Optimize rendering by pre-loading resources #231
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@ -59,7 +59,7 @@ pub struct AppWindow {
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// anything else. I'll have to look into this later.
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settings_view_model: Arc<RwLock<Option<SettingsView>>>,
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resources: Rc<ResourceManager>,
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resources: ResourceManager,
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}
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impl AppWindow {
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@ -79,7 +79,7 @@ impl AppWindow {
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overlay,
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core,
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settings_view_model: Default::default(),
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resources: Rc::new(resources),
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resources,
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};
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let home = s.setup_home();
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@ -91,7 +91,7 @@ impl AppWindow {
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pub fn open_game_review(&self, game_record: GameRecord) {
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let header = adw::HeaderBar::new();
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let game_review = GameReview::new(self.core.clone(), game_record);
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let game_review = GameReview::new(self.core.clone(), game_record, self.resources.clone());
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let layout = gtk::Box::builder()
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.orientation(gtk::Orientation::Vertical)
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@ -35,7 +35,7 @@ You should have received a copy of the GNU General Public License along with On
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// Now, we know what kind of object we have for the current board representation. Let's make use of
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// that.
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use crate::perftrace;
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use crate::{perftrace, Resource, ResourceManager};
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use gio::resources_lookup_data;
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use glib::Object;
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@ -56,6 +56,7 @@ const MARGIN: i32 = 20;
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#[derive(Default)]
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pub struct GobanPrivate {
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board_state: Rc<RefCell<otg_core::Goban>>,
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resource_manager: Rc<RefCell<Option<ResourceManager>>>,
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}
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impl GobanPrivate {}
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@ -88,10 +89,11 @@ glib::wrapper! {
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}
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impl Goban {
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pub fn new(board_state: otg_core::Goban) -> Self {
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pub fn new(board_state: otg_core::Goban, resources: ResourceManager) -> Self {
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let s: Self = Object::builder().build();
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*s.imp().board_state.borrow_mut() = board_state;
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*s.imp().resource_manager.borrow_mut() = Some(resources);
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s.set_width_request(WIDTH);
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s.set_height_request(HEIGHT);
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@ -107,19 +109,42 @@ impl Goban {
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fn redraw(&self, ctx: &cairo::Context, width: i32, height: i32) {
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println!("{} x {}", width, height);
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/*
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let background = load_pixbuf(
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"/com/luminescent-dreams/otg-gtk/wood_texture.jpg",
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false,
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WIDTH + 40,
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HEIGHT + 40,
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);
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*/
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let background = self
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.imp()
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.resource_manager
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.borrow()
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.as_ref()
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.and_then(|r| r.resource("/com/luminescent-dreams/otg-gtk/wood_texture.jpg"));
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let black_texture = self
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.imp()
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.resource_manager
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.borrow()
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.as_ref()
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.and_then(|r| r.resource("/com/luminescent-dreams/otg-gtk/black_stone.png"));
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let white_texture = self
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.imp()
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.resource_manager
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.borrow()
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.as_ref()
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.and_then(|r| r.resource("/com/luminescent-dreams/otg-gtk/white_stone.png"));
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match background {
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Ok(Some(ref background)) => {
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Some(Resource::Image(ref background)) => {
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ctx.set_source_pixbuf(background, 0., 0.);
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ctx.paint().expect("paint should never fail");
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}
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Ok(None) | Err(_) => ctx.set_source_rgb(0.7, 0.7, 0.7),
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None => ctx.set_source_rgb(0.7, 0.7, 0.7),
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}
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let board = self.imp().board_state.borrow();
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@ -129,7 +154,14 @@ impl Goban {
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let hspace_between = ((width - 40) as f64) / ((board.size.width - 1) as f64);
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let vspace_between = ((height - 40) as f64) / ((board.size.height - 1) as f64);
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let pen = Pen::new(MARGIN as f64, MARGIN as f64, hspace_between, vspace_between);
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let pen = Pen::new(
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MARGIN as f64,
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MARGIN as f64,
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hspace_between,
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vspace_between,
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black_texture,
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white_texture,
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);
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(0..board.size.width).for_each(|col| {
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ctx.move_to(
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@ -179,35 +211,27 @@ struct Pen {
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y_offset: f64,
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hspace_between: f64,
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vspace_between: f64,
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black_stone: Pixbuf,
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white_stone: Pixbuf,
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black_stone: Option<Pixbuf>,
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white_stone: Option<Pixbuf>,
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}
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impl Pen {
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fn new(x_offset: f64, y_offset: f64, hspace_between: f64, vspace_between: f64) -> Self {
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let radius = (hspace_between / 2. - 2.) as i32;
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let black_stone = load_pixbuf(
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"/com/luminescent-dreams/otg-gtk/black_stone.png",
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true,
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512,
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512,
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)
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.unwrap()
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.unwrap();
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let black_stone = black_stone
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.scale_simple(radius * 2, radius * 2, InterpType::Nearest)
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.unwrap();
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let white_stone = load_pixbuf(
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"/com/luminescent-dreams/otg-gtk/white_stone.png",
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true,
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512,
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512,
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)
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.unwrap()
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.unwrap();
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let white_stone = white_stone
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.scale_simple(radius * 2, radius * 2, InterpType::Nearest)
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.unwrap();
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fn new(
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x_offset: f64,
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y_offset: f64,
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hspace_between: f64,
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vspace_between: f64,
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black_stone: Option<Resource>,
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white_stone: Option<Resource>,
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) -> Self {
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let black_stone = match black_stone {
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Some(Resource::Image(img)) => Some(img),
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_ => None,
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};
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let white_stone = match white_stone {
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Some(Resource::Image(img)) => Some(img),
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_ => None,
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};
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Pen {
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x_offset,
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y_offset,
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@ -232,8 +256,14 @@ impl Pen {
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fn stone(&self, ctx: &cairo::Context, row: u8, col: u8, color: Color, _liberties: Option<u8>) {
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let (x_loc, y_loc) = self.stone_location(row, col);
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match color {
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Color::White => ctx.set_source_pixbuf(&self.white_stone, x_loc, y_loc),
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Color::Black => ctx.set_source_pixbuf(&self.black_stone, x_loc, y_loc),
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Color::White => match self.white_stone {
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Some(ref white_stone) => ctx.set_source_pixbuf(&white_stone, x_loc, y_loc),
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None => ctx.set_source_rgb(0.9, 0.9, 0.9),
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},
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Color::Black => match self.black_stone {
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Some(ref black_stone) => ctx.set_source_pixbuf(&black_stone, x_loc, y_loc),
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None => ctx.set_source_rgb(0.0, 0.0, 0.0),
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},
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}
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ctx.paint().expect("paint should never fail");
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/*
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@ -44,6 +44,7 @@ pub enum Resource {
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Image(Pixbuf),
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}
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#[derive(Clone)]
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pub struct ResourceManager {
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resources: Rc<RefCell<HashMap<String, Resource>>>,
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}
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@ -22,7 +22,9 @@ You should have received a copy of the GNU General Public License along with On
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// I'll get all of the information about the game from the core, and then render everything in the
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// UI. So this will be a heavy lift on the UI side.
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use crate::{components::{Goban, PlayerCard, ReviewTree}, CoreApi};
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use crate::{
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components::{Goban, PlayerCard, ReviewTree}, CoreApi, ResourceManager
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};
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use otg_core::Color;
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@ -31,8 +33,6 @@ use sgf::GameRecord;
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#[derive(Default)]
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pub struct GameReviewPrivate {}
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#[glib::object_subclass]
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impl ObjectSubclass for GameReviewPrivate {
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const NAME: &'static str = "GameReview";
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|
@ -49,7 +49,7 @@ glib::wrapper! {
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}
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impl GameReview {
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pub fn new(_api: CoreApi, record: GameRecord) -> Self {
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pub fn new(_api: CoreApi, record: GameRecord, resources: ResourceManager) -> Self {
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let s: Self = Object::builder().build();
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// It's actually really bad to be just throwing away errors. Panics make everyone unhappy.
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@ -58,7 +58,7 @@ impl GameReview {
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let board_repr = otg_core::Goban::default()
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.apply_moves(record.mainline())
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.unwrap();
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let board = Goban::new(board_repr);
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let board = Goban::new(board_repr, resources);
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/*
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s.attach(&board, 0, 0, 2, 2);
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