gio::SimpleAction::new("show-config", None);
action_config.connect_activate({
let api = api.clone();
move |_, _| {
api.dispatch(CoreRequest::OpenConfiguration);
}
});
app.add_action(&action_config);
*/
app_window.window.present();
/*
gtk_rx.attach(None, {
let api = api.clone();
move |message| {
perftrace("handle_response", || {
handle_response(api.clone(), &app_window, message)
});
glib::ControlFlow::Continue
}
});
*/
// api.dispatch(CoreRequest::Home);
}
});
println!("running the gtk loop");
app.run();
/* let _ = runtime.block_on(core_handle); */
}

View File

@ -16,18 +16,22 @@ You should have received a copy of the GNU General Public License along with Kif
use crate::LocalObserver;
use kifu_core::{Core, CoreNotification};
use crate::CoreApi;
use std::sync::Arc;
/// Home controls the view that the user sees when starting the application if there are no games in progress. It provides a window into the database, showing a list of recently recorded games. It also provides the UI for starting a new game. This will render an empty database view if the user hasn't configured a database yet.
#[derive(Clone)]
pub struct HomeViewModel {
core: Core,
/*
core: CoreApi,
notification_observer: Arc<LocalObserver<CoreNotification>>,
widget: gtk::Box,
*/
}
impl HomeViewModel {
pub fn new(core: Core) -> Self {
pub fn new(core: CoreApi) -> Self {
/*
let notification_observer = LocalObserver::new(&core, |msg| {
println!("HomeViewModel handler called with message: {:?}", msg)
});
@ -37,6 +41,8 @@ impl HomeViewModel {
notification_observer: Arc::new(notification_observer),
widget: gtk::Box::new(gtk::Orientation::Horizontal, 0),
}
*/
Self {}
}
/// Create a new game with the given parameters.

View File

@ -28,6 +28,3 @@ pub use game_review_view_model::GameReviewViewModel;
mod home_view_model;
pub use home_view_model::HomeViewModel;
mod settings_view_model;
pub use settings_view_model::SettingsViewModel;

View File

@ -1,73 +0,0 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of Kifu.
Kifu is free software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
Kifu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::{views, views::SettingsView, LocalObserver};
use async_std::task::spawn;
use gtk::prelude::*;
use kifu_core::{Config, Core, CoreNotification};
use std::{sync::Arc, rc::Rc};
/// SettingsViewModel
///
/// Listens for messages from the core, and serves as intermediary between the Settings UI and the
/// core. Because it needs to respond to events from the core, it owns the widget, which allows it
/// to tell the widget to update after certain events.
#[derive(Clone)]
pub struct SettingsViewModel {
core: Core,
// Technically, Settings doesn't care about any events from Core. We will keep this around for
// now as reference, until something which does care shows up.
notification_observer: Arc<LocalObserver<CoreNotification>>,
pub widget: views::SettingsView,
}
impl SettingsViewModel {
pub fn new(parent: &impl IsA<gtk::Window>, core: Core, on_close: impl Fn() + 'static) -> Self {
let on_close = Arc::new(on_close);
let notification_observer = LocalObserver::new(&core, |msg| {
println!("SettingsViewModel called with message: {:?}", msg)
});
let config = core.get_config();
let widget = SettingsView::new(
parent,
config,
{
let core = core.clone();
let on_close = on_close.clone();
move |new_config| {
spawn({
let core = core.clone();
on_close();
async move {
println!("running set_config in the background");
core.set_config(new_config).await;
}
});
}
},
move || on_close(),
);
Self {
core: core.clone(),
notification_observer: Arc::new(notification_observer),
widget,
}
}
}

208
kifu/gtk/src/views/home.rs Normal file
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@ -0,0 +1,208 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of Kifu.
Kifu is free software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
Kifu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::{components::Library, CoreApi};
use glib::Object;
use gtk::{glib, prelude::*, subclass::prelude::*};
use kifu_core::{
library::{LibraryRequest, LibraryResponse},
CoreRequest, CoreResponse,
};
use std::{cell::RefCell, rc::Rc};
/*
struct PlayerDataEntryPrivate {
name: gtk::Text,
rank: gtk::DropDown,
}
impl Default for PlayerDataEntryPrivate {
fn default() -> Self {
let rank = gtk::DropDown::builder().build();
Self {
name: gtk::Text::builder().build(),
rank,
}
}
}
#[glib::object_subclass]
impl ObjectSubclass for PlayerDataEntryPrivate {
const NAME: &'static str = "PlayerDataEntry";
type Type = PlayerDataEntry;
type ParentType = gtk::Box;
}
impl ObjectImpl for PlayerDataEntryPrivate {}
impl WidgetImpl for PlayerDataEntryPrivate {}
impl BoxImpl for PlayerDataEntryPrivate {}
glib::wrapper! {
struct PlayerDataEntry(ObjectSubclass<PlayerDataEntryPrivate>) @extends gtk::Box, gtk::Widget;
}
impl PlayerDataEntry {
pub fn new(element: PlayerElement) -> PlayerDataEntry {
let s: Self = Object::builder().build();
let rank_model = gio::ListStore::new::<gtk::StringObject>();
s.imp().rank.set_model(Some(&rank_model));
match element {
PlayerElement::Hotseat(player) => {
if let Some(placeholder) = player.placeholder {
s.imp().name.set_placeholder_text(Some(&placeholder));
}
player.ranks.iter().for_each(|rank| rank_model.append(&gtk::StringObject::new(rank)));
}
// PlayerElement::Remote(_) => s.imp().placeholder.set_text("remote player"),
// PlayerElement::Bot(_) => s.imp().placeholder.set_text("bot player"),
}
s.append(&s.imp().name);
s.append(&s.imp().rank);
s
}
pub fn text(&self) -> String {
let name = self.imp().name.buffer().text().to_string();
if name.is_empty() {
self.imp()
.name
.placeholder_text()
.map(|s| s.to_string())
.unwrap_or("".to_owned())
} else {
name
}
}
pub fn rank(&self) -> Option<String> {
self.imp().rank.selected_item().and_then(|obj| {
let str_obj = obj.downcast::<gtk::StringObject>().ok()?;
Some(str_obj.string().clone().to_string())
})
}
}
*/
pub struct HomePrivate {
// black_player: Rc<RefCell<Option<PlayerDataEntry>>>,
// white_player: Rc<RefCell<Option<PlayerDataEntry>>>,
}
impl Default for HomePrivate {
fn default() -> Self {
Self {
// black_player: Rc::new(RefCell::new(None)),
// white_player: Rc::new(RefCell::new(None)),
}
}
}
#[glib::object_subclass]
impl ObjectSubclass for HomePrivate {
const NAME: &'static str = "Home";
type Type = HomeView;
type ParentType = gtk::Box;
}
impl ObjectImpl for HomePrivate {}
impl WidgetImpl for HomePrivate {}
impl BoxImpl for HomePrivate {}
glib::wrapper! {
pub struct HomeView(ObjectSubclass<HomePrivate>) @extends gtk::Box, gtk::Widget, @implements gtk::Orientable;
}
impl HomeView {
pub fn new(api: CoreApi) -> Self {
let s: Self = Object::builder().build();
s.set_spacing(4);
s.set_homogeneous(false);
s.set_orientation(gtk::Orientation::Vertical);
/*
let players = gtk::Box::builder()
.spacing(4)
.orientation(gtk::Orientation::Horizontal)
.build();
s.append(&players);
let black_player = PlayerDataEntry::new(view.black_player);
players.append(&black_player);
*s.imp().black_player.borrow_mut() = Some(black_player.clone());
let white_player = PlayerDataEntry::new(view.white_player);
players.append(&white_player);
*s.imp().white_player.borrow_mut() = Some(white_player.clone());
let new_game_button = gtk::Button::builder()
.css_classes(vec!["suggested-action"])
.label(&view.start_game.label)
.build();
s.append(&new_game_button);
*/
let library = Library::default();
let library_view = gtk::ScrolledWindow::builder()
.hscrollbar_policy(gtk::PolicyType::Never)
.min_content_width(360)
.vexpand(true)
.hexpand(true)
.child(&library)
.build();
s.append(&library_view);
glib::spawn_future_local({
let library = library.clone();
let api = api.clone();
async move {
if let CoreResponse::Library(LibraryResponse::Games(games)) = api
.dispatch(CoreRequest::Library(LibraryRequest::ListGames))
.await
{
library.set_games(games);
}
}
});
/*
new_game_button.connect_clicked({
move |_| {
let black_player = black_player.clone();
let white_player = white_player.clone();
api.dispatch(CoreRequest::CreateGame(CreateGameRequest {
black_player: player_info(black_player.clone()),
white_player: player_info(white_player.clone()),
}));
}
});
*/
s
}
}
/*
fn player_info(player: PlayerDataEntry) -> PlayerInfoRequest {
PlayerInfoRequest::Hotseat(HotseatPlayerRequest {
name: player.text(),
rank: player.rank(),
})
}
*/

View File

@ -1,2 +1,5 @@
mod home;
pub use home::HomeView;
mod settings;
pub use settings::SettingsView;

View File

@ -11,6 +11,7 @@ nom = { version = "7" }
serde = { version = "1", features = [ "derive" ] }
thiserror = { version = "1"}
typeshare = { version = "1" }
uuid = { version = "0.8", features = ["v4", "serde"] }
[dev-dependencies]
cool_asserts = { version = "2" }

19
sgf/src/bin/read_sgf.rs Normal file
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@ -0,0 +1,19 @@
use sgf::parse_sgf_file;
use std::path::PathBuf;
use std::env;
fn main() {
let mut args = env::args();
let _ = args.next();
let file = PathBuf::from(args.next().unwrap());
println!("{:?}", file);
let games = parse_sgf_file(&file).unwrap();
for sgf in games {
if let Ok(sgf) = sgf {
println!("{:?}", sgf.white_player);
}
}
}

820
sgf/src/game.rs Normal file
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@ -0,0 +1,820 @@
use crate::{
parser::{self, Annotation, Evaluation, Move, SetupInstr, Size, UnknownProperty},
Color, Date, GameResult, GameType,
};
use serde::{Deserialize, Serialize};
use std::{collections::HashSet, time::Duration};
use uuid::Uuid;
#[derive(Clone, Debug, PartialEq)]
pub enum GameError {
InvalidGame,
RequiredPropertiesMissing,
InvalidGameNode(GameNodeError),
}
#[derive(Clone, Debug, PartialEq)]
pub enum MoveNodeError {
IncompatibleProperty(parser::Property),
ConflictingProperty,
NotAMoveNode,
ChildError(Box<GameNodeError>),
}
#[derive(Clone, Debug, PartialEq)]
pub enum SetupNodeError {
IncompatibleProperty(parser::Property),
ConflictingProperty,
ConflictingPosition,
NotASetupNode,
ChildError(Box<GameNodeError>),
}
#[derive(Clone, Debug, PartialEq)]
pub enum GameNodeError {
UnsupportedGameNode(MoveNodeError, SetupNodeError),
ConflictingProperty,
ConflictingPosition,
}
#[derive(Clone, Debug, PartialEq, Default, Deserialize, Serialize)]
pub struct Player {
pub name: Option<String>,
pub rank: Option<String>,
pub team: Option<String>,
}
/// This represents the more semantic version of the game parser. Where the `parser` crate pulls
/// out a raw set of nodes, this structure is guaranteed to be a well-formed game. Getting to this
/// level, the interpreter will reject any games that have setup properties and move properties
/// mixed in a single node. If there are other semantic problems, the interpreter will reject
/// those, as well. Where the function of the parser is to understand and correct fundamental
/// syntax issues, the result of the Game is to have a fully-understood game. However, this doesn't
/// (yet?) go quite to the level of apply the game type (i.e., this is Go, Chess, Yinsh, or
/// whatever).
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct Game {
pub game_type: GameType,
// TODO: board size is not necessary in all games. Hive has no defined board size.
pub board_size: Size,
pub black_player: Player,
pub white_player: Player,
pub app: Option<String>,
pub annotator: Option<String>,
pub copyright: Option<String>,
pub dates: Vec<Date>,
pub event: Option<String>,
pub game_name: Option<String>,
pub extra_info: Option<String>,
pub opening_info: Option<String>,
pub location: Option<String>,
pub result: Option<GameResult>,
pub round: Option<String>,
pub rules: Option<String>,
pub source: Option<String>,
pub time_limit: Option<Duration>,
pub overtime: Option<String>,
pub transcriber: Option<String>,
pub children: Vec<GameNode>,
}
impl Game {
pub fn new(
game_type: GameType,
board_size: Size,
black_player: Player,
white_player: Player,
) -> Self {
Self {
game_type,
board_size,
black_player,
white_player,
app: None,
annotator: None,
copyright: None,
dates: vec![],
event: None,
game_name: None,
extra_info: None,
opening_info: None,
location: None,
result: None,
round: None,
rules: None,
source: None,
time_limit: None,
overtime: None,
transcriber: None,
children: vec![],
}
}
}
impl Node for Game {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
self.children.iter().collect::<Vec<&'a GameNode>>()
}
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
self.children.push(node);
self.children.last_mut().unwrap()
}
}
impl TryFrom<&parser::Tree> for Game {
type Error = GameError;
fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> {
let mut ty = None;
let mut size = None;
let mut black_player = Player {
name: None,
rank: None,
team: None,
};
let mut white_player = Player {
name: None,
rank: None,
team: None,
};
for prop in tree.root.properties.iter() {
match prop {
parser::Property::GameType(ty_) => ty = Some(ty_.clone()),
parser::Property::BoardSize(size_) => size = Some(size_.clone()),
parser::Property::BlackPlayer(name) => {
black_player.name = Some(name.clone());
}
parser::Property::WhitePlayer(name) => {
white_player.name = Some(name.clone());
}
parser::Property::BlackRank(rank) => {
black_player.rank = Some(rank.clone());
}
parser::Property::WhiteRank(rank) => {
white_player.rank = Some(rank.clone());
}
parser::Property::BlackTeam(team) => {
black_player.team = Some(team.clone());
}
parser::Property::WhiteTeam(team) => {
white_player.team = Some(team.clone());
}
_ => {}
}
}
let mut s = match (ty, size) {
(Some(ty), Some(size)) => Ok(Self::new(ty, size, black_player, white_player)),
_ => Err(Self::Error::RequiredPropertiesMissing),
}?;
for prop in tree.root.properties.iter() {
match prop {
parser::Property::GameType(_)
| parser::Property::BoardSize(_)
| parser::Property::BlackPlayer(_)
| parser::Property::WhitePlayer(_)
| parser::Property::BlackRank(_)
| parser::Property::WhiteRank(_)
| parser::Property::BlackTeam(_)
| parser::Property::WhiteTeam(_) => {}
parser::Property::Application(v) => s.app = Some(v.clone()),
parser::Property::Annotator(v) => s.annotator = Some(v.clone()),
parser::Property::Copyright(v) => s.copyright = Some(v.clone()),
parser::Property::EventDates(v) => s.dates = v.clone(),
parser::Property::EventName(v) => s.event = Some(v.clone()),
parser::Property::GameName(v) => s.game_name = Some(v.clone()),
parser::Property::ExtraGameInformation(v) => s.extra_info = Some(v.clone()),
parser::Property::GameOpening(v) => s.opening_info = Some(v.clone()),
parser::Property::GameLocation(v) => s.location = Some(v.clone()),
parser::Property::Result(v) => s.result = Some(v.clone()),
parser::Property::Round(v) => s.round = Some(v.clone()),
parser::Property::Ruleset(v) => s.rules = Some(v.clone()),
parser::Property::Source(v) => s.source = Some(v.clone()),
parser::Property::TimeLimit(v) => s.time_limit = Some(v.clone()),
parser::Property::Overtime(v) => s.overtime = Some(v.clone()),
// parser::Property::Data(v) => s.transcriber = Some(v.clone()),
_ => {}
}
}
s.children = tree
.root
.next
.iter()
.map(|node| GameNode::try_from(node))
.collect::<Result<Vec<GameNode>, GameNodeError>>()
.map_err(GameError::InvalidGameNode)?;
Ok(s)
}
}
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum GameNode {
MoveNode(MoveNode),
SetupNode(SetupNode),
}
pub trait Node {
/// Provide a pre-order traversal of all of the nodes in the game tree.
fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
self.children()
.iter()
.map(|node| {
let mut children = node.nodes();
let mut v = vec![*node];
v.append(&mut children);
v
})
.flatten()
.collect::<Vec<&'a GameNode>>()
}
fn children<'a>(&'a self) -> Vec<&'a GameNode>;
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode;
}
impl GameNode {
pub fn id(&self) -> Uuid {
match self {
GameNode::MoveNode(node) => node.id,
GameNode::SetupNode(node) => node.id,
}
}
}
impl Node for GameNode {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
match self {
GameNode::MoveNode(node) => node.children(),
GameNode::SetupNode(node) => node.children(),
}
}
fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
match self {
GameNode::MoveNode(node) => node.nodes(),
GameNode::SetupNode(node) => node.nodes(),
}
}
fn add_child<'a>(&'a mut self, new_node: GameNode) -> &'a mut GameNode {
match self {
GameNode::MoveNode(node) => node.add_child(new_node),
GameNode::SetupNode(node) => node.add_child(new_node),
}
}
}
impl TryFrom<&parser::Node> for GameNode {
type Error = GameNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
// I originally wrote this recursively. However, on an ordinary game of a couple hundred
// moves, that meant that I was recursing 500 functions, and that exceeded the stack limit.
// So, instead, I need to unroll everything to non-recursive form.
//
// So, I can treat each branch of the tree as a single line. Iterate over that line. I can
// only use the MoveNode::try_from and SetupNode::try_from if those functions don't
// recurse. Instead, I'm going to process just that node, then return to here and process
// the children.
let move_node = MoveNode::try_from(n);
let setup_node = SetupNode::try_from(n);
// I'm much too tired when writing this. I'm still recursing, but I did cut the number of
// recursions in half. This helps, but it still doesn't guarantee that I'm going to be able
// to parse all possible games. So, still, treat each branch of the game as a single line.
// Iterate over that line, don't recurse. Create bookmarks at each branch point, and then
// come back to each one.
let children = n
.next
.iter()
.map(|n| GameNode::try_from(n))
.collect::<Result<Vec<Self>, Self::Error>>()?;
let node = match (move_node, setup_node) {
(Ok(mut node), _) => {
node.children = children;
Ok(Self::MoveNode(node))
}
(Err(_), Ok(mut node)) => {
node.children = children;
Ok(Self::SetupNode(node))
}
(Err(move_err), Err(setup_err)) => {
Err(Self::Error::UnsupportedGameNode(move_err, setup_err))
}
}?;
Ok(node)
}
}
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct MoveNode {
id: Uuid,
color: Color,
mv: Move,
children: Vec<GameNode>,
time_left: Option<Duration>,
moves_left: Option<usize>,
name: Option<String>,
evaluation: Option<Evaluation>,
value: Option<f64>,
comments: Option<String>,
annotation: Option<Annotation>,
unknown_props: Vec<(String, String)>,
}
impl MoveNode {
pub fn new(color: Color, mv: Move) -> Self {
Self {
id: Uuid::new_v4(),
color,
mv,
children: Vec::new(),
time_left: None,
moves_left: None,
name: None,
evaluation: None,
value: None,
comments: None,
annotation: None,
unknown_props: vec![],
}
}
}
impl Node for MoveNode {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
self.children.iter().collect::<Vec<&'a GameNode>>()
}
fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
self.children.push(node);
self.children.last_mut().unwrap()
}
}
impl TryFrom<&parser::Node> for MoveNode {
type Error = MoveNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
let s = match n.mv() {
Some((color, mv)) => {
let mut s = Self::new(color, mv);
for prop in n.properties.iter() {
match prop {
parser::Property::Move((color, mv)) => {
if s.color != *color || s.mv != *mv {
return Err(Self::Error::ConflictingProperty);
}
}
parser::Property::TimeLeft((color, duration)) => {
if s.color != *color {
return Err(Self::Error::ConflictingProperty);
}
if s.time_left.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.time_left = Some(duration.clone());
}
parser::Property::Comment(cmt) => {
if s.comments.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.comments = Some(cmt.clone());
}
parser::Property::Evaluation(evaluation) => {
if s.evaluation.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.evaluation = Some(*evaluation)
}
parser::Property::Annotation(annotation) => {
if s.annotation.is_some() {
return Err(Self::Error::ConflictingProperty);
}
s.annotation = Some(*annotation)
}
parser::Property::Territory(..) => {
eprintln!("not processing territory property");
}
parser::Property::Unknown(UnknownProperty { ident, value }) => {
s.unknown_props.push((ident.clone(), value.clone()));
}
_ => return Err(Self::Error::IncompatibleProperty(prop.clone())),
}
}
Ok(s)
}
None => Err(Self::Error::NotAMoveNode),
}?;
Ok(s)
}
}
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct SetupNode {
id: Uuid,
positions: Vec<parser::SetupInstr>,
children: Vec<GameNode>,
}
impl SetupNode {
pub fn new(positions: Vec<parser::SetupInstr>) -> Result<Self, SetupNodeError> {
let mut board = HashSet::new();
for position in positions.iter() {
let point = match position {
SetupInstr::Piece((_, point)) => point,
SetupInstr::Clear(point) => point,
};
if board.contains(point) {
return Err(SetupNodeError::ConflictingPosition);
}
board.insert(point);
}
Ok(Self {
id: Uuid::new_v4(),
positions,
children: Vec::new(),
})
}
}
impl Node for SetupNode {
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
self.children.iter().collect::<Vec<&'a GameNode>>()
}
#[allow(dead_code)]
fn add_child<'a>(&'a mut self, _node: GameNode) -> &'a mut GameNode {
unimplemented!()
}
}
impl TryFrom<&parser::Node> for SetupNode {
type Error = SetupNodeError;
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
match n.setup() {
Some(elements) => Self::new(elements),
None => Err(Self::Error::NotASetupNode),
}
}
}
#[allow(dead_code)]
pub fn path_to_node<'a>(node: &'a GameNode, id: Uuid) -> Vec<&'a GameNode> {
if node.id() == id {
return vec![node];
}
for child in node.children() {
let mut path = path_to_node(child, id);
if path.len() > 1 {
path.push(child);
return path;
}
}
Vec::new()
}
#[cfg(test)]
mod test {
use super::*;
use cool_asserts::assert_matches;
#[test]
fn it_can_create_an_empty_game_tree() {
let tree = Game::new(
GameType::Go,
Size {
width: 19,
height: 19,
},
Player::default(),
Player::default(),
);
assert_eq!(tree.nodes().len(), 0);
}
#[test]
fn it_can_add_moves_to_a_game() {
let mut game = Game::new(
GameType::Go,
Size {
width: 19,
height: 19,
},
Player::default(),
Player::default(),
);
let first_move = MoveNode::new(Color::Black, Move::Move("dd".to_owned()));
let first_ = game.add_child(GameNode::MoveNode(first_move.clone()));
let second_move = MoveNode::new(Color::White, Move::Move("qq".to_owned()));
first_.add_child(GameNode::MoveNode(second_move.clone()));
let nodes = game.nodes();
assert_eq!(nodes.len(), 2);
assert_eq!(nodes[0].id(), first_move.id);
assert_eq!(nodes[1].id(), second_move.id);
}
#[ignore]
#[test]
fn it_can_set_up_a_game() {
unimplemented!()
}
#[ignore]
#[test]
fn it_can_load_tree_from_sgf() {
unimplemented!()
}
#[test]
fn game_node_can_parse_sgf_move_node() {
let n = parser::Node {
properties: vec![
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
parser::Property::Comment("Comments in the game".to_owned()),
],
next: vec![],
};
assert_matches!(GameNode::try_from(&n), Ok(GameNode::MoveNode(_)));
}
}
#[cfg(test)]
mod root_node_tests {
#[ignore]
#[test]
fn it_rejects_move_properties() {
unimplemented!()
}
#[ignore]
#[test]
fn it_rejects_setup_properties() {
unimplemented!()
}
#[ignore]
#[test]
fn it_can_parse_a_root_sgf() {
unimplemented!()
}
}
#[cfg(test)]
mod move_node_tests {
use crate::parser::PositionList;
use super::*;
use cool_asserts::assert_matches;
#[test]
fn it_can_parse_an_sgf_move_node() {
let n = parser::Node {
properties: vec![
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
parser::Property::Comment("Comments in the game".to_owned()),
],
next: vec![],
};
assert_matches!(MoveNode::try_from(&n), Ok(node) => {
assert_eq!(node.color, Color::White);
assert_eq!(node.mv, Move::Move("dp".to_owned()));
assert_eq!(node.children, vec![]);
assert_eq!(node.time_left, Some(Duration::from_secs(176)));
assert_eq!(node.comments, Some("Comments in the game".to_owned()));
});
}
#[test]
fn it_rejects_an_sgf_setup_node() {
let n = parser::Node {
properties: vec![
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
parser::Property::SetupBlackStones(PositionList(vec![
"dd".to_owned(),
"de".to_owned(),
])),
],
next: vec![],
};
assert_matches!(
MoveNode::try_from(&n),
Err(MoveNodeError::IncompatibleProperty(_))
);
}
}
#[cfg(test)]
mod setup_node_tests {
use crate::parser::SetupInstr;
use super::*;
use cool_asserts::assert_matches;
#[ignore]
#[test]
fn it_can_parse_an_sgf_setup_node() {
unimplemented!()
}
#[test]
fn it_rejects_conflicting_placement_properties() {
assert_matches!(
SetupNode::new(vec![
SetupInstr::Piece((Color::Black, "dd".to_owned())),
SetupInstr::Piece((Color::Black, "dd".to_owned())),
]),
Err(SetupNodeError::ConflictingPosition)
);
assert_matches!(
SetupNode::new(vec![
SetupInstr::Piece((Color::Black, "dd".to_owned())),
SetupInstr::Piece((Color::Black, "ee".to_owned())),
SetupInstr::Piece((Color::White, "ee".to_owned())),
]),
Err(SetupNodeError::ConflictingPosition)
);
}
}
#[cfg(test)]
mod path_test {
#[ignore]
#[test]
fn returns_empty_list_if_no_game_nodes() {
unimplemented!()
}
#[ignore]
#[test]
fn returns_empty_list_if_node_not_found() {
unimplemented!()
}
#[ignore]
#[test]
fn path_excludes_root_node() {
unimplemented!()
}
}
#[cfg(test)]
mod file_test {
use super::*;
use crate::Win;
use cool_asserts::assert_matches;
use parser::parse_collection;
use std::{fs::File, io::Read};
fn with_text(text: &str, f: impl FnOnce(Vec<Game>)) {
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap();
let games = games
.into_iter()
.map(|game| Game::try_from(&game).expect("game to parse"))
.collect::<Vec<Game>>();
f(games);
}
fn with_file(path: &std::path::Path, f: impl FnOnce(Vec<Game>)) {
let mut file = File::open(path).unwrap();
let mut text = String::new();
let _ = file.read_to_string(&mut text);
with_text(&text, f);
}
/// This test checks against an ordinary game from SGF. It is unannotated and should contain
/// only move nodes with no setup nodes. The original source is from a game I played on KGS.
#[test]
fn it_can_load_an_ordinary_unannotated_game() {
with_file(
std::path::Path::new("test_data/2020 USGO DDK, Round 1.sgf"),
|games| {
assert_eq!(games.len(), 1);
let game = &games[0];
assert_eq!(game.game_type, GameType::Go);
assert_eq!(
game.board_size,
Size {
width: 19,
height: 19
}
);
assert_eq!(
game.black_player,
Player {
name: Some("savanni".to_owned()),
rank: Some("23k".to_owned()),
team: None
}
);
assert_eq!(
game.white_player,
Player {
name: Some("Geckoz".to_owned()),
rank: None,
team: None
}
);
assert_eq!(game.app, Some("CGoban:3".to_owned()));
assert_eq!(game.annotator, None);
assert_eq!(game.copyright, None);
assert_eq!(
game.dates,
vec![Date::Date(
chrono::NaiveDate::from_ymd_opt(2020, 8, 5).unwrap()
)]
);
assert_eq!(game.event, None);
assert_eq!(game.game_name, None);
assert_eq!(game.extra_info, None);
assert_eq!(game.opening_info, None);
assert_eq!(
game.location,
Some("The KGS Go Server at http://www.gokgs.com/".to_owned())
);
assert_eq!(game.result, Some(GameResult::White(Win::Score(17.5))));
assert_eq!(game.round, None);
assert_eq!(game.rules, Some("AGA".to_owned()));
assert_eq!(game.source, None);
assert_eq!(game.time_limit, Some(Duration::from_secs(1800)));
assert_eq!(game.overtime, Some("5x30 byo-yomi".to_owned()));
assert_eq!(game.transcriber, None);
/*
Property {
ident: "KM".to_owned(),
values: vec!["7.50".to_owned()],
},
];
for i in 0..16 {
assert_eq!(node.properties[i], expected_properties[i]);
}
*/
let children = game.children();
let node = children.first().unwrap();
assert_matches!(node, GameNode::MoveNode(node) => {
assert_eq!(node.color, Color::Black);
assert_eq!(node.mv, Move::Move("pp".to_owned()));
assert_eq!(node.time_left, Some(Duration::from_secs(1795)));
assert_eq!(node.comments, Some("Geckoz [?]: Good game\nsavanni [23k?]: There we go! This UI is... tough.\nsavanni [23k?]: Have fun! Talk to you at the end.\nGeckoz [?]: Yeah, OGS is much better; I'm a UX professional\n".to_owned())
)});
let children = node.children();
let node = children.first().unwrap();
assert_matches!(node, GameNode::MoveNode(node) => {
assert_eq!(node.color, Color::White);
assert_eq!(node.mv, Move::Move("dp".to_owned()));
assert_eq!(node.time_left, Some(Duration::from_secs(1765)));
assert_eq!(node.comments, None);
});
/*
let node = node.next().unwrap();
let expected_properties = vec![
Property {
ident: "W".to_owned(),
values: vec!["dp".to_owned()],
},
Property {
ident: "WL".to_owned(),
values: vec!["1765.099".to_owned()],
},
];
for i in 0..2 {
assert_eq!(node.properties[i], expected_properties[i]);
}
*/
},
);
}
}

View File

@ -1,12 +1,13 @@
mod date;
pub use date::Date;
mod game;
mod parser;
pub use parser::parse_collection;
use thiserror::Error;
mod types;
use std::{fs::File, io::Read};
pub use date::Date;
pub use game::Game;
pub use parser::parse_collection;
use thiserror::Error;
pub use types::*;
#[derive(Debug)]
@ -57,6 +58,41 @@ impl From<nom::error::Error<&str>> for ParseError {
}
}
pub fn parse_sgf(_input: &str) -> Result<Vec<Game>, Error> {
Ok(vec![Game::default()])
pub fn parse_sgf(input: &str) -> Result<Vec<Result<Game, game::GameError>>, Error> {
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(&input)?;
let games = games.into_iter()
.map(|game| Game::try_from(&game))
.collect::<Vec<Result<Game, game::GameError>>>();
Ok(games)
}
pub fn parse_sgf_file(path: &std::path::Path) -> Result<Vec<Result<Game, game::GameError>>, Error> {
let mut file = File::open(path).unwrap();
let mut text = String::new();
let _ = file.read_to_string(&mut text);
parse_sgf(&text)
}
/*
pub fn parse_sgf(_input: &str) -> Result<Vec<Game>, Error> {
Ok(vec![Game::new(
GameType::Go,
Size {
width: 19,
height: 19,
},
Player {
name: None,
rank: None,
team: None,
},
Player {
name: None,
rank: None,
team: None,
},
)])
}
*/

View File

@ -9,6 +9,7 @@ use nom::{
multi::{many0, many1, separated_list1},
IResult, Parser,
};
use serde::{Deserialize, Serialize};
use std::{num::ParseIntError, time::Duration};
impl From<ParseSizeError> for Error {
@ -29,7 +30,7 @@ impl From<ParseIntError> for ParseSizeError {
}
}
#[derive(Clone, Copy, Debug, PartialEq)]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
pub enum Annotation {
BadMove,
DoubtfulMove,
@ -37,7 +38,7 @@ pub enum Annotation {
Tesuji,
}
#[derive(Clone, Copy, Debug, PartialEq)]
#[derive(Clone, Copy, Debug, PartialEq, Deserialize, Serialize)]
pub enum Evaluation {
Even,
GoodForBlack,
@ -147,7 +148,7 @@ impl ToString for GameType {
}
}
#[derive(Clone, Debug, PartialEq)]
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub struct Size {
pub width: i32,
pub height: i32,
@ -200,7 +201,7 @@ pub struct Node {
pub next: Vec<Node>,
}
#[derive(Clone, Debug, PartialEq)]
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum SetupInstr {
Piece((Color, String)),
Clear(String),
@ -288,7 +289,7 @@ impl ToString for Node {
}
}
#[derive(Clone, Debug, PartialEq)]
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum Move {
Move(String),
Pass,

View File

@ -1,26 +1,9 @@
use crate::date::Date;
use thiserror::Error;
/// This is a placeholder structure. It is not meant to represent a game, only to provide a mock
/// interface for code already written that expects a Game data type to exist.
#[derive(Debug, Default)]
pub struct Game {
pub info: GameInfo,
}
use serde::{Deserialize, Serialize};
use std::fmt;
#[derive(Debug, Default)]
pub struct GameInfo {
pub black_player: Option<String>,
pub black_rank: Option<String>,
pub white_player: Option<String>,
pub white_rank: Option<String>,
pub result: Option<GameResult>,
pub game_name: Option<String>,
pub date: Vec<Date>,
}
#[derive(Clone, Debug, PartialEq)]
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum GameType {
Go,
Othello,
@ -113,7 +96,7 @@ impl From<nom::error::Error<&str>> for ParseError {
}
}
#[derive(Clone, Debug, PartialEq)]
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum Color {
Black,
White,
@ -129,7 +112,7 @@ impl Color {
}
}
#[derive(Debug, Clone, PartialEq)]
#[derive(Debug, Clone, PartialEq, Serialize, Deserialize)]
pub enum GameResult {
Draw,
Black(Win),
@ -138,6 +121,18 @@ pub enum GameResult {
Unknown(String),
}
impl fmt::Display for GameResult {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
GameResult::Draw => write!(f, "draw"),
GameResult::Black(_) => write!(f, "B"),
GameResult::White(_) => write!(f, "W"),
GameResult::Void => write!(f, "void"),
GameResult::Unknown(s) => write!(f, "{}", s),
}
}
}
impl TryFrom<&str> for GameResult {
type Error = String;
fn try_from(s: &str) -> Result<GameResult, Self::Error> {
@ -165,7 +160,7 @@ impl TryFrom<&str> for GameResult {
}
}
#[derive(Clone, Debug, PartialEq)]
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum Win {
Score(f32),
Resignation,