Developers can create a new card type without changing the Visions core code #258
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Reference: savanni/monorepo#258
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This begins the pluggability of the system and moves Vision more towards a moddable game engine.
This is an epic of a task, in that it is going to require a lot of trailblazing work:
I want to make it very easy to define card types, so I have three that I want to define in terms of the scripting engine:
Card types need both an editing interface and a display interface.