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167 changed files with 9886 additions and 28957 deletions

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@ -2,9 +2,6 @@
resolver = "2"
members = [
"authdb",
"bike-lights/bike",
"bike-lights/core",
"bike-lights/simulator",
"changeset",
"config",
"config-derive",
@ -21,14 +18,14 @@ members = [
"hex-grid",
"icon-test",
"ifc",
"kifu/core",
"kifu/gtk",
"memorycache",
"nom-training",
"otg/core",
"otg/gtk",
"result-extended",
"screenplay",
"sgf",
"timezone-testing",
"tree",
"visions/server", "gm-dash/server",
"visions/server",
]

30
Makefile Normal file
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@ -0,0 +1,30 @@
all: test bin
test: kifu-core/test-oneshot sgf/test-oneshot
bin: kifu-gtk
kifu-core/dev:
cd kifu/core && make test
kifu-core/test:
cd kifu/core && make test
kifu-core/test-oneshot:
cd kifu/core && make test-oneshot
kifu-gtk:
cd kifu/gtk && make release
kifu-gtk/dev:
cd kifu/gtk && make dev
kifu-pwa:
cd kifu/pwa && make release
kifu-pwa/dev:
pushd kifu/pwa && make dev
kifu-pwa/server:
pushd kifu/pwa && make server

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@ -1,12 +0,0 @@
[build]
target = "thumbv6m-none-eabi"
[target.thumbv6m-none-eabi]
rustflags = [
"-C", "link-arg=--nmagic",
"-C", "link-arg=-Tlink.x",
"-C", "inline-threshold=5",
"-C", "no-vectorize-loops",
]
runner = "elf2uf2-rs -d"

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@ -1,18 +0,0 @@
[package]
name = "bike"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
az = { version = "1" }
cortex-m-rt = { version = "0.7.3" }
cortex-m = { version = "0.7.7" }
embedded-alloc = { version = "0.5.1" }
embedded-hal = { version = "0.2.7" }
fixed = { version = "1" }
fugit = { version = "0.3.7" }
lights-core = { path = "../core" }
panic-halt = { version = "0.2.0" }
rp-pico = { version = "0.8.0" }

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@ -1,241 +0,0 @@
#![no_main]
#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::cell::RefCell;
use cortex_m::delay::Delay;
use embedded_alloc::Heap;
use embedded_hal::{blocking::spi::Write, digital::v2::InputPin, digital::v2::OutputPin};
use fixed::types::I16F16;
use fugit::RateExtU32;
use lights_core::{App, BodyPattern, DashboardPattern, Event, Instant, FPS, UI};
use panic_halt as _;
use rp_pico::{
entry,
hal::{
clocks::init_clocks_and_plls,
gpio::{FunctionSio, Pin, PinId, PullDown, PullUp, SioInput, SioOutput},
pac::{CorePeripherals, Peripherals},
spi::{Enabled, Spi, SpiDevice, ValidSpiPinout},
watchdog::Watchdog,
Clock, Sio,
},
Pins,
};
#[global_allocator]
static HEAP: Heap = Heap::empty();
const LIGHT_SCALE: I16F16 = I16F16::lit("256.0");
const DASHBOARD_BRIGHTESS: u8 = 1;
const BODY_BRIGHTNESS: u8 = 8;
struct DebouncedButton<P: PinId> {
debounce: Instant,
pin: Pin<P, FunctionSio<SioInput>, PullUp>,
}
impl<P: PinId> DebouncedButton<P> {
fn new(pin: Pin<P, FunctionSio<SioInput>, PullUp>) -> Self {
Self {
debounce: Instant((0 as u32).into()),
pin,
}
}
fn is_low(&self, time: Instant) -> bool {
if time <= self.debounce {
return false;
}
self.pin.is_low().unwrap_or(false)
}
fn set_debounce(&mut self, time: Instant) {
self.debounce = time + Instant((250 as u32).into());
}
}
struct BikeUI<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> {
spi: RefCell<Spi<Enabled, D, P, 8>>,
left_blinker_button: DebouncedButton<LeftId>,
right_blinker_button: DebouncedButton<RightId>,
previous_animation_button: DebouncedButton<PreviousId>,
next_animation_button: DebouncedButton<NextId>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
brake_enabled: bool,
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn new(
spi: Spi<Enabled, D, P, 8>,
left_blinker_button: Pin<LeftId, FunctionSio<SioInput>, PullUp>,
right_blinker_button: Pin<RightId, FunctionSio<SioInput>, PullUp>,
previous_animation_button: Pin<PreviousId, FunctionSio<SioInput>, PullUp>,
next_animation_button: Pin<NextId, FunctionSio<SioInput>, PullUp>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
) -> Self {
Self {
spi: RefCell::new(spi),
left_blinker_button: DebouncedButton::new(left_blinker_button),
right_blinker_button: DebouncedButton::new(right_blinker_button),
previous_animation_button: DebouncedButton::new(previous_animation_button),
next_animation_button: DebouncedButton::new(next_animation_button),
brake_sensor,
brake_enabled: false,
}
}
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> UI for BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn check_event(&mut self, current_time: Instant) -> Option<Event> {
if self.brake_sensor.is_high().unwrap_or(true) && !self.brake_enabled {
self.brake_enabled = true;
Some(Event::Brake)
} else if self.brake_sensor.is_low().unwrap_or(false) && self.brake_enabled {
self.brake_enabled = false;
Some(Event::BrakeRelease)
} else if self.left_blinker_button.is_low(current_time) {
self.left_blinker_button.set_debounce(current_time);
Some(Event::LeftBlinker)
} else if self.right_blinker_button.is_low(current_time) {
self.right_blinker_button.set_debounce(current_time);
Some(Event::RightBlinker)
} else if self.previous_animation_button.is_low(current_time) {
self.previous_animation_button.set_debounce(current_time);
Some(Event::PreviousPattern)
} else if self.next_animation_button.is_low(current_time) {
self.next_animation_button.set_debounce(current_time);
Some(Event::NextPattern)
} else {
None
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern) {
let mut lights: [u8; 260] = [0; 260];
lights[256] = 0xff;
lights[257] = 0xff;
lights[258] = 0xff;
lights[259] = 0xff;
for (idx, rgb) in dashboard_lights.iter().enumerate() {
lights[(idx + 1) * 4 + 0] = 0xe0 + DASHBOARD_BRIGHTESS;
lights[(idx + 1) * 4 + 1] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 2] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 3] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
}
for (idx, rgb) in body_lights.iter().enumerate() {
lights[(idx + 4) * 4 + 0] = 0xe0 + BODY_BRIGHTNESS;
lights[(idx + 4) * 4 + 1] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 2] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 3] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
}
let mut spi = self.spi.borrow_mut();
spi.write(lights.as_slice());
}
}
#[entry]
fn main() -> ! {
{
use core::mem::MaybeUninit;
const HEAP_SIZE: usize = 8096;
static mut HEAP_MEM: [MaybeUninit<u8>; HEAP_SIZE] = [MaybeUninit::uninit(); HEAP_SIZE];
unsafe { HEAP.init(HEAP_MEM.as_ptr() as usize, HEAP_SIZE) }
}
let mut pac = Peripherals::take().unwrap();
let core = CorePeripherals::take().unwrap();
let sio = Sio::new(pac.SIO);
let mut watchdog = Watchdog::new(pac.WATCHDOG);
let pins = Pins::new(
pac.IO_BANK0,
pac.PADS_BANK0,
sio.gpio_bank0,
&mut pac.RESETS,
);
let clocks = init_clocks_and_plls(
12_000_000u32,
pac.XOSC,
pac.CLOCKS,
pac.PLL_SYS,
pac.PLL_USB,
&mut pac.RESETS,
&mut watchdog,
)
.ok()
.unwrap();
let mut delay = Delay::new(core.SYST, clocks.system_clock.freq().to_Hz());
let mut spi_clk = pins.gpio10.into_function();
let mut spi_sdo = pins.gpio11.into_function();
let spi = Spi::<_, _, _, 8>::new(pac.SPI1, (spi_sdo, spi_clk));
let mut spi = spi.init(
&mut pac.RESETS,
clocks.peripheral_clock.freq(),
1_u32.MHz(),
embedded_hal::spi::MODE_1,
);
let left_blinker_button = pins.gpio16.into_pull_up_input();
let right_blinker_button = pins.gpio17.into_pull_up_input();
let previous_animation_button = pins.gpio27.into_pull_up_input();
let next_animation_button = pins.gpio26.into_pull_up_input();
let brake_sensor = pins.gpio18.into_pull_up_input();
let mut led_pin = pins.led.into_push_pull_output();
let ui = BikeUI::new(
spi,
left_blinker_button,
right_blinker_button,
previous_animation_button,
next_animation_button,
brake_sensor,
);
let mut app = App::new(Box::new(ui));
led_pin.set_high();
let mut time = Instant::default();
let delay_ms = 1000 / (FPS as u32);
loop {
app.tick(time);
delay.delay_ms(delay_ms);
time = time + Instant(delay_ms.into());
}
}

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@ -1,10 +0,0 @@
[package]
name = "lights-core"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
az = { version = "1" }
fixed = { version = "1" }

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@ -1,481 +0,0 @@
#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::{
clone::Clone,
cmp::PartialEq,
default::Default,
ops::{Add, Sub},
option::Option,
};
use fixed::types::{I48F16, I8F8, U128F0, U16F0};
mod patterns;
pub use patterns::*;
mod types;
pub use types::{BodyPattern, DashboardPattern, RGB};
fn calculate_frames(starting_time: U128F0, now: U128F0) -> U16F0 {
let frames_128 = (now - starting_time) / U128F0::from(FPS);
(frames_128 % U128F0::from(U16F0::MAX)).cast()
}
fn calculate_slope(start: I8F8, end: I8F8, frames: U16F0) -> I8F8 {
let slope_i16f16 = (I48F16::from(end) - I48F16::from(start)) / I48F16::from(frames);
slope_i16f16.saturating_as()
}
fn linear_ease(value: I8F8, frames: U16F0, slope: I8F8) -> I8F8 {
let value_i16f16 = I48F16::from(value) + I48F16::from(frames) * I48F16::from(slope);
value_i16f16.saturating_as()
}
#[derive(Clone, Copy, PartialOrd, Ord, PartialEq, Eq)]
pub struct Instant(pub U128F0);
impl Default for Instant {
fn default() -> Self {
Self(U128F0::from(0 as u8))
}
}
impl Add for Instant {
type Output = Self;
fn add(self, r: Self) -> Self::Output {
Self(self.0 + r.0)
}
}
impl Sub for Instant {
type Output = Self;
fn sub(self, r: Self) -> Self::Output {
Self(self.0 - r.0)
}
}
pub const FPS: u8 = 30;
pub trait UI {
fn check_event(&mut self, current_time: Instant) -> Option<Event>;
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern);
}
pub trait Animation {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern);
}
/*
pub struct DefaultAnimation {}
impl Animation for DefaultAnimation {
fn tick(&mut self, _: Instant) -> (DashboardPattern, BodyPattern) {
(WATER_DASHBOARD, WATER_BODY)
}
}
*/
pub struct Fade {
starting_dashboard: DashboardPattern,
starting_lights: BodyPattern,
start_time: Instant,
dashboard_slope: [RGB<I8F8>; 3],
body_slope: [RGB<I8F8>; 60],
frames: U16F0,
}
impl Fade {
fn new(
dashboard: DashboardPattern,
lights: BodyPattern,
ending_dashboard: DashboardPattern,
ending_lights: BodyPattern,
frames: U16F0,
time: Instant,
) -> Self {
let mut dashboard_slope = [Default::default(); 3];
let mut body_slope = [Default::default(); 60];
for i in 0..3 {
let slope = RGB {
r: calculate_slope(dashboard[i].r, ending_dashboard[i].r, frames),
g: calculate_slope(dashboard[i].g, ending_dashboard[i].g, frames),
b: calculate_slope(dashboard[i].b, ending_dashboard[i].b, frames),
};
dashboard_slope[i] = slope;
}
for i in 0..60 {
let slope = RGB {
r: calculate_slope(lights[i].r, ending_lights[i].r, frames),
g: calculate_slope(lights[i].g, ending_lights[i].g, frames),
b: calculate_slope(lights[i].b, ending_lights[i].b, frames),
};
body_slope[i] = slope;
}
Self {
starting_dashboard: dashboard,
starting_lights: lights,
start_time: time,
dashboard_slope,
body_slope,
frames,
}
}
}
impl Animation for Fade {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let mut frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
frames = self.frames
}
let mut dashboard_pattern: DashboardPattern = OFF_DASHBOARD;
let mut body_pattern: BodyPattern = OFF_BODY;
for i in 0..3 {
dashboard_pattern[i].r = linear_ease(
self.starting_dashboard[i].r,
frames,
self.dashboard_slope[i].r,
);
dashboard_pattern[i].g = linear_ease(
self.starting_dashboard[i].g,
frames,
self.dashboard_slope[i].g,
);
dashboard_pattern[i].b = linear_ease(
self.starting_dashboard[i].b,
frames,
self.dashboard_slope[i].b,
);
}
for i in 0..60 {
body_pattern[i].r =
linear_ease(self.starting_lights[i].r, frames, self.body_slope[i].r);
body_pattern[i].g =
linear_ease(self.starting_lights[i].g, frames, self.body_slope[i].g);
body_pattern[i].b =
linear_ease(self.starting_lights[i].b, frames, self.body_slope[i].b);
}
(dashboard_pattern, body_pattern)
}
}
#[derive(Debug)]
pub enum FadeDirection {
Transition,
FadeIn,
FadeOut,
}
pub enum BlinkerDirection {
Left,
Right,
}
pub struct Blinker {
transition: Fade,
fade_in: Fade,
fade_out: Fade,
direction: FadeDirection,
start_time: Instant,
frames: U16F0,
}
impl Blinker {
fn new(
starting_dashboard: DashboardPattern,
starting_body: BodyPattern,
direction: BlinkerDirection,
time: Instant,
) -> Self {
let mut ending_dashboard = OFF_DASHBOARD.clone();
match direction {
BlinkerDirection::Left => {
ending_dashboard[0].r = LEFT_BLINKER_DASHBOARD[0].r;
ending_dashboard[0].g = LEFT_BLINKER_DASHBOARD[0].g;
ending_dashboard[0].b = LEFT_BLINKER_DASHBOARD[0].b;
}
BlinkerDirection::Right => {
ending_dashboard[2].r = RIGHT_BLINKER_DASHBOARD[2].r;
ending_dashboard[2].g = RIGHT_BLINKER_DASHBOARD[2].g;
ending_dashboard[2].b = RIGHT_BLINKER_DASHBOARD[2].b;
}
}
let mut ending_body = OFF_BODY.clone();
match direction {
BlinkerDirection::Left => {
for i in 0..30 {
ending_body[i].r = LEFT_BLINKER_BODY[i].r;
ending_body[i].g = LEFT_BLINKER_BODY[i].g;
ending_body[i].b = LEFT_BLINKER_BODY[i].b;
}
}
BlinkerDirection::Right => {
for i in 30..60 {
ending_body[i].r = RIGHT_BLINKER_BODY[i].r;
ending_body[i].g = RIGHT_BLINKER_BODY[i].g;
ending_body[i].b = RIGHT_BLINKER_BODY[i].b;
}
}
}
Blinker {
transition: Fade::new(
starting_dashboard.clone(),
starting_body.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_in: Fade::new(
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_out: Fade::new(
ending_dashboard.clone(),
ending_body.clone(),
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
BLINKER_FRAMES,
time,
),
direction: FadeDirection::Transition,
start_time: time,
frames: BLINKER_FRAMES,
}
}
}
impl Animation for Blinker {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
match self.direction {
FadeDirection::Transition => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeIn => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeOut => {
self.direction = FadeDirection::FadeIn;
self.fade_in.start_time = time;
}
}
self.start_time = time;
}
match self.direction {
FadeDirection::Transition => self.transition.tick(time),
FadeDirection::FadeIn => self.fade_in.tick(time),
FadeDirection::FadeOut => self.fade_out.tick(time),
}
}
}
#[derive(Clone, Debug)]
pub enum Event {
Brake,
BrakeRelease,
LeftBlinker,
NextPattern,
PreviousPattern,
RightBlinker,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Pattern {
Water,
GayPride,
TransPride,
}
impl Pattern {
fn previous(&self) -> Pattern {
match self {
Pattern::Water => Pattern::TransPride,
Pattern::GayPride => Pattern::Water,
Pattern::TransPride => Pattern::GayPride,
}
}
fn next(&self) -> Pattern {
match self {
Pattern::Water => Pattern::GayPride,
Pattern::GayPride => Pattern::TransPride,
Pattern::TransPride => Pattern::Water,
}
}
fn dashboard(&self) -> DashboardPattern {
match self {
Pattern::Water => WATER_DASHBOARD,
Pattern::GayPride => PRIDE_DASHBOARD,
Pattern::TransPride => TRANS_PRIDE_DASHBOARD,
}
}
fn body(&self) -> BodyPattern {
match self {
Pattern::Water => OFF_BODY,
Pattern::GayPride => PRIDE_BODY,
Pattern::TransPride => TRANS_PRIDE_BODY,
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum State {
Pattern(Pattern),
Brake,
LeftBlinker,
RightBlinker,
BrakeLeftBlinker,
BrakeRightBlinker,
}
pub struct App {
ui: Box<dyn UI>,
state: State,
home_pattern: Pattern,
current_animation: Box<dyn Animation>,
dashboard_lights: DashboardPattern,
lights: BodyPattern,
}
impl App {
pub fn new(ui: Box<dyn UI>) -> Self {
let pattern = Pattern::Water;
Self {
ui,
state: State::Pattern(pattern),
home_pattern: pattern,
current_animation: Box::new(Fade::new(
OFF_DASHBOARD,
OFF_BODY,
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
Instant((0 as u32).into()),
)),
dashboard_lights: OFF_DASHBOARD,
lights: OFF_BODY,
}
}
fn update_animation(&mut self, time: Instant) {
match self.state {
State::Pattern(ref pattern) => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
time,
))
}
State::Brake => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BRAKES_DASHBOARD,
BRAKES_BODY,
BRAKES_FRAMES,
time,
));
}
State::LeftBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Left,
time,
));
}
State::RightBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Right,
time,
));
}
State::BrakeLeftBlinker => (),
State::BrakeRightBlinker => (),
}
}
fn update_state(&mut self, event: Event) {
match event {
Event::Brake => {
if self.state == State::Brake {
self.state = State::Pattern(self.home_pattern);
} else {
self.state = State::Brake;
}
}
Event::BrakeRelease => self.state = State::Pattern(self.home_pattern),
Event::LeftBlinker => match self.state {
State::Brake => self.state = State::BrakeLeftBlinker,
State::BrakeLeftBlinker => self.state = State::Brake,
State::LeftBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::LeftBlinker,
},
Event::NextPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.next();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::PreviousPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.previous();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::RightBlinker => match self.state {
State::Brake => self.state = State::BrakeRightBlinker,
State::BrakeRightBlinker => self.state = State::Brake,
State::RightBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::RightBlinker,
},
}
}
pub fn tick(&mut self, time: Instant) {
match self.ui.check_event(time) {
Some(event) => {
self.update_state(event);
self.update_animation(time);
}
None => {}
};
let (dashboard, lights) = self.current_animation.tick(time);
self.dashboard_lights = dashboard.clone();
self.lights = lights.clone();
self.ui.update_lights(dashboard, lights);
}
}

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@ -1,333 +0,0 @@
use crate::{BodyPattern, DashboardPattern, RGB};
use fixed::types::{I8F8, U16F0};
pub const RGB_OFF: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const RGB_WHITE: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("1"),
b: I8F8::lit("1"),
};
pub const BRAKES_RED: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const BLINKER_AMBER: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0"),
};
pub const PRIDE_RED: RGB<I8F8> = RGB {
r: I8F8::lit("0.95"),
g: I8F8::lit("0.00"),
b: I8F8::lit("0.00"),
};
pub const PRIDE_ORANGE: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.25"),
b: I8F8::lit("0"),
};
pub const PRIDE_YELLOW: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.85"),
b: I8F8::lit("0"),
};
pub const PRIDE_GREEN: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0.95"),
b: I8F8::lit("0.05"),
};
pub const PRIDE_INDIGO: RGB<I8F8> = RGB {
r: I8F8::lit("0.04"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0.55"),
};
pub const PRIDE_VIOLET: RGB<I8F8> = RGB {
r: I8F8::lit("0.75"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.80"),
};
pub const TRANS_BLUE: RGB<I8F8> = RGB {
r: I8F8::lit("0.06"),
g: I8F8::lit("0.41"),
b: I8F8::lit("0.98"),
};
pub const TRANS_PINK: RGB<I8F8> = RGB {
r: I8F8::lit("0.96"),
g: I8F8::lit("0.16"),
b: I8F8::lit("0.32"),
};
pub const WATER_1: RGB<I8F8> = RGB {
r: I8F8::lit("0.0"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.75"),
};
pub const WATER_2: RGB<I8F8> = RGB {
r: I8F8::lit("0.8"),
g: I8F8::lit("0.8"),
b: I8F8::lit("0.8"),
};
pub const WATER_3: RGB<I8F8> = RGB {
r: I8F8::lit("0.00"),
g: I8F8::lit("0.75"),
b: I8F8::lit("0.75"),
};
pub const OFF_DASHBOARD: DashboardPattern = [RGB_OFF; 3];
pub const OFF_BODY: BodyPattern = [RGB_OFF; 60];
pub const DEFAULT_FRAMES: U16F0 = U16F0::lit("30");
pub const WATER_DASHBOARD: DashboardPattern = [WATER_1, WATER_2, WATER_3];
pub const WATER_BODY: BodyPattern = [RGB_OFF; 60];
pub const PRIDE_DASHBOARD: DashboardPattern = [PRIDE_RED, PRIDE_GREEN, PRIDE_INDIGO];
pub const PRIDE_BODY: BodyPattern = [
// Left Side
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Right Side
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
];
pub const TRANS_PRIDE_DASHBOARD: DashboardPattern = [TRANS_BLUE, RGB_WHITE, TRANS_PINK];
pub const TRANS_PRIDE_BODY: BodyPattern = [
// Left Side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
// Right side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
];
pub const BRAKES_FRAMES: U16F0 = U16F0::lit("15");
pub const BRAKES_DASHBOARD: DashboardPattern = [BRAKES_RED; 3];
pub const BRAKES_BODY: BodyPattern = [BRAKES_RED; 60];
pub const BLINKER_FRAMES: U16F0 = U16F0::lit("10");
pub const LEFT_BLINKER_DASHBOARD: DashboardPattern = [BLINKER_AMBER, RGB_OFF, RGB_OFF];
pub const LEFT_BLINKER_BODY: BodyPattern = [
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
];
pub const RIGHT_BLINKER_DASHBOARD: DashboardPattern = [RGB_OFF, RGB_OFF, BLINKER_AMBER];
pub const RIGHT_BLINKER_BODY: BodyPattern = [
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
];

View File

@ -1,17 +0,0 @@
use core::default::Default;
use fixed::types::I8F8;
#[derive(Clone, Copy, Default, Debug)]
pub struct RGB<T> {
pub r: T,
pub g: T,
pub b: T,
}
const DASHBOARD_LIGHT_COUNT: usize = 3;
pub type DashboardPattern = [RGB<I8F8>; DASHBOARD_LIGHT_COUNT];
const BODY_LIGHT_COUNT: usize = 60;
pub type BodyPattern = [RGB<I8F8>; BODY_LIGHT_COUNT];

View File

@ -1,288 +0,0 @@
use adw::prelude::*;
use fixed::types::{I8F8, U128F0};
use glib::{Object, Sender};
use gtk::subclass::prelude::*;
use lights_core::{
App, BodyPattern, DashboardPattern, Event, Instant, FPS, OFF_BODY, OFF_DASHBOARD, RGB, UI,
};
use std::{
cell::RefCell,
env,
rc::Rc,
sync::mpsc::{Receiver, TryRecvError},
};
const WIDTH: i32 = 640;
const HEIGHT: i32 = 480;
pub struct Update {
dashboard: DashboardPattern,
lights: BodyPattern,
}
pub struct DashboardLightsPrivate {
lights: Rc<RefCell<DashboardPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for DashboardLightsPrivate {
const NAME: &'static str = "DashboardLights";
type Type = DashboardLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_DASHBOARD)),
}
}
}
impl ObjectImpl for DashboardLightsPrivate {}
impl WidgetImpl for DashboardLightsPrivate {}
impl DrawingAreaImpl for DashboardLightsPrivate {}
glib::wrapper! {
pub struct DashboardLights(ObjectSubclass<DashboardLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl DashboardLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(100);
s.set_draw_func({
let s = s.clone();
move |_, context, width, _| {
let start = width as f64 / 2. - 150.;
let lights = s.imp().lights.borrow();
for i in 0..3 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(start + 100. * i as f64, 10., 80., 80.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: DashboardPattern) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
pub struct BikeLightsPrivate {
lights: Rc<RefCell<BodyPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for BikeLightsPrivate {
const NAME: &'static str = "BikeLights";
type Type = BikeLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_BODY)),
}
}
}
impl ObjectImpl for BikeLightsPrivate {}
impl WidgetImpl for BikeLightsPrivate {}
impl DrawingAreaImpl for BikeLightsPrivate {}
glib::wrapper! {
pub struct BikeLights(ObjectSubclass<BikeLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl BikeLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(640);
let center = WIDTH as f64 / 2.;
s.set_draw_func({
let s = s.clone();
move |_, context, _, _| {
let lights = s.imp().lights.borrow();
for i in 0..30 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(center - 45., 5. + 20. * i as f64, 15., 15.);
let _ = context.fill();
}
for i in 0..30 {
context.set_source_rgb(
lights[i + 30].r.into(),
lights[i + 30].g.into(),
lights[i + 30].b.into(),
);
context.rectangle(center + 15., 5. + 20. * (30. - (i + 1) as f64), 15., 15.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: [RGB<I8F8>; 60]) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
struct GTKUI {
tx: Sender<Update>,
rx: Receiver<Event>,
}
impl UI for GTKUI {
fn check_event(&mut self, _: Instant) -> Option<Event> {
match self.rx.try_recv() {
Ok(event) => Some(event),
Err(TryRecvError::Empty) => None,
Err(TryRecvError::Disconnected) => None,
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, lights: BodyPattern) {
self.tx
.send(Update {
dashboard: dashboard_lights,
lights,
})
.unwrap();
}
}
fn main() {
let adw_app = adw::Application::builder()
.application_id("com.luminescent-dreams.bike-light-simulator")
.build();
adw_app.connect_activate(move |adw_app| {
let (update_tx, update_rx) =
gtk::glib::MainContext::channel::<Update>(gtk::glib::Priority::DEFAULT);
let (event_tx, event_rx) = std::sync::mpsc::channel();
std::thread::spawn(move || {
let mut bike_app = App::new(Box::new(GTKUI {
tx: update_tx,
rx: event_rx,
}));
loop {
bike_app.tick(Instant(U128F0::from(
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis(),
)));
std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
}
});
let window = adw::ApplicationWindow::builder()
.application(adw_app)
.default_width(WIDTH)
.default_height(HEIGHT)
.build();
let layout = gtk::Box::builder()
.orientation(gtk::Orientation::Vertical)
.build();
let controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let dashboard_lights = DashboardLights::new();
let bike_lights = BikeLights::new();
let left_button = gtk::Button::builder().label("L").build();
let brake_button = gtk::Button::builder().label("Brakes").build();
let right_button = gtk::Button::builder().label("R").build();
left_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::LeftBlinker);
}
});
brake_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::Brake);
}
});
right_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::RightBlinker);
}
});
controls.append(&left_button);
controls.append(&brake_button);
controls.append(&right_button);
layout.append(&controls);
let pattern_controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let previous_pattern = gtk::Button::builder().label("Previous").build();
let next_pattern = gtk::Button::builder().label("Next").build();
previous_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::PreviousPattern);
}
});
next_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::NextPattern);
}
});
pattern_controls.append(&previous_pattern);
pattern_controls.append(&next_pattern);
layout.append(&pattern_controls);
layout.append(&dashboard_lights);
layout.append(&bike_lights);
update_rx.attach(None, {
let dashboard_lights = dashboard_lights.clone();
let bike_lights = bike_lights.clone();
move |Update { dashboard, lights }| {
dashboard_lights.set_lights(dashboard);
bike_lights.set_lights(lights);
glib::ControlFlow::Continue
}
});
window.set_content(Some(&layout));
window.present();
});
let args: Vec<String> = env::args().collect();
ApplicationExtManual::run_with_args(&adw_app, &args);
}

73
build.sh Executable file
View File

@ -0,0 +1,73 @@
#!/usr/bin/env bash
set -euo pipefail
RUST_ALL_TARGETS=(
"changeset"
"config"
"config-derive"
"coordinates"
"cyberpunk-splash"
"dashboard"
"emseries"
"file-service"
"fitnesstrax"
"fluent-ergonomics"
"geo-types"
"gm-control-panel"
"hex-grid"
"ifc"
"kifu-core"
"kifu-gtk"
"memorycache"
"nom-training"
"result-extended"
"screenplay"
"sgf"
"tree"
)
build_rust_targets() {
local CMD=$1
local TARGETS=${@/$CMD}
for target in $TARGETS; do
MODULE=$target CMD=$CMD ./builders/rust.sh
done
}
build_dist() {
local TARGETS=${@/$CMD}
for target in $TARGETS; do
if [ -f $target/dist.sh ]; then
build_rust_targets release ${TARGETS[*]}
cd $target && ./dist.sh
fi
done
}
export CARGO=`which cargo`
if [ -z "${TARGET-}" ]; then
TARGET="all"
fi
if [ -z "${CMD-}" ]; then
CMD="test release"
fi
if [ "${CMD}" == "clean" ]; then
cargo clean
exit 0
fi
for cmd in $CMD; do
if [ "${CMD}" == "dist" ]; then
build_dist $TARGET
elif [ "${TARGET}" == "all" ]; then
build_rust_targets $cmd ${RUST_ALL_TARGETS[*]}
else
build_rust_targets $cmd $TARGET
fi
done

41
builders/rust.sh Executable file
View File

@ -0,0 +1,41 @@
#!/usr/bin/env bash
set -euo pipefail
if [ ! -z "$MODULE" ]; then
MODULE="-p $MODULE"
fi
if [ -z "${PARAMS-}" ]; then
PARAMS=""
fi
case $CMD in
build)
$CARGO build $MODULE $PARAMS
;;
lint)
$CARGO clippy $MODULE $PARAMS -- -Dwarnings
;;
test)
$CARGO test $MODULE $PARAMS
;;
run)
$CARGO run $MODULE $PARAMS
;;
release)
$CARGO clippy $MODULE $PARAMS -- -Dwarnings
$CARGO build --release $MODULE $PARAMS
$CARGO test --release $MODULE $PARAMS
;;
clean)
$CARGO clean $MODULE
;;
"")
echo "No command specified. Use build | lint | test | run | release | clean"
;;
*)
echo "$CMD is unknown. Use build | lint | test | run | release | clean"
;;
esac

View File

@ -35,7 +35,7 @@ macro_rules! define_config {
$($name($struct)),+
}
#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
#[derive(Clone, Debug)]
pub struct Config {
values: std::collections::HashMap<ConfigName, ConfigOption>,
}

View File

@ -1,474 +0,0 @@
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}

View File

@ -1,6 +1,6 @@
[package]
name = "fitnesstrax"
version = "0.6.0"
version = "0.5.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

View File

@ -36,7 +36,7 @@ const RESOURCE_BASE_PATH: &str = "/com/luminescent-dreams/fitnesstrax/";
fn setup_app_about_action(app: &adw::Application) {
let action = ActionEntry::builder("about")
.activate(|_app: &adw::Application, _, _| {
.activate(|app: &adw::Application, _, _| {
let window = about::AboutWindow::default();
window.present();
}).build();

View File

@ -45,7 +45,6 @@
pkgs.udev
pkgs.wasm-pack
typeshare.packages."x86_64-linux".default
pkgs.nodePackages_latest.typescript-language-server
];
LIBCLANG_PATH="${pkgs.llvmPackages.libclang.lib}/lib";
ENV = "dev";
@ -71,7 +70,6 @@
dashboard = attrs: { nativeBuildInputs = gtkNativeInputs; };
fitnesstrax = import ./fitnesstrax/app/override.nix { gtkNativeInputs = gtkNativeInputs; };
otg-gtk = import ./otg/gtk/override.nix { gtkNativeInputs = gtkNativeInputs; };
};
};
@ -85,7 +83,6 @@
dashboard = cargo_nix.workspaceMembers.dashboard.build;
file-service = cargo_nix.workspaceMembers.file-service.build;
fitnesstrax = cargo_nix.workspaceMembers.fitnesstrax.build;
otg-gtk = cargo_nix.workspaceMembers.otg-gtk.build;
all = pkgs.symlinkJoin {
name = "all";
@ -94,7 +91,6 @@
dashboard
file-service
fitnesstrax
otg-gtk
];
};

View File

@ -1,13 +0,0 @@
[package]
name = "gm-dash"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
pipewire = "0.8.0"
serde = { version = "1.0.209", features = ["alloc", "derive"] }
serde_json = "1.0.127"
tokio = { version = "1.39.3", features = ["full"] }
warp = "0.3.7"

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use pipewire::{context::Context, main_loop::MainLoop};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global(|global| {
if global.props.and_then(|p| p.get("media.class")) == Some("Audio/Sink"){
println!(
"\t{:?} {:?}",
global.props.and_then(|p| p.get("node.description")),
global.props.and_then(|p| p.get("media.class"))
);
}
})
.register();
mainloop.run();
Ok(())
}

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use pipewire::{context::Context, main_loop::MainLoop};
use std::{
net::{Ipv6Addr, SocketAddrV6},
sync::{Arc, RwLock},
};
use tokio::task::spawn_blocking;
use warp::{serve, Filter};
struct State_ {
device_list: Vec<String>,
}
#[derive(Clone)]
struct State {
internal: Arc<RwLock<State_>>,
}
impl State {
fn new() -> State {
let internal = State_ {
device_list: vec![],
};
State {
internal: Arc::new(RwLock::new(internal)),
}
}
fn add_audio(&self, device: String) {
let mut st = self.internal.write().unwrap();
(*st).device_list.push(device);
}
fn audio_devices(&self) -> Vec<String> {
let st = self.internal.read().unwrap();
(*st).device_list.clone()
}
}
impl Default for State {
fn default() -> State {
State::new()
}
}
async fn server_main(state: State) {
let localhost: Ipv6Addr = "::1".parse().unwrap();
let server_addr = SocketAddrV6::new(localhost, 3001, 0, 0);
let root = warp::path!().map(|| "ok".to_string());
let list_output_devices = warp::path!("output_devices").map({
let state = state.clone();
move || {
let devices = state.audio_devices();
serde_json::to_string(&devices).unwrap()
}
});
let routes = root.or(list_output_devices);
serve(routes).run(server_addr).await;
}
fn handle_add_audio_device(state: State, props: &pipewire::spa::utils::dict::DictRef)
{
if props.get("media.class") == Some("Audio/Sink") {
if let Some(device_name) = props.get("node.description") {
state.add_audio(device_name.to_owned());
}
}
}
fn pipewire_loop(state: State) -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global({
let state = state.clone();
move |global_data| {
if let Some(props) = global_data.props {
handle_add_audio_device(state.clone(), props);
}
}
})
.register();
mainloop.run();
Ok(())
}
fn pipewire_main(state: State) {
pipewire_loop(state).expect("pipewire should not error");
}
#[tokio::main]
async fn main() {
let state = State::default();
spawn_blocking({
let state = state.clone();
move || pipewire_main(state)
});
server_main(state.clone()).await;
}

23
gm-dash/ui/.gitignore vendored
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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

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# Getting Started with Create React App
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
The page will reload if you make edits.\
You will also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you cant go back!**
If you arent satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youre on your own.
You dont have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnt feel obligated to use this feature. However we understand that this tool wouldnt be useful if you couldnt customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).

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{
"name": "ui",
"version": "0.1.0",
"private": true,
"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"@types/jest": "^27.5.2",
"@types/node": "^16.18.105",
"@types/react": "^18.3.3",
"@types/react-dom": "^18.3.0",
"classnames": "^2.5.1",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router-dom": "^6.26.1",
"react-scripts": "5.0.1",
"typescript": "^4.9.5",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>React App</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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@ -1,3 +0,0 @@
# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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@ -1,5 +0,0 @@
.layout {
display: flex;
justify-content: space-between;
width: 100%;
}

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@ -1,9 +0,0 @@
import React from 'react';
import { render, screen } from '@testing-library/react';
import Dashboard from './Dashboard';
test('renders learn react link', () => {
render(<Dashboard />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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@ -1,77 +0,0 @@
import './Dashboard.css';
import Card from './components/Card/Card';
import Launcher from './components/Launcher/Launcher';
import Launchpad from './components/Launchpad/Launchpad';
const LightThemes = () => <Card name="Light Themes">
<Launchpad
exclusive={true}
options={[
{ title: "Dark reds" },
{ title: "Watery" },
{ title: "Sunset" },
{ title: "Darkness" },
]}
/>
</Card>
const LightSetup = () => <div> </div>
interface LightProps {
name: string,
}
const Light = ({ name }: LightProps) => <div> <p> {name} </p> </div>
const Tracks = () => <Card name="Tracks">
<Launchpad
exclusive={false}
options={[
{ title: "City BGM" },
{ title: "Chat on the streets" },
{ title: "Abandoned structure" },
{ title: "Water dripping" },
]}
/>
</Card>
interface TrackProps {
name: string,
}
const Track = ({ name }: TrackProps) => <Launcher title={name} />
const Presets = () => <Card name="Presets">
<Launchpad
exclusive={true}
options={[
{ title: "Gilcrest Falls day" },
{ title: "Gilcrest Falls night" },
{ title: "Empty colony" },
{ title: "Surk colony" },
]}
/>
</Card>
interface PresetProps {
name: string
}
// const Scene = ({ name }: PresetProps) => <Launcher title={name} activated={false} />
const SceneEditor = () => <div> </div>
const Dashboard = () => {
return (
<div className="app">
<div className="layout">
<Presets />
<div>
<LightThemes />
<Tracks />
</div>
</div>
</div>
);
}
export default Dashboard;

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@ -1,78 +0,0 @@
.palette {
display: flex;
}
.palette div {
width: 50px;
height: 50px;
border: 1px solid black;
border-radius: 5px;
margin: 1em;
padding: 0;
}
.palette-purple div.item-1 {
background-color: var(--purple-1);
}
.palette-purple div.item-2 {
background-color: var(--purple-2);
}
.palette-purple div.item-3 {
background-color: var(--purple-3);
}
.palette-purple div.item-4 {
background-color: var(--purple-4);
}
.palette-purple div.item-5 {
background-color: var(--purple-5);
}
.palette-blue div.item-1 {
background-color: var(--blue-1);
}
.palette-blue div.item-2 {
background-color: var(--blue-2);
}
.palette-blue div.item-3 {
background-color: var(--blue-3);
}
.palette-blue div.item-4 {
background-color: var(--blue-4);
}
.palette-blue div.item-5 {
background-color: var(--blue-5);
}
.palette-grey div.item-1 {
background-color: var(--grey-1);
}
.palette-grey div.item-2 {
background-color: var(--grey-2);
}
.palette-grey div.item-3 {
background-color: var(--grey-3);
}
.palette-grey div.item-4 {
background-color: var(--grey-4);
}
.palette-grey div.item-5 {
background-color: var(--grey-5);
}
.design_horizontal {
display: flex;
flex-flow: row;
}

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import './Design.css'
import Launchpad from './components/Launchpad/Launchpad'
const PaletteGrey = () => <div className="palette palette-grey">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PalettePurple = () => <div className="palette palette-purple">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PaletteBlue = () => <div className="palette palette-blue">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const Launchpads = () => <div className="design_horizontal">
<Launchpad
exclusive={true}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
<Launchpad
exclusive={false}
flow={"vertical"}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
</div>
const Design = () => <div>
<PaletteGrey />
<PalettePurple />
<PaletteBlue />
<Launchpads />
</div>
export default Design;

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.card {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-l);
box-shadow: 4px 4px 4px 0px var(--shadow-1),
8px 8px 8px 0px var(--shadow-2);
}
.card__title {
color: var(--title-color);
}
.card__body {
}

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import { PropsWithChildren } from 'react';
import './Card.css';
interface CardProps {
name: string,
}
const Card = ({ name, children }: PropsWithChildren<CardProps>) => (
<div className="card">
<h1 className="card__title"> {name} </h1>
<div className="card__body">
{children}
</div>
</div>
)
export default Card;

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@ -1,11 +0,0 @@
.activator {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-m);
padding: var(--spacer-s);
box-shadow: var(--shadow-deep);
}
.activator_enabled {
box-shadow: var(--activator-ring);
}

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import './Launcher.css';
import React from 'react';
export interface LauncherProps {
title: string,
icon?: string,
activated?: boolean,
onSelected?: (key: string) => void,
}
const Launcher = ({ title, activated = false, onSelected = (key) => {} }: LauncherProps) => {
const classnames = activated ? "activator activator_enabled" : "activator";
console.log("classnames ", activated, classnames);
return (
<div className={classnames} onClick={() => onSelected(title)}>
<p> {title} </p>
</div>)
}
export default Launcher;

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.launchpad {
display: flex;
border: var(--border);
border-radius: var(--border-radius);
box-shadow: var(--shadow-depression);
margin: var(--spacer-l);
}
.launchpad_horizontal-flow {
display: flex;
flex-direction: row;
}
.launchpad_vertical-flow {
display: flex;
flex-direction: column;
}

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import React from 'react';
import './Launchpad.css';
import Launcher, { LauncherProps } from '../Launcher/Launcher';
import classnames from 'classnames';
export interface Selectable {
onSelected?: (key: string) => void;
}
export type Flow = "horizontal" | "vertical";
interface LaunchpadProps {
exclusive: boolean;
flow?: Flow;
options: Array<LauncherProps>;
}
const exclusiveSelect = (state: { [key: string]: boolean }, targetId: string) => {
console.log("running exclusiveSelect on ", targetId);
return { [targetId]: true };
}
const multiSelect = (state: { [key: string]: boolean }, targetId: string) => {
if (state[targetId]) {
return { ...state, [targetId]: false };
} else {
return { ...state, [targetId]: true };
}
}
const Launchpad = ({ flow = "horizontal", options, exclusive }: LaunchpadProps) => {
const [selected, dispatch] = React.useReducer(exclusive ? exclusiveSelect : multiSelect, {});
let classOptions = [ "launchpad" ];
if (flow === "horizontal") {
classOptions.push("launchpad_horizontal-flow");
} else {
classOptions.push("launchpad_vertical-flow");
}
let tiedOptions = options.map(option =>
<Launcher key={option.title} title={option.title} onSelected={(key: string) => dispatch(key)} activated={selected[option.title]} />
);
return (<div className={classnames(classOptions)}> {tiedOptions} </div>)
}
export default Launchpad;

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:root {
--purple-1: hsl(265, 50%, 25%);
--purple-2: hsl(265, 60%, 35%);
--purple-3: hsl(265, 70%, 45%);
--purple-4: hsl(265, 80%, 55%);
--purple-5: hsl(265, 90%, 60%);
--blue-1: hsl(210, 50%, 25%);
--blue-2: hsl(210, 60%, 35%);
--blue-3: hsl(210, 70%, 45%);
--blue-4: hsl(210, 80%, 55%);
--blue-5: hsl(210, 90%, 65%);
--grey-1: hsl(210, 0%, 25%);
--grey-2: hsl(210, 0%, 40%);
--grey-3: hsl(210, 0%, 55%);
--grey-4: hsl(210, 0%, 70%);
--grey-5: hsl(210, 0%, 85%);
--title-color: var(--grey-1);
--border: 1px solid var(--purple-1);
--activator-ring: 0px 0px 8px 4px var(--blue-4);
--shadow-depression: inset 1px 1px 2px 0px var(--purple-1);
--shadow-shallow: 1px 1px 2px 0px var(--purple-1);
--shadow-deep: 2px 2px 4px 0px var(--purple-1),
4px 4px 8px 0px var(--purple-2);
--border-radius: 8px;
--spacer-xs: 2px;
--spacer-s: 4px;
--spacer-m: 8px;
--spacer-l: 12px;
}
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
background-color: var(--grey-5);
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

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import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import Dashboard from './Dashboard';
import Design from './Design';
import reportWebVitals from './reportWebVitals';
import { createBrowserRouter, RouterProvider } from 'react-router-dom';
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
const router = createBrowserRouter([
{
path: "/",
element: <Dashboard />,
},
{
path: "/design",
element: <Design />,
},
]);
root.render(
<React.StrictMode>
<RouterProvider router={router} />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

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@ -1 +0,0 @@
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Width:  |  Height:  |  Size: 2.6 KiB

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/// <reference types="react-scripts" />

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@ -1,15 +0,0 @@
import { ReportHandler } from 'web-vitals';
const reportWebVitals = (onPerfEntry?: ReportHandler) => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

View File

@ -1,5 +0,0 @@
// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';

View File

@ -1,26 +0,0 @@
{
"compilerOptions": {
"target": "es5",
"lib": [
"dom",
"dom.iterable",
"esnext"
],
"allowJs": true,
"skipLibCheck": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"noFallthroughCasesInSwitch": true,
"module": "esnext",
"moduleResolution": "node",
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx"
},
"include": [
"src"
]
}

View File

@ -9,6 +9,7 @@ categories = ["date-and-time"]
license = "GPL-3.0-only"
[dependencies]
chrono = { version = "0.4" }
serde = { version = "1.0", features = ["derive"] }
thiserror = { version = "1" }
chrono = { version = "0.4" }
serde = { version = "1.0", features = ["derive"] }
thiserror = { version = "1" }
icu = { version = "1" }

View File

@ -14,6 +14,7 @@ use chrono::{Datelike, NaiveDate};
use serde::{Deserialize, Serialize};
use std::convert::TryInto;
use thiserror::Error;
use icu::calendar::Calendar;
#[derive(Clone, Debug, Error, PartialEq)]
pub enum Error {
@ -270,6 +271,23 @@ impl From<IFC> for chrono::NaiveDate {
}
}
struct IFCCalendar {}
impl Calendar for IFCCalendar {
type DateInner = IFC;
fn date_from_codes(
&self,
era: icu::calendar::types::Era,
year: i32,
month_code: icu::calendar::types::MonthCode,
day: u8,
) -> Result<Self::DateInner, icu::calendar::CalendarError> {
// support bce (before common era), ce (common era), and he (human era)
}
}
#[cfg(test)]
mod tests {
use super::*;

6
kifu/core-types/Makefile Normal file
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@ -0,0 +1,6 @@
SOURCES = $(shell find ../core -name "*.rs")
dist/index.ts: $(SOURCES)
mkdir -p dist
typeshare ../core --lang=typescript --output-file=dist/index.ts

View File

@ -0,0 +1,13 @@
{
"name": "core-types",
"version": "0.0.1",
"description": "",
"types": "dist/index.ts",
"main": "dist/index.ts",
"scripts": {
"build": "make",
"test": "echo \"Error: no test specified\" && exit 1"
},
"author": "Savanni D'Gerinel <savanni@luminescent-dreams.com>",
"license": "GPL-3.0-or-later"
}

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View File

@ -1,12 +1,11 @@
[package]
name = "otg-core"
name = "kifu-core"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
async-std = { version = "1" }
chrono = { version = "0.4" }
config = { path = "../../config" }
config-derive = { path = "../../config-derive" }
@ -14,9 +13,8 @@ sgf = { path = "../../sgf" }
grid = { version = "0.9" }
serde_json = { version = "1" }
serde = { version = "1", features = [ "derive" ] }
nary_tree = { version = "0.4" }
thiserror = { version = "1" }
uuid = { version = "0.8", features = ["v4", "serde"] }
typeshare = { version = "1" }
[dev-dependencies]
cool_asserts = { version = "2" }

153
kifu/core/src/api.rs Normal file
View File

@ -0,0 +1,153 @@
use crate::{
types::{AppState, Config, ConfigOption, DatabasePath, GameState, Player, Rank},
ui::{configuration, home, playing_field, ConfigurationView, HomeView, PlayingFieldView},
};
use serde::{Deserialize, Serialize};
use std::{
path::PathBuf,
sync::{Arc, RwLock},
};
use typeshare::typeshare;
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
#[serde(tag = "type", content = "content")]
pub enum CoreRequest {
ChangeSetting(ChangeSettingRequest),
CreateGame(CreateGameRequest),
Home,
OpenConfiguration,
PlayingField,
PlayStone(PlayStoneRequest),
StartGame,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
#[serde(tag = "type", content = "content")]
pub enum ChangeSettingRequest {
LibraryPath(String),
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct PlayStoneRequest {
pub column: u8,
pub row: u8,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct CreateGameRequest {
pub black_player: PlayerInfoRequest,
pub white_player: PlayerInfoRequest,
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub enum PlayerInfoRequest {
Hotseat(HotseatPlayerRequest),
}
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct HotseatPlayerRequest {
pub name: String,
pub rank: Option<String>,
}
impl From<HotseatPlayerRequest> for Player {
fn from(p: HotseatPlayerRequest) -> Self {
Self {
name: p.name,
rank: p.rank.and_then(|r| Rank::try_from(r.as_ref()).ok()),
}
}
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
#[serde(tag = "type", content = "content")]
pub enum CoreResponse {
ConfigurationView(ConfigurationView),
HomeView(HomeView),
PlayingFieldView(PlayingFieldView),
UpdatedConfigurationView(ConfigurationView),
}
#[derive(Clone, Debug)]
pub struct CoreApp {
config: Arc<RwLock<Config>>,
state: Arc<RwLock<AppState>>,
}
impl CoreApp {
pub fn new(config_path: std::path::PathBuf) -> Self {
let config = Config::from_path(config_path).expect("configuration to open");
let db_path: DatabasePath = config.get().unwrap();
let state = Arc::new(RwLock::new(AppState::new(db_path)));
Self {
config: Arc::new(RwLock::new(config)),
state,
}
}
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request {
CoreRequest::ChangeSetting(request) => match request {
ChangeSettingRequest::LibraryPath(path) => {
let mut config = self.config.write().unwrap();
config.set(ConfigOption::DatabasePath(DatabasePath(PathBuf::from(
path,
))));
CoreResponse::UpdatedConfigurationView(configuration(&config))
}
},
CoreRequest::CreateGame(create_request) => {
let mut app_state = self.state.write().unwrap();
let white_player = {
match create_request.white_player {
PlayerInfoRequest::Hotseat(request) => Player::from(request),
}
};
let black_player = {
match create_request.black_player {
PlayerInfoRequest::Hotseat(request) => Player::from(request),
}
};
app_state.game = Some(GameState {
white_player,
black_player,
..GameState::default()
});
let game_state = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game_state))
}
CoreRequest::Home => {
CoreResponse::HomeView(home(self.state.read().unwrap().database.all_games()))
}
CoreRequest::OpenConfiguration => {
CoreResponse::ConfigurationView(configuration(&self.config.read().unwrap()))
}
CoreRequest::PlayingField => {
let app_state = self.state.read().unwrap();
let game = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game))
}
CoreRequest::PlayStone(request) => {
let mut app_state = self.state.write().unwrap();
app_state.place_stone(request);
let game = app_state.game.as_ref().unwrap();
CoreResponse::PlayingFieldView(playing_field(game))
}
CoreRequest::StartGame => {
unimplemented!()
}
}
}
pub async fn run(&self) {}
}

View File

@ -1,39 +1,13 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of On the Grid.
On the Grid is free software: you can redistribute it and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
*/
// TBQH, I don't recall what state this object is in, but I do know that I might have some troubles
// integrating it with a game record. Some of the time here is going to be me reading (and
// documenting) my code from almost a year ago.
//
use crate::{BoardError, Color, Size};
use sgf::{GameNode, MoveNode};
use std::collections::HashSet;
#[derive(Clone, Debug, Default)]
pub struct Goban {
/// The size of the board. Usually this is symetrical, but I have actually played a 5x25 game.
/// These are fun for novelty, but don't lend much to understanding the game.
pub struct Board {
pub size: Size,
/// I found that it was easiest to track groups of stones than to track individual stones on the
/// board. So, I just keep track of all of the groups.
pub groups: Vec<Group>,
}
impl std::fmt::Display for Goban {
impl std::fmt::Display for Board {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> {
write!(f, " ")?;
// for c in 'A'..'U' {
@ -57,7 +31,7 @@ impl std::fmt::Display for Goban {
}
}
impl PartialEq for Goban {
impl PartialEq for Board {
fn eq(&self, other: &Self) -> bool {
if self.size != other.size {
return false;
@ -77,7 +51,7 @@ impl PartialEq for Goban {
}
}
impl Goban {
impl Board {
pub fn new() -> Self {
Self {
size: Size {
@ -88,20 +62,12 @@ impl Goban {
}
}
/// Generate a board state from an iterator of coordinates and the color of any stone present on
/// the board. As we walk through the iterator, we play each stone as though it were being
/// played in a game.
///
/// This would not work at all if we wanted to set up an impossible board state, given that
/// groups of stones get automatically removed once surrounded.
pub fn from_coordinates(
coordinates: impl IntoIterator<Item = (Coordinate, Color)>,
mut coordinates: impl Iterator<Item = (Coordinate, Color)>,
) -> Result<Self, BoardError> {
coordinates
.into_iter()
.try_fold(Self::new(), |board, (coordinate, color)| {
board.place_stone(coordinate, color)
})
coordinates.try_fold(Self::new(), |board, (coordinate, color)| {
board.place_stone(coordinate, color)
})
}
}
@ -111,78 +77,38 @@ pub struct Coordinate {
pub row: u8,
}
impl Goban {
/// place_stone is the most fundamental function of this object. This is as though a player put
/// a stone on the board and evaluated the consequences.
///
/// This function does not enforce turn order.
///
/// # Examples
///
/// ```
/// use otg_core::{Color, Size, Coordinate, Goban};
/// use cool_asserts::assert_matches;
///
/// let goban = Goban::new();
/// assert_eq!(goban.size, Size{ width: 19, height: 19 });
/// let move_result = goban.place_stone(Coordinate{ column: 4, row: 4 }, Color::Black);
/// assert_matches!(move_result, Goban);
/// ```
impl Board {
pub fn place_stone(mut self, coordinate: Coordinate, color: Color) -> Result<Self, BoardError> {
// Bail out immediately if there is already a stone at this location.
if self.stone(&coordinate).is_some() {
return Err(BoardError::InvalidPosition);
}
// Find all friendly groups adjacent to this stone. First, calculate the adjacent
// coordinates. Then see if there is any group which contains that coordinate. If not, this
// stone forms a new group of its own.
//
// A little subtle here is that this stone will be added to *every* adjoining friendly
// group. This normally means only that a group gets bigger, but it could also cause two
// groups to share a stone, which means they're now a single group.
let mut friendly_group = self
.adjacencies(&coordinate)
.into_iter()
.filter(|c| self.stone(c) == Some(color))
.filter_map(|c| self.group(&c).map(|g| g.coordinates.clone()))
// In fact, this last step actually connects the coordinates of those friendly groups
// into a single large group.
.fold(HashSet::new(), |acc, set| {
acc.union(&set).cloned().collect()
});
// This is a little misnamed. This is a HashSet, not a full Group.
friendly_group.insert(coordinate);
// Remove all groups which contain the stones overlapping with this friendly group.
self.groups
.retain(|g| g.coordinates.is_disjoint(&friendly_group));
// Generate a new friendly group given the coordinates.
let friendly_group = Group {
color,
coordinates: friendly_group,
};
// Now add the group back to the board.
self.groups.push(friendly_group.clone());
// Now, find all groups adjacent to this one. Those are the only groups that this move is
// going to impact. Calculate their liberties.
let adjacent_groups = self.adjacent_groups(&friendly_group);
for group in adjacent_groups {
// Any group that has been reduced to 0 liberties should now be removed from the board.
//
// TODO: capture rules: we're not counting captured stones yet. Okay with some scoring
// methods, but not all.
if self.liberties(&group) == 0 {
self.remove_group(&group);
}
}
// Now, recalculate the liberties of this friendly group. If this group has been reduced to
// zero liberties, after all captures have been accounted for, the move is an illegal
// self-capture. Drop all of the work we've done and return an error.
if self.liberties(&friendly_group) == 0 {
return Err(BoardError::SelfCapture);
}
@ -190,53 +116,6 @@ impl Goban {
Ok(self)
}
/// Apply a list of moves to the board and return the final board. The moves will be played as
/// though they are live moves played normally, but this function is for generating a board
/// state from a game record. All of the moves will be played in the order given. This does not
/// allow for the branching which is natural in a game review.
///
/// # Examples
///
/// ```
/// use otg_core::{Color, Size, Coordinate, Goban};
/// use cool_asserts::assert_matches;
/// use sgf::{GameNode, MoveNode, Move};
///
/// let goban = Goban::new();
/// let moves = vec![
/// GameNode::MoveNode(MoveNode::new(sgf::Color::Black, Move::Move("dd".to_owned()))),
/// GameNode::MoveNode(MoveNode::new(sgf::Color::White, Move::Move("pp".to_owned()))),
/// GameNode::MoveNode(MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()))),
/// ];
/// let moves_: Vec<&GameNode> = moves.iter().collect();
/// let goban = goban.apply_moves(moves_).expect("the test to have valid moves");
///
/// assert_eq!(goban.stone(&Coordinate{ row: 3, column: 3 }), Some(Color::Black));
/// assert_eq!(goban.stone(&Coordinate{ row: 15, column: 15 }), Some(Color::White));
/// assert_eq!(goban.stone(&Coordinate{ row: 15, column: 3 }), Some(Color::Black));
/// ```
pub fn apply_moves<'a>(
self,
moves: impl IntoIterator<Item = &'a GameNode>,
) -> Result<Goban, BoardError> {
let mut s = self;
for m in moves.into_iter() {
match m {
GameNode::MoveNode(node) => s = s.apply_move_node(node)?,
GameNode::SetupNode(_n) => unimplemented!("setup nodes aren't processed yet"),
};
}
Ok(s)
}
fn apply_move_node(self, m: &MoveNode) -> Result<Goban, BoardError> {
if let Some((row, column)) = m.mv.coordinate() {
self.place_stone(Coordinate { row, column }, Color::from(&m.color))
} else {
Ok(self)
}
}
pub fn stone(&self, coordinate: &Coordinate) -> Option<Color> {
self.groups
.iter()
@ -244,17 +123,17 @@ impl Goban {
.map(|g| g.color)
}
fn group(&self, coordinate: &Coordinate) -> Option<&Group> {
pub fn group(&self, coordinate: &Coordinate) -> Option<&Group> {
self.groups
.iter()
.find(|g| g.coordinates.contains(coordinate))
}
fn remove_group(&mut self, group: &Group) {
pub fn remove_group(&mut self, group: &Group) {
self.groups.retain(|g| g != group);
}
fn adjacent_groups(&self, group: &Group) -> Vec<Group> {
pub fn adjacent_groups(&self, group: &Group) -> Vec<Group> {
let adjacent_spaces = self.group_halo(group).into_iter();
let mut grps: Vec<Group> = Vec::new();
@ -274,7 +153,7 @@ impl Goban {
grps
}
fn group_halo(&self, group: &Group) -> HashSet<Coordinate> {
pub fn group_halo(&self, group: &Group) -> HashSet<Coordinate> {
group
.coordinates
.iter()
@ -282,14 +161,14 @@ impl Goban {
.collect::<HashSet<Coordinate>>()
}
fn liberties(&self, group: &Group) -> usize {
pub fn liberties(&self, group: &Group) -> usize {
self.group_halo(group)
.into_iter()
.filter(|c| self.stone(c).is_none())
.count()
}
fn adjacencies(&self, coordinate: &Coordinate) -> Vec<Coordinate> {
pub fn adjacencies(&self, coordinate: &Coordinate) -> Vec<Coordinate> {
let mut v = Vec::new();
if coordinate.column > 0 {
v.push(Coordinate {
@ -314,7 +193,7 @@ impl Goban {
v.into_iter().filter(|c| self.within_board(c)).collect()
}
fn within_board(&self, coordinate: &Coordinate) -> bool {
pub fn within_board(&self, coordinate: &Coordinate) -> bool {
coordinate.column < self.size.width && coordinate.row < self.size.height
}
}
@ -345,8 +224,8 @@ mod test {
* A stone placed in a suicidal position is legal if it captures other stones first.
*/
fn with_example_board(test: impl FnOnce(Goban)) {
let board = Goban::from_coordinates(
fn with_example_board(test: impl FnOnce(Board)) {
let board = Board::from_coordinates(
vec![
(Coordinate { column: 3, row: 3 }, Color::White),
(Coordinate { column: 3, row: 4 }, Color::White),
@ -405,7 +284,7 @@ mod test {
#[test]
fn it_gets_adjacencies_for_coordinate() {
let board = Goban::new();
let board = Board::new();
for column in 0..19 {
for row in 0..19 {
for coordinate in board.adjacencies(&Coordinate { column, row }) {
@ -423,7 +302,7 @@ mod test {
#[test]
fn it_counts_individual_liberties() {
let board = Goban::from_coordinates(
let board = Board::from_coordinates(
vec![
(Coordinate { column: 3, row: 3 }, Color::White),
(Coordinate { column: 0, row: 3 }, Color::White),
@ -478,7 +357,7 @@ mod test {
#[test]
fn stones_share_liberties() {
with_example_board(|board: Goban| {
with_example_board(|board: Board| {
let test_cases = vec![
(
board.clone(),
@ -611,6 +490,7 @@ mod test {
),
];
println!("{}", board);
for (board, coordinate, group, liberties) in test_cases {
assert_eq!(board.group(&coordinate), group.as_ref());
assert_eq!(
@ -687,11 +567,11 @@ mod test {
#[test]
fn validate_group_comparisons() {
{
let b1 = Goban::from_coordinates(
let b1 = Board::from_coordinates(
vec![(Coordinate { column: 7, row: 9 }, Color::White)].into_iter(),
)
.unwrap();
let b2 = Goban::from_coordinates(
let b2 = Board::from_coordinates(
vec![(Coordinate { column: 7, row: 9 }, Color::White)].into_iter(),
)
.unwrap();
@ -700,7 +580,7 @@ mod test {
}
{
let b1 = Goban::from_coordinates(
let b1 = Board::from_coordinates(
vec![
(Coordinate { column: 7, row: 9 }, Color::White),
(Coordinate { column: 8, row: 10 }, Color::White),
@ -708,7 +588,7 @@ mod test {
.into_iter(),
)
.unwrap();
let b2 = Goban::from_coordinates(
let b2 = Board::from_coordinates(
vec![
(Coordinate { column: 8, row: 10 }, Color::White),
(Coordinate { column: 7, row: 9 }, Color::White),
@ -723,7 +603,7 @@ mod test {
#[test]
fn two_boards_can_be_compared() {
let board = Goban::from_coordinates(
let board = Board::from_coordinates(
vec![
(Coordinate { column: 7, row: 9 }, Color::White),
(Coordinate { column: 8, row: 8 }, Color::White),

View File

@ -1,6 +1,6 @@
use std::{io::Read, path::PathBuf};
use sgf::{parse_sgf, GameRecord};
use sgf::{parse_sgf, Game};
use thiserror::Error;
#[derive(Error, Debug)]
@ -21,12 +21,12 @@ impl From<std::io::Error> for Error {
#[derive(Debug)]
pub struct Database {
games: Vec<GameRecord>,
games: Vec<Game>,
}
impl Database {
pub fn open_path(path: PathBuf) -> Result<Database, Error> {
let mut games: Vec<GameRecord> = Vec::new();
let mut games: Vec<Game> = Vec::new();
let extension = PathBuf::from("sgf").into_os_string();
@ -42,9 +42,9 @@ impl Database {
.unwrap();
match parse_sgf(&buffer) {
Ok(sgfs) => {
let mut sgfs =
sgfs.into_iter().flatten().collect::<Vec<sgf::GameRecord>>();
games.append(&mut sgfs);
for sgf in sgfs {
games.push(sgf);
}
}
Err(err) => println!("Error parsing {:?}: {:?}", entry.path(), err),
}
@ -57,7 +57,7 @@ impl Database {
Ok(Database { games })
}
pub fn all_games(&self) -> impl Iterator<Item = &GameRecord> {
pub fn all_games(&self) -> impl Iterator<Item = &Game> {
self.games.iter()
}
}
@ -82,11 +82,11 @@ mod test {
Database::open_path(PathBuf::from("fixtures/five_games/")).expect("database to open");
assert_eq!(db.all_games().count(), 5);
assert_matches!(db.all_games().find(|g| g.black_player.name == Some("Steve".to_owned())),
assert_matches!(db.all_games().find(|g| g.info.black_player == Some("Steve".to_owned())),
Some(game) => {
assert_eq!(game.black_player.name, Some("Steve".to_owned()));
assert_eq!(game.white_player.name, Some("Savanni".to_owned()));
assert_eq!(game.dates, vec![Date::Date(chrono::NaiveDate::from_ymd_opt(2023, 4, 19).unwrap())]);
assert_eq!(game.info.black_player, Some("Steve".to_owned()));
assert_eq!(game.info.white_player, Some("Savanni".to_owned()));
assert_eq!(game.info.date, vec![Date::Date(chrono::NaiveDate::from_ymd_opt(2023, 4, 19).unwrap())]);
// assert_eq!(game.info.komi, Some(6.5));
}
);

17
kifu/core/src/lib.rs Normal file
View File

@ -0,0 +1,17 @@
extern crate config_derive;
mod api;
pub use api::{
ChangeSettingRequest, CoreApp, CoreRequest, CoreResponse, CreateGameRequest,
HotseatPlayerRequest, PlayerInfoRequest,
};
mod board;
pub use board::*;
mod database;
mod types;
pub use types::{BoardError, Color, Rank, Size};
pub mod ui;

238
kifu/core/src/types.rs Normal file
View File

@ -0,0 +1,238 @@
use crate::{
api::PlayStoneRequest,
board::{Board, Coordinate},
database::Database,
};
use config::define_config;
use config_derive::ConfigOption;
use serde::{Deserialize, Serialize};
use std::{path::PathBuf, time::Duration};
use thiserror::Error;
use typeshare::typeshare;
define_config! {
DatabasePath(DatabasePath),
Me(Me),
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, ConfigOption)]
pub struct DatabasePath(pub PathBuf);
impl std::ops::Deref for DatabasePath {
type Target = PathBuf;
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, ConfigOption)]
pub struct Me(Player);
impl std::ops::Deref for Me {
type Target = Player;
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[derive(Debug, PartialEq, Error)]
pub enum BoardError {
#[error("Position is invalid")]
InvalidPosition,
#[error("Self-capture is forbidden")]
SelfCapture,
#[error("Ko")]
Ko,
}
#[derive(Clone, Copy, Debug, PartialEq, Hash, Eq, Serialize, Deserialize)]
#[typeshare]
pub enum Color {
Black,
White,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub struct Size {
pub width: u8,
pub height: u8,
}
impl Default for Size {
fn default() -> Self {
Self {
width: 19,
height: 19,
}
}
}
#[derive(Debug)]
pub struct AppState {
pub game: Option<GameState>,
pub database: Database,
}
impl AppState {
pub fn new(database_path: DatabasePath) -> Self {
Self {
game: Some(GameState::default()),
database: Database::open_path(database_path.to_path_buf()).unwrap(),
}
}
pub fn place_stone(&mut self, req: PlayStoneRequest) {
if let Some(ref mut game) = self.game {
let _ = game.place_stone(Coordinate {
column: req.column,
row: req.row,
});
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
#[typeshare]
pub enum Rank {
Kyu(u8),
Dan(u8),
Pro(u8),
}
impl TryFrom<&str> for Rank {
type Error = String;
fn try_from(_: &str) -> Result<Rank, Self::Error> {
Ok(Rank::Kyu(15))
}
}
impl From<Rank> for String {
fn from(r: Rank) -> String {
match r {
Rank::Kyu(v) => format!("{} kyu", v),
Rank::Dan(v) => format!("{} dan", v),
Rank::Pro(v) => format!("{} pro", v),
}
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Player {
pub name: String,
pub rank: Option<Rank>,
}
#[derive(Debug)]
pub struct GameState {
pub board: Board,
pub past_positions: Vec<Board>,
pub conversation: Vec<String>,
pub current_player: Color,
pub white_player: Player,
pub black_player: Player,
pub white_clock: Duration,
pub black_clock: Duration,
}
impl Default for GameState {
fn default() -> Self {
Self {
board: Board::new(),
past_positions: vec![],
conversation: vec![],
current_player: Color::Black,
white_player: Player {
name: "".to_owned(),
rank: None,
},
black_player: Player {
name: "".to_owned(),
rank: None,
},
white_clock: Duration::from_secs(600),
black_clock: Duration::from_secs(600),
}
}
}
impl GameState {
fn place_stone(&mut self, coordinate: Coordinate) -> Result<(), BoardError> {
let board = self.board.clone();
let new_board = board.place_stone(coordinate, self.current_player)?;
if self.past_positions.contains(&new_board) {
return Err(BoardError::Ko);
}
self.past_positions.push(self.board.clone());
self.board = new_board;
match self.current_player {
Color::White => self.current_player = Color::Black,
Color::Black => self.current_player = Color::White,
};
Ok(())
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn current_player_changes_after_move() {
let mut state = GameState::default();
assert_eq!(state.current_player, Color::Black);
state.place_stone(Coordinate { column: 9, row: 9 }).unwrap();
assert_eq!(state.current_player, Color::White);
}
#[test]
fn current_player_remains_the_same_after_self_capture() {
let mut state = GameState::default();
state.board = Board::from_coordinates(
vec![
(Coordinate { column: 17, row: 0 }, Color::White),
(Coordinate { column: 17, row: 1 }, Color::White),
(Coordinate { column: 18, row: 1 }, Color::White),
]
.into_iter(),
)
.unwrap();
state.current_player = Color::Black;
assert_eq!(
state.place_stone(Coordinate { column: 18, row: 0 }),
Err(BoardError::SelfCapture)
);
assert_eq!(state.current_player, Color::Black);
}
#[test]
fn ko_rules_are_enforced() {
let mut state = GameState::default();
state.board = Board::from_coordinates(
vec![
(Coordinate { column: 7, row: 9 }, Color::White),
(Coordinate { column: 8, row: 8 }, Color::White),
(Coordinate { column: 8, row: 10 }, Color::White),
(Coordinate { column: 9, row: 9 }, Color::White),
(Coordinate { column: 10, row: 9 }, Color::Black),
(Coordinate { column: 9, row: 8 }, Color::Black),
(Coordinate { column: 9, row: 10 }, Color::Black),
]
.into_iter(),
)
.unwrap();
state.place_stone(Coordinate { column: 8, row: 9 }).unwrap();
assert_eq!(
state.place_stone(Coordinate { column: 9, row: 9 }),
Err(BoardError::Ko)
);
}
}

View File

@ -0,0 +1,24 @@
use crate::{
types::{Config, DatabasePath},
ui::Field,
};
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct ConfigurationView {
pub library: Field<()>,
}
pub fn configuration(config: &Config) -> ConfigurationView {
let path: Option<DatabasePath> = config.get();
ConfigurationView {
library: Field {
id: "library-path-field".to_owned(),
label: "Library".to_owned(),
value: path.map(|path| path.to_string_lossy().into_owned()),
action: (),
},
}
}

View File

@ -1,7 +1,9 @@
use serde::{Deserialize, Serialize};
use sgf::{Game, GameResult, Win};
use typeshare::typeshare;
#[derive(Clone, Debug, Deserialize, Serialize)]
#[typeshare]
pub struct GamePreviewElement {
pub date: String,
pub name: String,

View File

@ -1,6 +1,8 @@
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct Menu<T: PartialEq + Eq> {
current: Option<T>,
options: Vec<T>,

View File

@ -1,9 +1,11 @@
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
pub mod game_preview;
pub mod menu;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct Action<A> {
pub id: String,
pub label: String,
@ -11,6 +13,7 @@ pub struct Action<A> {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct Toggle<A> {
pub id: String,
pub label: String,
@ -19,6 +22,7 @@ pub struct Toggle<A> {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct Field<A> {
pub id: String,
pub label: String,

View File

@ -1,6 +1,7 @@
use crate::ui::{Action, GamePreviewElement};
use serde::{Deserialize, Serialize};
use sgf::Game;
use typeshare::typeshare;
fn rank_strings() -> Vec<String> {
vec![
@ -17,6 +18,7 @@ fn rank_strings() -> Vec<String> {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub enum PlayerElement {
Hotseat(HotseatPlayerElement),
// Remote(RemotePlayerElement),
@ -30,6 +32,7 @@ impl Default for PlayerElement {
}
#[derive(Clone, Debug, Serialize, Deserialize, Default)]
#[typeshare]
pub struct HotseatPlayerElement {
pub placeholder: Option<String>,
pub default_rank: Option<String>,
@ -37,12 +40,15 @@ pub struct HotseatPlayerElement {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct RemotePlayerElement {}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct BotPlayerElement {}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct HomeView {
pub black_player: PlayerElement,
pub white_player: PlayerElement,

View File

@ -3,8 +3,10 @@ use crate::{
ui::types,
};
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct PlayingFieldView {
pub board: types::BoardElement,
pub player_card_black: types::PlayerCardElement,

View File

@ -1,17 +1,20 @@
use crate::types::{Color, Size};
use crate::{
api::{CoreRequest, PlayStoneRequest},
Coordinate, Goban,
Board, Coordinate,
};
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
#[typeshare]
pub struct Jitter {
pub x: i8,
pub y: i8,
}
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
#[typeshare]
pub struct StoneElement {
pub color: Color,
pub jitter: Jitter,
@ -29,6 +32,8 @@ impl StoneElement {
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[typeshare]
#[serde(tag = "type", content = "content")]
pub enum IntersectionElement {
Unplayable,
Empty(CoreRequest),
@ -36,6 +41,7 @@ pub enum IntersectionElement {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct BoardElement {
pub size: Size,
pub spaces: Vec<IntersectionElement>,
@ -74,8 +80,8 @@ impl BoardElement {
}
}
impl From<&Goban> for BoardElement {
fn from(board: &Goban) -> Self {
impl From<&Board> for BoardElement {
fn from(board: &Board) -> Self {
let spaces: Vec<IntersectionElement> =
(0..board.size.height)
.map(|row| {
@ -108,6 +114,7 @@ impl Default for BoardElement {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct PlayerCardElement {
pub color: Color,
pub name: String,
@ -116,9 +123,11 @@ pub struct PlayerCardElement {
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct ChatElement {
pub messages: Vec<String>,
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[typeshare]
pub struct TextFieldElement {}

47
kifu/design/analysis.html Normal file
View File

@ -0,0 +1,47 @@
<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> <a href="analysis.html">Game board for analysis</a> </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<div> US Go Congress 2023, DDK Tournament, Round 1, Board 25 </div>
<div class="game-analysis">
<div class="game-analysis__board">
<img src="game-screen.jpg" />
</div>
<div class="game-analysis__tree">
<div>
<img src="game-tree.jpg" />
</div>
<p> Shoring up the wall. Any chance to capture that group was lost a couple of moves back and Savanni knows it. </p>
</div>
</div>
<div class="game-info">
<div class="player-info">
<div> Savanni (10k) </div>
</div>
<div class="player-info">
<div> Opal (10k) </div>
</div>
</div>
</div>
</body>
</html>

118
kifu/design/database.html Normal file
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@ -0,0 +1,118 @@
<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> Game board for analysis </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<div class="game-filter">
<input class="game-filter__term" placeholder="date" />
<input class="game-filter__term" placeholder="player name" />
<input class="game-filter__term" placeholder="minimum strength" />
<input class="game-filter__term" placeholder="maximum strength" />
</div>
<div class="game-database">
<div class="game-entry">
<a href="analysis.html"><img class="game-entry__icon" src="game-thumbnail.jpg" /></a>
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
</div>
</div>
</body>
</html>

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24
kifu/design/index.html Normal file
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@ -0,0 +1,24 @@
<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> <a href="analysis.html">Game board for analysis</a> </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
</div>
</body>
</html>

49
kifu/design/playing.html Normal file
View File

@ -0,0 +1,49 @@
<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> Game database </li>
<li> Game board for analysis </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<img src="game-screen.jpg" />
<div class="game-info">
<div class="player-info">
<div> Savanni (10k) </div> <div> 24:53 </div>
</div>
<div class="player-info">
<div> Opal (10k) </div> <div> 25:00 </div>
</div>
</div>
<div class="chat">
<div>
<textarea cols="80" rows="25">
[22:05] Savanni: oops
[22:06] Opal: you know I'll take advantage of that, right?
</textarea>
</div>
<div>
<input size="60"></input>
</div>
</div>
</div>
</body>
</html>

View File

@ -0,0 +1,270 @@
(;FF[4]
CA[UTF-8]
GM[1]
DT[2022-02-17]
GN[Amika Matĉo]
PC[https://online-go.com/review/823151]
PB[mearss25]
PW[savanni.dgerinel]
BR[16k]
WR[10k]
TM[1500]OT[15 fischer]
RE[W+46.5]
SZ[19]
KM[7.5]
RU[AGA]
;B[pd]SQ[ph]SQ[oi]LB[pi:B]LB[qi:A]SQ[pj]LB[qj:C]
;W[dp]
;B[dd]
;W[qp]
;B[ch]
;W[np]
;B[cl]
;W[qf]
;B[qh]
(;W[of]
(;B[nc]
;W[oi]
;B[pj]
;W[md]
;B[nk]
;W[jd]
;B[gc]
(;W[jj]
;B[mi]
;W[mj]
;B[lj]
;W[nj]
;B[ok]
;W[li]
;B[ki]
;W[lh]
;B[kj]
;W[kh]
;B[mk]
(;W[pi]
;B[qi]
;W[ji]
;B[ni]
;W[oj]
;B[nh]
;W[mh]
;B[oh]
;W[ng]
;B[ig]
;W[qc]
;B[pf]
;W[pg]
;B[ph]
;W[pe]
;B[qd]
;W[od]
;B[oc]
;W[pc]
;B[nd]
;W[oe]
;B[og]
;W[rd]
;B[mc]
;W[mf]
;B[ld]
;W[me]
;B[jh]
;W[cc]
;B[cd]
;W[dc]
;B[ec]
;W[eb]
;B[fd]
;W[fb]
;B[gb]
;W[bd]
;B[be]
;W[bc]
;B[ad]
;W[ce]
;B[de]
;W[ac]
;B[cf]
;W[ae]
;B[fa]
;W[ea]
;B[ga]
;W[ca]
;B[cq]
;W[dq]
;B[cp]
;W[cn]
;B[bn]
;W[do]
;B[cm]
;W[cr]
;B[co]
;W[dn]
;B[dm]
;W[fn]
;B[fm]
;W[hn]
;B[il]
;W[jp]
;B[hq]
;W[jq]
;B[er]
;W[dr]
;B[fq]
;W[ir]
;B[io]
;W[jm]
;B[kn]
;W[jn]
;B[ho]
;W[gn]
;B[hr]
;W[gp]
;B[gr]
;W[es]
;B[fs]
;W[ds]
;B[eq]
;W[hs]
;B[go]
;W[fp]
;B[en]
;W[eo]
;B[br]
;W[fo]
;B[mo]
;W[mp]
;B[lp]
;W[lq]
;B[ko]
;W[jo]
;B[km]
;W[ql]
;B[pl]
;W[pm]
;B[om]
;W[pn]
;B[on]
;W[oo]
;B[no]
;W[op]
;B[qk]
;W[rl]
;B[rk]
;W[rn]
;B[qg]
;W[rf]
;B[rg]
;W[kf]
;B[if]
;W[kc]
;B[lb]
;W[lc]
;B[kb]
;W[jb]
;B[ma]
;W[ob]
;B[nb]
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@ -0,0 +1,19 @@
[package]
name = "kifu-wasm"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
crate-type = ["cdylib"]
[dependencies]
kifu-core = { path = "../../core" }
serde = { version = "1.0", features = ["derive"] }
serde-wasm-bindgen = "0.5.0"
wasm-bindgen = "0.2"
wasm-bindgen-futures = "*"
[package.metadata.wasm-pack.profile.release]
wasm-opt = false

3
kifu/ffi/wasm/Makefile Normal file
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@ -0,0 +1,3 @@
all:
wasm-pack build --target web

26
kifu/ffi/wasm/src/lib.rs Normal file
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@ -0,0 +1,26 @@
use kifu_core::{CoreRequest, CoreResponse};
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
#[wasm_bindgen(js_namespace = console)]
pub fn log(s: &str);
}
#[wasm_bindgen]
#[derive(Debug)]
pub struct CoreApp(kifu_core::CoreApp);
#[wasm_bindgen]
impl CoreApp {
#[wasm_bindgen(constructor)]
pub fn new() -> Self {
Self(kifu_core::CoreApp::new())
}
#[wasm_bindgen]
pub async fn dispatch(&self, param: &JsValue) -> JsValue {
let request: CoreRequest = serde_wasm_bindgen::from_value(param.clone()).unwrap();
serde_wasm_bindgen::to_value(&self.0.dispatch(request).await).unwrap()
}
}

1729
kifu/gtk/Cargo.lock generated Normal file

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@ -1,16 +1,34 @@
[package]
name = "simulator"
name = "kifu-gtk"
version = "0.1.0"
edition = "2021"
[features]
screenplay = []
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
adw = { version = "0.5", package = "libadwaita", features = [ "v1_2" ] }
cairo-rs = { version = "0.18" }
fixed = { version = "1" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4", features = [ "v4_8" ] }
lights-core = { path = "../core" }
image = { version = "0.24" }
kifu-core = { path = "../core" }
pango = { version = "*" }
sgf = { path = "../../sgf" }
tokio = { version = "1.26", features = [ "full" ] }
[build-dependencies]
glib-build-tools = "0.17"
# [[bin]]
# name = "kifu-gtk"
# path = "src/main.rs"
# [[bin]]
# name = "screenplay"
# path = "src/bin/screenplay.rs"
# required-features = [ "screenplay" ]

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@ -3,7 +3,7 @@ release:
dev:
export CONFIG=.
cargo watch -x 'run --bin otg-gtk'
cargo watch -x 'run --bin kifu-gtk'
screenplay:
cargo watch -x 'run --bin screenplay --features="screenplay"'

7
kifu/gtk/build.rs Normal file
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@ -0,0 +1,7 @@
fn main() {
glib_build_tools::compile_resources(
&["resources"],
"resources/gresources.xml",
"com.luminescent-dreams.kifu-gtk.gresource",
);
}

View File

@ -1,9 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<gresources>
<gresource prefix="/com/luminescent-dreams/otg-gtk/">
<gresource prefix="/com/luminescent-dreams/kifu-gtk/">
<file>wood_texture.jpg</file>
<file>style.css</file>
<file>black_stone.png</file>
<file>white_stone.png</file>
</gresource>
</gresources>

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@ -0,0 +1,3 @@
.content {
padding: 8px;
}

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32
kifu/gtk/src/lib.rs Normal file
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@ -0,0 +1,32 @@
pub mod ui;
use kifu_core::{CoreApp, CoreRequest, CoreResponse};
use std::sync::Arc;
use tokio::runtime::Runtime;
#[derive(Clone)]
pub struct CoreApi {
pub gtk_tx: gtk::glib::Sender<CoreResponse>,
pub rt: Arc<Runtime>,
pub core: CoreApp,
}
impl CoreApi {
pub fn dispatch(&self, request: CoreRequest) {
self.rt.spawn({
let gtk_tx = self.gtk_tx.clone();
let core = self.core.clone();
async move { gtk_tx.send(core.dispatch(request).await) }
});
}
}
pub fn perftrace<F, A>(trace_name: &str, f: F) -> A
where
F: FnOnce() -> A,
{
let start = std::time::Instant::now();
let result = f();
let end = std::time::Instant::now();
println!("[Trace: {}] {:?}", trace_name, end - start);
result
}

127
kifu/gtk/src/main.rs Normal file
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@ -0,0 +1,127 @@
use adw::prelude::*;
use kifu_core::{CoreApp, CoreRequest, CoreResponse};
use kifu_gtk::{
perftrace,
ui::{AppWindow, ConfigurationPage, Home, PlayingField},
CoreApi,
};
use std::sync::{Arc, RwLock};
fn handle_response(api: CoreApi, app_window: &AppWindow, message: CoreResponse) {
let playing_field = Arc::new(RwLock::new(None));
match message {
CoreResponse::ConfigurationView(view) => perftrace("ConfigurationView", || {
let config_page = ConfigurationPage::new(api, view);
let window = adw::PreferencesWindow::new();
window.add(&config_page);
window.set_visible_page(&config_page);
window.present();
}),
CoreResponse::HomeView(view) => perftrace("HomeView", || {
let api = api.clone();
let home = Home::new(api, view);
app_window.set_content(&home);
}),
CoreResponse::PlayingFieldView(view) => perftrace("PlayingFieldView", || {
let api = api.clone();
let mut playing_field = playing_field.write().unwrap();
if playing_field.is_none() {
perftrace("creating a new playing field", || {
let field = PlayingField::new(api, view);
app_window.set_content(&field);
*playing_field = Some(field);
})
} else if let Some(field) = playing_field.as_ref() {
field.update_view(view)
}
}),
CoreResponse::UpdatedConfigurationView(view) => perftrace("UpdatedConfiguration", || {
println!("updated configuration: {:?}", view);
}),
}
}
fn main() {
gio::resources_register_include!("com.luminescent-dreams.kifu-gtk.gresource")
.expect("Failed to register resources");
let runtime = Arc::new(
tokio::runtime::Builder::new_multi_thread()
.enable_all()
.build()
.unwrap(),
);
let config_path = std::env::var("CONFIG")
.map(std::path::PathBuf::from)
.or({
std::env::var("HOME").map(|base| {
let mut config_path = std::path::PathBuf::from(base);
config_path.push(".config");
config_path.push("kifu");
config_path
})
})
.expect("no config path could be found");
let core = CoreApp::new(config_path);
let core_handle = runtime.spawn({
let core = core.clone();
async move {
core.run().await;
}
});
let app = adw::Application::builder()
.application_id("com.luminescent-dreams.kifu-gtk")
.resource_base_path("/com/luminescent-dreams/kifu-gtk")
.build();
app.connect_activate({
let runtime = runtime.clone();
move |app| {
let (gtk_tx, gtk_rx) =
gtk::glib::MainContext::channel::<CoreResponse>(gtk::glib::Priority::DEFAULT);
let app_window = AppWindow::new(app);
let api = CoreApi {
gtk_tx,
rt: runtime.clone(),
core: core.clone(),
};
let action_config = gio::SimpleAction::new("show-config", None);
action_config.connect_activate({
let api = api.clone();
move |_, _| {
api.dispatch(CoreRequest::OpenConfiguration);
}
});
app.add_action(&action_config);
app_window.window.present();
gtk_rx.attach(None, {
let api = api.clone();
move |message| {
perftrace("handle_response", || {
handle_response(api.clone(), &app_window, message)
});
glib::ControlFlow::Continue
}
});
api.dispatch(CoreRequest::Home);
}
});
println!("running the gtk loop");
app.run();
let _ = runtime.block_on(core_handle);
}

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