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53 changed files with 5483 additions and 20933 deletions

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Cargo.lock generated

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@ -2,9 +2,6 @@
resolver = "2"
members = [
"authdb",
"bike-lights/bike",
"bike-lights/core",
"bike-lights/simulator",
"changeset",
"config",
"config-derive",
@ -30,5 +27,5 @@ members = [
"sgf",
"timezone-testing",
"tree",
"visions/server", "gm-dash/server",
"visions/server",
]

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@ -1,12 +0,0 @@
[build]
target = "thumbv6m-none-eabi"
[target.thumbv6m-none-eabi]
rustflags = [
"-C", "link-arg=--nmagic",
"-C", "link-arg=-Tlink.x",
"-C", "inline-threshold=5",
"-C", "no-vectorize-loops",
]
runner = "elf2uf2-rs -d"

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@ -1,18 +0,0 @@
[package]
name = "bike"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
az = { version = "1" }
cortex-m-rt = { version = "0.7.3" }
cortex-m = { version = "0.7.7" }
embedded-alloc = { version = "0.5.1" }
embedded-hal = { version = "0.2.7" }
fixed = { version = "1" }
fugit = { version = "0.3.7" }
lights-core = { path = "../core" }
panic-halt = { version = "0.2.0" }
rp-pico = { version = "0.8.0" }

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@ -1,241 +0,0 @@
#![no_main]
#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::cell::RefCell;
use cortex_m::delay::Delay;
use embedded_alloc::Heap;
use embedded_hal::{blocking::spi::Write, digital::v2::InputPin, digital::v2::OutputPin};
use fixed::types::I16F16;
use fugit::RateExtU32;
use lights_core::{App, BodyPattern, DashboardPattern, Event, Instant, FPS, UI};
use panic_halt as _;
use rp_pico::{
entry,
hal::{
clocks::init_clocks_and_plls,
gpio::{FunctionSio, Pin, PinId, PullDown, PullUp, SioInput, SioOutput},
pac::{CorePeripherals, Peripherals},
spi::{Enabled, Spi, SpiDevice, ValidSpiPinout},
watchdog::Watchdog,
Clock, Sio,
},
Pins,
};
#[global_allocator]
static HEAP: Heap = Heap::empty();
const LIGHT_SCALE: I16F16 = I16F16::lit("256.0");
const DASHBOARD_BRIGHTESS: u8 = 1;
const BODY_BRIGHTNESS: u8 = 8;
struct DebouncedButton<P: PinId> {
debounce: Instant,
pin: Pin<P, FunctionSio<SioInput>, PullUp>,
}
impl<P: PinId> DebouncedButton<P> {
fn new(pin: Pin<P, FunctionSio<SioInput>, PullUp>) -> Self {
Self {
debounce: Instant((0 as u32).into()),
pin,
}
}
fn is_low(&self, time: Instant) -> bool {
if time <= self.debounce {
return false;
}
self.pin.is_low().unwrap_or(false)
}
fn set_debounce(&mut self, time: Instant) {
self.debounce = time + Instant((250 as u32).into());
}
}
struct BikeUI<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> {
spi: RefCell<Spi<Enabled, D, P, 8>>,
left_blinker_button: DebouncedButton<LeftId>,
right_blinker_button: DebouncedButton<RightId>,
previous_animation_button: DebouncedButton<PreviousId>,
next_animation_button: DebouncedButton<NextId>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
brake_enabled: bool,
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn new(
spi: Spi<Enabled, D, P, 8>,
left_blinker_button: Pin<LeftId, FunctionSio<SioInput>, PullUp>,
right_blinker_button: Pin<RightId, FunctionSio<SioInput>, PullUp>,
previous_animation_button: Pin<PreviousId, FunctionSio<SioInput>, PullUp>,
next_animation_button: Pin<NextId, FunctionSio<SioInput>, PullUp>,
brake_sensor: Pin<BrakeId, FunctionSio<SioInput>, PullUp>,
) -> Self {
Self {
spi: RefCell::new(spi),
left_blinker_button: DebouncedButton::new(left_blinker_button),
right_blinker_button: DebouncedButton::new(right_blinker_button),
previous_animation_button: DebouncedButton::new(previous_animation_button),
next_animation_button: DebouncedButton::new(next_animation_button),
brake_sensor,
brake_enabled: false,
}
}
}
impl<
D: SpiDevice,
P: ValidSpiPinout<D>,
LeftId: PinId,
RightId: PinId,
PreviousId: PinId,
NextId: PinId,
BrakeId: PinId,
> UI for BikeUI<D, P, LeftId, RightId, PreviousId, NextId, BrakeId>
{
fn check_event(&mut self, current_time: Instant) -> Option<Event> {
if self.brake_sensor.is_high().unwrap_or(true) && !self.brake_enabled {
self.brake_enabled = true;
Some(Event::Brake)
} else if self.brake_sensor.is_low().unwrap_or(false) && self.brake_enabled {
self.brake_enabled = false;
Some(Event::BrakeRelease)
} else if self.left_blinker_button.is_low(current_time) {
self.left_blinker_button.set_debounce(current_time);
Some(Event::LeftBlinker)
} else if self.right_blinker_button.is_low(current_time) {
self.right_blinker_button.set_debounce(current_time);
Some(Event::RightBlinker)
} else if self.previous_animation_button.is_low(current_time) {
self.previous_animation_button.set_debounce(current_time);
Some(Event::PreviousPattern)
} else if self.next_animation_button.is_low(current_time) {
self.next_animation_button.set_debounce(current_time);
Some(Event::NextPattern)
} else {
None
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern) {
let mut lights: [u8; 260] = [0; 260];
lights[256] = 0xff;
lights[257] = 0xff;
lights[258] = 0xff;
lights[259] = 0xff;
for (idx, rgb) in dashboard_lights.iter().enumerate() {
lights[(idx + 1) * 4 + 0] = 0xe0 + DASHBOARD_BRIGHTESS;
lights[(idx + 1) * 4 + 1] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 2] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 1) * 4 + 3] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
}
for (idx, rgb) in body_lights.iter().enumerate() {
lights[(idx + 4) * 4 + 0] = 0xe0 + BODY_BRIGHTNESS;
lights[(idx + 4) * 4 + 1] = (I16F16::from(rgb.b) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 2] = (I16F16::from(rgb.g) * LIGHT_SCALE).saturating_as();
lights[(idx + 4) * 4 + 3] = (I16F16::from(rgb.r) * LIGHT_SCALE).saturating_as();
}
let mut spi = self.spi.borrow_mut();
spi.write(lights.as_slice());
}
}
#[entry]
fn main() -> ! {
{
use core::mem::MaybeUninit;
const HEAP_SIZE: usize = 8096;
static mut HEAP_MEM: [MaybeUninit<u8>; HEAP_SIZE] = [MaybeUninit::uninit(); HEAP_SIZE];
unsafe { HEAP.init(HEAP_MEM.as_ptr() as usize, HEAP_SIZE) }
}
let mut pac = Peripherals::take().unwrap();
let core = CorePeripherals::take().unwrap();
let sio = Sio::new(pac.SIO);
let mut watchdog = Watchdog::new(pac.WATCHDOG);
let pins = Pins::new(
pac.IO_BANK0,
pac.PADS_BANK0,
sio.gpio_bank0,
&mut pac.RESETS,
);
let clocks = init_clocks_and_plls(
12_000_000u32,
pac.XOSC,
pac.CLOCKS,
pac.PLL_SYS,
pac.PLL_USB,
&mut pac.RESETS,
&mut watchdog,
)
.ok()
.unwrap();
let mut delay = Delay::new(core.SYST, clocks.system_clock.freq().to_Hz());
let mut spi_clk = pins.gpio10.into_function();
let mut spi_sdo = pins.gpio11.into_function();
let spi = Spi::<_, _, _, 8>::new(pac.SPI1, (spi_sdo, spi_clk));
let mut spi = spi.init(
&mut pac.RESETS,
clocks.peripheral_clock.freq(),
1_u32.MHz(),
embedded_hal::spi::MODE_1,
);
let left_blinker_button = pins.gpio16.into_pull_up_input();
let right_blinker_button = pins.gpio17.into_pull_up_input();
let previous_animation_button = pins.gpio27.into_pull_up_input();
let next_animation_button = pins.gpio26.into_pull_up_input();
let brake_sensor = pins.gpio18.into_pull_up_input();
let mut led_pin = pins.led.into_push_pull_output();
let ui = BikeUI::new(
spi,
left_blinker_button,
right_blinker_button,
previous_animation_button,
next_animation_button,
brake_sensor,
);
let mut app = App::new(Box::new(ui));
led_pin.set_high();
let mut time = Instant::default();
let delay_ms = 1000 / (FPS as u32);
loop {
app.tick(time);
delay.delay_ms(delay_ms);
time = time + Instant(delay_ms.into());
}
}

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@ -1,10 +0,0 @@
[package]
name = "lights-core"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
az = { version = "1" }
fixed = { version = "1" }

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@ -1,481 +0,0 @@
#![no_std]
extern crate alloc;
use alloc::boxed::Box;
use az::*;
use core::{
clone::Clone,
cmp::PartialEq,
default::Default,
ops::{Add, Sub},
option::Option,
};
use fixed::types::{I48F16, I8F8, U128F0, U16F0};
mod patterns;
pub use patterns::*;
mod types;
pub use types::{BodyPattern, DashboardPattern, RGB};
fn calculate_frames(starting_time: U128F0, now: U128F0) -> U16F0 {
let frames_128 = (now - starting_time) / U128F0::from(FPS);
(frames_128 % U128F0::from(U16F0::MAX)).cast()
}
fn calculate_slope(start: I8F8, end: I8F8, frames: U16F0) -> I8F8 {
let slope_i16f16 = (I48F16::from(end) - I48F16::from(start)) / I48F16::from(frames);
slope_i16f16.saturating_as()
}
fn linear_ease(value: I8F8, frames: U16F0, slope: I8F8) -> I8F8 {
let value_i16f16 = I48F16::from(value) + I48F16::from(frames) * I48F16::from(slope);
value_i16f16.saturating_as()
}
#[derive(Clone, Copy, PartialOrd, Ord, PartialEq, Eq)]
pub struct Instant(pub U128F0);
impl Default for Instant {
fn default() -> Self {
Self(U128F0::from(0 as u8))
}
}
impl Add for Instant {
type Output = Self;
fn add(self, r: Self) -> Self::Output {
Self(self.0 + r.0)
}
}
impl Sub for Instant {
type Output = Self;
fn sub(self, r: Self) -> Self::Output {
Self(self.0 - r.0)
}
}
pub const FPS: u8 = 30;
pub trait UI {
fn check_event(&mut self, current_time: Instant) -> Option<Event>;
fn update_lights(&self, dashboard_lights: DashboardPattern, body_lights: BodyPattern);
}
pub trait Animation {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern);
}
/*
pub struct DefaultAnimation {}
impl Animation for DefaultAnimation {
fn tick(&mut self, _: Instant) -> (DashboardPattern, BodyPattern) {
(WATER_DASHBOARD, WATER_BODY)
}
}
*/
pub struct Fade {
starting_dashboard: DashboardPattern,
starting_lights: BodyPattern,
start_time: Instant,
dashboard_slope: [RGB<I8F8>; 3],
body_slope: [RGB<I8F8>; 60],
frames: U16F0,
}
impl Fade {
fn new(
dashboard: DashboardPattern,
lights: BodyPattern,
ending_dashboard: DashboardPattern,
ending_lights: BodyPattern,
frames: U16F0,
time: Instant,
) -> Self {
let mut dashboard_slope = [Default::default(); 3];
let mut body_slope = [Default::default(); 60];
for i in 0..3 {
let slope = RGB {
r: calculate_slope(dashboard[i].r, ending_dashboard[i].r, frames),
g: calculate_slope(dashboard[i].g, ending_dashboard[i].g, frames),
b: calculate_slope(dashboard[i].b, ending_dashboard[i].b, frames),
};
dashboard_slope[i] = slope;
}
for i in 0..60 {
let slope = RGB {
r: calculate_slope(lights[i].r, ending_lights[i].r, frames),
g: calculate_slope(lights[i].g, ending_lights[i].g, frames),
b: calculate_slope(lights[i].b, ending_lights[i].b, frames),
};
body_slope[i] = slope;
}
Self {
starting_dashboard: dashboard,
starting_lights: lights,
start_time: time,
dashboard_slope,
body_slope,
frames,
}
}
}
impl Animation for Fade {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let mut frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
frames = self.frames
}
let mut dashboard_pattern: DashboardPattern = OFF_DASHBOARD;
let mut body_pattern: BodyPattern = OFF_BODY;
for i in 0..3 {
dashboard_pattern[i].r = linear_ease(
self.starting_dashboard[i].r,
frames,
self.dashboard_slope[i].r,
);
dashboard_pattern[i].g = linear_ease(
self.starting_dashboard[i].g,
frames,
self.dashboard_slope[i].g,
);
dashboard_pattern[i].b = linear_ease(
self.starting_dashboard[i].b,
frames,
self.dashboard_slope[i].b,
);
}
for i in 0..60 {
body_pattern[i].r =
linear_ease(self.starting_lights[i].r, frames, self.body_slope[i].r);
body_pattern[i].g =
linear_ease(self.starting_lights[i].g, frames, self.body_slope[i].g);
body_pattern[i].b =
linear_ease(self.starting_lights[i].b, frames, self.body_slope[i].b);
}
(dashboard_pattern, body_pattern)
}
}
#[derive(Debug)]
pub enum FadeDirection {
Transition,
FadeIn,
FadeOut,
}
pub enum BlinkerDirection {
Left,
Right,
}
pub struct Blinker {
transition: Fade,
fade_in: Fade,
fade_out: Fade,
direction: FadeDirection,
start_time: Instant,
frames: U16F0,
}
impl Blinker {
fn new(
starting_dashboard: DashboardPattern,
starting_body: BodyPattern,
direction: BlinkerDirection,
time: Instant,
) -> Self {
let mut ending_dashboard = OFF_DASHBOARD.clone();
match direction {
BlinkerDirection::Left => {
ending_dashboard[0].r = LEFT_BLINKER_DASHBOARD[0].r;
ending_dashboard[0].g = LEFT_BLINKER_DASHBOARD[0].g;
ending_dashboard[0].b = LEFT_BLINKER_DASHBOARD[0].b;
}
BlinkerDirection::Right => {
ending_dashboard[2].r = RIGHT_BLINKER_DASHBOARD[2].r;
ending_dashboard[2].g = RIGHT_BLINKER_DASHBOARD[2].g;
ending_dashboard[2].b = RIGHT_BLINKER_DASHBOARD[2].b;
}
}
let mut ending_body = OFF_BODY.clone();
match direction {
BlinkerDirection::Left => {
for i in 0..30 {
ending_body[i].r = LEFT_BLINKER_BODY[i].r;
ending_body[i].g = LEFT_BLINKER_BODY[i].g;
ending_body[i].b = LEFT_BLINKER_BODY[i].b;
}
}
BlinkerDirection::Right => {
for i in 30..60 {
ending_body[i].r = RIGHT_BLINKER_BODY[i].r;
ending_body[i].g = RIGHT_BLINKER_BODY[i].g;
ending_body[i].b = RIGHT_BLINKER_BODY[i].b;
}
}
}
Blinker {
transition: Fade::new(
starting_dashboard.clone(),
starting_body.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_in: Fade::new(
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
ending_dashboard.clone(),
ending_body.clone(),
BLINKER_FRAMES,
time,
),
fade_out: Fade::new(
ending_dashboard.clone(),
ending_body.clone(),
OFF_DASHBOARD.clone(),
OFF_BODY.clone(),
BLINKER_FRAMES,
time,
),
direction: FadeDirection::Transition,
start_time: time,
frames: BLINKER_FRAMES,
}
}
}
impl Animation for Blinker {
fn tick(&mut self, time: Instant) -> (DashboardPattern, BodyPattern) {
let frames = calculate_frames(self.start_time.0, time.0);
if frames > self.frames {
match self.direction {
FadeDirection::Transition => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeIn => {
self.direction = FadeDirection::FadeOut;
self.fade_out.start_time = time;
}
FadeDirection::FadeOut => {
self.direction = FadeDirection::FadeIn;
self.fade_in.start_time = time;
}
}
self.start_time = time;
}
match self.direction {
FadeDirection::Transition => self.transition.tick(time),
FadeDirection::FadeIn => self.fade_in.tick(time),
FadeDirection::FadeOut => self.fade_out.tick(time),
}
}
}
#[derive(Clone, Debug)]
pub enum Event {
Brake,
BrakeRelease,
LeftBlinker,
NextPattern,
PreviousPattern,
RightBlinker,
}
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum Pattern {
Water,
GayPride,
TransPride,
}
impl Pattern {
fn previous(&self) -> Pattern {
match self {
Pattern::Water => Pattern::TransPride,
Pattern::GayPride => Pattern::Water,
Pattern::TransPride => Pattern::GayPride,
}
}
fn next(&self) -> Pattern {
match self {
Pattern::Water => Pattern::GayPride,
Pattern::GayPride => Pattern::TransPride,
Pattern::TransPride => Pattern::Water,
}
}
fn dashboard(&self) -> DashboardPattern {
match self {
Pattern::Water => WATER_DASHBOARD,
Pattern::GayPride => PRIDE_DASHBOARD,
Pattern::TransPride => TRANS_PRIDE_DASHBOARD,
}
}
fn body(&self) -> BodyPattern {
match self {
Pattern::Water => OFF_BODY,
Pattern::GayPride => PRIDE_BODY,
Pattern::TransPride => TRANS_PRIDE_BODY,
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum State {
Pattern(Pattern),
Brake,
LeftBlinker,
RightBlinker,
BrakeLeftBlinker,
BrakeRightBlinker,
}
pub struct App {
ui: Box<dyn UI>,
state: State,
home_pattern: Pattern,
current_animation: Box<dyn Animation>,
dashboard_lights: DashboardPattern,
lights: BodyPattern,
}
impl App {
pub fn new(ui: Box<dyn UI>) -> Self {
let pattern = Pattern::Water;
Self {
ui,
state: State::Pattern(pattern),
home_pattern: pattern,
current_animation: Box::new(Fade::new(
OFF_DASHBOARD,
OFF_BODY,
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
Instant((0 as u32).into()),
)),
dashboard_lights: OFF_DASHBOARD,
lights: OFF_BODY,
}
}
fn update_animation(&mut self, time: Instant) {
match self.state {
State::Pattern(ref pattern) => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
pattern.dashboard(),
pattern.body(),
DEFAULT_FRAMES,
time,
))
}
State::Brake => {
self.current_animation = Box::new(Fade::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BRAKES_DASHBOARD,
BRAKES_BODY,
BRAKES_FRAMES,
time,
));
}
State::LeftBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Left,
time,
));
}
State::RightBlinker => {
self.current_animation = Box::new(Blinker::new(
self.dashboard_lights.clone(),
self.lights.clone(),
BlinkerDirection::Right,
time,
));
}
State::BrakeLeftBlinker => (),
State::BrakeRightBlinker => (),
}
}
fn update_state(&mut self, event: Event) {
match event {
Event::Brake => {
if self.state == State::Brake {
self.state = State::Pattern(self.home_pattern);
} else {
self.state = State::Brake;
}
}
Event::BrakeRelease => self.state = State::Pattern(self.home_pattern),
Event::LeftBlinker => match self.state {
State::Brake => self.state = State::BrakeLeftBlinker,
State::BrakeLeftBlinker => self.state = State::Brake,
State::LeftBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::LeftBlinker,
},
Event::NextPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.next();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::PreviousPattern => match self.state {
State::Pattern(ref pattern) => {
self.home_pattern = pattern.previous();
self.state = State::Pattern(self.home_pattern);
}
_ => (),
},
Event::RightBlinker => match self.state {
State::Brake => self.state = State::BrakeRightBlinker,
State::BrakeRightBlinker => self.state = State::Brake,
State::RightBlinker => self.state = State::Pattern(self.home_pattern),
_ => self.state = State::RightBlinker,
},
}
}
pub fn tick(&mut self, time: Instant) {
match self.ui.check_event(time) {
Some(event) => {
self.update_state(event);
self.update_animation(time);
}
None => {}
};
let (dashboard, lights) = self.current_animation.tick(time);
self.dashboard_lights = dashboard.clone();
self.lights = lights.clone();
self.ui.update_lights(dashboard, lights);
}
}

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@ -1,333 +0,0 @@
use crate::{BodyPattern, DashboardPattern, RGB};
use fixed::types::{I8F8, U16F0};
pub const RGB_OFF: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const RGB_WHITE: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("1"),
b: I8F8::lit("1"),
};
pub const BRAKES_RED: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0"),
b: I8F8::lit("0"),
};
pub const BLINKER_AMBER: RGB<I8F8> = RGB {
r: I8F8::lit("1"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0"),
};
pub const PRIDE_RED: RGB<I8F8> = RGB {
r: I8F8::lit("0.95"),
g: I8F8::lit("0.00"),
b: I8F8::lit("0.00"),
};
pub const PRIDE_ORANGE: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.25"),
b: I8F8::lit("0"),
};
pub const PRIDE_YELLOW: RGB<I8F8> = RGB {
r: I8F8::lit("1.0"),
g: I8F8::lit("0.85"),
b: I8F8::lit("0"),
};
pub const PRIDE_GREEN: RGB<I8F8> = RGB {
r: I8F8::lit("0"),
g: I8F8::lit("0.95"),
b: I8F8::lit("0.05"),
};
pub const PRIDE_INDIGO: RGB<I8F8> = RGB {
r: I8F8::lit("0.04"),
g: I8F8::lit("0.15"),
b: I8F8::lit("0.55"),
};
pub const PRIDE_VIOLET: RGB<I8F8> = RGB {
r: I8F8::lit("0.75"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.80"),
};
pub const TRANS_BLUE: RGB<I8F8> = RGB {
r: I8F8::lit("0.06"),
g: I8F8::lit("0.41"),
b: I8F8::lit("0.98"),
};
pub const TRANS_PINK: RGB<I8F8> = RGB {
r: I8F8::lit("0.96"),
g: I8F8::lit("0.16"),
b: I8F8::lit("0.32"),
};
pub const WATER_1: RGB<I8F8> = RGB {
r: I8F8::lit("0.0"),
g: I8F8::lit("0.0"),
b: I8F8::lit("0.75"),
};
pub const WATER_2: RGB<I8F8> = RGB {
r: I8F8::lit("0.8"),
g: I8F8::lit("0.8"),
b: I8F8::lit("0.8"),
};
pub const WATER_3: RGB<I8F8> = RGB {
r: I8F8::lit("0.00"),
g: I8F8::lit("0.75"),
b: I8F8::lit("0.75"),
};
pub const OFF_DASHBOARD: DashboardPattern = [RGB_OFF; 3];
pub const OFF_BODY: BodyPattern = [RGB_OFF; 60];
pub const DEFAULT_FRAMES: U16F0 = U16F0::lit("30");
pub const WATER_DASHBOARD: DashboardPattern = [WATER_1, WATER_2, WATER_3];
pub const WATER_BODY: BodyPattern = [RGB_OFF; 60];
pub const PRIDE_DASHBOARD: DashboardPattern = [PRIDE_RED, PRIDE_GREEN, PRIDE_INDIGO];
pub const PRIDE_BODY: BodyPattern = [
// Left Side
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Right Side
// Violet
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
PRIDE_VIOLET,
// Indigo
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
PRIDE_INDIGO,
// Green
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
PRIDE_GREEN,
// Yellow
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
PRIDE_YELLOW,
// Orange
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
PRIDE_ORANGE,
// Red
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
PRIDE_RED,
];
pub const TRANS_PRIDE_DASHBOARD: DashboardPattern = [TRANS_BLUE, RGB_WHITE, TRANS_PINK];
pub const TRANS_PRIDE_BODY: BodyPattern = [
// Left Side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
// Right side
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_PINK, TRANS_PINK,
TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, RGB_WHITE, RGB_WHITE, RGB_WHITE, RGB_WHITE,
RGB_WHITE, RGB_WHITE, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK, TRANS_PINK,
TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE, TRANS_BLUE,
];
pub const BRAKES_FRAMES: U16F0 = U16F0::lit("15");
pub const BRAKES_DASHBOARD: DashboardPattern = [BRAKES_RED; 3];
pub const BRAKES_BODY: BodyPattern = [BRAKES_RED; 60];
pub const BLINKER_FRAMES: U16F0 = U16F0::lit("10");
pub const LEFT_BLINKER_DASHBOARD: DashboardPattern = [BLINKER_AMBER, RGB_OFF, RGB_OFF];
pub const LEFT_BLINKER_BODY: BodyPattern = [
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
];
pub const RIGHT_BLINKER_DASHBOARD: DashboardPattern = [RGB_OFF, RGB_OFF, BLINKER_AMBER];
pub const RIGHT_BLINKER_BODY: BodyPattern = [
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
RGB_OFF,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
BLINKER_AMBER,
];

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@ -1,17 +0,0 @@
use core::default::Default;
use fixed::types::I8F8;
#[derive(Clone, Copy, Default, Debug)]
pub struct RGB<T> {
pub r: T,
pub g: T,
pub b: T,
}
const DASHBOARD_LIGHT_COUNT: usize = 3;
pub type DashboardPattern = [RGB<I8F8>; DASHBOARD_LIGHT_COUNT];
const BODY_LIGHT_COUNT: usize = 60;
pub type BodyPattern = [RGB<I8F8>; BODY_LIGHT_COUNT];

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@ -1,16 +0,0 @@
[package]
name = "simulator"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
adw = { version = "0.5", package = "libadwaita", features = [ "v1_2" ] }
cairo-rs = { version = "0.18" }
fixed = { version = "1" }
gio = { version = "0.18" }
glib = { version = "0.18" }
gtk = { version = "0.7", package = "gtk4", features = [ "v4_8" ] }
lights-core = { path = "../core" }
pango = { version = "*" }

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@ -1,288 +0,0 @@
use adw::prelude::*;
use fixed::types::{I8F8, U128F0};
use glib::{Object, Sender};
use gtk::subclass::prelude::*;
use lights_core::{
App, BodyPattern, DashboardPattern, Event, Instant, FPS, OFF_BODY, OFF_DASHBOARD, RGB, UI,
};
use std::{
cell::RefCell,
env,
rc::Rc,
sync::mpsc::{Receiver, TryRecvError},
};
const WIDTH: i32 = 640;
const HEIGHT: i32 = 480;
pub struct Update {
dashboard: DashboardPattern,
lights: BodyPattern,
}
pub struct DashboardLightsPrivate {
lights: Rc<RefCell<DashboardPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for DashboardLightsPrivate {
const NAME: &'static str = "DashboardLights";
type Type = DashboardLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_DASHBOARD)),
}
}
}
impl ObjectImpl for DashboardLightsPrivate {}
impl WidgetImpl for DashboardLightsPrivate {}
impl DrawingAreaImpl for DashboardLightsPrivate {}
glib::wrapper! {
pub struct DashboardLights(ObjectSubclass<DashboardLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl DashboardLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(100);
s.set_draw_func({
let s = s.clone();
move |_, context, width, _| {
let start = width as f64 / 2. - 150.;
let lights = s.imp().lights.borrow();
for i in 0..3 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(start + 100. * i as f64, 10., 80., 80.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: DashboardPattern) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
pub struct BikeLightsPrivate {
lights: Rc<RefCell<BodyPattern>>,
}
#[glib::object_subclass]
impl ObjectSubclass for BikeLightsPrivate {
const NAME: &'static str = "BikeLights";
type Type = BikeLights;
type ParentType = gtk::DrawingArea;
fn new() -> Self {
Self {
lights: Rc::new(RefCell::new(OFF_BODY)),
}
}
}
impl ObjectImpl for BikeLightsPrivate {}
impl WidgetImpl for BikeLightsPrivate {}
impl DrawingAreaImpl for BikeLightsPrivate {}
glib::wrapper! {
pub struct BikeLights(ObjectSubclass<BikeLightsPrivate>) @extends gtk::DrawingArea, gtk::Widget;
}
impl BikeLights {
pub fn new() -> Self {
let s: Self = Object::builder().build();
s.set_width_request(WIDTH);
s.set_height_request(640);
let center = WIDTH as f64 / 2.;
s.set_draw_func({
let s = s.clone();
move |_, context, _, _| {
let lights = s.imp().lights.borrow();
for i in 0..30 {
context.set_source_rgb(
lights[i].r.into(),
lights[i].g.into(),
lights[i].b.into(),
);
context.rectangle(center - 45., 5. + 20. * i as f64, 15., 15.);
let _ = context.fill();
}
for i in 0..30 {
context.set_source_rgb(
lights[i + 30].r.into(),
lights[i + 30].g.into(),
lights[i + 30].b.into(),
);
context.rectangle(center + 15., 5. + 20. * (30. - (i + 1) as f64), 15., 15.);
let _ = context.fill();
}
}
});
s
}
pub fn set_lights(&self, lights: [RGB<I8F8>; 60]) {
*self.imp().lights.borrow_mut() = lights;
self.queue_draw();
}
}
struct GTKUI {
tx: Sender<Update>,
rx: Receiver<Event>,
}
impl UI for GTKUI {
fn check_event(&mut self, _: Instant) -> Option<Event> {
match self.rx.try_recv() {
Ok(event) => Some(event),
Err(TryRecvError::Empty) => None,
Err(TryRecvError::Disconnected) => None,
}
}
fn update_lights(&self, dashboard_lights: DashboardPattern, lights: BodyPattern) {
self.tx
.send(Update {
dashboard: dashboard_lights,
lights,
})
.unwrap();
}
}
fn main() {
let adw_app = adw::Application::builder()
.application_id("com.luminescent-dreams.bike-light-simulator")
.build();
adw_app.connect_activate(move |adw_app| {
let (update_tx, update_rx) =
gtk::glib::MainContext::channel::<Update>(gtk::glib::Priority::DEFAULT);
let (event_tx, event_rx) = std::sync::mpsc::channel();
std::thread::spawn(move || {
let mut bike_app = App::new(Box::new(GTKUI {
tx: update_tx,
rx: event_rx,
}));
loop {
bike_app.tick(Instant(U128F0::from(
std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap()
.as_millis(),
)));
std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
}
});
let window = adw::ApplicationWindow::builder()
.application(adw_app)
.default_width(WIDTH)
.default_height(HEIGHT)
.build();
let layout = gtk::Box::builder()
.orientation(gtk::Orientation::Vertical)
.build();
let controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let dashboard_lights = DashboardLights::new();
let bike_lights = BikeLights::new();
let left_button = gtk::Button::builder().label("L").build();
let brake_button = gtk::Button::builder().label("Brakes").build();
let right_button = gtk::Button::builder().label("R").build();
left_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::LeftBlinker);
}
});
brake_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::Brake);
}
});
right_button.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::RightBlinker);
}
});
controls.append(&left_button);
controls.append(&brake_button);
controls.append(&right_button);
layout.append(&controls);
let pattern_controls = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
let previous_pattern = gtk::Button::builder().label("Previous").build();
let next_pattern = gtk::Button::builder().label("Next").build();
previous_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::PreviousPattern);
}
});
next_pattern.connect_clicked({
let event_tx = event_tx.clone();
move |_| {
let _ = event_tx.send(Event::NextPattern);
}
});
pattern_controls.append(&previous_pattern);
pattern_controls.append(&next_pattern);
layout.append(&pattern_controls);
layout.append(&dashboard_lights);
layout.append(&bike_lights);
update_rx.attach(None, {
let dashboard_lights = dashboard_lights.clone();
let bike_lights = bike_lights.clone();
move |Update { dashboard, lights }| {
dashboard_lights.set_lights(dashboard);
bike_lights.set_lights(lights);
glib::ControlFlow::Continue
}
});
window.set_content(Some(&layout));
window.present();
});
let args: Vec<String> = env::args().collect();
ApplicationExtManual::run_with_args(&adw_app, &args);
}

View File

@ -34,18 +34,18 @@
pkgs.libadwaita
pkgs.librsvg
pkgs.nodejs
pkgs.nodePackages.eslint
pkgs.nodePackages.typescript
pkgs.nodePackages.typescript-language-server
pkgs.openssl
pkgs.pipewire
pkgs.pkg-config
pkgs.rustup
pkgs.sqlite
pkgs.cargo-nextest
pkgs.wasm-pack
pkgs.sqlx-cli
pkgs.udev
pkgs.wasm-pack
typeshare.packages."x86_64-linux".default
pkgs.nodePackages_latest.typescript-language-server
];
LIBCLANG_PATH="${pkgs.llvmPackages.libclang.lib}/lib";
ENV = "dev";

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@ -1,13 +0,0 @@
[package]
name = "gm-dash"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
pipewire = "0.8.0"
serde = { version = "1.0.209", features = ["alloc", "derive"] }
serde_json = "1.0.127"
tokio = { version = "1.39.3", features = ["full"] }
warp = "0.3.7"

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@ -1,25 +0,0 @@
use pipewire::{context::Context, main_loop::MainLoop};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global(|global| {
if global.props.and_then(|p| p.get("media.class")) == Some("Audio/Sink"){
println!(
"\t{:?} {:?}",
global.props.and_then(|p| p.get("node.description")),
global.props.and_then(|p| p.get("media.class"))
);
}
})
.register();
mainloop.run();
Ok(())
}

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@ -1,109 +0,0 @@
use pipewire::{context::Context, main_loop::MainLoop};
use std::{
net::{Ipv6Addr, SocketAddrV6},
sync::{Arc, RwLock},
};
use tokio::task::spawn_blocking;
use warp::{serve, Filter};
struct State_ {
device_list: Vec<String>,
}
#[derive(Clone)]
struct State {
internal: Arc<RwLock<State_>>,
}
impl State {
fn new() -> State {
let internal = State_ {
device_list: vec![],
};
State {
internal: Arc::new(RwLock::new(internal)),
}
}
fn add_audio(&self, device: String) {
let mut st = self.internal.write().unwrap();
(*st).device_list.push(device);
}
fn audio_devices(&self) -> Vec<String> {
let st = self.internal.read().unwrap();
(*st).device_list.clone()
}
}
impl Default for State {
fn default() -> State {
State::new()
}
}
async fn server_main(state: State) {
let localhost: Ipv6Addr = "::1".parse().unwrap();
let server_addr = SocketAddrV6::new(localhost, 3001, 0, 0);
let root = warp::path!().map(|| "ok".to_string());
let list_output_devices = warp::path!("output_devices").map({
let state = state.clone();
move || {
let devices = state.audio_devices();
serde_json::to_string(&devices).unwrap()
}
});
let routes = root.or(list_output_devices);
serve(routes).run(server_addr).await;
}
fn handle_add_audio_device(state: State, props: &pipewire::spa::utils::dict::DictRef)
{
if props.get("media.class") == Some("Audio/Sink") {
if let Some(device_name) = props.get("node.description") {
state.add_audio(device_name.to_owned());
}
}
}
fn pipewire_loop(state: State) -> Result<(), Box<dyn std::error::Error>> {
let mainloop = MainLoop::new(None)?;
let context = Context::new(&mainloop)?;
let core = context.connect(None)?;
let registry = core.get_registry()?;
let _listener = registry
.add_listener_local()
.global({
let state = state.clone();
move |global_data| {
if let Some(props) = global_data.props {
handle_add_audio_device(state.clone(), props);
}
}
})
.register();
mainloop.run();
Ok(())
}
fn pipewire_main(state: State) {
pipewire_loop(state).expect("pipewire should not error");
}
#[tokio::main]
async fn main() {
let state = State::default();
spawn_blocking({
let state = state.clone();
move || pipewire_main(state)
});
server_main(state.clone()).await;
}

23
gm-dash/ui/.gitignore vendored
View File

@ -1,23 +0,0 @@
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.js
# testing
/coverage
# production
/build
# misc
.DS_Store
.env.local
.env.development.local
.env.test.local
.env.production.local
npm-debug.log*
yarn-debug.log*
yarn-error.log*

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@ -1,46 +0,0 @@
# Getting Started with Create React App
This project was bootstrapped with [Create React App](https://github.com/facebook/create-react-app).
## Available Scripts
In the project directory, you can run:
### `npm start`
Runs the app in the development mode.\
Open [http://localhost:3000](http://localhost:3000) to view it in the browser.
The page will reload if you make edits.\
You will also see any lint errors in the console.
### `npm test`
Launches the test runner in the interactive watch mode.\
See the section about [running tests](https://facebook.github.io/create-react-app/docs/running-tests) for more information.
### `npm run build`
Builds the app for production to the `build` folder.\
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.\
Your app is ready to be deployed!
See the section about [deployment](https://facebook.github.io/create-react-app/docs/deployment) for more information.
### `npm run eject`
**Note: this is a one-way operation. Once you `eject`, you cant go back!**
If you arent satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point youre on your own.
You dont have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldnt feel obligated to use this feature. However we understand that this tool wouldnt be useful if you couldnt customize it when you are ready for it.
## Learn More
You can learn more in the [Create React App documentation](https://facebook.github.io/create-react-app/docs/getting-started).
To learn React, check out the [React documentation](https://reactjs.org/).

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@ -1,45 +0,0 @@
{
"name": "ui",
"version": "0.1.0",
"private": true,
"dependencies": {
"@testing-library/jest-dom": "^5.17.0",
"@testing-library/react": "^13.4.0",
"@testing-library/user-event": "^13.5.0",
"@types/jest": "^27.5.2",
"@types/node": "^16.18.105",
"@types/react": "^18.3.3",
"@types/react-dom": "^18.3.0",
"classnames": "^2.5.1",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-router-dom": "^6.26.1",
"react-scripts": "5.0.1",
"typescript": "^4.9.5",
"web-vitals": "^2.1.4"
},
"scripts": {
"start": "react-scripts start",
"build": "react-scripts build",
"test": "react-scripts test",
"eject": "react-scripts eject"
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
]
},
"browserslist": {
"production": [
">0.2%",
"not dead",
"not op_mini all"
],
"development": [
"last 1 chrome version",
"last 1 firefox version",
"last 1 safari version"
]
}
}

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@ -1,43 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%PUBLIC_URL%/favicon.ico" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="theme-color" content="#000000" />
<meta
name="description"
content="Web site created using create-react-app"
/>
<link rel="apple-touch-icon" href="%PUBLIC_URL%/logo192.png" />
<!--
manifest.json provides metadata used when your web app is installed on a
user's mobile device or desktop. See https://developers.google.com/web/fundamentals/web-app-manifest/
-->
<link rel="manifest" href="%PUBLIC_URL%/manifest.json" />
<!--
Notice the use of %PUBLIC_URL% in the tags above.
It will be replaced with the URL of the `public` folder during the build.
Only files inside the `public` folder can be referenced from the HTML.
Unlike "/favicon.ico" or "favicon.ico", "%PUBLIC_URL%/favicon.ico" will
work correctly both with client-side routing and a non-root public URL.
Learn how to configure a non-root public URL by running `npm run build`.
-->
<title>React App</title>
</head>
<body>
<noscript>You need to enable JavaScript to run this app.</noscript>
<div id="root"></div>
<!--
This HTML file is a template.
If you open it directly in the browser, you will see an empty page.
You can add webfonts, meta tags, or analytics to this file.
The build step will place the bundled scripts into the <body> tag.
To begin the development, run `npm start` or `yarn start`.
To create a production bundle, use `npm run build` or `yarn build`.
-->
</body>
</html>

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{
"short_name": "React App",
"name": "Create React App Sample",
"icons": [
{
"src": "favicon.ico",
"sizes": "64x64 32x32 24x24 16x16",
"type": "image/x-icon"
},
{
"src": "logo192.png",
"type": "image/png",
"sizes": "192x192"
},
{
"src": "logo512.png",
"type": "image/png",
"sizes": "512x512"
}
],
"start_url": ".",
"display": "standalone",
"theme_color": "#000000",
"background_color": "#ffffff"
}

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@ -1,3 +0,0 @@
# https://www.robotstxt.org/robotstxt.html
User-agent: *
Disallow:

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@ -1,5 +0,0 @@
.layout {
display: flex;
justify-content: space-between;
width: 100%;
}

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@ -1,9 +0,0 @@
import React from 'react';
import { render, screen } from '@testing-library/react';
import Dashboard from './Dashboard';
test('renders learn react link', () => {
render(<Dashboard />);
const linkElement = screen.getByText(/learn react/i);
expect(linkElement).toBeInTheDocument();
});

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@ -1,77 +0,0 @@
import './Dashboard.css';
import Card from './components/Card/Card';
import Launcher from './components/Launcher/Launcher';
import Launchpad from './components/Launchpad/Launchpad';
const LightThemes = () => <Card name="Light Themes">
<Launchpad
exclusive={true}
options={[
{ title: "Dark reds" },
{ title: "Watery" },
{ title: "Sunset" },
{ title: "Darkness" },
]}
/>
</Card>
const LightSetup = () => <div> </div>
interface LightProps {
name: string,
}
const Light = ({ name }: LightProps) => <div> <p> {name} </p> </div>
const Tracks = () => <Card name="Tracks">
<Launchpad
exclusive={false}
options={[
{ title: "City BGM" },
{ title: "Chat on the streets" },
{ title: "Abandoned structure" },
{ title: "Water dripping" },
]}
/>
</Card>
interface TrackProps {
name: string,
}
const Track = ({ name }: TrackProps) => <Launcher title={name} />
const Presets = () => <Card name="Presets">
<Launchpad
exclusive={true}
options={[
{ title: "Gilcrest Falls day" },
{ title: "Gilcrest Falls night" },
{ title: "Empty colony" },
{ title: "Surk colony" },
]}
/>
</Card>
interface PresetProps {
name: string
}
// const Scene = ({ name }: PresetProps) => <Launcher title={name} activated={false} />
const SceneEditor = () => <div> </div>
const Dashboard = () => {
return (
<div className="app">
<div className="layout">
<Presets />
<div>
<LightThemes />
<Tracks />
</div>
</div>
</div>
);
}
export default Dashboard;

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.palette {
display: flex;
}
.palette div {
width: 50px;
height: 50px;
border: 1px solid black;
border-radius: 5px;
margin: 1em;
padding: 0;
}
.palette-purple div.item-1 {
background-color: var(--purple-1);
}
.palette-purple div.item-2 {
background-color: var(--purple-2);
}
.palette-purple div.item-3 {
background-color: var(--purple-3);
}
.palette-purple div.item-4 {
background-color: var(--purple-4);
}
.palette-purple div.item-5 {
background-color: var(--purple-5);
}
.palette-blue div.item-1 {
background-color: var(--blue-1);
}
.palette-blue div.item-2 {
background-color: var(--blue-2);
}
.palette-blue div.item-3 {
background-color: var(--blue-3);
}
.palette-blue div.item-4 {
background-color: var(--blue-4);
}
.palette-blue div.item-5 {
background-color: var(--blue-5);
}
.palette-grey div.item-1 {
background-color: var(--grey-1);
}
.palette-grey div.item-2 {
background-color: var(--grey-2);
}
.palette-grey div.item-3 {
background-color: var(--grey-3);
}
.palette-grey div.item-4 {
background-color: var(--grey-4);
}
.palette-grey div.item-5 {
background-color: var(--grey-5);
}
.design_horizontal {
display: flex;
flex-flow: row;
}

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import './Design.css'
import Launchpad from './components/Launchpad/Launchpad'
const PaletteGrey = () => <div className="palette palette-grey">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PalettePurple = () => <div className="palette palette-purple">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const PaletteBlue = () => <div className="palette palette-blue">
<div className="item-1" />
<div className="item-2" />
<div className="item-3" />
<div className="item-4" />
<div className="item-5" />
</div>
const Launchpads = () => <div className="design_horizontal">
<Launchpad
exclusive={true}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
<Launchpad
exclusive={false}
flow={"vertical"}
options={[
{ title: "Grey" },
{ title: "Purple" },
{ title: "Blue" },
]}
/>
</div>
const Design = () => <div>
<PaletteGrey />
<PalettePurple />
<PaletteBlue />
<Launchpads />
</div>
export default Design;

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.card {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-l);
box-shadow: 4px 4px 4px 0px var(--shadow-1),
8px 8px 8px 0px var(--shadow-2);
}
.card__title {
color: var(--title-color);
}
.card__body {
}

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@ -1,17 +0,0 @@
import { PropsWithChildren } from 'react';
import './Card.css';
interface CardProps {
name: string,
}
const Card = ({ name, children }: PropsWithChildren<CardProps>) => (
<div className="card">
<h1 className="card__title"> {name} </h1>
<div className="card__body">
{children}
</div>
</div>
)
export default Card;

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@ -1,11 +0,0 @@
.activator {
border: 1px solid black;
border-radius: 5px;
margin: var(--spacer-m);
padding: var(--spacer-s);
box-shadow: var(--shadow-deep);
}
.activator_enabled {
box-shadow: var(--activator-ring);
}

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import './Launcher.css';
import React from 'react';
export interface LauncherProps {
title: string,
icon?: string,
activated?: boolean,
onSelected?: (key: string) => void,
}
const Launcher = ({ title, activated = false, onSelected = (key) => {} }: LauncherProps) => {
const classnames = activated ? "activator activator_enabled" : "activator";
console.log("classnames ", activated, classnames);
return (
<div className={classnames} onClick={() => onSelected(title)}>
<p> {title} </p>
</div>)
}
export default Launcher;

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.launchpad {
display: flex;
border: var(--border);
border-radius: var(--border-radius);
box-shadow: var(--shadow-depression);
margin: var(--spacer-l);
}
.launchpad_horizontal-flow {
display: flex;
flex-direction: row;
}
.launchpad_vertical-flow {
display: flex;
flex-direction: column;
}

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import React from 'react';
import './Launchpad.css';
import Launcher, { LauncherProps } from '../Launcher/Launcher';
import classnames from 'classnames';
export interface Selectable {
onSelected?: (key: string) => void;
}
export type Flow = "horizontal" | "vertical";
interface LaunchpadProps {
exclusive: boolean;
flow?: Flow;
options: Array<LauncherProps>;
}
const exclusiveSelect = (state: { [key: string]: boolean }, targetId: string) => {
console.log("running exclusiveSelect on ", targetId);
return { [targetId]: true };
}
const multiSelect = (state: { [key: string]: boolean }, targetId: string) => {
if (state[targetId]) {
return { ...state, [targetId]: false };
} else {
return { ...state, [targetId]: true };
}
}
const Launchpad = ({ flow = "horizontal", options, exclusive }: LaunchpadProps) => {
const [selected, dispatch] = React.useReducer(exclusive ? exclusiveSelect : multiSelect, {});
let classOptions = [ "launchpad" ];
if (flow === "horizontal") {
classOptions.push("launchpad_horizontal-flow");
} else {
classOptions.push("launchpad_vertical-flow");
}
let tiedOptions = options.map(option =>
<Launcher key={option.title} title={option.title} onSelected={(key: string) => dispatch(key)} activated={selected[option.title]} />
);
return (<div className={classnames(classOptions)}> {tiedOptions} </div>)
}
export default Launchpad;

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:root {
--purple-1: hsl(265, 50%, 25%);
--purple-2: hsl(265, 60%, 35%);
--purple-3: hsl(265, 70%, 45%);
--purple-4: hsl(265, 80%, 55%);
--purple-5: hsl(265, 90%, 60%);
--blue-1: hsl(210, 50%, 25%);
--blue-2: hsl(210, 60%, 35%);
--blue-3: hsl(210, 70%, 45%);
--blue-4: hsl(210, 80%, 55%);
--blue-5: hsl(210, 90%, 65%);
--grey-1: hsl(210, 0%, 25%);
--grey-2: hsl(210, 0%, 40%);
--grey-3: hsl(210, 0%, 55%);
--grey-4: hsl(210, 0%, 70%);
--grey-5: hsl(210, 0%, 85%);
--title-color: var(--grey-1);
--border: 1px solid var(--purple-1);
--activator-ring: 0px 0px 8px 4px var(--blue-4);
--shadow-depression: inset 1px 1px 2px 0px var(--purple-1);
--shadow-shallow: 1px 1px 2px 0px var(--purple-1);
--shadow-deep: 2px 2px 4px 0px var(--purple-1),
4px 4px 8px 0px var(--purple-2);
--border-radius: 8px;
--spacer-xs: 2px;
--spacer-s: 4px;
--spacer-m: 8px;
--spacer-l: 12px;
}
body {
margin: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
background-color: var(--grey-5);
}
code {
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
monospace;
}

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import React from 'react';
import ReactDOM from 'react-dom/client';
import './index.css';
import Dashboard from './Dashboard';
import Design from './Design';
import reportWebVitals from './reportWebVitals';
import { createBrowserRouter, RouterProvider } from 'react-router-dom';
const root = ReactDOM.createRoot(
document.getElementById('root') as HTMLElement
);
const router = createBrowserRouter([
{
path: "/",
element: <Dashboard />,
},
{
path: "/design",
element: <Design />,
},
]);
root.render(
<React.StrictMode>
<RouterProvider router={router} />
</React.StrictMode>
);
// If you want to start measuring performance in your app, pass a function
// to log results (for example: reportWebVitals(console.log))
// or send to an analytics endpoint. Learn more: https://bit.ly/CRA-vitals
reportWebVitals();

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@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 841.9 595.3"><g fill="#61DAFB"><path d="M666.3 296.5c0-32.5-40.7-63.3-103.1-82.4 14.4-63.6 8-114.2-20.2-130.4-6.5-3.8-14.1-5.6-22.4-5.6v22.3c4.6 0 8.3.9 11.4 2.6 13.6 7.8 19.5 37.5 14.9 75.7-1.1 9.4-2.9 19.3-5.1 29.4-19.6-4.8-41-8.5-63.5-10.9-13.5-18.5-27.5-35.3-41.6-50 32.6-30.3 63.2-46.9 84-46.9V78c-27.5 0-63.5 19.6-99.9 53.6-36.4-33.8-72.4-53.2-99.9-53.2v22.3c20.7 0 51.4 16.5 84 46.6-14 14.7-28 31.4-41.3 49.9-22.6 2.4-44 6.1-63.6 11-2.3-10-4-19.7-5.2-29-4.7-38.2 1.1-67.9 14.6-75.8 3-1.8 6.9-2.6 11.5-2.6V78.5c-8.4 0-16 1.8-22.6 5.6-28.1 16.2-34.4 66.7-19.9 130.1-62.2 19.2-102.7 49.9-102.7 82.3 0 32.5 40.7 63.3 103.1 82.4-14.4 63.6-8 114.2 20.2 130.4 6.5 3.8 14.1 5.6 22.5 5.6 27.5 0 63.5-19.6 99.9-53.6 36.4 33.8 72.4 53.2 99.9 53.2 8.4 0 16-1.8 22.6-5.6 28.1-16.2 34.4-66.7 19.9-130.1 62-19.1 102.5-49.9 102.5-82.3zm-130.2-66.7c-3.7 12.9-8.3 26.2-13.5 39.5-4.1-8-8.4-16-13.1-24-4.6-8-9.5-15.8-14.4-23.4 14.2 2.1 27.9 4.7 41 7.9zm-45.8 106.5c-7.8 13.5-15.8 26.3-24.1 38.2-14.9 1.3-30 2-45.2 2-15.1 0-30.2-.7-45-1.9-8.3-11.9-16.4-24.6-24.2-38-7.6-13.1-14.5-26.4-20.8-39.8 6.2-13.4 13.2-26.8 20.7-39.9 7.8-13.5 15.8-26.3 24.1-38.2 14.9-1.3 30-2 45.2-2 15.1 0 30.2.7 45 1.9 8.3 11.9 16.4 24.6 24.2 38 7.6 13.1 14.5 26.4 20.8 39.8-6.3 13.4-13.2 26.8-20.7 39.9zm32.3-13c5.4 13.4 10 26.8 13.8 39.8-13.1 3.2-26.9 5.9-41.2 8 4.9-7.7 9.8-15.6 14.4-23.7 4.6-8 8.9-16.1 13-24.1zM421.2 430c-9.3-9.6-18.6-20.3-27.8-32 9 .4 18.2.7 27.5.7 9.4 0 18.7-.2 27.8-.7-9 11.7-18.3 22.4-27.5 32zm-74.4-58.9c-14.2-2.1-27.9-4.7-41-7.9 3.7-12.9 8.3-26.2 13.5-39.5 4.1 8 8.4 16 13.1 24 4.7 8 9.5 15.8 14.4 23.4zM420.7 163c9.3 9.6 18.6 20.3 27.8 32-9-.4-18.2-.7-27.5-.7-9.4 0-18.7.2-27.8.7 9-11.7 18.3-22.4 27.5-32zm-74 58.9c-4.9 7.7-9.8 15.6-14.4 23.7-4.6 8-8.9 16-13 24-5.4-13.4-10-26.8-13.8-39.8 13.1-3.1 26.9-5.8 41.2-7.9zm-90.5 125.2c-35.4-15.1-58.3-34.9-58.3-50.6 0-15.7 22.9-35.6 58.3-50.6 8.6-3.7 18-7 27.7-10.1 5.7 19.6 13.2 40 22.5 60.9-9.2 20.8-16.6 41.1-22.2 60.6-9.9-3.1-19.3-6.5-28-10.2zM310 490c-13.6-7.8-19.5-37.5-14.9-75.7 1.1-9.4 2.9-19.3 5.1-29.4 19.6 4.8 41 8.5 63.5 10.9 13.5 18.5 27.5 35.3 41.6 50-32.6 30.3-63.2 46.9-84 46.9-4.5-.1-8.3-1-11.3-2.7zm237.2-76.2c4.7 38.2-1.1 67.9-14.6 75.8-3 1.8-6.9 2.6-11.5 2.6-20.7 0-51.4-16.5-84-46.6 14-14.7 28-31.4 41.3-49.9 22.6-2.4 44-6.1 63.6-11 2.3 10.1 4.1 19.8 5.2 29.1zm38.5-66.7c-8.6 3.7-18 7-27.7 10.1-5.7-19.6-13.2-40-22.5-60.9 9.2-20.8 16.6-41.1 22.2-60.6 9.9 3.1 19.3 6.5 28.1 10.2 35.4 15.1 58.3 34.9 58.3 50.6-.1 15.7-23 35.6-58.4 50.6zM320.8 78.4z"/><circle cx="420.9" cy="296.5" r="45.7"/><path d="M520.5 78.1z"/></g></svg>

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@ -1 +0,0 @@
/// <reference types="react-scripts" />

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import { ReportHandler } from 'web-vitals';
const reportWebVitals = (onPerfEntry?: ReportHandler) => {
if (onPerfEntry && onPerfEntry instanceof Function) {
import('web-vitals').then(({ getCLS, getFID, getFCP, getLCP, getTTFB }) => {
getCLS(onPerfEntry);
getFID(onPerfEntry);
getFCP(onPerfEntry);
getLCP(onPerfEntry);
getTTFB(onPerfEntry);
});
}
};
export default reportWebVitals;

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// jest-dom adds custom jest matchers for asserting on DOM nodes.
// allows you to do things like:
// expect(element).toHaveTextContent(/react/i)
// learn more: https://github.com/testing-library/jest-dom
import '@testing-library/jest-dom';

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@ -1,26 +0,0 @@
{
"compilerOptions": {
"target": "es5",
"lib": [
"dom",
"dom.iterable",
"esnext"
],
"allowJs": true,
"skipLibCheck": true,
"esModuleInterop": true,
"allowSyntheticDefaultImports": true,
"strict": true,
"forceConsistentCasingInFileNames": true,
"noFallthroughCasesInSwitch": true,
"module": "esnext",
"moduleResolution": "node",
"resolveJsonModule": true,
"isolatedModules": true,
"noEmit": true,
"jsx": "react-jsx"
},
"include": [
"src"
]
}

10
otg/pwa/.eslintrc.js Normal file
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@ -0,0 +1,10 @@
module.exports = {
env: {
node: true,
jest: true,
},
extends: ['plugin:@typescript-eslint/recommended', 'eslint:recommended'],
parser: '@typescript-eslint/parser',
plugins: ['@typescript-eslint'],
root: true,
}

5
otg/pwa/jest.config.js Normal file
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/** @type {import('ts-jest').JestConfigWithTsJest} */
module.exports = {
preset: 'ts-jest',
testEnvironment: 'node',
};

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otg/pwa/package.json Normal file
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{
"name": "otg-pwa",
"version": "0.0.1",
"description": "",
"main": "index.js",
"scripts": {
"build": "tsc",
"lint": "eslint ./src/**/.ts",
"test": "jest",
"test:watch": "jest --watch"
},
"author": "Savanni D'Gerinel <savanni@luminescent-dreams.com>",
"license": "GPL-3.0-or-later",
"dependencies": {
"@typescript-eslint/eslint-plugin": "^7.10.0",
"@typescript-eslint/parser": "^7.10.0"
},
"devDependencies": {
"@types/jest": "^29.5.12",
"http-server": "^14.1.1",
"jest": "^29.7.0",
"ts-jest": "^29.1.3"
}
}

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import { c_to_k, f_to_k, k_to_c, k_to_f } from './conversions';
describe('temperature conversions', () => {
it('should convert celsius to kelvin', () => {
expect(c_to_k(0)).toBe(273.15);
expect(c_to_k(100)).toBe(373.15);
});
it('should convert fahrenheit to kelvin', () => {
expect(f_to_k(32)).toBe(273.15);
expect(f_to_k(212)).toBe(373.15);
});
it('should convert kelvin to celsius', () => {
expect(k_to_c(273.15)).toBe(0);
expect(k_to_c(373.15)).toBe(100);
});
it('should convert kelvin to fahrenheit', () => {
expect(k_to_f(273.15)).toBe(32);
expect(k_to_f(373.15)).toBe(212);
});
});
/*
import { getMessage } from './index'
describe('getMessage()', () => {
it('should return the correct message when called', () => {
expect(getMessage()).toBe('Hello, world')
})
it('should be super smart', () => {
expect(true).toBe(true)
})
})
*/

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export const c_to_k = (value: number) => value + 273.15;
export const f_to_k = (value: number) => ((value - 32) * 5 / 9) + 273.15;
export const k_to_c = (value: number) => value - 273.15;
export const k_to_f = (value: number) => (value - 273.15) * 9 / 5 + 32;

18
otg/pwa/src/index.html Normal file
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>On The Grid</title>
<style>
:body {
font-family: "sans-serif";
}
</style>
</head>
<body>
<div id="app"></div>
<script type="module" src="./index.js"></script>
</body>
</html>

83
otg/pwa/src/index.ts Normal file
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import { c_to_k, f_to_k, k_to_c, k_to_f } from './conversions';
interface TemperatureChanged {
source: string,
value: number,
}
class TemperatureField extends HTMLElement {
static observedAttributes = ['value'];
value = 0;
inputElement: HTMLInputElement;
shadow: ShadowRoot;
constructor() {
super();
this.inputElement = document.createElement('input');
this.inputElement.type = "text";
this.shadow = this.attachShadow({ mode: 'open' });
}
connectedCallback() {
this.render();
this.inputElement.onchange = ev => {
if (ev.target instanceof HTMLInputElement) {
let value = parseFloat(ev.target.value);
if (this.id == "f") {
const event = new CustomEvent('temperature-changed', { detail: { source: this.id, value: f_to_k(value) } });
this.dispatchEvent(event);
} else if (this.id == "c") {
const event = new CustomEvent('temperature-changed', { detail: { source: this.id, value: c_to_k(value) } });
this.dispatchEvent(event);
} else if (this.id == "k") {
const event = new CustomEvent('temperature-changed', { detail: { source: this.id, value } });
this.dispatchEvent(event);
}
}
}
}
render() {
this.shadow.appendChild(this.inputElement);
}
setTemperature(v: number) {
console.log("set the temperature on ", this.id, "to ", v);
}
}
class App {
temperatureK = 0;
updateTemperature(value: number) {
const f = document.getElementById("f");
if (f instanceof TemperatureField) {
f.setTemperature(value);
}
const c = document.getElementById("c");
if (c instanceof TemperatureField) {
c.setTemperature(value);
}
const k = document.getElementById("k");
if (k instanceof TemperatureField) {
k.setTemperature(value);
}
}
}
window.customElements.define('temperature-field', TemperatureField);
const app = new App();
document.getElementById("f")?.addEventListener('temperature-changed', ev => {
if (ev instanceof CustomEvent) { app.updateTemperature(ev.detail.value) }
});
document.getElementById("c")?.addEventListener('temperature-changed', ev => {
if (ev instanceof CustomEvent) { app.updateTemperature(ev.detail.value) }
});
document.getElementById("k")?.addEventListener('temperature-changed', ev => {
if (ev instanceof CustomEvent) { app.updateTemperature(ev.detail.value) }
});

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otg/pwa/tsconfig.json Normal file
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{
"compilerOptions": {
"strict": true,
"target": "ESNext",
"module": "commonjs",
"rootDir": "./src",
"outDir": "./dist",
"esModuleInterop": true,
"forceConsistentCasingInFileNames": true,
"strict": true,
"skipLibCheck": true
}
}

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@ -1,3 +1,3 @@
[toolchain]
channel = "1.77.0"
targets = [ "wasm32-unknown-unknown", "thumbv6m-none-eabi" ]
targets = [ "wasm32-unknown-unknown" ]