Set up the game review page along with #229
|
@ -26,7 +26,8 @@ mod database;
|
||||||
|
|
||||||
pub mod library;
|
pub mod library;
|
||||||
|
|
||||||
mod types;
|
|
||||||
pub use types::{BoardError, Color, Config, ConfigOption, LibraryPath, Player, Rank, Size};
|
|
||||||
|
|
||||||
pub mod settings;
|
pub mod settings;
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||||||
|
|
||||||
|
mod types;
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||||||
|
pub use types::{BoardError, Color, Config, ConfigOption, LibraryPath, Player, Rank, Size, Tree};
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,8 @@ use crate::goban::{Coordinate, Goban};
|
||||||
use config::define_config;
|
use config::define_config;
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||||||
use config_derive::ConfigOption;
|
use config_derive::ConfigOption;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::{path::PathBuf, time::Duration, fmt};
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use sgf::GameNode;
|
||||||
|
use std::{cell::RefCell, fmt, path::PathBuf, time::Duration};
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||||||
use thiserror::Error;
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use thiserror::Error;
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||||||
|
|
||||||
define_config! {
|
define_config! {
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||||||
|
@ -140,7 +141,6 @@ impl AppState {
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||||||
|
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||||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
||||||
pub enum Rank {
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pub enum Rank {
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||||||
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||||||
Kyu(u8),
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Kyu(u8),
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||||||
Dan(u8),
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Dan(u8),
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||||||
Pro(u8),
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Pro(u8),
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||||||
|
@ -228,9 +228,144 @@ impl GameState {
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||||||
}
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}
|
||||||
}
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}
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||||||
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||||||
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// To properly generate a tree, I need to know how deep to go. Then I can backtrace. Each node
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// needs to have a depth. Given a tree, the depth of the node is just the distance from the root.
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||||||
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// This seems obvious, but I had to write it to discover how important that fact was.
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||||||
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//
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||||||
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// So, what is the maximum depth of the tree? Follow all paths and see how far I get in every case.
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||||||
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// I could do this by just generating an intermediate tree and numbering each level.
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||||||
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||||||
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pub struct Tree<T> {
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||||||
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nodes: Vec<Node<T>>,
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||||||
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}
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||||||
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||||||
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struct Node<T> {
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||||||
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id: usize,
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||||||
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node: T,
|
||||||
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parent: Option<usize>,
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||||||
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depth: usize,
|
||||||
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width: RefCell<Option<usize>>,
|
||||||
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children: Vec<usize>,
|
||||||
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}
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||||||
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|
||||||
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impl<T> Tree<T> {
|
||||||
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fn new(root: T) -> Self {
|
||||||
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Tree {
|
||||||
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nodes: vec![Node {
|
||||||
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id: 0,
|
||||||
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node: root,
|
||||||
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parent: None,
|
||||||
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depth: 0,
|
||||||
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width: RefCell::new(None),
|
||||||
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children: vec![],
|
||||||
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}],
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
pub fn node(&self, idx: usize) -> &T {
|
||||||
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&self.nodes[idx].node
|
||||||
|
}
|
||||||
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|
||||||
|
// Add a node to the parent specified by parent_idx. Return the new index. This cannot be used
|
||||||
|
// to add the root node, but the constructor should handle that, anyway.
|
||||||
|
fn add_node(&mut self, parent_idx: usize, node: T) -> usize {
|
||||||
|
let next_idx = self.nodes.len();
|
||||||
|
let parent = &self.nodes[parent_idx];
|
||||||
|
|
||||||
|
self.nodes.push(Node {
|
||||||
|
id: next_idx,
|
||||||
|
node,
|
||||||
|
parent: Some(parent_idx),
|
||||||
|
depth: parent.depth + 1,
|
||||||
|
width: RefCell::new(None),
|
||||||
|
children: vec![],
|
||||||
|
});
|
||||||
|
|
||||||
|
let parent = &mut self.nodes[parent_idx];
|
||||||
|
parent.children.push(next_idx);
|
||||||
|
next_idx
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn depth(&self) -> usize {
|
||||||
|
self.nodes.iter().fold(
|
||||||
|
0,
|
||||||
|
|max, node| if node.depth > max { node.depth } else { max },
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
// indent represents the indentation that should be applied to all children in this tree. It
|
||||||
|
// amounts to the position of the parent node.
|
||||||
|
pub fn position(&self, indent: usize, idx: usize) -> usize {
|
||||||
|
let node = &self.nodes[idx];
|
||||||
|
match node.parent {
|
||||||
|
Some(parent_idx) => {
|
||||||
|
let parent = &self.nodes[parent_idx];
|
||||||
|
let sibling_width = parent
|
||||||
|
.children
|
||||||
|
.iter()
|
||||||
|
.take_while(|n| **n != node.id)
|
||||||
|
.fold(0, |acc, n| acc + self.width(*n));
|
||||||
|
indent + sibling_width + 1
|
||||||
|
}
|
||||||
|
|
||||||
|
// Root nodes won't have a parent, so just put them in column 1
|
||||||
|
None => 1,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn width(&self, id: usize) -> usize {
|
||||||
|
println!("[{}] calculating width", id);
|
||||||
|
let node = &self.nodes[id];
|
||||||
|
if let Some(width) = *node.width.borrow() {
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
let width = node
|
||||||
|
.children
|
||||||
|
.iter()
|
||||||
|
.fold(0, |acc, child| acc + self.width(*child));
|
||||||
|
let width = if width == 0 { 1 } else { width };
|
||||||
|
println!("[{}] width: {}", id, width);
|
||||||
|
*node.width.borrow_mut() = Some(width);
|
||||||
|
|
||||||
|
width
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> From<&'a GameNode> for Tree<&'a GameNode> {
|
||||||
|
fn from(root: &'a GameNode) -> Self {
|
||||||
|
fn add_subtree<'a>(tree: &mut Tree<&'a GameNode>, parent_idx: usize, node: &'a GameNode) {
|
||||||
|
let idx = tree.add_node(parent_idx, node);
|
||||||
|
|
||||||
|
let children = match node {
|
||||||
|
GameNode::MoveNode(node) => &node.children,
|
||||||
|
GameNode::SetupNode(node) => &node.children,
|
||||||
|
};
|
||||||
|
|
||||||
|
for child in children {
|
||||||
|
add_subtree(tree, idx, child);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let mut tree = Tree::new(root);
|
||||||
|
|
||||||
|
let children = match root {
|
||||||
|
GameNode::MoveNode(node) => &node.children,
|
||||||
|
GameNode::SetupNode(node) => &node.children,
|
||||||
|
};
|
||||||
|
|
||||||
|
for node in children {
|
||||||
|
add_subtree(&mut tree, 0, node);
|
||||||
|
}
|
||||||
|
|
||||||
|
tree
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod test {
|
mod test {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
use sgf::{Move, MoveNode};
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
fn current_player_changes_after_move() {
|
fn current_player_changes_after_move() {
|
||||||
|
@ -284,4 +419,78 @@ mod test {
|
||||||
Err(BoardError::Ko)
|
Err(BoardError::Ko)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// A
|
||||||
|
// B G H
|
||||||
|
// C I
|
||||||
|
// D E F
|
||||||
|
#[test]
|
||||||
|
fn it_can_calculate_depth_from_game_tree() {
|
||||||
|
let mut node_a = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let mut node_b = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let mut node_c = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_d = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_e = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_f = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_g = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let mut node_h = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_i = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
|
||||||
|
node_c.children.push(GameNode::MoveNode(node_d));
|
||||||
|
node_c.children.push(GameNode::MoveNode(node_e));
|
||||||
|
node_c.children.push(GameNode::MoveNode(node_f));
|
||||||
|
|
||||||
|
node_b.children.push(GameNode::MoveNode(node_c));
|
||||||
|
|
||||||
|
node_h.children.push(GameNode::MoveNode(node_i));
|
||||||
|
|
||||||
|
node_a.children.push(GameNode::MoveNode(node_b));
|
||||||
|
node_a.children.push(GameNode::MoveNode(node_g));
|
||||||
|
node_a.children.push(GameNode::MoveNode(node_h));
|
||||||
|
|
||||||
|
let game_tree = GameNode::MoveNode(node_a);
|
||||||
|
|
||||||
|
let tree = Tree::from(&game_tree);
|
||||||
|
|
||||||
|
assert_eq!(tree.depth(), 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
// A
|
||||||
|
// B G H
|
||||||
|
// C I
|
||||||
|
// D E F
|
||||||
|
#[test]
|
||||||
|
fn it_calculates_horizontal_position_of_nodes() {
|
||||||
|
let mut node_a = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let mut node_b = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let mut node_c = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_d = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_e = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_f = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_g = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let mut node_h = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
let node_i = MoveNode::new(sgf::Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
|
||||||
|
node_c.children.push(GameNode::MoveNode(node_d));
|
||||||
|
node_c.children.push(GameNode::MoveNode(node_e));
|
||||||
|
node_c.children.push(GameNode::MoveNode(node_f));
|
||||||
|
|
||||||
|
node_b.children.push(GameNode::MoveNode(node_c));
|
||||||
|
|
||||||
|
node_h.children.push(GameNode::MoveNode(node_i));
|
||||||
|
|
||||||
|
node_a.children.push(GameNode::MoveNode(node_b));
|
||||||
|
node_a.children.push(GameNode::MoveNode(node_g));
|
||||||
|
node_a.children.push(GameNode::MoveNode(node_h));
|
||||||
|
|
||||||
|
let game_tree = GameNode::MoveNode(node_a);
|
||||||
|
|
||||||
|
let tree = Tree::from(&game_tree);
|
||||||
|
|
||||||
|
assert_eq!(tree.position(0, 2), 1);
|
||||||
|
assert_eq!(tree.position(0, 1), 1);
|
||||||
|
assert_eq!(tree.position(0, 0), 1);
|
||||||
|
assert_eq!(tree.position(0, 4), 2);
|
||||||
|
assert_eq!(tree.position(0, 5), 3);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -142,6 +142,10 @@ fn node_children_columns(_node: &GameNode) -> Vec<usize> {
|
||||||
vec![0, 1, 2]
|
vec![0, 1, 2]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
fn print_node_tree(node: &GameNode) {
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod test {
|
mod test {
|
||||||
use super::*;
|
use super::*;
|
||||||
|
@ -175,9 +179,9 @@ mod test {
|
||||||
fn it_calculates_width_with_one_deep_child() {
|
fn it_calculates_width_with_one_deep_child() {
|
||||||
let mut node_a = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let mut node_a = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_b = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let mut node_b = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_c = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let node_c = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_d = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let node_d = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_e = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let node_e = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
|
||||||
node_b.children.push(GameNode::MoveNode(node_c));
|
node_b.children.push(GameNode::MoveNode(node_c));
|
||||||
node_b.children.push(GameNode::MoveNode(node_d));
|
node_b.children.push(GameNode::MoveNode(node_d));
|
||||||
|
@ -197,12 +201,12 @@ mod test {
|
||||||
let mut node_a = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let mut node_a = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_b = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let mut node_b = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_c = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let mut node_c = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_d = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let node_d = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_e = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let node_e = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_f = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let node_f = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_g = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let node_g = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_h = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let mut node_h = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
let mut node_i = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
let node_i = MoveNode::new(Color::Black, Move::Move("dp".to_owned()));
|
||||||
|
|
||||||
node_c.children.push(GameNode::MoveNode(node_d));
|
node_c.children.push(GameNode::MoveNode(node_d));
|
||||||
node_c.children.push(GameNode::MoveNode(node_e));
|
node_c.children.push(GameNode::MoveNode(node_e));
|
||||||
|
@ -235,4 +239,10 @@ mod test {
|
||||||
|
|
||||||
assert_eq!(node_children_columns(&GameNode::MoveNode(node_a)), vec![0, 1, 2]);
|
assert_eq!(node_children_columns(&GameNode::MoveNode(node_a)), vec![0, 1, 2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn text_renderer() {
|
||||||
|
|
||||||
|
assert!(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue