An applicaiton and simulator for a bike lighting system #245
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@ -1,28 +1,213 @@
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use std::time::Duration;
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mod patterns;
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pub use patterns::*;
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mod types;
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pub use types::{DashboardPattern, Pattern, RGB};
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pub const FPS: u8 = 30;
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pub trait UI {
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fn check_event(&self) -> Option<Event>;
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fn update_lights(&self, dashboard_lights: DashboardPattern, lights: Pattern);
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}
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pub trait Animation {
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fn tick(&self, time: std::time::Instant) -> (DashboardPattern, Pattern);
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fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern);
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}
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pub struct DefaultAnimation {}
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impl Animation for DefaultAnimation {
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fn tick(&self, time: std::time::Instant) -> (DashboardPattern, Pattern) {
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fn tick(&mut self, _: std::time::Instant) -> (DashboardPattern, Pattern) {
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(PRIDE_DASHBOARD, PRIDE)
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}
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}
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pub struct Fade {
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starting_dashboard: DashboardPattern,
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starting_lights: Pattern,
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start_time: std::time::Instant,
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dashboard_slope: Vec<RGB<f64>>,
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body_slope: Vec<RGB<f64>>,
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frames: u8,
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}
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impl Fade {
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fn new(
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dashboard: DashboardPattern,
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lights: Pattern,
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ending_dashboard: DashboardPattern,
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ending_lights: Pattern,
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frames: u8,
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time: std::time::Instant,
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) -> Self {
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let mut dashboard_slope = Vec::new();
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let mut body_slope = Vec::new();
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for i in 0..3 {
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let slope = RGB {
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r: (ending_dashboard[i].r as f64 - dashboard[i].r as f64) / frames as f64,
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g: (ending_dashboard[i].g as f64 - dashboard[i].g as f64) / frames as f64,
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b: (ending_dashboard[i].b as f64 - dashboard[i].b as f64) / frames as f64,
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};
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dashboard_slope.push(slope);
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}
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for i in 0..60 {
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let slope = RGB {
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r: (ending_lights[i].r as f64 - lights[i].r as f64) / frames as f64,
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g: (ending_lights[i].g as f64 - lights[i].g as f64) / frames as f64,
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b: (ending_lights[i].b as f64 - lights[i].b as f64) / frames as f64,
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};
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body_slope.push(slope);
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}
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println!("dashboard slope: {:?}", dashboard_slope);
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Self {
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starting_dashboard: dashboard,
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starting_lights: lights,
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start_time: time,
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dashboard_slope,
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body_slope,
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frames,
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}
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}
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}
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impl Animation for Fade {
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fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern) {
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let mut frames: u8 = ((time - self.start_time).as_millis() as f64 / FPS as f64) as u8;
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if frames > self.frames {
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frames = self.frames
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}
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let mut dashboard_pattern: DashboardPattern = OFF_DASHBOARD;
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let mut body_pattern: Pattern = OFF;
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let apply = |value: f64, frames: f64, slope: f64| -> f64 { value + frames * slope };
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for i in 0..3 {
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dashboard_pattern[i].r = apply(
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self.starting_dashboard[i].r as f64,
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frames as f64,
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self.dashboard_slope[i].r as f64,
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) as u8;
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dashboard_pattern[i].g = apply(
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self.starting_dashboard[i].g as f64,
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frames as f64,
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self.dashboard_slope[i].g as f64,
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) as u8;
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dashboard_pattern[i].b = apply(
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self.starting_dashboard[i].b as f64,
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frames as f64,
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self.dashboard_slope[i].b as f64,
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) as u8;
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}
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for i in 0..60 {
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body_pattern[i].r = apply(
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self.starting_lights[i].r as f64,
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frames as f64,
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self.body_slope[i].r as f64,
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) as u8;
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body_pattern[i].g = apply(
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self.starting_lights[i].g as f64,
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frames as f64,
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self.body_slope[i].g as f64,
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) as u8;
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body_pattern[i].b = apply(
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self.starting_lights[i].b as f64,
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frames as f64,
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self.body_slope[i].b as f64,
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) as u8;
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}
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(dashboard_pattern, body_pattern)
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}
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}
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#[derive(Debug)]
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pub enum FadeDirection {
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FadeIn,
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FadeOut,
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}
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pub struct LeftBlinker {
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fade_in: Fade,
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fade_out: Fade,
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direction: FadeDirection,
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start_time: std::time::Instant,
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frames: u8,
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}
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impl LeftBlinker {
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fn new(
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starting_dashboard: DashboardPattern,
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starting_body: Pattern,
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time: std::time::Instant,
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) -> Self {
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let mut ending_dashboard = starting_dashboard.clone();
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ending_dashboard[0].r = LEFT_DASHBOARD[0].r;
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ending_dashboard[0].g = LEFT_DASHBOARD[0].g;
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ending_dashboard[0].b = LEFT_DASHBOARD[0].b;
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let mut ending_body = starting_body.clone();
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for i in 0..30 {
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ending_body[i].r = LEFT[i].r;
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ending_body[i].g = LEFT[i].g;
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ending_body[i].b = LEFT[i].b;
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}
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LeftBlinker {
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fade_in: Fade::new(
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starting_dashboard.clone(),
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starting_body.clone(),
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ending_dashboard.clone(),
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ending_body.clone(),
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LEFT_FRAMES,
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time,
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),
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fade_out: Fade::new(
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ending_dashboard.clone(),
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ending_body.clone(),
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starting_dashboard.clone(),
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starting_body.clone(),
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LEFT_FRAMES,
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time,
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),
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direction: FadeDirection::FadeIn,
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start_time: time,
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frames: LEFT_FRAMES,
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}
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}
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}
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impl Animation for LeftBlinker {
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fn tick(&mut self, time: std::time::Instant) -> (DashboardPattern, Pattern) {
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let frames: u8 = ((time - self.start_time).as_millis() as f64 / FPS as f64) as u8;
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if frames > self.frames {
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match self.direction {
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FadeDirection::FadeIn => {
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self.direction = FadeDirection::FadeOut;
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self.fade_out.start_time = time;
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}
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FadeDirection::FadeOut => {
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self.direction = FadeDirection::FadeIn;
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self.fade_in.start_time = time;
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}
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}
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self.start_time = time;
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}
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println!("anim: {:?} {}", self.direction, frames);
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match self.direction {
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FadeDirection::FadeIn => self.fade_in.tick(time),
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FadeDirection::FadeOut => self.fade_out.tick(time),
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}
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}
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}
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#[derive(Clone, Debug)]
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pub enum Event {
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Brake,
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@ -33,7 +218,7 @@ pub enum Event {
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RightBlinker,
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}
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#[derive(Clone)]
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#[derive(Clone, PartialEq)]
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pub enum State {
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Pattern(u8),
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Brake,
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@ -46,6 +231,7 @@ pub enum State {
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pub struct App {
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ui: Box<dyn UI>,
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state: State,
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home_state: State,
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current_animation: Box<dyn Animation>,
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dashboard_lights: DashboardPattern,
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lights: Pattern,
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@ -56,17 +242,103 @@ impl App {
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Self {
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ui,
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state: State::Pattern(0),
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home_state: State::Pattern(0),
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current_animation: Box::new(DefaultAnimation {}),
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dashboard_lights: OFF_DASHBOARD,
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lights: OFF,
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}
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}
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fn update_state(&mut self, time: std::time::Instant) {
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match self.state {
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State::Pattern(0) => {
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self.current_animation = Box::new(Fade::new(
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self.dashboard_lights.clone(),
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self.lights.clone(),
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PRIDE_DASHBOARD,
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PRIDE,
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DEFAULT_FRAMES,
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time,
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))
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}
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State::Pattern(1) => {
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self.current_animation = Box::new(Fade::new(
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self.dashboard_lights.clone(),
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self.lights.clone(),
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TRANS_PRIDE_DASHBOARD,
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TRANS_PRIDE,
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DEFAULT_FRAMES,
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time,
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))
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}
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State::Pattern(_) => {}
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State::Brake => {
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self.current_animation = Box::new(Fade::new(
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self.dashboard_lights.clone(),
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self.lights.clone(),
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BRAKE_DASHBOARD,
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BRAKES,
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BRAKE_FRAMES,
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time,
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));
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}
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State::LeftBlinker => {
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self.current_animation = Box::new(LeftBlinker::new(
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self.dashboard_lights.clone(),
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self.lights.clone(),
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time,
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));
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}
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State::RightBlinker => (),
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State::BrakeLeftBlinker => (),
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State::BrakeRightBlinker => (),
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}
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}
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pub fn tick(&mut self, time: std::time::Instant) {
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match self.ui.check_event() {
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Some(event) => println!("event received: {:?}", event),
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None => (),
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Some(event) => {
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match event {
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Event::Brake => {
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if self.state == State::Brake {
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self.state = self.home_state.clone();
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} else {
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self.state = State::Brake;
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}
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}
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Event::BrakeRelease => self.state = State::Pattern(0),
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Event::LeftBlinker => match self.state {
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State::Brake => self.state = State::BrakeLeftBlinker,
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State::BrakeLeftBlinker => self.state = State::Brake,
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State::LeftBlinker => self.state = self.home_state.clone(),
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_ => self.state = State::LeftBlinker,
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},
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Event::NextPattern => match self.state {
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State::Pattern(i) => {
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let next = i + 1;
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self.state = State::Pattern(if next > 1 { 0 } else { next });
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self.home_state = self.state.clone();
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}
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_ => (),
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},
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Event::PreviousPattern => match self.state {
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State::Pattern(i) => {
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if i == 0 {
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self.state = State::Pattern(1);
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} else {
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self.state = State::Pattern(i - 1);
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}
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self.home_state = self.state.clone();
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}
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_ => (),
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},
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Event::RightBlinker => {}
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}
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self.update_state(time);
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}
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None => {}
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};
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let (dashboard, lights) = self.current_animation.tick(time);
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self.dashboard_lights = dashboard.clone();
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self.lights = lights.clone();
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|
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@ -1,7 +1,7 @@
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use crate::RGB;
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pub type DashboardPattern = [RGB; 3];
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pub type Pattern = [RGB; 60];
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pub type DashboardPattern = [RGB<u8>; 3];
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pub type Pattern = [RGB<u8>; 60];
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pub const OFF_DASHBOARD: DashboardPattern = [
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RGB { r: 0, g: 0, b: 0 },
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@ -72,17 +72,19 @@ pub const OFF: Pattern = [
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RGB { r: 0, g: 0, b: 0 },
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];
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pub const DEFAULT_FRAMES: u8 = 30;
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pub const PRIDE_DASHBOARD: DashboardPattern = [
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RGB { r: 228, g: 3, b: 3 },
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RGB {
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r: 255,
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g: 237,
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b: 0,
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r: 0,
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g: 128,
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b: 38,
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},
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RGB {
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r: 115,
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g: 41,
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b: 130,
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r: 36,
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g: 64,
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b: 142,
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},
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];
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@ -669,3 +671,269 @@ pub const TRANS_PRIDE: Pattern = [
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b: 250,
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},
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];
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pub const BRAKE_FRAMES: u8 = 15;
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pub const BRAKE_DASHBOARD: DashboardPattern = [
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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];
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pub const BRAKES: Pattern = [
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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RGB { r: 128, g: 0, b: 0 },
|
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];
|
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|
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pub const LEFT_FRAMES: u8 = 15;
|
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|
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pub const LEFT_DASHBOARD: DashboardPattern = [
|
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RGB {
|
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r: 255,
|
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g: 191,
|
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b: 0,
|
||||
},
|
||||
RGB { r: 0, g: 0, b: 0 },
|
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RGB { r: 0, g: 0, b: 0 },
|
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];
|
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|
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pub const LEFT: Pattern = [
|
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RGB {
|
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r: 255,
|
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g: 191,
|
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b: 0,
|
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},
|
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RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB {
|
||||
r: 255,
|
||||
g: 191,
|
||||
b: 0,
|
||||
},
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
RGB { r: 0, g: 0, b: 0 },
|
||||
];
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
#[derive(Clone)]
|
||||
pub struct RGB {
|
||||
pub r: u8,
|
||||
pub g: u8,
|
||||
pub b: u8,
|
||||
#[derive(Clone, Default, Debug)]
|
||||
pub struct RGB<T> {
|
||||
pub r: T,
|
||||
pub g: T,
|
||||
pub b: T,
|
||||
}
|
||||
|
||||
pub type DashboardPattern = [RGB; 3];
|
||||
pub type Pattern = [RGB; 60];
|
||||
pub type DashboardPattern = [RGB<u8>; 3];
|
||||
pub type Pattern = [RGB<u8>; 60];
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use adw::prelude::*;
|
||||
use glib::{Object, Sender};
|
||||
use gtk::subclass::prelude::*;
|
||||
use lights_core::{App, DashboardPattern, Event, Pattern, RGB, UI};
|
||||
use lights_core::{App, DashboardPattern, Event, Pattern, FPS, RGB, UI};
|
||||
use std::{
|
||||
cell::RefCell,
|
||||
env,
|
||||
|
@ -73,7 +73,7 @@ impl DashboardLights {
|
|||
s
|
||||
}
|
||||
|
||||
pub fn set_lights(&self, lights: [RGB; 3]) {
|
||||
pub fn set_lights(&self, lights: [RGB<u8>; 3]) {
|
||||
*self.imp().lights.borrow_mut() = lights;
|
||||
self.queue_draw();
|
||||
}
|
||||
|
@ -200,7 +200,7 @@ impl BikeLights {
|
|||
s
|
||||
}
|
||||
|
||||
pub fn set_lights(&self, lights: [RGB; 60]) {
|
||||
pub fn set_lights(&self, lights: [RGB<u8>; 60]) {
|
||||
*self.imp().lights.borrow_mut() = lights;
|
||||
self.queue_draw();
|
||||
}
|
||||
|
@ -247,7 +247,7 @@ fn main() {
|
|||
}));
|
||||
loop {
|
||||
bike_app.tick(std::time::Instant::now());
|
||||
std::thread::sleep(std::time::Duration::from_millis(100));
|
||||
std::thread::sleep(std::time::Duration::from_millis(1000 / (FPS as u64)));
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -303,6 +303,20 @@ fn main() {
|
|||
let previous_pattern = gtk::Button::builder().label("Previous").build();
|
||||
let next_pattern = gtk::Button::builder().label("Next").build();
|
||||
|
||||
previous_pattern.connect_clicked({
|
||||
let event_tx = event_tx.clone();
|
||||
move |_| {
|
||||
let _ = event_tx.send(Event::PreviousPattern);
|
||||
}
|
||||
});
|
||||
|
||||
next_pattern.connect_clicked({
|
||||
let event_tx = event_tx.clone();
|
||||
move |_| {
|
||||
let _ = event_tx.send(Event::NextPattern);
|
||||
}
|
||||
});
|
||||
|
||||
pattern_controls.append(&previous_pattern);
|
||||
pattern_controls.append(&next_pattern);
|
||||
layout.append(&pattern_controls);
|
||||
|
|
Loading…
Reference in New Issue