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21 Commits

Author SHA1 Message Date
Savanni D'Gerinel b36e152050 Print all environment variables when starting fitnesstrax 2024-03-12 10:09:57 -04:00
Savanni D'Gerinel 9e5bac3001 Print XDG_DATA_DIRS, instead 2024-03-12 09:30:00 -04:00
Savanni D'Gerinel 1e5341d0e6 print XDG_DATA_DIRS in fitnesstrax 2024-03-12 09:24:33 -04:00
Savanni D'Gerinel 4114e64b8e Create, populate, and start using the Application Context 2024-03-11 19:37:15 -04:00
Savanni D'Gerinel ff1d117e8c Turn the the message types into an auto-generated build script 2024-03-11 19:11:59 -04:00
Savanni D'Gerinel 5c7f7766de Start setting up a stack of fluent bundles and dynamic file loading 2024-03-11 09:39:58 -04:00
Savanni D'Gerinel 034bda502a Remove FluentErgo from the l10n stack 2024-03-11 09:09:53 -04:00
Savanni D'Gerinel 15b1d4bfd6 Set up code and message generation for the Kifu localization strings 2024-03-11 08:44:43 -04:00
Savanni D'Gerinel 8ceca454b1 Set up a flake command for the l10n-codegen-rust 2024-03-10 14:56:13 -04:00
Savanni D'Gerinel 30198f0038 Add the English messages file 2024-03-10 11:51:00 -04:00
Savanni D'Gerinel 1881fb99ce codegen-rust now takes the input file from a CLI parameter 2024-03-10 11:48:55 -04:00
Savanni D'Gerinel 4cfc6425e1 Move the rust codegen code into l10n 2024-03-10 11:23:58 -04:00
Savanni D'Gerinel 137a88ad8e Generate Rust code and FTL code for a bundle of messages 2024-03-08 09:24:58 -05:00
Savanni D'Gerinel f8c19b2d18 Create a codegen macro that generates ftl files from a struct 2024-03-05 09:48:13 -05:00
Savanni D'Gerinel 35c034b04b Set up message generation using fluent-ergonomics 2024-03-05 08:50:54 -05:00
Savanni D'Gerinel 9699c63e50 Write a program to try testing XDG_DATA_DIRS and wrapGAppsHook4 2024-03-04 09:15:12 -05:00
Savanni D'Gerinel 822e88a8ce Speculative work on adding Message support to localization 2024-03-01 10:07:44 -05:00
Savanni D'Gerinel a9d29e6518 Format numbers 2024-02-29 22:59:54 -05:00
Savanni D'Gerinel d95dd4de50 Format dates 2024-02-29 09:48:19 -05:00
Savanni D'Gerinel 245f9d0997 Render times in local and UTC 2024-02-29 09:39:03 -05:00
Savanni D'Gerinel 22b772a8c7 Start on the combined localization library, with dates and times 2024-02-29 08:38:26 -05:00
221 changed files with 10606 additions and 50089 deletions

2577
Cargo.lock generated

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@ -2,15 +2,10 @@
resolver = "2"
members = [
"authdb",
# "bike-lights/bike",
"bike-lights/core",
"bike-lights/simulator",
"changeset",
"config",
"config-derive",
"coordinates",
"cyberpunk",
"cyber-slides",
"cyberpunk-splash",
"dashboard",
"emseries",
@ -23,15 +18,16 @@ members = [
"hex-grid",
"icon-test",
"ifc",
"kifu/core",
"kifu/gtk",
"l10n",
"memorycache",
"nom-training",
"otg/core",
"otg/gtk",
"result-extended",
"screenplay",
"sgf",
"timezone-testing",
"tree",
"visions/server",
"gm-dash/server"
"xdg-test",
]

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@ -19,8 +19,6 @@ clap = { version = "4", features = [ "derive" ] }
serde = { version = "1.0", features = ["derive"] }
sha2 = { version = "0.10" }
sqlx = { version = "0.7", features = [ "runtime-tokio", "sqlite" ] }
# sqlformat introduced a mistaken breaking change in 0.2.7
sqlformat = { version = "=0.2.6" }
thiserror = { version = "1" }
tokio = { version = "1", features = [ "full" ] }
uuid = { version = "0.4", features = [ "serde", "v4" ] }

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@ -1,12 +0,0 @@
[build]
target = "thumbv6m-none-eabi"
[target.thumbv6m-none-eabi]
rustflags = [
"-C", "link-arg=--nmagic",
"-C", "link-arg=-Tlink.x",
"-C", "inline-threshold=5",
"-C", "no-vectorize-loops",
]
runner = "elf2uf2-rs -d"

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@ -1,18 +0,0 @@
[package]
name = "bike"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
az = { version = "1" }
cortex-m-rt = { version = "0.7.3" }
cortex-m = { version = "0.7.7" }
embedded-alloc = { version = "0.5.1" }
embedded-hal = { version = "0.2.7" }
fixed = { version = "1" }
fugit = { version = "0.3.7" }
lights-core = { path = "../core" }
panic-halt = { version = "0.2.0" }
rp-pico = { version = "0.8.0" }

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@ -1,244 +0,0 @@
#![no_main]
#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::cell::RefCell;
use cortex_m::delay::Delay;
use embedded_alloc::Heap;
use embedded_hal::{blocking::spi::Write, digital::v2::InputPin, digital::v2::OutputPin};
use fixed::types::I16F16;
use fugit::RateExtU32;
use lights_core::{App, BodyPattern, DashboardPattern, Event, Instant, FPS, UI};
use panic_halt as _;
use rp_pico::{
entry,
hal::{
clocks::init_clocks_and_plls,
gpio::{FunctionSio, Pin, PinId, PullDown, PullUp, SioInput, SioOutput},
pac::{CorePeripherals, Peripherals},
spi::{Enabled, Spi, SpiDevice, ValidSpiPinout},
watchdog::Watchdog,
Clock, Sio,
},
Pins,
};
#[global_allocator]
static HEAP: Heap = Heap::empty();
const LIGHT_SCALE: I16F16 = I16F16::lit("256.0");
const DASHBOARD_BRIGHTESS: u8 = 1;
const BODY_BRIGHTNESS: u8 = 8;
struct DebouncedButton<P: PinId> {
debounce: Instant,
pin: Pin<P, FunctionSio<SioInput>, PullUp>,
}
impl<P: PinId> DebouncedButton<P> {
fn new(pin: Pin<P, FunctionSio<SioInput>, PullUp>) -> Self {
Self {
debounce: Instant((0 as u32).into()),
pin,
}
}
fn is_low(&self, time: Instant) -> bool {
if time <= self.debounce {
return false;
}
self.pin.is_low().unwrap_or(false)
}
fn set_debounce(&mut self, time: Instant) {
self.debounce = time + Instant((250 as u32).into());
}
}
struct BikeUI<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> {
spi: RefCell<Spi<Enabled, D, P, 8>>,
left_blinker_button: DebouncedButton<LeftId>,
right_blinker_button: DebouncedButton<RightId>,
previous_animation_button: DebouncedButton<PreviousId>,
next_animation_button: DebouncedButton<NextId>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
brake_enabled: bool,
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn new(
spi: Spi<Enabled, D, P, 8>,
left_blinker_button: Pin<LeftId, FunctionSio<SioInput>, PullUp>,
right_blinker_button: Pin<RightId, FunctionSio<SioInput>, PullUp>,
previous_animation_button: Pin<PreviousId, FunctionSio<SioInput>, PullUp>,
next_animation_button: Pin<NextId, FunctionSio<SioInput>, PullUp>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
) -> Self {
Self {
spi: RefCell::new(spi),
left_blinker_button: DebouncedButton::new(left_blinker_button),
right_blinker_button: DebouncedButton::new(right_blinker_button),
previous_animation_button: DebouncedButton::new(previous_animation_button),
next_animation_button: DebouncedButton::new(next_animation_button),
brake_sensor,
brake_enabled: false,
}
}
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> UI for BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn check_event(&mut self, current_time: Instant) -> Option<Event> {
/*
if self.brake_sensor.is_high().unwrap_or(true) && !self.brake_enabled {
self.brake_enabled = true;
Some(Event::Brake)
} else if self.brake_sensor.is_low().unwrap_or(false) && self.brake_enabled {
self.brake_enabled = false;
Some(Event::BrakeRelease)
} else if self.left_blinker_button.is_low(current_time) {
*/
if self.left_blinker_button.is_low(current_time) {
self.left_blinker_button.set_debounce(current_time);
Some(Event::LeftBlinker)
} else if self.right_blinker_button.is_low(current_time) {
self.right_blinker_button.set_debounce(current_time);
Some(Event::RightBlinker)
} else if self.previous_animation_button.is_low(current_time) {
self.previous_animation_button.set_debounce(current_time);
Some(Event::PreviousPattern)
} else if self.next_animation_button.is_low(current_time) {
self.next_animation_button.set_debounce(current_time);
Some(Event::NextPattern)
} else {
None
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern) {
let mut lights: [u8; 260] = [0; 260];
lights[256] = 0xff;
lights[257] = 0xff;
lights[258] = 0xff;
lights[259] = 0xff;
for (idx, rgb) in dashboard_lights.iter().enumerate() {
lights[(idx + 1) * 4 + 0] = 0xe0 + DASHBOARD_BRIGHTESS;
lights[(idx + 1) * 4 + 1] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 2] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 3] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
}
for (idx, rgb) in body_lights.iter().enumerate() {
lights[(idx + 4) * 4 + 0] = 0xe0 + BODY_BRIGHTNESS;
lights[(idx + 4) * 4 + 1] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 2] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 3] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
}
let mut spi = self.spi.borrow_mut();
spi.write(lights.as_slice());
}
}
#[entry]
fn main() -> ! {
{
use core::mem::MaybeUninit;
const HEAP_SIZE: usize = 8096;
static mut HEAP_MEM: [MaybeUninit<u8>; HEAP_SIZE] = [MaybeUninit::uninit(); HEAP_SIZE];
unsafe { HEAP.init(HEAP_MEM.as_ptr() as usize, HEAP_SIZE) }
}
let mut pac = Peripherals::take().unwrap();
let core = CorePeripherals::take().unwrap();
let sio = Sio::new(pac.SIO);
let mut watchdog = Watchdog::new(pac.WATCHDOG);
let pins = Pins::new(
pac.IO_BANK0,
pac.PADS_BANK0,
sio.gpio_bank0,
&mut pac.RESETS,
);
let clocks = init_clocks_and_plls(
12_000_000u32,
pac.XOSC,
pac.CLOCKS,
pac.PLL_SYS,
pac.PLL_USB,
&mut pac.RESETS,
&mut watchdog,
)
.ok()
.unwrap();
let mut delay = Delay::new(core.SYST, clocks.system_clock.freq().to_Hz());
let mut spi_clk = pins.gpio10.into_function();
let mut spi_sdo = pins.gpio11.into_function();
let spi = Spi::<_, _, _, 8>::new(pac.SPI1, (spi_sdo, spi_clk));
let mut spi = spi.init(
&mut pac.RESETS,
clocks.peripheral_clock.freq(),
1_u32.MHz(),
embedded_hal::spi::MODE_1,
);
let left_blinker_button = pins.gpio16.into_pull_up_input();
let right_blinker_button = pins.gpio17.into_pull_up_input();
let previous_animation_button = pins.gpio27.into_pull_up_input();
let next_animation_button = pins.gpio26.into_pull_up_input();
let brake_sensor = pins.gpio18.into_pull_up_input();
let mut led_pin = pins.led.into_push_pull_output();
let ui = BikeUI::new(
spi,
left_blinker_button,
right_blinker_button,
previous_animation_button,
next_animation_button,
brake_sensor,
);
let mut app = App::new(Box::new(ui));
led_pin.set_high();
let mut time = Instant::default();
let delay_ms = 1000 / (FPS as u32);
loop {
app.tick(time);
delay.delay_ms(delay_ms);
time = time + Instant(delay_ms.into());
}
}

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@ -1,158 +0,0 @@
$fn = 50;
threshold = 0.1;
half_threshold = threshold / 2;
bevel = 0.5;
wire_radius = 1;
wall_thickness = 2;
cutout_threshold = 1;
battery_length = 71;
battery_width = 18.75;
cell_holder_length = battery_length + wall_thickness * 2;
cell_holder_width = battery_width + wall_thickness * 2;
cell_holder_height = battery_width + wall_thickness;
battery_contact_thickness = .6;
// battery_contact_thickness = 1;
battery_contact_width = 11;
battery_contact_length = 12.8;
battery_contact_spring_height = 10.5;
battery_contact_flange_height = 1.9;
converter_width = 11.25;
converter_length = 22.25;
converter_height = 5;
include <./common.scad>;
// box(20, 10, 10);
// color("blue", 0.5) cube([10, 20, 10], center = true);
module cell_cradle(width, height) {
difference() {
translate([0, 0, -height / 2]) cube([width,
wall_thickness,
height],
center = true);
color("red", 1) translate([0, 0, 0])
rotate([90, 0, 0])
cylinder(h = wall_thickness + cutout_threshold,
r = width / 2,
center = true);
}
}
module cell_box() {
union() {
channel(cell_holder_length, cell_holder_width, cell_holder_height);
translate([0, -battery_length / 6, wall_thickness]) cell_cradle(cell_holder_width, cell_holder_height / 2);
translate([0, battery_length / 6, wall_thickness]) cell_cradle(cell_holder_width, cell_holder_height / 2);
}
}
module contact_box() {
contact_thickness = battery_contact_flange_height * .75;
cutout_width = battery_contact_width * .8;
// box_thickness = contact_thickness_ + wall_thickness * 2;
// box_height = width + wall_thickness;
difference() {
box(wall_thickness * 2 + contact_thickness, cell_holder_width, cell_holder_height);
translate([0, contact_thickness, wall_thickness * 2])
cube([battery_contact_width,
wall_thickness * 2,
battery_contact_length + threshold],
center = true);
color("red", 1) translate([0,
-(wall_thickness + contact_thickness + threshold) / 2,
cell_holder_height / 2])
cube([5, wall_thickness + threshold * 2, cell_holder_height], center = true);
translate([0,
-(wall_thickness + contact_thickness + threshold) / 2 - wire_radius,
0])
rotate([0, 90, 0])
cylinder(h = cell_holder_width, r = wire_radius, center = true);
color("green", 1) translate([-cell_holder_width / 2, 0, cell_holder_height / 2])
rotate([0, 90, 0])
cylinder(h = 5, r = contact_thickness / 2, center = true);
color("green", 1) translate([cell_holder_width / 2, 0, cell_holder_height / 2])
rotate([0, 90, 0])
cylinder(h = 5, r = contact_thickness / 2, center = true);
}
}
module battery_slot() {
difference() {
union() {
translate([0, -cell_holder_length / 2, 0]) contact_box();
translate([0, wall_thickness, 0]) cell_box();
translate([0, cell_holder_length / 2 + wall_thickness * 2, 0])
rotate([0, 0, 180])
contact_box();
}
translate([cell_holder_width / 2, 1, 0]) rotate([90, 0, 0]) cylinder(h = cell_holder_length + wall_thickness * 4 + battery_contact_flange_height * 2, r = wire_radius, center = true);
translate([-cell_holder_width / 2, 1, 0]) rotate([90, 0, 0]) cylinder(h = cell_holder_length + wall_thickness * 4 + battery_contact_flange_height * 2, r = wire_radius, center = true);
}
}
module converter_box() {
box_length = wall_thickness * 2 + converter_height;
box_width = cell_holder_width * 2 - wall_thickness;
difference() {
box(box_length, box_width, cell_holder_height);
translate([cell_holder_width - wire_radius, 0, 0])
rotate([90, 0, 0])
cylinder(h = box_length, r = wire_radius, center = true);
translate([cell_holder_width - wire_radius * 2, 0, 0])
rotate([0, 90, 0])
cylinder(h = wall_thickness + threshold, r = wire_radius, center = true);
translate([-cell_holder_width + wire_radius, 0, 0])
rotate([90, 0, 0])
cylinder(h = box_length, r = wire_radius, center = true);
translate([-cell_holder_width + wire_radius * 2, 0, 0])
rotate([0, 90, 0])
cylinder(h = wall_thickness + threshold, r = wire_radius, center = true);
translate([0, -box_length / 2, 0])
rotate([0, 90, 0])
cylinder(h = cell_holder_width * 2 + wall_thickness, r = wire_radius, center = true);
translate([-cell_holder_width * .75, (-box_length + wall_thickness) / 2, 0])
rotate([90, 0, 0])
cylinder(h = wall_thickness * 2, r = wire_radius, center = true);
translate([cell_holder_width * .75, (-box_length + wall_thickness) / 2, 0])
rotate([90, 0, 0])
cylinder(h = wall_thickness * 2, r = wire_radius, center = true);
color("red", 1) translate([-box_width / 4, -(converter_height + wall_thickness) / 2, cell_holder_height / 2])
cube([5, wall_thickness + threshold * 2, cell_holder_height], center = true);
color("red", 1) translate([box_width / 4, -(converter_height + wall_thickness) / 2, cell_holder_height / 2])
cube([5, wall_thickness + threshold * 2, cell_holder_height], center = true);
}
}
module battery_case() {
union() {
translate([-cell_holder_width / 2, 0, 0]) battery_slot();
translate([cell_holder_width / 2 - wall_thickness, 0, 0]) battery_slot();
translate([-wall_thickness / 2,
cell_holder_length / 2 + wall_thickness * 2 + battery_contact_flange_height + wall_thickness * 2 + wall_thickness / 2,
0])
converter_box();
}
}
battery_case();

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@ -1,174 +0,0 @@
width = 65;
length = 75;
height = 16;
wall_thickness = 2;
guide_thickness = 1;
power_width = 21;
output_width = 37.5;
half_wall_thickness = wall_thickness / 2;
standoff_thickness = 10;
hole_diameter = 3;
// The radius of a nut in mm. However, based on my measurements, I'm not actually sure I have this right. The short height of a nut is 7.86mm. Derive from there.
nut_radius = 8.5 * cos(30) / 2;
nut_height = 2.69; // mm
screw_radius = 2;
handlebar_radius = 15;
clasp_thickness = 4;
clasp_width = 35;
circular_face_count = 48;
module hexagon(r, h) {
pi = 3.1415926;
polyhedron(
points=[
[r, 0, 0],
[r * cos(60), r * sin(60), 0],
[r * cos(120), r * sin(120), 0],
[r * cos(180), r * sin(180), 0],
[r * cos(240), r * sin(240), 0],
[r * cos(300), r * sin(300), 0],
[r, 0, h],
[r * cos(60), r * sin(60), h],
[r * cos(120), r * sin(120), h],
[r * cos(180), r * sin(180), h],
[r * cos(240), r * sin(240), h],
[r * cos(300), r * sin(300), h],
],
faces=[
[0, 1, 2, 3, 4, 5],
[11, 10, 9, 8, 7, 6],
[6, 7, 1, 0],
[7, 8, 2, 1],
[8, 9, 3, 2],
[9, 10, 4, 3],
[10, 11, 5, 4],
[11, 6, 0, 5],
]
);
}
// Nut holders are blocks that have a hole drilled through them and a hexagonal-shaped cavity. The idea is to
module nut_holder() {
difference() {
translate([-4.5, -4.5, -2]) cube([9, 9, 4]);
union() {
translate([0, 0, -1]) hexagon(nut_radius, 2);
cylinder(h = 6, r = screw_radius, center = true, $fn = 24);
}
}
}
module screw_hole() {
union() {
translate([0, 0, 4]) cylinder(h = 2.1, r = screw_radius * 2, center = true, $fn = 24);
cylinder(h = 6, r = screw_radius, center = true, $fn = 24);
}
}
module base() {
cube([width, length, wall_thickness]);
}
module face() {
union() {
cube([width, length, wall_thickness / 2]);
translate([wall_thickness, wall_thickness, wall_thickness / 2]) cube([width-wall_thickness*2, length-wall_thickness*2, wall_thickness / 2]);
translate([4.5 + wall_thickness, 4.5 + wall_thickness, 4]) nut_holder();
translate([width - 4.5 - wall_thickness, 4.5 + wall_thickness, 4]) nut_holder();
translate([width - 4.5 - wall_thickness, length - 4.5 - wall_thickness, 4]) nut_holder();
translate([4.5 + wall_thickness, length - 4.5 - wall_thickness, 4]) nut_holder();
}
}
module wall(length) {
cube([length, height, wall_thickness]);
}
module power_wall() {
difference() {
wall(65);
translate([9, 2, -.5]) cube([power_width, height, wall_thickness + 1]);
}
}
module output_wall() {
difference() {
wall(65);
translate([9, 2, -.5]) cube([output_width, height, wall_thickness + 1]);
}
}
// Use hexagons as cutouts into which I can install a hex nut. This isn't quite right yet, but close.
// hexagon(nut_radius, 1);
// cube([standoff_thickness, standoff_thickness, 2]);
/*
difference() {
union() {
base();
rotate([90, 0, 90]) wall(75);
// translate([width - wall_thickness, 0, 0]) rotate([90, 0, 90]) wall(length);
// rotate([90, 0, 0]) power_wall();
// translate([0, length, 0]) rotate([90, 0, 0]) output_wall();
// translate([wall_thickness,
// wall_thickness,
// wall_thickness]) standoff();
// translate([width - wall_thickness - standoff_thickness,
// wall_thickness,
// wall_thickness]) standoff();
// translate([wall_thickness,
// length - wall_thickness - standoff_thickness,
// wall_thickness]) standoff();
// translate([width - wall_thickness - standoff_thickness,
// length - wall_thickness - standoff_thickness,
// wall_thickness]) standoff();
}
// translate([-half_wall_thickness, -wall_thickness - half_wall_thickness, height - half_wall_thickness]) cube([wall_thickness, length + wall_thickness * 2, wall_thickness]);
// translate([width - half_wall_thickness, -wall_thickness - half_wall_thickness, height - half_wall_thickness]) cube([wall_thickness, length + wall_thickness * 2, wall_thickness]);
// translate([-half_wall_thickness, -half_wall_thickness, height - half_wall_thickness]) rotate([0, 0, 270]) cube([wall_thickness, width + wall_thickness * 2, wall_thickness]);
// translate([-half_wall_thickness, length + half_wall_thickness, height - half_wall_thickness]) rotate([0, 0, 270]) cube([wall_thickness, width + wall_thickness * 2, wall_thickness]);
}
*/
module box() {
difference() {
union() {
cube([width, length, wall_thickness * 2]);
translate([0, 0, wall_thickness]) rotate([90, 0, 90]) wall(length);
translate([width - wall_thickness, 0, wall_thickness]) rotate([90, 0, 90]) wall(length);
translate([0, wall_thickness, wall_thickness]) rotate([90, 0, 0]) wall(width);
translate([0, length, wall_thickness]) rotate([90, 0, 0]) wall(width);
}
translate([4.5 + wall_thickness, 4.5 + wall_thickness, 4]) rotate([180, 0, 0]) screw_hole();
translate([width - 4.5 - wall_thickness, 4.5 + wall_thickness, 4]) rotate([180, 0, 0]) screw_hole();
translate([width - 4.5 - wall_thickness, length - 4.5 - wall_thickness, 4]) rotate([180, 0, 0]) screw_hole();
translate([4.5 + wall_thickness, length - 4.5 - wall_thickness, 4]) rotate([180, 0, 0]) screw_hole();
}
}
module top_clasp() {
difference() {
union() {
cylinder(h = clasp_width, r = handlebar_radius + clasp_thickness, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2 + 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2 - 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([-handlebar_radius-5, -10, -clasp_width / 2 + 6]) cube([6, 20, clasp_width - 12]);
}
translate([-0.5, 0, 0]) cylinder(h = clasp_width+2, r = handlebar_radius + 1, center = true, $fn = circular_face_count);
translate([-0.5, -handlebar_radius - 10, -clasp_width / 2 - 1]) cube([handlebar_radius + 10, handlebar_radius * 2 + 20, clasp_width + 2]);
}
}
module body() {
union() {
box();
translate([width / 2, length / 2, -5 - handlebar_radius]) rotate([0, 90, 90]) top_clasp();
}
}
body();
translate([width + 10, 0, 0]) face();

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handlebar_radius = 15;
clasp_thickness = 4;
circular_face_count = 48;
clasp_width = 35;
module top_clasp() {
difference() {
union() {
cylinder(h = clasp_width, r = handlebar_radius + clasp_thickness, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2 + 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2 - 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([-handlebar_radius-5, -10, -clasp_width / 2 + 6]) cube([6, 20, clasp_width - 12]);
}
translate([-0.5, 0, 0]) cylinder(h = clasp_width+2, r = handlebar_radius + 1, center = true, $fn = circular_face_count);
translate([-0.5, -handlebar_radius - 10, -clasp_width / 2 - 1]) cube([handlebar_radius + 10, handlebar_radius * 2 + 20, clasp_width + 2]);
}
}
top_clasp();

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module hexagon(r, h) {
cylinder(r = r, h = h, center = 2, $fn = 6);
}
module pill(length, bevel) {
hull() {
translate([0, 0, (-length / 2) + bevel]) sphere(r = bevel);
translate([0, 0, (length / 2) - bevel]) sphere(r = bevel);
}
}
module rounded_cube(dimensions, bevel = 0) {
x = dimensions[0];
y = dimensions[1];
z = dimensions[2];
if (bevel > 0) {
hull() {
translate([-x / 2 + bevel, -y / 2 + bevel, -z / 2 + bevel]) sphere(r = bevel);
translate([ x / 2 - bevel, -y / 2 + bevel, -z / 2 + bevel]) sphere(r = bevel);
translate([ x / 2 - bevel, y / 2 - bevel, -z / 2 + bevel]) sphere(r = bevel);
translate([-x / 2 + bevel, y / 2 - bevel, -z / 2 + bevel]) sphere(r = bevel);
translate([-x / 2 + bevel, -y / 2 + bevel, z / 2 - bevel]) sphere(r = bevel);
translate([ x / 2 - bevel, -y / 2 + bevel, z / 2 - bevel]) sphere(r = bevel);
translate([ x / 2 - bevel, y / 2 - bevel, z / 2 - bevel]) sphere(r = bevel);
translate([-x / 2 + bevel, y / 2 - bevel, z / 2 - bevel]) sphere(r = bevel);
}
} else {
cube(dimensions, center = true);
}
}
module box_face(dimensions, bevel = 0) {
x = dimensions[0];
y = dimensions[1];
z = dimensions[2];
if (bevel > 0) {
translate([0, 0, z / 2])
hull() {
pill(z, bevel);
translate([x, 0, 0])
pill(z, bevel);
translate([x, y, 0])
pill(z, bevel);
translate([0, y, 0])
pill(z, bevel);
}
} else {
cube(dimensions);
}
}
module channel(length, width, height, bevel) {
union() {
box_face([length, width, wall_thickness], bevel);
translate([0, wall_thickness - bevel, bevel])
rotate([90, 0, 0])
box_face([length, height, wall_thickness], bevel);
translate([0, width + bevel, bevel])
rotate([90, 0, 0])
box_face([length, height, wall_thickness], bevel);
}
}
module box(length, width, height, bevel = 0) {
union() {
channel(length, width, height, bevel);
translate([-bevel, 0, bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
box_face([width, height, wall_thickness], bevel);
translate([length - wall_thickness + bevel, 0, bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
box_face([width, height, wall_thickness], bevel);
}
}
module box_side_slider(length, width, height) {
difference() {
box_face([width - wall_thickness * 2 + 4, height, wall_thickness], bevel);
translate([-1, -1, 1]) cube([4-threshold, height+2, 4-threshold]);
color("red") translate([width - wall_thickness * 2 + 1, -1, 1]) cube([4-threshold, height+2, 4-threshold]);
}
}

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@ -1,210 +0,0 @@
$fn = 50;
threshold = 0.1;
board_length = 92;
board_width = 72;
board_height = 21.5;
wall_thickness = 4;
bevel = 0.5;
hinge_radius = 2.5;
case_width = board_width + wall_thickness * 2;
case_length = board_length + wall_thickness * 2;
case_height = board_height + wall_thickness;
handlebar_radius = 15;
clasp_thickness = 4;
circular_face_count = 48;
clasp_width = 35;
include <./common.scad>;
module top_clasp() {
difference() {
union() {
cylinder(h = clasp_width, r = handlebar_radius + clasp_thickness, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, -clasp_width / 2 + 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([0, 0, clasp_width / 2 - 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1, center = true, $fn = circular_face_count);
translate([-handlebar_radius-5, -10, -clasp_width / 2 + 6]) cube([6, 20, clasp_width - 12]);
}
translate([-0.5, 0, 0]) cylinder(h = clasp_width+2, r = handlebar_radius + 1, center = true, $fn = circular_face_count);
translate([-0.5, -handlebar_radius - 10, -clasp_width / 2 - 1]) cube([handlebar_radius + 10, handlebar_radius * 2 + 20, clasp_width + 2]);
}
}
module hinge(length) {
difference() {
union() {
cube([hinge_radius * 2, length, hinge_radius], center = true);
translate([0, 0, -1.5]) rotate([90, 0, 0]) cylinder(h = length, r = hinge_radius, center = true);
}
translate([0, threshold / 2, -1.5]) rotate([90, 0, 0]) cylinder(h = length + threshold * 2, r = 1, center = true);
}
}
module base_case(length, width, height, bevel = 0) {
difference() {
union() {
channel(length + wall_thickness / 2, width, height, bevel);
translate([-bevel, 0, bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
box_face([width, height, wall_thickness], bevel);
// These are the sleds at the bottom of the case that should hold the lower of the two boards down
color("blue") translate([0, wall_thickness - 2, wall_thickness + 4]) cube([length - 8, 4, wall_thickness / 2]);
color("blue") translate([wall_thickness - 2, wall_thickness - 4, wall_thickness + 4]) cube([4, width, wall_thickness / 2]);
color("blue") translate([length - 25, width - wall_thickness * 3 / 2, wall_thickness + 6]) cube([16, wall_thickness, wall_thickness / 2]);
}
// This makes an indent at the bottom to accomodate solder joins
translate([wall_thickness + 2, wall_thickness + 2, wall_thickness / 2]) cube([length, width - wall_thickness * 2 - 4, wall_thickness / 2 + threshold]);
// This creates a cutout that lets the power plug slide in better.
translate([wall_thickness, width - wall_thickness, wall_thickness]) cube([length, 2, 6]);
// These two put in the slots that should allow the fourth wall to be slotted into place.
color("red") translate([length - 1, wall_thickness - 2, 4]) cube([2, 2, height]);
color("red") translate([length - 1, width - wall_thickness, 4]) cube([2, 2, height]);
}
}
module main_case() {
hinge_length = board_length / 4;
hinge_y_offset = board_width + wall_thickness + hinge_radius;
hinge_z_offset = board_height;
difference() {
union() {
base_case(case_length,
case_width,
case_height,
bevel);
translate([-bevel, 0, bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
box_face([case_width, case_height, wall_thickness], bevel);
translate([0, -hinge_radius - bevel + threshold, hinge_z_offset + bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
hinge(case_length / 4);
translate([case_length - hinge_length, -hinge_radius - bevel + threshold, hinge_z_offset + bevel])
rotate([90, 0, 0])
rotate([0, 90, 0])
hinge(case_length / 4);
translate([43, case_width, wall_thickness + 8])
rotate([90, 0, 0])
rotate([0, 180, 0])
linear_extrude(1)
text("lights", size = 3);
translate([67, case_width, wall_thickness + 8])
rotate([90, 0, 0])
rotate([0, 180, 0])
linear_extrude(1)
text("left", size = 3);
translate([55, case_width, wall_thickness + 8])
rotate([90, 0, 0])
rotate([0, 180, 0])
linear_extrude(1)
text("right", size = 3);
// translate([case_length / 2, case_width / 2, -20]) rotate([0, 90, 0]) top_clasp();
}
translate([case_length / 2, case_width / 2, -threshold]) hexagon(4.5, 6);
# translate([8.5 + wall_thickness, case_width - wall_thickness - threshold, wall_thickness])
# cube([60, wall_thickness * 2, 7]);
}
}
module lamp() {
union() {
translate([0, 0, -0.5]) cube([12.9 + threshold, 8, 4], center = true);
translate([0, 0, .88]) cube([5 + threshold, 5 + threshold, 1.56], center = true);
/*
translate([0, 0, -1.56]) cube([12.9, 7.6, wall_thickness], center = true);
*/
}
}
module button() {
union() {
cube([3.5 + threshold, 6.1 + threshold, 4 + threshold], center = true);
translate([0, 0, -0.5]) cube([1.2, 7, 3 + threshold], center = true);
}
}
module lid() {
lid_width = case_width + hinge_radius * 2 + wall_thickness;
hinge_length = case_length / 4;
union() {
difference() {
rounded_cube([case_length,
lid_width,
wall_thickness],
bevel);
translate([0, lid_width / 5, 0.4]) lamp();
translate([-15, lid_width / 5, 0.4]) lamp();
translate([15, lid_width / 5, 0.4]) lamp();
translate([-30, lid_width / 5, 0]) button();
translate([30, lid_width / 5, 0]) button();
translate([0, lid_width / 5, -2]) cube([20, 7, 3], center = true);
color("black") translate([-2, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([-17, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([13, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([-30, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([30, lid_width / 5 - 5, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h=5, r = 1, center = true, $fn = circular_face_count);
color("black") translate([0, 10, -2]) rotate([0, 90, 0]) cylinder(h = 62, r = 1, center = true, $fn = circular_face_count);
color("red") translate([-33, 21, -2]) rotate([0, 90, 0]) cylinder(h = 5, r = 1, center = true, $fn = circular_face_count);
color("red") translate([-35, 13, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h = 18, r = 1, center = true, $fn = circular_face_count);
color("red") translate([33, 21, -2]) rotate([0, 90, 0]) cylinder(h = 5, r = 1, center = true, $fn = circular_face_count);
color("red") translate([35, 13, -2]) rotate([0, 0, 90]) rotate([0, 90, 0]) cylinder(h = 18, r = 1, center = true, $fn = circular_face_count);
color("red") translate([0, 5, -2]) rotate([0, 90, 0]) cylinder(h = 70, r = 1, center = true, $fn = circular_face_count);
}
translate([case_length / 2 - hinge_length / 2, lid_width / 2 - wall_thickness / 2 - 0.5, -wall_thickness / 2]) rotate([0, 0, 90]) hinge(hinge_length);
translate([-case_length / 2 + hinge_length / 2, lid_width / 2 - wall_thickness / 2 - 0.5, -wall_thickness / 2]) rotate([0, 0, 90]) hinge(hinge_length);
translate([0, -lid_width / 2 + bevel, -3]) rounded_cube([20, wall_thickness / 2, 10], bevel);
color("blue") translate([-9, -lid_width / 2 + 1.5, -6]) rotate([90, 0, 0]) rotate([0, 90, 0]) linear_extrude(18) circle(1, $fn = 3);
color("blue") translate([-9, -lid_width / 2 + 1.5, -7]) rotate([90, 0, 0]) rotate([0, 90, 0]) linear_extrude(18) circle(1, $fn = 3);
}
}
module box_side() {
box_side_slider(case_length, case_width, case_height);
}
module case_base() {
difference() {
rounded_cube([case_length, case_width, wall_thickness + 2], bevel = 0.5);
translate([wall_thickness, 0, 2]) rounded_cube([case_length + threshold, board_width + threshold, 2 + threshold]);
// These give a screw-hole in the center which will allow the clamp to be attached
translate([0, 0, -1]) hexagon(4.5, 2);
translate([0, 0, -wall_thickness / 2]) cylinder(r = 2, h = wall_thickness + threshold, center = true);
// and now a bit of an indentation to help the clip remain in place
translate([0, 0, -4.5]) cube([clasp_width + threshold, clasp_width + threshold, wall_thickness], center = true);
// here are some grooves along the edges that can be used to piece parts together
translate([wall_thickness / 2, case_width / 2 - wall_thickness / 2, wall_thickness / 2])
cube([board_length + wall_thickness, wall_thickness / 2, wall_thickness / 2 + threshold], center = true);
translate([wall_thickness / 2, -case_width / 2 + wall_thickness / 2, wall_thickness / 2])
cube([board_length + wall_thickness, wall_thickness / 2, wall_thickness / 2 + threshold], center = true);
}
}

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@ -1,11 +0,0 @@
include <./control_panel.scad>
/*
difference() {
color("blue") rounded_cube([5, 5, 5], bevel = 0.5);
translate([0, 0, 1]) rounded_cube([4, 4, 4]);
};
*/
case_base();

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@ -1,6 +0,0 @@
include <./control_panel.scad>
lid();
// lamp();

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include <./control_panel.scad>
box_side();

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#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::{
clone::Clone,
cmp::PartialEq,
default::Default,
ops::{Add, Sub},
option::Option,
};
use fixed::types::{I48F16, I8F8, U128F0, U16F0};
mod patterns;
pub use patterns::*;
mod types;
pub use types::{BodyPattern, DashboardPattern, RGB};
fn calculate_frames(starting_time: U128F0, now: U128F0) -> U16F0 {
let frames_128 = (now - starting_time) / U128F0::from(FPS);
(frames_128 % U128F0::from(U16F0::MAX)).cast()
}
fn calculate_slope(start: I8F8, end: I8F8, frames: U16F0) -> I8F8 {
let slope_i16f16 = (I48F16::from(end) - I48F16::from(start)) / I48F16::from(frames);
slope_i16f16.saturating_as()
}
fn linear_ease(value: I8F8, frames: U16F0, slope: I8F8) -> I8F8 {
let value_i16f16 = I48F16::from(value) + I48F16::from(frames) * I48F16::from(slope);
value_i16f16.saturating_as()
}
#[derive(Clone, Copy, PartialOrd, Ord, PartialEq, Eq)]
pub struct Instant(pub U128F0);
impl Default for Instant {
fn default() -> Self {
Self(U128F0::from(0 as u8))
}
}
impl Add for Instant {
type Output = Self;
fn add(self, r: Self) -> Self::Output {
Self(self.0 + r.0)
}
}
impl Sub for Instant {
type Output = Self;
fn sub(self, r: Self) -> Self::Output {
Self(self.0 - r.0)
}
}
pub const FPS: u8 = 30;
pub trait UI {
fn check_event(&mut self, current_time: Instant) -> Option<Event>;
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern);
}
pub trait Animation {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern);
}
/*
pub struct DefaultAnimation {}
impl Animation for DefaultAnimation {
fn tick(&mut self, _: Instant) -> (DashboardPattern, BodyPattern) {
(WATER_DASHBOARD, WATER_BODY)
}
}
*/
pub struct Fade {
starting_dashboard: DashboardPattern,
starting_lights: BodyPattern,
start_time: Instant,
dashboard_slope: [RGB<I8F8>; 3],
body_slope: [RGB<I8F8>; 60],
frames: U16F0,
}
impl Fade {
fn new(
dashboard: DashboardPattern,
lights: BodyPattern,
ending_dashboard: DashboardPattern,
ending_lights: BodyPattern,
frames: U16F0,
time: Instant,
) -> Self {
let mut dashboard_slope = [Default::default(); 3];
let mut body_slope = [Default::default(); 60];
for i in 0..3 {
let slope = RGB {
r: calculate_slope(dashboard[i].r, ending_dashboard[i].r, frames),
g: calculate_slope(dashboard[i].g, ending_dashboard[i].g, frames),
b: calculate_slope(dashboard[i].b, ending_dashboard[i].b, frames),
};
dashboard_slope[i] = slope;
}
for i in 0..60 {
let slope = RGB {
r: calculate_slope(lights[i].r, ending_lights[i].r, frames),
g: calculate_slope(lights[i].g, ending_lights[i].g, frames),
b: calculate_slope(lights[i].b, ending_lights[i].b, frames),
};
body_slope[i] = slope;
}
Self {
starting_dashboard: dashboard,
starting_lights: lights,
start_time: time,
dashboard_slope,
body_slope,
frames,
}
}
}
impl Animation for Fade {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let mut frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
frames = self.frames
}
let mut dashboard_pattern: DashboardPattern = OFF_DASHBOARD;
let mut body_pattern: BodyPattern = OFF_BODY;
for i in 0..3 {
dashboard_pattern[i].r = linear_ease(
self.starting_dashboard[i].r,
frames,
self.dashboard_slope[i].r,
);
dashboard_pattern[i].g = linear_ease(
self.starting_dashboard[i].g,
frames,
self.dashboard_slope[i].g,
);
dashboard_pattern[i].b = linear_ease(
self.starting_dashboard[i].b,
frames,
self.dashboard_slope[i].b,
);
}
for i in 0..60 {
body_pattern[i].r =
linear_ease(self.starting_lights[i].r, frames, self.body_slope[i].r);
body_pattern[i].g =
linear_ease(self.starting_lights[i].g, frames, self.body_slope[i].g);
body_pattern[i].b =
linear_ease(self.starting_lights[i].b, frames, self.body_slope[i].b);
}
(dashboard_pattern, body_pattern)
}
}
#[derive(Debug)]
pub enum FadeDirection {
Transition,
FadeIn,
FadeOut,
}
pub enum BlinkerDirection {
Left,
Right,
}
pub struct Blinker {
transition: Fade,
fade_in: Fade,
fade_out: Fade,
direction: FadeDirection,
start_time: Instant,
frames: U16F0,
}
impl Blinker {
fn new(
starting_dashboard: DashboardPattern,
starting_body: BodyPattern,
direction: BlinkerDirection,
time: Instant,
) -> Self {
let mut ending_dashboard = OFF_DASHBOARD.clone();
match direction {
BlinkerDirection::Left => {
ending_dashboard[0].r = LEFT_BLINKER_DASHBOARD[0].r;
ending_dashboard[0].g = LEFT_BLINKER_DASHBOARD[0].g;
ending_dashboard[0].b = LEFT_BLINKER_DASHBOARD[0].b;
}
BlinkerDirection::Right => {
ending_dashboard[2].r = RIGHT_BLINKER_DASHBOARD[2].r;
ending_dashboard[2].g = RIGHT_BLINKER_DASHBOARD[2].g;
ending_dashboard[2].b = RIGHT_BLINKER_DASHBOARD[2].b;
}
}
let mut ending_body = OFF_BODY.clone();
match direction {
BlinkerDirection::Left => {
for i in 0..30 {
ending_body[i].r = LEFT_BLINKER_BODY[i].r;
ending_body[i].g = LEFT_BLINKER_BODY[i].g;
ending_body[i].b = LEFT_BLINKER_BODY[i].b;
}
}
BlinkerDirection::Right => {
for i in 30..60 {
ending_body[i].r = RIGHT_BLINKER_BODY[i].r;
ending_body[i].g = RIGHT_BLINKER_BODY[i].g;
ending_body[i].b = RIGHT_BLINKER_BODY[i].b;
}
}
}
Blinker {
transition: Fade::new(
starting_dashboard.clone(),
starting_body.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_in: Fade::new(
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_out: Fade::new(
ending_dashboard.clone(),
ending_body.clone(),
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
BLINKER_FRAMES,
time,
),
direction: FadeDirection::Transition,
start_time: time,
frames: BLINKER_FRAMES,
}
}
}
impl Animation for Blinker {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
match self.direction {
FadeDirection::Transition => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeIn => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeOut => {
self.direction = FadeDirection::FadeIn;
self.fade_in.start_time = time;
}
}
self.start_time = time;
}
match self.direction {
FadeDirection::Transition => self.transition.tick(time),
FadeDirection::FadeIn => self.fade_in.tick(time),
FadeDirection::FadeOut => self.fade_out.tick(time),
}
}
}
#[derive(Clone, Debug)]
pub enum Event {
Brake,
BrakeRelease,
LeftBlinker,
NextPattern,
PreviousPattern,
RightBlinker,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Pattern {
Water,
GayPride,
TransPride,
}
impl Pattern {
fn previous(&self) -> Pattern {
match self {
Pattern::Water => Pattern::TransPride,
Pattern::GayPride => Pattern::Water,
Pattern::TransPride => Pattern::GayPride,
}
}
fn next(&self) -> Pattern {
match self {
Pattern::Water => Pattern::GayPride,
Pattern::GayPride => Pattern::TransPride,
Pattern::TransPride => Pattern::Water,
}
}
fn dashboard(&self) -> DashboardPattern {
match self {
Pattern::Water => WATER_DASHBOARD,
Pattern::GayPride => PRIDE_DASHBOARD,
Pattern::TransPride => TRANS_PRIDE_DASHBOARD,
}
}
fn body(&self) -> BodyPattern {
match self {
Pattern::Water => WATER_BODY,
Pattern::GayPride => PRIDE_BODY,
Pattern::TransPride => TRANS_PRIDE_BODY,
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum State {
Pattern(Pattern),
Brake,
LeftBlinker,
RightBlinker,
BrakeLeftBlinker,
BrakeRightBlinker,
}
pub struct App {
ui: Box<dyn UI>,
state: State,
home_pattern: Pattern,
current_animation: Box<dyn Animation>,
dashboard_lights: DashboardPattern,
lights: BodyPattern,
}
impl App {
pub fn new(ui: Box<dyn UI>) -> Self {
let pattern = Pattern::Water;
Self {
ui,
state: State::Pattern(pattern),
home_pattern: pattern,
current_animation: Box::new(Fade::new(
OFF_DASHBOARD,
OFF_BODY,
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
Instant((0 as u32).into()),
)),
dashboard_lights: OFF_DASHBOARD,
lights: OFF_BODY,
}
}
fn update_animation(&mut self, time: Instant) {
match self.state {
State::Pattern(ref pattern) => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
time,
))
}
State::Brake => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BRAKES_DASHBOARD,
BRAKES_BODY,
BRAKES_FRAMES,
time,
));
}
State::LeftBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Left,
time,
));
}
State::RightBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Right,
time,
));
}
State::BrakeLeftBlinker => (),
State::BrakeRightBlinker => (),
}
}
fn update_state(&mut self, event: Event) {
match event {
Event::Brake => {
if self.state == State::Brake {
self.state = State::Pattern(self.home_pattern);
} else {
self.state = State::Brake;
}
}
Event::BrakeRelease => self.state = State::Pattern(self.home_pattern),
Event::LeftBlinker => match self.state {
State::Brake => self.state = State::BrakeLeftBlinker,
State::BrakeLeftBlinker => self.state = State::Brake,
State::LeftBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::LeftBlinker,
},
Event::NextPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.next();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::PreviousPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.previous();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::RightBlinker => match self.state {
State::Brake => self.state = State::BrakeRightBlinker,
State::BrakeRightBlinker => self.state = State::Brake,
State::RightBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::RightBlinker,
},
}
}
pub fn tick(&mut self, time: Instant) {
match self.ui.check_event(time) {
Some(event) => {
self.update_state(event);
self.update_animation(time);
}
None => {}
};
let (dashboard, lights) = self.current_animation.tick(time);
self.dashboard_lights = dashboard.clone();
self.lights = lights.clone();
self.ui.update_lights(dashboard, lights);
}
}

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@ -1,400 +0,0 @@
use crate::{BodyPattern, DashboardPattern, RGB};
use fixed::types::{I8F8, U16F0};
pub const RGB_OFF: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const RGB_WHITE: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("1"),
b: I8F8::lit("1"),
};
pub const BRAKES_RED: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const BLINKER_AMBER: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0"),
};
pub const PRIDE_RED: RGB<I8F8> = RGB {
r: I8F8::lit("0.95"),
g: I8F8::lit("0.00"),
b: I8F8::lit("0.00"),
};
pub const PRIDE_ORANGE: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.25"),
b: I8F8::lit("0"),
};
pub const PRIDE_YELLOW: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.85"),
b: I8F8::lit("0"),
};
pub const PRIDE_GREEN: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0.95"),
b: I8F8::lit("0.05"),
};
pub const PRIDE_INDIGO: RGB<I8F8> = RGB {
r: I8F8::lit("0.04"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0.55"),
};
pub const PRIDE_VIOLET: RGB<I8F8> = RGB {
r: I8F8::lit("0.75"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.80"),
};
pub const TRANS_BLUE: RGB<I8F8> = RGB {
r: I8F8::lit("0.06"),
g: I8F8::lit("0.41"),
b: I8F8::lit("0.98"),
};
pub const TRANS_PINK: RGB<I8F8> = RGB {
r: I8F8::lit("0.96"),
g: I8F8::lit("0.16"),
b: I8F8::lit("0.32"),
};
pub const WATER_1: RGB<I8F8> = RGB {
r: I8F8::lit("0.0"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.75"),
};
pub const WATER_2: RGB<I8F8> = RGB {
r: I8F8::lit("0.8"),
g: I8F8::lit("0.8"),
b: I8F8::lit("0.8"),
};
pub const WATER_3: RGB<I8F8> = RGB {
r: I8F8::lit("0.00"),
g: I8F8::lit("0.75"),
b: I8F8::lit("0.75"),
};
pub const OFF_DASHBOARD: DashboardPattern = [RGB_OFF; 3];
pub const OFF_BODY: BodyPattern = [RGB_OFF; 60];
pub const DEFAULT_FRAMES: U16F0 = U16F0::lit("30");
pub const WATER_DASHBOARD: DashboardPattern = [WATER_1, WATER_2, WATER_3];
pub const WATER_BODY: BodyPattern = [
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_3,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_2,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
WATER_1,
];
pub const PRIDE_DASHBOARD: DashboardPattern = [PRIDE_RED, PRIDE_GREEN, PRIDE_INDIGO];
pub const PRIDE_BODY: BodyPattern = [
// Left Side
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Right Side
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
];
pub const TRANS_PRIDE_DASHBOARD: DashboardPattern = [TRANS_BLUE, RGB_WHITE, TRANS_PINK];
pub const TRANS_PRIDE_BODY: BodyPattern = [
// Left Side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
// Right side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
];
pub const BRAKES_FRAMES: U16F0 = U16F0::lit("15");
pub const BRAKES_DASHBOARD: DashboardPattern = [BRAKES_RED; 3];
pub const BRAKES_BODY: BodyPattern = [BRAKES_RED; 60];
pub const BLINKER_FRAMES: U16F0 = U16F0::lit("10");
pub const LEFT_BLINKER_DASHBOARD: DashboardPattern = [BLINKER_AMBER, RGB_OFF, RGB_OFF];
pub const LEFT_BLINKER_BODY: BodyPattern = [
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
];
pub const RIGHT_BLINKER_DASHBOARD: DashboardPattern = [RGB_OFF, RGB_OFF, BLINKER_AMBER];
pub const RIGHT_BLINKER_BODY: BodyPattern = [
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
];

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@ -1,17 +0,0 @@
use core::default::Default;
use fixed::types::I8F8;
#[derive(Clone, Copy, Default, Debug)]
pub struct RGB<T> {
pub r: T,
pub g: T,
pub b: T,
}
const DASHBOARD_LIGHT_COUNT: usize = 3;
pub type DashboardPattern = [RGB<I8F8>; DASHBOARD_LIGHT_COUNT];
const BODY_LIGHT_COUNT: usize = 60;
pub type BodyPattern = [RGB<I8F8>; BODY_LIGHT_COUNT];

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@ -1,16 +0,0 @@
[package]
name = "simulator"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
adw = { version = "0.5", package = "libadwaita", features = [ "v1_2" ] }
cairo-rs = { version = "0.18" }
fixed = { version = "1" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4", features = [ "v4_8" ] }
lights-core = { path = "../core" }
pango = { version = "*" }

View File

@ -1,288 +0,0 @@
use adw::prelude::*;
use fixed::types::{I8F8, U128F0};
use glib::{Object, Sender};
use gtk::subclass::prelude::*;
use lights_core::{
App, BodyPattern, DashboardPattern, Event, Instant, FPS, OFF_BODY, OFF_DASHBOARD, RGB, UI,
};
use std::{
cell::RefCell,
env,
rc::Rc,
sync::mpsc::{Receiver, TryRecvError},
};
const WIDTH: i32 = 640;
const HEIGHT: i32 = 480;
pub struct Update {
dashboard: DashboardPattern,
lights: BodyPattern,
}
pub struct DashboardLightsPrivate {
lights: Rc<RefCell<DashboardPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for DashboardLightsPrivate {
const NAME: &'static str = "DashboardLights";
type Type = DashboardLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_DASHBOARD)),
}
}
}
impl ObjectImpl for DashboardLightsPrivate {}
impl WidgetImpl for DashboardLightsPrivate {}
impl DrawingAreaImpl for DashboardLightsPrivate {}
glib::wrapper! {
pub struct DashboardLights(ObjectSubclass<DashboardLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl DashboardLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(100);
s.set_draw_func({
let s = s.clone();
move |_, context, width, _| {
let start = width as f64 / 2. - 150.;
let lights = s.imp().lights.borrow();
for i in 0..3 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(start + 100. * i as f64, 10., 80., 80.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: DashboardPattern) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
pub struct BikeLightsPrivate {
lights: Rc<RefCell<BodyPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for BikeLightsPrivate {
const NAME: &'static str = "BikeLights";
type Type = BikeLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_BODY)),
}
}
}
impl ObjectImpl for BikeLightsPrivate {}
impl WidgetImpl for BikeLightsPrivate {}
impl DrawingAreaImpl for BikeLightsPrivate {}
glib::wrapper! {
pub struct BikeLights(ObjectSubclass<BikeLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl BikeLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(640);
let center = WIDTH as f64 / 2.;
s.set_draw_func({
let s = s.clone();
move |_, context, _, _| {
let lights = s.imp().lights.borrow();
for i in 0..30 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(center - 45., 5. + 20. * i as f64, 15., 15.);
let _ = context.fill();
}
for i in 0..30 {
context.set_source_rgb(
lights[i + 30].r.into(),
lights[i + 30].g.into(),
lights[i + 30].b.into(),
);
context.rectangle(center + 15., 5. + 20. * (30. - (i + 1) as f64), 15., 15.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: [RGB<I8F8>; 60]) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
struct GTKUI {
tx: Sender<Update>,
rx: Receiver<Event>,
}
impl UI for GTKUI {
fn check_event(&mut self, _: Instant) -> Option<Event> {
match self.rx.try_recv() {
Ok(event) => Some(event),
Err(TryRecvError::Empty) => None,
Err(TryRecvError::Disconnected) => None,
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, lights: BodyPattern) {
self.tx
.send(Update {
dashboard: dashboard_lights,
lights,
})
.unwrap();
}
}
fn main() {
let adw_app = adw::Application::builder()
.application_id("com.luminescent-dreams.bike-light-simulator")
.build();
adw_app.connect_activate(move |adw_app| {
let (update_tx, update_rx) =
gtk::glib::MainContext::channel::<Update>(gtk::glib::Priority::DEFAULT);
let (event_tx, event_rx) = std::sync::mpsc::channel();
std::thread::spawn(move || {
let mut bike_app = App::new(Box::new(GTKUI {
tx: update_tx,
rx: event_rx,
}));
loop {
bike_app.tick(Instant(U128F0::from(
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis(),
)));
std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
}
});
let window = adw::ApplicationWindow::builder()
.application(adw_app)
.default_width(WIDTH)
.default_height(HEIGHT)
.build();
let layout = gtk::Box::builder()
.orientation(gtk::Orientation::Vertical)
.build();
let controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let dashboard_lights = DashboardLights::new();
let bike_lights = BikeLights::new();
let left_button = gtk::Button::builder().label("L").build();
let brake_button = gtk::Button::builder().label("Brakes").build();
let right_button = gtk::Button::builder().label("R").build();
left_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::LeftBlinker);
}
});
brake_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::Brake);
}
});
right_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::RightBlinker);
}
});
controls.append(&left_button);
controls.append(&brake_button);
controls.append(&right_button);
layout.append(&controls);
let pattern_controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let previous_pattern = gtk::Button::builder().label("Previous").build();
let next_pattern = gtk::Button::builder().label("Next").build();
previous_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::PreviousPattern);
}
});
next_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::NextPattern);
}
});
pattern_controls.append(&previous_pattern);
pattern_controls.append(&next_pattern);
layout.append(&pattern_controls);
layout.append(&dashboard_lights);
layout.append(&bike_lights);
update_rx.attach(None, {
let dashboard_lights = dashboard_lights.clone();
let bike_lights = bike_lights.clone();
move |Update { dashboard, lights }| {
dashboard_lights.set_lights(dashboard);
bike_lights.set_lights(lights);
glib::ControlFlow::Continue
}
});
window.set_content(Some(&layout));
window.present();
});
let args: Vec<String> = env::args().collect();
ApplicationExtManual::run_with_args(&adw_app, &args);
}

View File

@ -35,7 +35,7 @@ macro_rules! define_config {
$($name($struct)),+
}
#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
#[derive(Clone, Debug)]
pub struct Config {
values: std::collections::HashMap<ConfigName, ConfigOption>,
}

View File

@ -1,491 +0,0 @@
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}

View File

@ -1,16 +0,0 @@
[package]
name = "cyber-slides"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
async-std = "1.13.0"
cairo-rs = "0.18"
cyberpunk = { path = "../cyberpunk" }
gio = "0.18"
glib = "0.18"
gtk = { version = "0.7", package = "gtk4" }
serde = { version = "1.0.210", features = ["derive"] }
serde_yml = "0.0.12"

View File

@ -1,416 +0,0 @@
use std::{
cell::RefCell,
collections::HashMap,
fs::File,
io::Read,
ops::Index,
path::Path,
rc::Rc,
sync::{Arc, RwLock},
time::{Duration, Instant},
};
use cairo::{Context, Rectangle};
use cyberpunk::{AsymLine, AsymLineCutout, GlowPen, Pen, Text};
use glib::{GString, Object};
use gtk::{
glib::{self, Propagation},
prelude::*,
subclass::prelude::*,
EventControllerKey,
};
use serde::{Deserialize, Serialize};
const FPS: u64 = 60;
const PURPLE: (f64, f64, f64) = (0.7, 0., 1.);
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq, Eq, Hash)]
#[serde(rename_all = "lowercase")]
enum Position {
Top,
Middle,
Bottom,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
struct Step {
text: String,
position: Position,
transition: Duration,
}
#[derive(Serialize, Deserialize, Debug, Clone)]
struct Script(Vec<Step>);
impl Script {
fn from_file(path: &Path) -> Result<Script, serde_yml::Error> {
let mut buf: Vec<u8> = Vec::new();
let mut f = File::open(path).unwrap();
f.read_to_end(&mut buf).unwrap();
let script = serde_yml::from_slice(&buf)?;
Ok(Self(script))
}
fn iter<'a>(&'a self) -> impl Iterator<Item = &'a Step> {
self.0.iter()
}
fn len(&self) -> usize {
self.0.len()
}
}
impl Default for Script {
fn default() -> Self {
Self(vec![])
}
}
impl Index<usize> for Script {
type Output = Step;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
struct Fade {
text: String,
position: Position,
duration: Duration,
start_time: Instant,
}
trait Animation {
fn position(&self) -> Position;
fn tick(&self, now: Instant, context: &Context, width: f64);
}
impl Animation for Fade {
fn position(&self) -> Position {
self.position.clone()
}
fn tick(&self, now: Instant, context: &Context, width: f64) {
let total_frames = self.duration.as_secs() * FPS;
let alpha_rate: f64 = 1. / total_frames as f64;
let frames = (now - self.start_time).as_secs_f64() * FPS as f64;
let alpha = alpha_rate * frames as f64;
let text_display = Text::new(self.text.clone(), context, 64., width);
let _ = context.move_to(0., text_display.extents().height());
let _ = context.set_source_rgba(PURPLE.0, PURPLE.1, PURPLE.2, alpha);
text_display.draw();
}
}
struct CrossFade {
old_text: String,
new_text: String,
position: Position,
duration: Duration,
start_time: Instant,
}
impl Animation for CrossFade {
fn position(&self) -> Position {
self.position.clone()
}
fn tick(&self, now: Instant, context: &Context, width: f64) {
let total_frames = self.duration.as_secs() * FPS;
let alpha_rate: f64 = 1. / total_frames as f64;
let frames = (now - self.start_time).as_secs_f64() * FPS as f64;
let alpha = alpha_rate * frames as f64;
let text_display = Text::new(self.old_text.clone(), context, 64., width);
let _ = context.move_to(0., text_display.extents().height());
let _ = context.set_source_rgba(PURPLE.0, PURPLE.1, PURPLE.2, 1. - alpha);
text_display.draw();
let text_display = Text::new(self.new_text.clone(), context, 64., width);
let _ = context.move_to(0., text_display.extents().height());
let _ = context.set_source_rgba(PURPLE.0, PURPLE.1, PURPLE.2, alpha);
text_display.draw();
}
}
#[derive(Debug)]
pub struct CyberScreenState {
script: Script,
idx: Option<usize>,
top: Option<Step>,
middle: Option<Step>,
bottom: Option<Step>,
}
impl Default for CyberScreenState {
fn default() -> Self {
Self {
script: Script(vec![]),
idx: None,
top: None,
middle: None,
bottom: None,
}
}
}
impl CyberScreenState {
fn new(script: Script) -> CyberScreenState {
let mut s = CyberScreenState::default();
s.script = script;
s
}
fn next_page(&mut self) -> Box<dyn Animation> {
let idx = match self.idx {
None => 0,
Some(idx) => {
if idx < self.script.len() {
idx + 1
} else {
idx
}
}
};
self.idx = Some(idx);
let step = self.script[idx].clone();
let (old, new) = match step.position {
Position::Top => {
let old = self.top.replace(step.clone());
(old, step)
}
Position::Middle => {
let old = self.middle.replace(step.clone());
(old, step)
}
Position::Bottom => {
let old = self.bottom.replace(step.clone());
(old, step)
}
};
match old {
Some(old) => Box::new(CrossFade {
old_text: old.text.clone(),
new_text: new.text.clone(),
position: new.position,
duration: new.transition,
start_time: Instant::now(),
}),
None => Box::new(Fade {
text: new.text.clone(),
position: new.position,
duration: new.transition,
start_time: Instant::now(),
}),
}
}
}
#[derive(Default)]
pub struct CyberScreenPrivate {
state: Rc<RefCell<CyberScreenState>>,
// For crossfading to work, I have to detect that there is an old animation in a position, and
// replace it with the new one.
animations: Rc<RefCell<HashMap<Position, Box<dyn Animation>>>>,
}
#[glib::object_subclass]
impl ObjectSubclass for CyberScreenPrivate {
const NAME: &'static str = "CyberScreen";
type Type = CyberScreen;
type ParentType = gtk::DrawingArea;
}
impl ObjectImpl for CyberScreenPrivate {}
impl WidgetImpl for CyberScreenPrivate {}
impl DrawingAreaImpl for CyberScreenPrivate {}
impl CyberScreenPrivate {
fn set_script(&self, script: Script) {
*self.state.borrow_mut() = CyberScreenState::new(script);
}
fn next_page(&self) {
let transition = self.state.borrow_mut().next_page();
self.animations
.borrow_mut()
.insert(transition.position(), transition);
}
}
glib::wrapper! {
pub struct CyberScreen(ObjectSubclass<CyberScreenPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl CyberScreen {
fn new(script: Script) -> Self {
let s: Self = Object::builder().build();
s.imp().set_script(script);
s.set_draw_func({
let s = s.clone();
move |_, context, width, height| {
let now = Instant::now();
let _ = context.set_source_rgb(0., 0., 0.);
let _ = context.paint();
let pen = GlowPen::new(width, height, 2., 8., (0.7, 0., 1.));
AsymLineCutout {
orientation: gtk::Orientation::Horizontal,
start_x: 25.,
start_y: height as f64 / 7.,
start_length: width as f64 / 3.,
cutout_length: width as f64 / 3. - 100.,
height: 50.,
end_length: width as f64 / 3. - 50.,
invert: false,
}
.draw(&pen);
pen.stroke();
AsymLine {
orientation: gtk::Orientation::Horizontal,
start_x: width as f64 / 4.,
start_y: height as f64 * 6. / 7.,
start_length: width as f64 * 2. / 3. - 25.,
height: 50.,
end_length: 0.,
invert: false,
}
.draw(&pen);
pen.stroke();
let tracery = pen.finish();
let _ = context.set_source(tracery);
let _ = context.paint();
let mut animations = s.imp().animations.borrow_mut();
let lr_margin = 50.;
let max_width = width as f64 - lr_margin * 2.;
let region_height = height as f64 / 5.;
if let Some(animation) = animations.get(&Position::Top) {
let y = height as f64 * 1. / 5.;
let surface = context
.target()
.create_for_rectangle(Rectangle::new(20., y, max_width, region_height))
.unwrap();
let ctx = Context::new(&surface).unwrap();
animation.tick(now, &ctx, max_width);
}
if let Some(animation) = animations.get(&Position::Middle) {
let y = height as f64 * 2. / 5.;
let surface = context
.target()
.create_for_rectangle(Rectangle::new(20., y, max_width, region_height))
.unwrap();
let ctx = Context::new(&surface).unwrap();
animation.tick(now, &ctx, max_width);
}
if let Some(animation) = animations.get(&Position::Bottom) {
let y = height as f64 * 3. / 5.;
let surface = context
.target()
.create_for_rectangle(Rectangle::new(20., y, max_width, region_height))
.unwrap();
let ctx = Context::new(&surface).unwrap();
animation.tick(now, &ctx, max_width);
}
}
});
s
}
fn next_page(&self) {
self.imp().next_page();
self.queue_draw();
}
}
fn main() {
let script = Arc::new(RwLock::new(Script::default()));
let app = gtk::Application::builder()
.application_id("com.luminescent-dreams.cyberpunk-slideshow")
.build();
app.add_main_option(
"script",
glib::char::Char::from(b's'),
glib::OptionFlags::IN_MAIN,
glib::OptionArg::String,
"",
None,
);
app.connect_handle_local_options({
let script = script.clone();
move |_, options| {
if let Some(script_path) = options.lookup::<String>("script").unwrap() {
let mut script = script.write().unwrap();
*script = Script::from_file(Path::new(&script_path)).unwrap();
-1
} else {
1
}
}
});
app.connect_activate(move |app| {
let window = gtk::ApplicationWindow::new(app);
let screen = CyberScreen::new(script.read().unwrap().clone());
let events = EventControllerKey::new();
events.connect_key_released({
let app = app.clone();
let window = window.clone();
let screen = screen.clone();
move |_, key, _, _| {
let name = key
.name()
.map(|s| s.as_str().to_owned())
.unwrap_or("".to_owned());
match name.as_ref() {
"Right" => screen.next_page(),
"q" => app.quit(),
"Escape" => window.unfullscreen(),
_ => {}
}
}
});
window.add_controller(events);
window.set_child(Some(&screen));
window.set_width_request(800);
window.set_height_request(600);
window.present();
window.connect_maximized_notify(|window| {
window.fullscreen();
});
let _ = glib::spawn_future_local({
let screen = screen.clone();
async move {
loop {
screen.queue_draw();
async_std::task::sleep(Duration::from_millis(1000 / FPS)).await;
}
}
});
});
app.run();
}

View File

@ -8,7 +8,6 @@ license = "GPL-3.0-only"
[dependencies]
cairo-rs = { version = "0.18" }
cyberpunk = { path = "../cyberpunk" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4" }

View File

@ -2,7 +2,6 @@ use cairo::{
Context, FontSlant, FontWeight, Format, ImageSurface, LineCap, LinearGradient, Pattern,
TextExtents,
};
use cyberpunk::{AsymLine, AsymLineCutout, GlowPen, Pen, SlashMeter};
use glib::Object;
use gtk::{prelude::*, subclass::prelude::*, EventControllerKey};
use std::{
@ -172,7 +171,7 @@ impl SplashPrivate {
start_y: extents.height() + 10.,
start_length: 0.,
height: extents.height() / 2.,
end_length: 0.,
total_length: extents.width() + extents.height() / 2.,
invert: false,
}
.draw(&pen);
@ -184,7 +183,7 @@ impl SplashPrivate {
start_y: extents.height() + 60.,
start_length: extents.width(),
height: extents.height() / 2.,
end_length: 0.,
total_length: extents.width() + extents.height() / 2.,
invert: false,
}
.draw(&pen);
@ -209,7 +208,7 @@ impl SplashPrivate {
start_x: 20.,
start_y: center_y - 20. - title_height / 2.,
start_length,
end_length: *self.width.borrow() as f64 - 120. - start_length,
total_length: *self.width.borrow() as f64 - 120.,
cutout_length: title_width,
height: title_height,
invert: false,
@ -244,7 +243,7 @@ impl SplashPrivate {
start_y: *self.height.borrow() as f64 / 2. + 100.,
start_length: 400.,
height: 50.,
end_length: 0.,
total_length: 650.,
invert: true,
}
.draw(&pen);
@ -259,7 +258,7 @@ impl SplashPrivate {
start_y: *self.height.borrow() as f64 / 2. + 200.,
start_length: 600.,
height: 50.,
end_length: 0.,
total_length: 650.,
invert: false,
}
.draw(&pen);
@ -420,6 +419,212 @@ impl Splash {
}
}
struct AsymLineCutout {
orientation: gtk::Orientation,
start_x: f64,
start_y: f64,
start_length: f64,
total_length: f64,
cutout_length: f64,
height: f64,
invert: bool,
}
impl AsymLineCutout {
fn draw(&self, pen: &impl Pen) {
let dodge = if self.invert {
self.height
} else {
-self.height
};
match self.orientation {
gtk::Orientation::Horizontal => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x + self.start_length, self.start_y);
pen.line_to(
self.start_x + self.start_length + self.height,
self.start_y + dodge,
);
pen.line_to(
self.start_x + self.start_length + self.height + self.cutout_length,
self.start_y + dodge,
);
pen.line_to(
self.start_x
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.),
self.start_y + dodge / 2.,
);
pen.line_to(self.total_length, self.start_y + dodge / 2.);
}
gtk::Orientation::Vertical => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x, self.start_y + self.start_length);
pen.line_to(
self.start_x + dodge,
self.start_y + self.start_length + self.height,
);
pen.line_to(
self.start_x + dodge,
self.start_y + self.start_length + self.height + self.cutout_length,
);
pen.line_to(
self.start_x + dodge / 2.,
self.start_y
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.),
);
pen.line_to(self.start_x + dodge / 2., self.total_length);
}
_ => panic!("unknown orientation"),
}
}
}
struct AsymLine {
orientation: gtk::Orientation,
start_x: f64,
start_y: f64,
start_length: f64,
height: f64,
total_length: f64,
invert: bool,
}
impl AsymLine {
fn draw(&self, pen: &impl Pen) {
let dodge = if self.invert {
self.height
} else {
-self.height
};
match self.orientation {
gtk::Orientation::Horizontal => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x + self.start_length, self.start_y);
pen.line_to(
self.start_x + self.start_length + self.height,
self.start_y + dodge,
);
pen.line_to(self.start_x + self.total_length, self.start_y + dodge);
}
gtk::Orientation::Vertical => {}
_ => panic!("unknown orientation"),
}
}
}
struct SlashMeter {
orientation: gtk::Orientation,
start_x: f64,
start_y: f64,
count: u8,
fill_count: u8,
height: f64,
length: f64,
}
impl SlashMeter {
fn draw(&self, context: &Context) {
match self.orientation {
gtk::Orientation::Horizontal => {
let angle: f64 = 0.8;
let run = self.height / angle.tan();
let width = self.length / (self.count as f64 * 2.);
for c in 0..self.count {
context.set_line_width(1.);
let start_x = self.start_x + c as f64 * width * 2.;
context.move_to(start_x, self.start_y);
context.line_to(start_x + run, self.start_y - self.height);
context.line_to(start_x + run + width, self.start_y - self.height);
context.line_to(start_x + width, self.start_y);
context.line_to(start_x, self.start_y);
if c < self.fill_count {
let _ = context.fill();
} else {
let _ = context.stroke();
}
}
}
gtk::Orientation::Vertical => {}
_ => panic!("unknown orientation"),
}
}
}
trait Pen {
fn move_to(&self, x: f64, y: f64);
fn line_to(&self, x: f64, y: f64);
fn stroke(&self);
fn finish(self) -> Pattern;
}
struct GlowPen {
blur_context: Context,
draw_context: Context,
}
impl GlowPen {
fn new(
width: i32,
height: i32,
line_width: f64,
blur_line_width: f64,
color: (f64, f64, f64),
) -> Self {
let blur_context =
Context::new(ImageSurface::create(Format::Rgb24, width, height).unwrap()).unwrap();
blur_context.set_line_width(blur_line_width);
blur_context.set_source_rgba(color.0, color.1, color.2, 0.5);
blur_context.push_group();
blur_context.set_line_cap(LineCap::Round);
let draw_context =
Context::new(ImageSurface::create(Format::Rgb24, width, height).unwrap()).unwrap();
draw_context.set_line_width(line_width);
draw_context.set_source_rgb(color.0, color.1, color.2);
draw_context.push_group();
draw_context.set_line_cap(LineCap::Round);
Self {
blur_context,
draw_context,
}
}
}
impl Pen for GlowPen {
fn move_to(&self, x: f64, y: f64) {
self.blur_context.move_to(x, y);
self.draw_context.move_to(x, y);
}
fn line_to(&self, x: f64, y: f64) {
self.blur_context.line_to(x, y);
self.draw_context.line_to(x, y);
}
fn stroke(&self) {
self.blur_context.stroke().expect("to draw the blur line");
self.draw_context
.stroke()
.expect("to draw the regular line");
}
fn finish(self) -> Pattern {
let foreground = self.draw_context.pop_group().unwrap();
self.blur_context.set_source(foreground).unwrap();
self.blur_context.paint().unwrap();
self.blur_context.pop_group().unwrap()
}
}
fn main() {
let app = gtk::Application::builder()

View File

@ -1,12 +0,0 @@
[package]
name = "cyberpunk"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
cairo-rs = { version = "0.18" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4" }

View File

@ -1,301 +0,0 @@
use cairo::{
Context, FontSlant, FontWeight, Format, ImageSurface, LineCap, Pattern,
TextExtents,
};
pub struct AsymLineCutout {
pub orientation: gtk::Orientation,
pub start_x: f64,
pub start_y: f64,
pub start_length: f64,
pub cutout_length: f64,
pub end_length: f64,
pub height: f64,
pub invert: bool,
}
impl AsymLineCutout {
pub fn draw(&self, pen: &impl Pen) {
let dodge = if self.invert {
self.height
} else {
-self.height
};
match self.orientation {
gtk::Orientation::Horizontal => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x + self.start_length, self.start_y);
pen.line_to(
self.start_x + self.start_length + self.height,
self.start_y + dodge,
);
pen.line_to(
self.start_x + self.start_length + self.height + self.cutout_length,
self.start_y + dodge,
);
pen.line_to(
self.start_x
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.),
self.start_y + dodge / 2.,
);
pen.line_to(
self.start_x
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.)
+ self.end_length,
self.start_y + dodge / 2.,
);
}
gtk::Orientation::Vertical => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x, self.start_y + self.start_length);
pen.line_to(
self.start_x + dodge,
self.start_y + self.start_length + self.height,
);
pen.line_to(
self.start_x + dodge,
self.start_y + self.start_length + self.height + self.cutout_length,
);
pen.line_to(
self.start_x + dodge / 2.,
self.start_y
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.),
);
pen.line_to(
self.start_x + dodge / 2.,
self.start_y
+ self.start_length
+ self.height
+ self.cutout_length
+ (self.height / 2.)
+ self.end_length,
);
}
_ => panic!("unknown orientation"),
}
}
}
// Represents an asymetrical line that starts at one location, then a 45-degree angle and then
// another line afterwards.
pub struct AsymLine {
// Will this be drawn left-to-right or up-to-down?
pub orientation: gtk::Orientation,
// Starting address
pub start_x: f64,
pub start_y: f64,
// Length of the first segment
pub start_length: f64,
// Height to dodge over to the next section
pub height: f64,
// Total length of the entire line.
pub end_length: f64,
// When normal, the angle dodge is upwards. When inverted, the angle dodge is downwards.
pub invert: bool,
}
impl AsymLine {
pub fn draw(&self, pen: &impl Pen) {
let dodge = if self.invert {
self.height
} else {
-self.height
};
match self.orientation {
gtk::Orientation::Horizontal => {
pen.move_to(self.start_x, self.start_y);
pen.line_to(self.start_x + self.start_length, self.start_y);
pen.line_to(
self.start_x + self.start_length + self.height,
self.start_y + dodge,
);
pen.line_to(
self.start_x + self.start_length + self.height + self.end_length,
self.start_y + dodge,
);
}
gtk::Orientation::Vertical => {}
_ => panic!("unknown orientation"),
}
}
}
pub struct SlashMeter {
pub orientation: gtk::Orientation,
pub start_x: f64,
pub start_y: f64,
pub count: u8,
pub fill_count: u8,
pub height: f64,
pub length: f64,
}
impl SlashMeter {
pub fn draw(&self, context: &Context) {
match self.orientation {
gtk::Orientation::Horizontal => {
let angle: f64 = 0.8;
let run = self.height / angle.tan();
let width = self.length / (self.count as f64 * 2.);
for c in 0..self.count {
context.set_line_width(1.);
let start_x = self.start_x + c as f64 * width * 2.;
context.move_to(start_x, self.start_y);
context.line_to(start_x + run, self.start_y - self.height);
context.line_to(start_x + run + width, self.start_y - self.height);
context.line_to(start_x + width, self.start_y);
context.line_to(start_x, self.start_y);
if c < self.fill_count {
let _ = context.fill();
} else {
let _ = context.stroke();
}
}
}
gtk::Orientation::Vertical => {}
_ => panic!("unknown orientation"),
}
}
}
/// Represents a pen for drawing a pattern. This is good for complex patterns that may require
/// multiple identical steps.
pub trait Pen {
/// Move the pen to a location.
fn move_to(&self, x: f64, y: f64);
/// Draw a line from the current location to the specified destination.
fn line_to(&self, x: f64, y: f64);
/// Instantiate the line.
fn stroke(&self);
/// Convert all of the drawing into a pattern that can be painted to a drawing context.
fn finish(self) -> Pattern;
}
pub struct GlowPen {
blur_context: Context,
draw_context: Context,
}
impl GlowPen {
pub fn new(
width: i32,
height: i32,
line_width: f64,
blur_line_width: f64,
color: (f64, f64, f64),
) -> Self {
let blur_context =
Context::new(ImageSurface::create(Format::Rgb24, width, height).unwrap()).unwrap();
blur_context.set_line_width(blur_line_width);
blur_context.set_source_rgba(color.0, color.1, color.2, 0.5);
blur_context.push_group();
blur_context.set_line_cap(LineCap::Round);
let draw_context =
Context::new(ImageSurface::create(Format::Rgb24, width, height).unwrap()).unwrap();
draw_context.set_line_width(line_width);
draw_context.set_source_rgb(color.0, color.1, color.2);
draw_context.push_group();
draw_context.set_line_cap(LineCap::Round);
Self {
blur_context,
draw_context,
}
}
}
impl Pen for GlowPen {
fn move_to(&self, x: f64, y: f64) {
self.blur_context.move_to(x, y);
self.draw_context.move_to(x, y);
}
fn line_to(&self, x: f64, y: f64) {
self.blur_context.line_to(x, y);
self.draw_context.line_to(x, y);
}
fn stroke(&self) {
self.blur_context.stroke().expect("to draw the blur line");
self.draw_context
.stroke()
.expect("to draw the regular line");
}
fn finish(self) -> Pattern {
let foreground = self.draw_context.pop_group().unwrap();
self.blur_context.set_source(foreground).unwrap();
self.blur_context.paint().unwrap();
self.blur_context.pop_group().unwrap()
}
}
pub struct Text<'a> {
content: Vec<String>,
context: &'a Context,
}
impl<'a> Text<'a> {
pub fn new(content: String, context: &'a Context, size: f64, width: f64) -> Self {
context.select_font_face("Alegreya Sans SC", FontSlant::Normal, FontWeight::Bold);
context.set_font_size(size);
let lines = word_wrap(content, context, width);
Self { content: lines, context }
}
pub fn extents(&self) -> TextExtents {
self.context.text_extents(&self.content[0]).unwrap()
}
pub fn draw(&self) {
let mut baseline = 0.;
for line in self.content.iter() {
baseline += self.context.text_extents(line).unwrap().height() + 10.;
self.context.move_to(0., baseline);
let _ = self.context.show_text(&line);
}
}
}
fn word_wrap(content: String, context: &Context, max_width: f64) -> Vec<String> {
let mut lines = vec![];
let words: Vec<&str> = content.split_whitespace().collect();
let mut start: usize = 0;
let mut line = String::new();
for idx in 0..words.len() + 1 {
line = words[start..idx].join(" ");
let extents = context.text_extents(&line).unwrap();
if extents.width() > max_width {
let line = words[start..idx-1].join(" ");
start = idx-1;
lines.push(line.clone());
}
}
if line.len() > 0 {
lines.push(line);
}
lines
}

View File

@ -1,13 +1,12 @@
[package]
name = "dashboard"
version = "0.1.3"
version = "0.1.2"
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
adw = { version = "0.5", package = "libadwaita", features = [ "v1_2" ] }
async-std = { version = "1.13" }
cairo-rs = { version = "0.18" }
chrono = { version = "0.4", features = ["serde"] }
fluent-ergonomics = { path = "../fluent-ergonomics/" }
@ -18,11 +17,13 @@ gio = { version = "0.18" }
glib = { version = "0.18" }
gdk = { version = "0.7", package = "gdk4" }
gtk = { version = "0.7", package = "gtk4" }
ifc = { path = "../ifc/" }
lazy_static = { version = "1.4" }
memorycache = { path = "../memorycache/" }
reqwest = { version = "0.11", features = ["json"] }
serde_derive = { version = "1" }
serde_json = { version = "1" }
serde = { version = "1", features = [ "derive" ] }
serde = { version = "1" }
tokio = { version = "1", features = ["full"] }
unic-langid = { version = "0.9" }

View File

@ -41,10 +41,7 @@ impl ApplicationWindow {
.build();
let date_label = Date::default();
let header = adw::HeaderBar::builder()
.title_widget(&date_label)
.build();
layout.append(&header);
layout.append(&date_label);
let events = Events::default();
layout.append(&events);

View File

@ -1,19 +1,21 @@
use std::{cell::RefCell, rc::Rc};
use chrono::NaiveDate;
use chrono::Datelike;
use glib::Object;
use gtk::{prelude::*, subclass::prelude::*};
use ifc::IFC;
use std::{cell::RefCell, rc::Rc};
pub struct DatePrivate {
date: Rc<RefCell<NaiveDate>>,
date: Rc<RefCell<IFC>>,
label: Rc<RefCell<gtk::Label>>,
}
impl Default for DatePrivate {
fn default() -> Self {
let date = chrono::Local::now().date_naive();
let year = date.year();
let date = date.with_year(year + 10000).unwrap();
Self {
date: Rc::new(RefCell::new(date)),
date: Rc::new(RefCell::new(IFC::from(date))),
label: Rc::new(RefCell::new(gtk::Label::new(None))),
}
}
@ -50,16 +52,19 @@ impl Default for Date {
}
impl Date {
pub fn update_date(&self, date: NaiveDate) {
pub fn update_date(&self, date: IFC) {
*self.imp().date.borrow_mut() = date;
self.redraw();
}
fn redraw(&self) {
let date = self.imp().date.borrow();
self.imp()
.label
.borrow_mut()
.set_text(&date.format("%Y %B %d").to_string());
let date = self.imp().date.borrow().clone();
self.imp().label.borrow_mut().set_text(&format!(
"{:?}, {:?} {}, {}",
date.weekday(),
date.month(),
date.day(),
date.year()
));
}
}

View File

@ -4,6 +4,7 @@ use crate::{
};
use glib::Object;
use gtk::{prelude::*, subclass::prelude::*};
use ifc::IFC;
/*
#[derive(PartialEq)]
@ -58,19 +59,19 @@ impl Events {
pub fn set_events(&self, events: YearlyEvents, next_event: solstices::Event) {
self.imp()
.spring_equinox
.update_date(events.spring_equinox.date_naive());
.update_date(IFC::from(events.spring_equinox.date_naive()));
self.imp()
.summer_solstice
.update_date(events.summer_solstice.date_naive());
.update_date(IFC::from(events.summer_solstice.date_naive()));
self.imp()
.autumn_equinox
.update_date(events.autumn_equinox.date_naive());
.update_date(IFC::from(events.autumn_equinox.date_naive()));
self.imp()
.winter_solstice
.update_date(events.winter_solstice.date_naive());
.update_date(IFC::from(events.winter_solstice.date_naive()));
self.imp().spring_equinox.remove_css_class("highlight");
self.imp().summer_solstice.remove_css_class("highlight");

View File

@ -1,13 +1,13 @@
use chrono::{Datelike, Local, Utc};
use geo_types::{Latitude, Longitude};
use glib::Sender;
use gtk::prelude::*;
use ifc::IFC;
use std::{
env,
sync::{Arc, RwLock},
};
use async_std::channel::Sender;
use chrono::{Datelike, Local, Utc};
use geo_types::{Latitude, Longitude};
use gtk::prelude::*;
mod app_window;
use app_window::ApplicationWindow;
@ -102,17 +102,14 @@ pub fn main() {
let now = Local::now();
let state = State {
date: now.date_naive(),
date: IFC::from(now.date_naive().with_year(now.year() + 10000).unwrap()),
next_event: EVENTS.next_event(now.with_timezone(&Utc)).unwrap(),
events: EVENTS.yearly_events(now.year()).unwrap(),
transit: Some(transit),
};
let gtk_tx = core.tx.read().unwrap().clone();
if let Some(gtk_tx) = gtk_tx {
let state = state.clone();
let _ = gtk_tx.send(Message::Refresh(state)).await;
if let Some(ref gtk_tx) = *core.tx.read().unwrap() {
let _ = gtk_tx.send(Message::Refresh(state.clone()));
std::thread::sleep(std::time::Duration::from_secs(60));
} else {
std::thread::sleep(std::time::Duration::from_secs(1));
@ -122,17 +119,21 @@ pub fn main() {
});
app.connect_activate(move |app| {
let (gtk_tx, gtk_rx) = async_std::channel::unbounded();
let (gtk_tx, gtk_rx) =
gtk::glib::MainContext::channel::<Message>(gtk::glib::Priority::DEFAULT);
*core.tx.write().unwrap() = Some(gtk_tx);
let window = ApplicationWindow::new(app);
window.window.present();
glib::spawn_future_local(async move {
loop {
let Message::Refresh(state) = gtk_rx.recv().await.unwrap();
window.update_state(state);
gtk_rx.attach(None, {
let window = window.clone();
move |msg| {
let Message::Refresh(state) = msg;
ApplicationWindow::update_state(&window, state);
glib::ControlFlow::Continue
}
});
});

View File

@ -1,8 +1,7 @@
use std::collections::HashMap;
use chrono::prelude::*;
use lazy_static::lazy_static;
use serde::{Deserialize, Serialize};
use serde_derive::{Deserialize, Serialize};
use std::collections::HashMap;
// http://astropixels.com/ephemeris/soleq2001.html
const SOLSTICE_TEXT: &str = "

View File

@ -2,11 +2,11 @@ use crate::{
solstices::{Event, YearlyEvents},
soluna_client::SunMoon,
};
use chrono::NaiveDate;
use ifc::IFC;
#[derive(Clone, Debug)]
pub struct State {
pub date: NaiveDate,
pub date: IFC,
pub next_event: Event,
pub events: YearlyEvents,
pub transit: Option<SunMoon>,

View File

@ -58,6 +58,10 @@ fn setup_app_close_action(app: &adw::Application) {
}
fn main() {
for (name, value) in std::env::vars() {
println!("{}: {}", name, value);
}
// I still don't fully understand gio resources. resources_register_include! is convenient
// because I don't have to deal with filesystem locations at runtime. However, I think other
// GTK applications do that rather than compiling the resources directly into the app. So, I'm

View File

@ -5,11 +5,11 @@
"systems": "systems"
},
"locked": {
"lastModified": 1710146030,
"narHash": "sha256-SZ5L6eA7HJ/nmkzGG7/ISclqe6oZdOZTNoesiInkXPQ=",
"lastModified": 1681202837,
"narHash": "sha256-H+Rh19JDwRtpVPAWp64F+rlEtxUWBAQW28eAi3SRSzg=",
"owner": "numtide",
"repo": "flake-utils",
"rev": "b1d9ab70662946ef0850d488da1c9019f3a9752a",
"rev": "cfacdce06f30d2b68473a46042957675eebb3401",
"type": "github"
},
"original": {
@ -35,11 +35,11 @@
},
"nixpkgs_2": {
"locked": {
"lastModified": 1714906307,
"narHash": "sha256-UlRZtrCnhPFSJlDQE7M0eyhgvuuHBTe1eJ9N9AQlJQ0=",
"lastModified": 1681303793,
"narHash": "sha256-JEdQHsYuCfRL2PICHlOiH/2ue3DwoxUX7DJ6zZxZXFk=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "25865a40d14b3f9cf19f19b924e2ab4069b09588",
"rev": "fe2ecaf706a5907b5e54d979fbde4924d84b65fc",
"type": "github"
},
"original": {
@ -76,11 +76,11 @@
"nixpkgs": "nixpkgs_2"
},
"locked": {
"lastModified": 1731966246,
"narHash": "sha256-e/V7Ffm5wPd9DVzCThnPZ7lFxd43bb64tSk8/oGP4Ag=",
"lastModified": 1698205128,
"narHash": "sha256-jP+81TkldLtda8bzmsBWahETGsyFkoDOCT244YkA+S4=",
"owner": "1Password",
"repo": "typeshare",
"rev": "e0e5f27ee34d7d4da76a9dc96a11552e98be56da",
"rev": "c3ee2ad8f27774c45db7af4f2ba746c4ae11de21",
"type": "github"
},
"original": {

View File

@ -17,6 +17,21 @@
let
pkgs = import nixpkgs { system = "x86_64-linux"; };
pkgs-unstable = import unstable { system = "x86_64-linux"; };
cargo_nix = pkgs.callPackage ./Cargo.nix {
nixpkgs = pkgs;
};
l10n-codegen-rust = pkgs.stdenv.mkDerivation {
name = "l10n-codegen-rust";
src = ./.;
installPhase = ''
mkdir -p $out/bin
cp ${cargo_nix.workspaceMembers.l10n.build}/bin/codegen-rust $out/bin/l10n-codegen-rust
'';
};
in
pkgs.mkShell {
name = "ld-tools-devshell";
@ -44,9 +59,9 @@
pkgs.sqlx-cli
pkgs.udev
pkgs.wasm-pack
pkgs.go-task
typeshare.packages."x86_64-linux".default
pkgs.nodePackages_latest.typescript-language-server
l10n-codegen-rust
];
LIBCLANG_PATH="${pkgs.llvmPackages.libclang.lib}/lib";
ENV = "dev";
@ -72,7 +87,8 @@
dashboard = attrs: { nativeBuildInputs = gtkNativeInputs; };
fitnesstrax = import ./fitnesstrax/app/override.nix { gtkNativeInputs = gtkNativeInputs; };
otg-gtk = import ./otg/gtk/override.nix { gtkNativeInputs = gtkNativeInputs; };
kifu-gtk = import ./kifu/gtk/override.nix { gtkNativeInputs = gtkNativeInputs; };
xdg-test = import ./xdg-test/override.nix { wrapGAppsHook4 = pkgs.wrapGAppsHook4; };
};
};
@ -82,22 +98,22 @@
};
in rec {
cyber-slides = cargo_nix.workspaceMembers.cyber-slides.build;
cyberpunk-splash = cargo_nix.workspaceMembers.cyberpunk-splash.build;
dashboard = cargo_nix.workspaceMembers.dashboard.build;
file-service = cargo_nix.workspaceMembers.file-service.build;
fitnesstrax = cargo_nix.workspaceMembers.fitnesstrax.build;
otg-gtk = cargo_nix.workspaceMembers.otg-gtk.build;
kifu-gtk = cargo_nix.workspaceMembers.kifu-gtk.build;
xdg-test = cargo_nix.workspaceMembers.xdg-test.build;
all = pkgs.symlinkJoin {
name = "all";
paths = [
cyber-slides
cyberpunk-splash
dashboard
file-service
fitnesstrax
otg-gtk
# kifu-gtk
xdg-test
];
};

View File

@ -1,13 +0,0 @@
[package]
name = "gm-dash"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
pipewire = "0.8.0"
serde = { version = "1.0.209", features = ["alloc", "derive"] }
serde_json = "1.0.127"
tokio = { version = "1.39.3", features = ["full"] }
warp = "0.3.7"

View File

@ -1,25 +0,0 @@
use pipewire::{context::Context, main_loop::MainLoop};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global(|global| {
if global.props.and_then(|p| p.get("media.class")) == Some("Audio/Sink"){
println!(
"\t{:?} {:?}",
global.props.and_then(|p| p.get("node.description")),
global.props.and_then(|p| p.get("media.class"))
);
}
})
.register();
mainloop.run();
Ok(())
}

View File

@ -1,109 +0,0 @@
use pipewire::{context::Context, main_loop::MainLoop};
use std::{
net::{Ipv6Addr, SocketAddrV6},
sync::{Arc, RwLock},
};
use tokio::task::spawn_blocking;
use warp::{serve, Filter};
struct State_ {
device_list: Vec<String>,
}
#[derive(Clone)]
struct State {
internal: Arc<RwLock<State_>>,
}
impl State {
fn new() -> State {
let internal = State_ {
device_list: vec![],
};
State {
internal: Arc::new(RwLock::new(internal)),
}
}
fn add_audio(&self, device: String) {
let mut st = self.internal.write().unwrap();
(*st).device_list.push(device);
}
fn audio_devices(&self) -> Vec<String> {
let st = self.internal.read().unwrap();
(*st).device_list.clone()
}
}
impl Default for State {
fn default() -> State {
State::new()
}
}
async fn server_main(state: State) {
let localhost: Ipv6Addr = "::1".parse().unwrap();
let server_addr = SocketAddrV6::new(localhost, 3001, 0, 0);
let root = warp::path!().map(|| "ok".to_string());
let list_output_devices = warp::path!("output_devices").map({
let state = state.clone();
move || {
let devices = state.audio_devices();
serde_json::to_string(&devices).unwrap()
}
});
let routes = root.or(list_output_devices);
serve(routes).run(server_addr).await;
}
fn handle_add_audio_device(state: State, props: &pipewire::spa::utils::dict::DictRef)
{
if props.get("media.class") == Some("Audio/Sink") {
if let Some(device_name) = props.get("node.description") {
state.add_audio(device_name.to_owned());
}
}
}
fn pipewire_loop(state: State) -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global({
let state = state.clone();
move |global_data| {
if let Some(props) = global_data.props {
handle_add_audio_device(state.clone(), props);
}
}
})
.register();
mainloop.run();
Ok(())
}
fn pipewire_main(state: State) {
pipewire_loop(state).expect("pipewire should not error");
}
#[tokio::main]
async fn main() {
let state = State::default();
spawn_blocking({
let state = state.clone();
move || pipewire_main(state)
});
server_main(state.clone()).await;
}

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# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

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# Getting Started with Create React App
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
The page will reload if you make edits.\
You will also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you cant go back!**
If you arent satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youre on your own.
You dont have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnt feel obligated to use this feature. However we understand that this tool wouldnt be useful if you couldnt customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).

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{
"name": "ui",
"version": "0.1.0",
"private": true,
"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"@types/jest": "^27.5.2",
"@types/node": "^16.18.105",
"@types/react": "^18.3.3",
"@types/react-dom": "^18.3.0",
"classnames": "^2.5.1",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router-dom": "^6.26.1",
"react-scripts": "5.0.1",
"typescript": "^4.9.5",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>React App</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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@ -1,5 +0,0 @@
.layout {
display: flex;
justify-content: space-between;
width: 100%;
}

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import React from 'react';
import { render, screen } from '@testing-library/react';
import Dashboard from './Dashboard';
test('renders learn react link', () => {
render(<Dashboard />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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import './Dashboard.css';
import Card from './components/Card/Card';
import Launcher from './components/Launcher/Launcher';
import Launchpad from './components/Launchpad/Launchpad';
const LightThemes = () => <Card name="Light Themes">
<Launchpad
exclusive={true}
options={[
{ title: "Dark reds" },
{ title: "Watery" },
{ title: "Sunset" },
{ title: "Darkness" },
]}
/>
</Card>
const LightSetup = () => <div> </div>
interface LightProps {
name: string,
}
const Light = ({ name }: LightProps) => <div> <p> {name} </p> </div>
const Tracks = () => <Card name="Tracks">
<Launchpad
exclusive={false}
options={[
{ title: "City BGM" },
{ title: "Chat on the streets" },
{ title: "Abandoned structure" },
{ title: "Water dripping" },
]}
/>
</Card>
interface TrackProps {
name: string,
}
const Track = ({ name }: TrackProps) => <Launcher title={name} />
const Presets = () => <Card name="Presets">
<Launchpad
exclusive={true}
options={[
{ title: "Gilcrest Falls day" },
{ title: "Gilcrest Falls night" },
{ title: "Empty colony" },
{ title: "Surk colony" },
]}
/>
</Card>
interface PresetProps {
name: string
}
// const Scene = ({ name }: PresetProps) => <Launcher title={name} activated={false} />
const SceneEditor = () => <div> </div>
const Dashboard = () => {
return (
<div className="app">
<div className="layout">
<Presets />
<div>
<LightThemes />
<Tracks />
</div>
</div>
</div>
);
}
export default Dashboard;

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.palette {
display: flex;
}
.palette div {
width: 50px;
height: 50px;
border: 1px solid black;
border-radius: 5px;
margin: 1em;
padding: 0;
}
.palette-purple div.item-1 {
background-color: var(--purple-1);
}
.palette-purple div.item-2 {
background-color: var(--purple-2);
}
.palette-purple div.item-3 {
background-color: var(--purple-3);
}
.palette-purple div.item-4 {
background-color: var(--purple-4);
}
.palette-purple div.item-5 {
background-color: var(--purple-5);
}
.palette-blue div.item-1 {
background-color: var(--blue-1);
}
.palette-blue div.item-2 {
background-color: var(--blue-2);
}
.palette-blue div.item-3 {
background-color: var(--blue-3);
}
.palette-blue div.item-4 {
background-color: var(--blue-4);
}
.palette-blue div.item-5 {
background-color: var(--blue-5);
}
.palette-grey div.item-1 {
background-color: var(--grey-1);
}
.palette-grey div.item-2 {
background-color: var(--grey-2);
}
.palette-grey div.item-3 {
background-color: var(--grey-3);
}
.palette-grey div.item-4 {
background-color: var(--grey-4);
}
.palette-grey div.item-5 {
background-color: var(--grey-5);
}
.design_horizontal {
display: flex;
flex-flow: row;
}

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import './Design.css'
import Launchpad from './components/Launchpad/Launchpad'
const PaletteGrey = () => <div className="palette palette-grey">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PalettePurple = () => <div className="palette palette-purple">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PaletteBlue = () => <div className="palette palette-blue">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const Launchpads = () => <div className="design_horizontal">
<Launchpad
exclusive={true}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
<Launchpad
exclusive={false}
flow={"vertical"}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
</div>
const Design = () => <div>
<PaletteGrey />
<PalettePurple />
<PaletteBlue />
<Launchpads />
</div>
export default Design;

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.card {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-l);
box-shadow: 4px 4px 4px 0px var(--shadow-1),
8px 8px 8px 0px var(--shadow-2);
}
.card__title {
color: var(--title-color);
}
.card__body {
}

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import { PropsWithChildren } from 'react';
import './Card.css';
interface CardProps {
name: string,
}
const Card = ({ name, children }: PropsWithChildren<CardProps>) => (
<div className="card">
<h1 className="card__title"> {name} </h1>
<div className="card__body">
{children}
</div>
</div>
)
export default Card;

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.activator {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-m);
padding: var(--spacer-s);
box-shadow: var(--shadow-deep);
}
.activator_enabled {
box-shadow: var(--activator-ring);
}

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import './Launcher.css';
import React from 'react';
export interface LauncherProps {
title: string,
icon?: string,
activated?: boolean,
onSelected?: (key: string) => void,
}
const Launcher = ({ title, activated = false, onSelected = (key) => {} }: LauncherProps) => {
const classnames = activated ? "activator activator_enabled" : "activator";
console.log("classnames ", activated, classnames);
return (
<div className={classnames} onClick={() => onSelected(title)}>
<p> {title} </p>
</div>)
}
export default Launcher;

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.launchpad {
display: flex;
border: var(--border);
border-radius: var(--border-radius);
box-shadow: var(--shadow-depression);
margin: var(--spacer-l);
}
.launchpad_horizontal-flow {
display: flex;
flex-direction: row;
}
.launchpad_vertical-flow {
display: flex;
flex-direction: column;
}

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import React from 'react';
import './Launchpad.css';
import Launcher, { LauncherProps } from '../Launcher/Launcher';
import classnames from 'classnames';
export interface Selectable {
onSelected?: (key: string) => void;
}
export type Flow = "horizontal" | "vertical";
interface LaunchpadProps {
exclusive: boolean;
flow?: Flow;
options: Array<LauncherProps>;
}
const exclusiveSelect = (state: { [key: string]: boolean }, targetId: string) => {
console.log("running exclusiveSelect on ", targetId);
return { [targetId]: true };
}
const multiSelect = (state: { [key: string]: boolean }, targetId: string) => {
if (state[targetId]) {
return { ...state, [targetId]: false };
} else {
return { ...state, [targetId]: true };
}
}
const Launchpad = ({ flow = "horizontal", options, exclusive }: LaunchpadProps) => {
const [selected, dispatch] = React.useReducer(exclusive ? exclusiveSelect : multiSelect, {});
let classOptions = [ "launchpad" ];
if (flow === "horizontal") {
classOptions.push("launchpad_horizontal-flow");
} else {
classOptions.push("launchpad_vertical-flow");
}
let tiedOptions = options.map(option =>
<Launcher key={option.title} title={option.title} onSelected={(key: string) => dispatch(key)} activated={selected[option.title]} />
);
return (<div className={classnames(classOptions)}> {tiedOptions} </div>)
}
export default Launchpad;

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:root {
--purple-1: hsl(265, 50%, 25%);
--purple-2: hsl(265, 60%, 35%);
--purple-3: hsl(265, 70%, 45%);
--purple-4: hsl(265, 80%, 55%);
--purple-5: hsl(265, 90%, 60%);
--blue-1: hsl(210, 50%, 25%);
--blue-2: hsl(210, 60%, 35%);
--blue-3: hsl(210, 70%, 45%);
--blue-4: hsl(210, 80%, 55%);
--blue-5: hsl(210, 90%, 65%);
--grey-1: hsl(210, 0%, 25%);
--grey-2: hsl(210, 0%, 40%);
--grey-3: hsl(210, 0%, 55%);
--grey-4: hsl(210, 0%, 70%);
--grey-5: hsl(210, 0%, 85%);
--title-color: var(--grey-1);
--border: 1px solid var(--purple-1);
--activator-ring: 0px 0px 8px 4px var(--blue-4);
--shadow-depression: inset 1px 1px 2px 0px var(--purple-1);
--shadow-shallow: 1px 1px 2px 0px var(--purple-1);
--shadow-deep: 2px 2px 4px 0px var(--purple-1),
4px 4px 8px 0px var(--purple-2);
--border-radius: 8px;
--spacer-xs: 2px;
--spacer-s: 4px;
--spacer-m: 8px;
--spacer-l: 12px;
}
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
background-color: var(--grey-5);
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

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import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import Dashboard from './Dashboard';
import Design from './Design';
import reportWebVitals from './reportWebVitals';
import { createBrowserRouter, RouterProvider } from 'react-router-dom';
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
const router = createBrowserRouter([
{
path: "/",
element: <Dashboard />,
},
{
path: "/design",
element: <Design />,
},
]);
root.render(
<React.StrictMode>
<RouterProvider router={router} />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

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View File

@ -1,5 +1,5 @@
[package]
name = "otg-core"
name = "kifu-core"
version = "0.1.0"
edition = "2021"
@ -14,9 +14,7 @@ sgf = { path = "../../sgf" }
grid = { version = "0.9" }
serde_json = { version = "1" }
serde = { version = "1", features = [ "derive" ] }
nary_tree = { version = "0.4" }
thiserror = { version = "1" }
uuid = { version = "0.8", features = ["v4", "serde"] }
[dev-dependencies]
cool_asserts = { version = "2" }

View File

@ -1,37 +1,21 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of On the Grid.
On the Grid is free software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
*/
use crate::{
database::Database,
library, settings,
types::{Config, LibraryPath},
types::{AppState, Config, ConfigOption, DatabasePath, GameState, Player, Rank},
ui::{configuration, home, playing_field, ConfigurationView, HomeView, PlayingFieldView},
};
use async_std::channel::{Receiver, Sender};
use serde::{Deserialize, Serialize};
use std::sync::{Arc, RwLock, RwLockReadGuard};
use std::{
path::PathBuf,
sync::{Arc, RwLock},
};
pub trait Observable<T> {
fn subscribe(&self) -> Receiver<T>;
}
#[derive(Clone, Debug, Serialize, Deserialize)]
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum CoreRequest {
Library(library::LibraryRequest),
Settings(settings::SettingsRequest),
/*
ChangeSetting(ChangeSettingRequest),
CreateGame(CreateGameRequest),
Home,
@ -39,10 +23,8 @@ pub enum CoreRequest {
PlayingField,
PlayStone(PlayStoneRequest),
StartGame,
*/
}
/*
#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum ChangeSettingRequest {
LibraryPath(String),
@ -79,104 +61,42 @@ impl From<HotseatPlayerRequest> for Player {
}
}
}
*/
#[derive(Clone, Debug)]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum CoreResponse {
Library(library::LibraryResponse),
Settings(settings::SettingsResponse),
ConfigurationView(ConfigurationView),
HomeView(HomeView),
PlayingFieldView(PlayingFieldView),
UpdatedConfigurationView(ConfigurationView),
}
impl From<library::LibraryResponse> for CoreResponse {
fn from(r: library::LibraryResponse) -> Self {
Self::Library(r)
}
}
impl From<settings::SettingsResponse> for CoreResponse {
fn from(r: settings::SettingsResponse) -> Self {
Self::Settings(r)
}
}
#[derive(Clone, Debug)]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum CoreNotification {
ConfigurationUpdated(Config),
BoardUpdated,
}
#[derive(Clone, Debug)]
pub struct Core {
config: Arc<RwLock<Config>>,
// config: Arc<RwLock<Config>>,
// state: Arc<RwLock<AppState>>,
library: Arc<RwLock<Option<Database>>>,
database: Arc<RwLock<Option<Database>>>,
subscribers: Arc<RwLock<Vec<Sender<CoreNotification>>>>,
}
impl Core {
pub fn new(config: Config) -> Self {
let library = match config.get::<LibraryPath>() {
Some(ref path) if path.to_path_buf().exists() => {
Some(Database::open_path(path.to_path_buf()).unwrap())
}
_ => None,
};
pub fn new(_config: Config) -> Self {
// let config = Config::from_path(config_path).expect("configuration to open");
// let state = Arc::new(RwLock::new(AppState::new(db_path)));
Self {
config: Arc::new(RwLock::new(config)),
// config: Arc::new(RwLock::new(config)),
// state,
library: Arc::new(RwLock::new(library)),
database: Arc::new(RwLock::new(None)),
subscribers: Arc::new(RwLock::new(vec![])),
}
}
pub fn get_config(&self) -> Config {
self.config.read().unwrap().clone()
}
/// Change the configuration of the Core. This function will update any relevant core
/// functions, especially the contents of the library, and it will notify any subscribed objects
/// that the configuration has changed.
///
/// It will not handle persisting the new configuration, as the backing store for the
/// configuration is not a decision for the core library.
pub async fn set_config(&self, config: Config) {
*self.config.write().unwrap() = config.clone();
// let db = library::read_library(self.config.read().unwrap().get::<LibraryPath>()).await;
let library_path = self.config.read().unwrap().get::<LibraryPath>();
if let Some(ref path) = library_path {
self.load_library(path);
}
self.notify(CoreNotification::ConfigurationUpdated(config.clone()))
.await;
}
fn load_library(&self, path: &LibraryPath) {
let db = Database::open_path(path.to_path_buf()).unwrap();
*self.library.write().unwrap() = Some(db);
}
pub fn library(&self) -> RwLockReadGuard<'_, Option<Database>> {
self.library.read().unwrap()
}
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request {
CoreRequest::Library(request) => library::handle(self, request).await.into(),
CoreRequest::Settings(request) => settings::handle(self, request).await.into(),
}
}
pub async fn notify(&self, notification: CoreNotification) {
let subscribers = self.subscribers.read().unwrap().clone();
for subscriber in subscribers {
let subscriber = subscriber.clone();
let _ = subscriber.send(notification.clone()).await;
}
}
/*
pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
match request {

View File

@ -1,35 +1,9 @@
/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of On the Grid.
On the Grid is free software: you can redistribute it and/or modify it under the terms of
the GNU General Public License as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
*/
// TBQH, I don't recall what state this object is in, but I do know that I might have some troubles
// integrating it with a game record. Some of the time here is going to be me reading (and
// documenting) my code from almost a year ago.
//
use crate::{BoardError, Color, Size};
use sgf::{GameNode, MoveNode};
use std::collections::HashSet;
#[derive(Clone, Debug, Default)]
pub struct Goban {
/// The size of the board. Usually this is symetrical, but I have actually played a 5x25 game.
/// These are fun for novelty, but don't lend much to understanding the game.
pub size: Size,
/// I found that it was easiest to track groups of stones than to track individual stones on the
/// board. So, I just keep track of all of the groups.
pub groups: Vec<Group>,
}
@ -88,20 +62,12 @@ impl Goban {
}
}
/// Generate a board state from an iterator of coordinates and the color of any stone present on
/// the board. As we walk through the iterator, we play each stone as though it were being
/// played in a game.
///
/// This would not work at all if we wanted to set up an impossible board state, given that
/// groups of stones get automatically removed once surrounded.
pub fn from_coordinates(
coordinates: impl IntoIterator<Item = (Coordinate, Color)>,
mut coordinates: impl Iterator<Item = (Coordinate, Color)>,
) -> Result<Self, BoardError> {
coordinates
.into_iter()
.try_fold(Self::new(), |board, (coordinate, color)| {
board.place_stone(coordinate, color)
})
coordinates.try_fold(Self::new(), |board, (coordinate, color)| {
board.place_stone(coordinate, color)
})
}
}
@ -112,77 +78,37 @@ pub struct Coordinate {
}
impl Goban {
/// place_stone is the most fundamental function of this object. This is as though a player put
/// a stone on the board and evaluated the consequences.
///
/// This function does not enforce turn order.
///
/// # Examples
///
/// ```
/// use otg_core::{Color, Size, Coordinate, Goban};
/// use cool_asserts::assert_matches;
///
/// let goban = Goban::new();
/// assert_eq!(goban.size, Size{ width: 19, height: 19 });
/// let move_result = goban.place_stone(Coordinate{ column: 4, row: 4 }, Color::Black);
/// assert_matches!(move_result, Goban);
/// ```
pub fn place_stone(mut self, coordinate: Coordinate, color: Color) -> Result<Self, BoardError> {
// Bail out immediately if there is already a stone at this location.
if self.stone(&coordinate).is_some() {
return Err(BoardError::InvalidPosition);
}
// Find all friendly groups adjacent to this stone. First, calculate the adjacent
// coordinates. Then see if there is any group which contains that coordinate. If not, this
// stone forms a new group of its own.
//
// A little subtle here is that this stone will be added to *every* adjoining friendly
// group. This normally means only that a group gets bigger, but it could also cause two
// groups to share a stone, which means they're now a single group.
let mut friendly_group = self
.adjacencies(&coordinate)
.into_iter()
.filter(|c| self.stone(c) == Some(color))
.filter_map(|c| self.group(&c).map(|g| g.coordinates.clone()))
// In fact, this last step actually connects the coordinates of those friendly groups
// into a single large group.
.fold(HashSet::new(), |acc, set| {
acc.union(&set).cloned().collect()
});
// This is a little misnamed. This is a HashSet, not a full Group.
friendly_group.insert(coordinate);
// Remove all groups which contain the stones overlapping with this friendly group.
self.groups
.retain(|g| g.coordinates.is_disjoint(&friendly_group));
// Generate a new friendly group given the coordinates.
let friendly_group = Group {
color,
coordinates: friendly_group,
};
// Now add the group back to the board.
self.groups.push(friendly_group.clone());
// Now, find all groups adjacent to this one. Those are the only groups that this move is
// going to impact. Calculate their liberties.
let adjacent_groups = self.adjacent_groups(&friendly_group);
for group in adjacent_groups {
// Any group that has been reduced to 0 liberties should now be removed from the board.
//
// TODO: capture rules: we're not counting captured stones yet. Okay with some scoring
// methods, but not all.
if self.liberties(&group) == 0 {
self.remove_group(&group);
}
}
// Now, recalculate the liberties of this friendly group. If this group has been reduced to
// zero liberties, after all captures have been accounted for, the move is an illegal
// self-capture. Drop all of the work we've done and return an error.
if self.liberties(&friendly_group) == 0 {
return Err(BoardError::SelfCapture);
}
@ -190,53 +116,6 @@ impl Goban {
Ok(self)
}
/// Apply a list of moves to the board and return the final board. The moves will be played as
/// though they are live moves played normally, but this function is for generating a board
/// state from a game record. All of the moves will be played in the order given. This does not
/// allow for the branching which is natural in a game review.
///
/// # Examples
///
/// ```
/// use otg_core::{Color, Size, Coordinate, Goban};
/// use cool_asserts::assert_matches;
/// use sgf::{GameNode, MoveNode, Move};
///
/// let goban = Goban::new();
/// let moves = vec![
/// GameNode::MoveNode(MoveNode::new(sgf::Color::Black, Move::Move("dd".to_owned()))),
/// GameNode::MoveNode(MoveNode::new(sgf::Color::White, Move::Move("pp".to_owned()))),
/// GameNode::MoveNode(MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()))),
/// ];
/// let moves_: Vec<&GameNode> = moves.iter().collect();
/// let goban = goban.apply_moves(moves_).expect("the test to have valid moves");
///
/// assert_eq!(goban.stone(&Coordinate{ row: 3, column: 3 }), Some(Color::Black));
/// assert_eq!(goban.stone(&Coordinate{ row: 15, column: 15 }), Some(Color::White));
/// assert_eq!(goban.stone(&Coordinate{ row: 15, column: 3 }), Some(Color::Black));
/// ```
pub fn apply_moves<'a>(
self,
moves: impl IntoIterator<Item = &'a GameNode>,
) -> Result<Goban, BoardError> {
let mut s = self;
for m in moves.into_iter() {
match m {
GameNode::MoveNode(node) => s = s.apply_move_node(node)?,
GameNode::SetupNode(_n) => unimplemented!("setup nodes aren't processed yet"),
};
}
Ok(s)
}
fn apply_move_node(self, m: &MoveNode) -> Result<Goban, BoardError> {
if let Some((row, column)) = m.mv.coordinate() {
self.place_stone(Coordinate { row, column }, Color::from(&m.color))
} else {
Ok(self)
}
}
pub fn stone(&self, coordinate: &Coordinate) -> Option<Color> {
self.groups
.iter()
@ -244,17 +123,17 @@ impl Goban {
.map(|g| g.color)
}
fn group(&self, coordinate: &Coordinate) -> Option<&Group> {
pub fn group(&self, coordinate: &Coordinate) -> Option<&Group> {
self.groups
.iter()
.find(|g| g.coordinates.contains(coordinate))
}
fn remove_group(&mut self, group: &Group) {
pub fn remove_group(&mut self, group: &Group) {
self.groups.retain(|g| g != group);
}
fn adjacent_groups(&self, group: &Group) -> Vec<Group> {
pub fn adjacent_groups(&self, group: &Group) -> Vec<Group> {
let adjacent_spaces = self.group_halo(group).into_iter();
let mut grps: Vec<Group> = Vec::new();
@ -274,7 +153,7 @@ impl Goban {
grps
}
fn group_halo(&self, group: &Group) -> HashSet<Coordinate> {
pub fn group_halo(&self, group: &Group) -> HashSet<Coordinate> {
group
.coordinates
.iter()
@ -282,14 +161,14 @@ impl Goban {
.collect::<HashSet<Coordinate>>()
}
fn liberties(&self, group: &Group) -> usize {
pub fn liberties(&self, group: &Group) -> usize {
self.group_halo(group)
.into_iter()
.filter(|c| self.stone(c).is_none())
.count()
}
fn adjacencies(&self, coordinate: &Coordinate) -> Vec<Coordinate> {
pub fn adjacencies(&self, coordinate: &Coordinate) -> Vec<Coordinate> {
let mut v = Vec::new();
if coordinate.column > 0 {
v.push(Coordinate {
@ -314,7 +193,7 @@ impl Goban {
v.into_iter().filter(|c| self.within_board(c)).collect()
}
fn within_board(&self, coordinate: &Coordinate) -> bool {
pub fn within_board(&self, coordinate: &Coordinate) -> bool {
coordinate.column < self.size.width && coordinate.row < self.size.height
}
}
@ -611,6 +490,7 @@ mod test {
),
];
println!("{}", board);
for (board, coordinate, group, liberties) in test_cases {
assert_eq!(board.group(&coordinate), group.as_ref());
assert_eq!(

View File

@ -1,6 +1,6 @@
use std::{io::Read, path::PathBuf};
use sgf::{parse_sgf, GameRecord};
use sgf::{parse_sgf, Game};
use thiserror::Error;
#[derive(Error, Debug)]
@ -21,12 +21,12 @@ impl From<std::io::Error> for Error {
#[derive(Debug)]
pub struct Database {
games: Vec<GameRecord>,
games: Vec<Game>,
}
impl Database {
pub fn open_path(path: PathBuf) -> Result<Database, Error> {
let mut games: Vec<GameRecord> = Vec::new();
let mut games: Vec<Game> = Vec::new();
let extension = PathBuf::from("sgf").into_os_string();
@ -42,9 +42,9 @@ impl Database {
.unwrap();
match parse_sgf(&buffer) {
Ok(sgfs) => {
let mut sgfs =
sgfs.into_iter().flatten().collect::<Vec<sgf::GameRecord>>();
games.append(&mut sgfs);
for sgf in sgfs {
games.push(sgf);
}
}
Err(err) => println!("Error parsing {:?}: {:?}", entry.path(), err),
}
@ -57,7 +57,7 @@ impl Database {
Ok(Database { games })
}
pub fn all_games(&self) -> impl Iterator<Item = &GameRecord> {
pub fn all_games(&self) -> impl Iterator<Item = &Game> {
self.games.iter()
}
}
@ -82,11 +82,11 @@ mod test {
Database::open_path(PathBuf::from("fixtures/five_games/")).expect("database to open");
assert_eq!(db.all_games().count(), 5);
assert_matches!(db.all_games().find(|g| g.black_player.name == Some("Steve".to_owned())),
assert_matches!(db.all_games().find(|g| g.info.black_player == Some("Steve".to_owned())),
Some(game) => {
assert_eq!(game.black_player.name, Some("Steve".to_owned()));
assert_eq!(game.white_player.name, Some("Savanni".to_owned()));
assert_eq!(game.dates, vec![Date::Date(chrono::NaiveDate::from_ymd_opt(2023, 4, 19).unwrap())]);
assert_eq!(game.info.black_player, Some("Steve".to_owned()));
assert_eq!(game.info.white_player, Some("Savanni".to_owned()));
assert_eq!(game.info.date, vec![Date::Date(chrono::NaiveDate::from_ymd_opt(2023, 4, 19).unwrap())]);
// assert_eq!(game.info.komi, Some(6.5));
}
);

17
kifu/core/src/lib.rs Normal file
View File

@ -0,0 +1,17 @@
extern crate config_derive;
mod api;
pub use api::{
ChangeSettingRequest, Core, CoreNotification, CoreRequest, CoreResponse, CreateGameRequest,
HotseatPlayerRequest, Observable, PlayerInfoRequest,
};
mod board;
pub use board::*;
mod database;
mod types;
pub use types::{BoardError, Color, Config, ConfigOption, DatabasePath, Player, Rank, Size};
pub mod ui;

240
kifu/core/src/types.rs Normal file
View File

@ -0,0 +1,240 @@
use crate::{
api::PlayStoneRequest,
board::{Coordinate, Goban},
database::Database,
};
use config::define_config;
use config_derive::ConfigOption;
use serde::{Deserialize, Serialize};
use std::{path::PathBuf, time::Duration};
use thiserror::Error;
define_config! {
DatabasePath(DatabasePath),
Me(Me),
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, ConfigOption)]
pub struct DatabasePath(pub PathBuf);
impl std::ops::Deref for DatabasePath {
type Target = PathBuf;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl From<String> for DatabasePath {
fn from(s: String) -> Self {
Self(PathBuf::from(s))
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize, ConfigOption)]
pub struct Me(Player);
impl std::ops::Deref for Me {
type Target = Player;
fn deref(&self) -> &Self::Target {
&self.0
}
}
#[derive(Debug, PartialEq, Error)]
pub enum BoardError {
#[error("Position is invalid")]
InvalidPosition,
#[error("Self-capture is forbidden")]
SelfCapture,
#[error("Ko")]
Ko,
}
#[derive(Clone, Copy, Debug, PartialEq, Hash, Eq, Serialize, Deserialize)]
pub enum Color {
Black,
White,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct Size {
pub width: u8,
pub height: u8,
}
impl Default for Size {
fn default() -> Self {
Self {
width: 19,
height: 19,
}
}
}
#[derive(Debug)]
pub struct AppState {
pub game: Option<GameState>,
pub database: Database,
}
impl AppState {
pub fn new(database_path: DatabasePath) -> Self {
Self {
game: Some(GameState::default()),
database: Database::open_path(database_path.to_path_buf()).unwrap(),
}
}
pub fn place_stone(&mut self, req: PlayStoneRequest) {
if let Some(ref mut game) = self.game {
let _ = game.place_stone(Coordinate {
column: req.column,
row: req.row,
});
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub enum Rank {
Kyu(u8),
Dan(u8),
Pro(u8),
}
impl TryFrom<&str> for Rank {
type Error = String;
fn try_from(_: &str) -> Result<Rank, Self::Error> {
Ok(Rank::Kyu(15))
}
}
impl From<Rank> for String {
fn from(r: Rank) -> String {
match r {
Rank::Kyu(v) => format!("{} kyu", v),
Rank::Dan(v) => format!("{} dan", v),
Rank::Pro(v) => format!("{} pro", v),
}
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Player {
pub name: String,
pub rank: Option<Rank>,
}
#[derive(Debug)]
pub struct GameState {
pub board: Goban,
pub past_positions: Vec<Goban>,
pub conversation: Vec<String>,
pub current_player: Color,
pub white_player: Player,
pub black_player: Player,
pub white_clock: Duration,
pub black_clock: Duration,
}
impl Default for GameState {
fn default() -> Self {
Self {
board: Goban::new(),
past_positions: vec![],
conversation: vec![],
current_player: Color::Black,
white_player: Player {
name: "".to_owned(),
rank: None,
},
black_player: Player {
name: "".to_owned(),
rank: None,
},
white_clock: Duration::from_secs(600),
black_clock: Duration::from_secs(600),
}
}
}
impl GameState {
fn place_stone(&mut self, coordinate: Coordinate) -> Result<(), BoardError> {
let board = self.board.clone();
let new_board = board.place_stone(coordinate, self.current_player)?;
if self.past_positions.contains(&new_board) {
return Err(BoardError::Ko);
}
self.past_positions.push(self.board.clone());
self.board = new_board;
match self.current_player {
Color::White => self.current_player = Color::Black,
Color::Black => self.current_player = Color::White,
};
Ok(())
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn current_player_changes_after_move() {
let mut state = GameState::default();
assert_eq!(state.current_player, Color::Black);
state.place_stone(Coordinate { column: 9, row: 9 }).unwrap();
assert_eq!(state.current_player, Color::White);
}
#[test]
fn current_player_remains_the_same_after_self_capture() {
let mut state = GameState::default();
state.board = Goban::from_coordinates(
vec![
(Coordinate { column: 17, row: 0 }, Color::White),
(Coordinate { column: 17, row: 1 }, Color::White),
(Coordinate { column: 18, row: 1 }, Color::White),
]
.into_iter(),
)
.unwrap();
state.current_player = Color::Black;
assert_eq!(
state.place_stone(Coordinate { column: 18, row: 0 }),
Err(BoardError::SelfCapture)
);
assert_eq!(state.current_player, Color::Black);
}
#[test]
fn ko_rules_are_enforced() {
let mut state = GameState::default();
state.board = Goban::from_coordinates(
vec![
(Coordinate { column: 7, row: 9 }, Color::White),
(Coordinate { column: 8, row: 8 }, Color::White),
(Coordinate { column: 8, row: 10 }, Color::White),
(Coordinate { column: 9, row: 9 }, Color::White),
(Coordinate { column: 10, row: 9 }, Color::Black),
(Coordinate { column: 9, row: 8 }, Color::Black),
(Coordinate { column: 9, row: 10 }, Color::Black),
]
.into_iter(),
)
.unwrap();
state.place_stone(Coordinate { column: 8, row: 9 }).unwrap();
assert_eq!(
state.place_stone(Coordinate { column: 9, row: 9 }),
Err(BoardError::Ko)
);
}
}

View File

@ -0,0 +1,22 @@
use crate::{
types::{Config, DatabasePath},
ui::Field,
};
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct ConfigurationView {
pub library: Field<()>,
}
pub fn configuration(config: &Config) -> ConfigurationView {
let path: Option<DatabasePath> = config.get();
ConfigurationView {
library: Field {
id: "library-path-field".to_owned(),
label: "Library".to_owned(),
value: path.map(|path| path.to_string_lossy().into_owned()),
action: (),
},
}
}

1729
kifu/gtk/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,5 @@
[package]
name = "otg-gtk"
name = "kifu-gtk"
version = "0.1.0"
edition = "2021"
@ -9,20 +9,23 @@ screenplay = []
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
adw = { version = "0.5", package = "libadwaita", features = [ "v1_4" ] }
adw = { version = "0.5", package = "libadwaita", features = [ "v1_2" ] }
async-channel = { version = "2" }
async-std = { version = "1" }
cairo-rs = { version = "0.18" }
fluent-ergonomics = { path = "../../fluent-ergonomics" }
fluent = { version = "0.16" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4", features = [ "v4_10" ] }
gtk = { version = "0.7", package = "gtk4", features = [ "v4_8" ] }
image = { version = "0.24" }
otg-core = { path = "../core" }
kifu-core = { path = "../core" }
l10n = { path = "../../l10n" }
pango = { version = "*" }
sgf = { path = "../../sgf" }
sys-locale = { version = "0.3" }
thiserror = { version = "1" }
tokio = { version = "1.26", features = [ "full" ] }
uuid = { version = "0.8", features = ["v4", "serde"] }
[build-dependencies]
glib-build-tools = "0.17"

View File

@ -3,7 +3,7 @@ release:
dev:
export CONFIG=.
cargo watch -x 'run --bin otg-gtk'
cargo watch -x 'run --bin kifu-gtk'
screenplay:
cargo watch -x 'run --bin screenplay --features="screenplay"'

29
kifu/gtk/build.rs Normal file
View File

@ -0,0 +1,29 @@
use std::{path::PathBuf, env, process, fs::File, io::Write};
fn generate_message_types(dest: &PathBuf) {
println!("message types");
let output: Vec<u8> = process::Command::new("l10n-codegen-rust")
.arg("messages/en.yaml")
.output()
.unwrap()
.stdout;
let mut file = File::create(dest).unwrap();
file.write(&output).unwrap();
}
fn main() {
glib_build_tools::compile_resources(
&["resources"],
"gresources.xml",
"com.luminescent-dreams.kifu-gtk.gresource",
);
// println!("OUT_DIR={}", env::var("OUT_DIR").unwrap());
let mut message_path = PathBuf::from(env::var("OUT_DIR").unwrap());
message_path.push("messages.rs");
generate_message_types(&message_path);
println!("cargo:rustc-env=KIFU_GTK_MESSAGES={}", message_path.to_string_lossy());
}

View File

@ -1,9 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<gresources>
<gresource prefix="/com/luminescent-dreams/otg-gtk/">
<gresource prefix="/com/luminescent-dreams/kifu-gtk/">
<file>wood_texture.jpg</file>
<file>style.css</file>
<file>black_stone.png</file>
<file>white_stone.png</file>
</gresource>
</gresources>

View File

@ -0,0 +1,8 @@
nothing-here = Nothing Here
hello = Hello, ${name}
games-in-database = {$count ->
[one] There is one game in the database
*[other] There are ${count} games in the database
}
welcome = Welcome to Kifu

7
kifu/gtk/messages/eo.ftl Normal file
View File

@ -0,0 +1,7 @@
nothing-here = Nenio estas ĉi tie
hello = Saluton, ${name}
welcome = Bonvenon
games-in-database = {$count ->
[one] Estas unu ludon en la datumbazo.
*[other] Estas ${count} ludojn en la datumbazo.
}

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