Set up the game review page along with #229
|
@ -32,13 +32,23 @@ You should have received a copy of the GNU General Public License along with On
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|||
// Okay, that wasn't so bad. I'm a little confused that I don't have a code action for renaming a
|
||||
// symbol, but I'll fix that some other time. Anyway, now let's focus on the goban.
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||||
// Now, we know what kind of object we have for the current board representation. Let's make use of
|
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// that.
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use crate::perftrace;
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use gio::resources_lookup_data;
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||||
use glib::Object;
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||||
use gtk::{prelude::*, subclass::prelude::*};
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use std::{rc::Rc, cell::RefCell};
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||||
use gtk::{
|
||||
gdk_pixbuf::{InterpType, Pixbuf},
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prelude::*,
|
||||
subclass::prelude::*,
|
||||
};
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use image::io::Reader as ImageReader;
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||||
use std::{cell::RefCell, io::Cursor, rc::Rc};
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||||
|
||||
const WIDTH: i32 = 800;
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const HEIGHT: i32 = 800;
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||||
const MARGIN: i32 = 20;
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// Internal representation of the Goban drawing area.
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#[derive(Default)]
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|
@ -46,6 +56,8 @@ pub struct GobanPrivate {
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|||
board_state: Rc<RefCell<otg_core::Goban>>,
|
||||
}
|
||||
|
||||
impl GobanPrivate {}
|
||||
|
||||
#[glib::object_subclass]
|
||||
impl ObjectSubclass for GobanPrivate {
|
||||
const NAME: &'static str = "Goban";
|
||||
|
@ -57,28 +69,76 @@ impl ObjectImpl for GobanPrivate {}
|
|||
impl WidgetImpl for GobanPrivate {}
|
||||
impl DrawingAreaImpl for GobanPrivate {}
|
||||
|
||||
/// This Goban, being in the `components` crate, is merely the rendering of a board. This is not
|
||||
/// the primary representation of the board.
|
||||
///
|
||||
/// In a game of Go, there are certain rules about what are valid moves and what are not.
|
||||
/// Internally, I want to keep track of those, and doing so requires a few things.
|
||||
///
|
||||
/// - We can never repeat a game state (though I think maybe that is allowed in a few rulesets, but
|
||||
/// I'm coding to the AGA ruleset)
|
||||
/// - We can never play a suicidal move
|
||||
///
|
||||
/// Finally, updating the board state is non-GUI logic. So, sorry, might be dropping away from GUI
|
||||
/// code for a while to work on the backend representation, some of which already exists.
|
||||
// This Goban, being in the `components` crate, is merely the rendering of a board. This is not
|
||||
// the primary representation of the board.
|
||||
//
|
||||
// In a game of Go, there are certain rules about what are valid moves and what are not.
|
||||
// Internally, I want to keep track of those, and doing so requires a few things.
|
||||
//
|
||||
// - We can never repeat a game state (though I think maybe that is allowed in a few rulesets, but
|
||||
// I'm coding to the AGA ruleset)
|
||||
// - We can never play a suicidal move
|
||||
//
|
||||
// Finally, updating the board state is non-GUI logic. So, sorry, might be dropping away from GUI
|
||||
// code for a while to work on the backend representation, some of which already exists.
|
||||
glib::wrapper! {
|
||||
pub struct Goban(ObjectSubclass<GobanPrivate>) @extends gtk::Widget, gtk::DrawingArea;
|
||||
pub struct Goban(ObjectSubclass<GobanPrivate>) @extends gtk::DrawingArea, gtk::Widget;
|
||||
}
|
||||
|
||||
impl Goban {
|
||||
pub fn new(board_state: otg_core::Goban) -> Self {
|
||||
let s: Self = Object::new();
|
||||
let s: Self = Object::builder().build();
|
||||
|
||||
*s.imp().board_state.borrow_mut() = board_state;
|
||||
s.set_width_request(WIDTH);
|
||||
s.set_height_request(HEIGHT);
|
||||
|
||||
s.set_draw_func({
|
||||
let s = s.clone();
|
||||
move |_, ctx, width, height| {
|
||||
perftrace("render drawing area", || s.redraw(ctx, width, height));
|
||||
}
|
||||
});
|
||||
|
||||
s
|
||||
}
|
||||
|
||||
fn redraw(&self, ctx: &cairo::Context, width: i32, height: i32) {
|
||||
println!("{} x {}", width, height);
|
||||
/*
|
||||
let wood_texture = resources_lookup_data(
|
||||
"/com/luminescent-dreams/otg-gtk/wood_texture.jpg",
|
||||
gio::ResourceLookupFlags::NONE,
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
let background = ImageReader::new(Cursor::new(wood_texture))
|
||||
.with_guessed_format()
|
||||
.unwrap()
|
||||
.decode();
|
||||
let background = background.map(|background| {
|
||||
Pixbuf::from_bytes(
|
||||
&glib::Bytes::from(background.as_bytes()),
|
||||
gtk::gdk_pixbuf::Colorspace::Rgb,
|
||||
false,
|
||||
8,
|
||||
background.width() as i32,
|
||||
background.height() as i32,
|
||||
background.to_rgb8().sample_layout().height_stride as i32,
|
||||
)
|
||||
.scale_simple(WIDTH, HEIGHT, InterpType::Nearest)
|
||||
});
|
||||
|
||||
match background {
|
||||
Ok(Some(ref background)) => {
|
||||
ctx.set_source_pixbuf(background, 0., 0.);
|
||||
ctx.paint().expect("paint should never fail");
|
||||
}
|
||||
Ok(None) | Err(_) => ctx.set_source_rgb(0.7, 0.7, 0.7),
|
||||
}
|
||||
*/
|
||||
|
||||
ctx.set_source_rgb(0.7, 0.7, 0.7);
|
||||
let _ = ctx.paint();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,15 +38,15 @@ impl Default for GameReviewPrivate {
|
|||
impl ObjectSubclass for GameReviewPrivate {
|
||||
const NAME: &'static str = "GameReview";
|
||||
type Type = GameReview;
|
||||
type ParentType = gtk::Grid;
|
||||
type ParentType = gtk::Box;
|
||||
}
|
||||
|
||||
impl ObjectImpl for GameReviewPrivate {}
|
||||
impl WidgetImpl for GameReviewPrivate {}
|
||||
impl GridImpl for GameReviewPrivate {}
|
||||
impl BoxImpl for GameReviewPrivate {}
|
||||
|
||||
glib::wrapper! {
|
||||
pub struct GameReview(ObjectSubclass<GameReviewPrivate>) @extends gtk::Grid, gtk::Widget, @implements gtk::Accessible;
|
||||
pub struct GameReview(ObjectSubclass<GameReviewPrivate>) @extends gtk::Box, gtk::Widget, @implements gtk::Accessible;
|
||||
}
|
||||
|
||||
impl GameReview {
|
||||
|
@ -54,10 +54,14 @@ impl GameReview {
|
|||
let s: Self = Object::builder().build();
|
||||
|
||||
let board = Goban::new(otg_core::Goban::default());
|
||||
/*
|
||||
s.attach(&board, 0, 0, 2, 2);
|
||||
s.attach(>k::Label::new(Some("white player")), 0, 2, 1, 1);
|
||||
s.attach(>k::Label::new(Some("black player")), 0, 2, 1, 2);
|
||||
s.attach(>k::Label::new(Some("chat")), 1, 2, 2, 2);
|
||||
*/
|
||||
|
||||
s.append(&board);
|
||||
|
||||
s
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue