An applicaiton and simulator for a bike lighting system #245
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@ -8,7 +8,7 @@ use az::*;
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use core::cell::RefCell;
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use core::cell::RefCell;
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use cortex_m::delay::Delay;
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use cortex_m::delay::Delay;
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use embedded_alloc::Heap;
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use embedded_alloc::Heap;
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use embedded_hal::{blocking::spi::Write, digital::v2::InputPin};
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use embedded_hal::{blocking::spi::Write, digital::v2::InputPin, digital::v2::OutputPin};
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use fixed::types::I16F16;
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use fixed::types::I16F16;
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use fugit::RateExtU32;
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use fugit::RateExtU32;
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use lights_core::{App, BodyPattern, DashboardPattern, Event, Instant, FPS, UI};
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use lights_core::{App, BodyPattern, DashboardPattern, Event, Instant, FPS, UI};
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@ -209,6 +209,7 @@ fn main() -> ! {
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let mut app = App::new(Box::new(ui));
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let mut app = App::new(Box::new(ui));
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let mut led_pin = pins.led.into_push_pull_output();
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let mut led_pin = pins.led.into_push_pull_output();
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led_pin.set_high();
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let mut time = Instant::default();
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let mut time = Instant::default();
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let delay_ms = 1000 / (FPS as u32);
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let delay_ms = 1000 / (FPS as u32);
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