Set up a tabletop view for both the GM and the player #260
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@ -8,7 +8,7 @@ use std::{
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use tokio::sync::mpsc::{unbounded_channel, UnboundedReceiver, UnboundedSender};
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use uuid::Uuid;
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use crate::types::Message;
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use crate::types::{AppError, Message, PlayArea};
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#[derive(Debug)]
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struct WebsocketClient {
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@ -19,6 +19,8 @@ struct WebsocketClient {
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pub struct AppState {
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pub image_base: PathBuf,
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pub playfield_background: String,
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pub clients: HashMap<String, WebsocketClient>,
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}
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@ -29,6 +31,7 @@ impl Core {
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pub fn new() -> Self {
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Self(Arc::new(RwLock::new(AppState {
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image_base: PathBuf::from("/home/savanni/Pictures"),
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playfield_background: "moon.jpg".to_owned(),
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clients: HashMap::new(),
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})))
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}
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@ -95,6 +98,15 @@ impl Core {
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.collect()
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}
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pub fn set_playfield_background(&self, path: String) -> Result<(), AppError> {
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{
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let mut state = self.0.write().unwrap();
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state.playfield_background = path.clone();
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}
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self.publish(Message::PlayArea(PlayArea{ background_image: path }));
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Ok(())
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}
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pub fn publish(&self, message: Message) {
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let state = self.0.read().unwrap();
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|
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@ -98,13 +98,14 @@ pub async fn handle_connect_websocket(
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ws.on_upgrade(move |socket| {
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let core = core.clone();
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async move {
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let (mut ws_sender, mut ws_recv) = socket.split();
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let (mut ws_sender, _) = socket.split();
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let mut receiver = core.connect_client(client_id);
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tokio::task::spawn(async move {
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let background_image = core.0.read().unwrap().playfield_background.clone();
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let _ = ws_sender
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.send(Message::text(
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serde_json::to_string(&crate::types::Message::Count(0)).unwrap(),
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serde_json::to_string(&crate::types::Message::PlayArea(PlayArea{ background_image })).unwrap(),
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))
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.await;
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while let Some(msg) = receiver.recv().await {
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|
|
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@ -134,14 +134,13 @@ pub async fn main() {
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move |ws, client_id| handle_connect_websocket(core.clone(), ws, client_id)
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});
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let route_publish = warp::path!("api" / "v1" / "message")
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.and(warp::post())
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let route_set_playfield_bg = warp::path!("api" / "v1" / "playfield" / "bg")
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.and(warp::put())
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.and(warp::body::json())
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.map({
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let core = core.clone();
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move |body| {
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||||
println!("route_publish: {:?}", body);
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core.publish(body);
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core.set_playfield_background(body);
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warp::reply()
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}
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});
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@ -152,7 +151,7 @@ pub async fn main() {
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.or(route_playing_field)
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.or(route_image)
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.or(route_available_images)
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.or(route_publish)
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.or(route_set_playfield_bg)
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.recover(handle_rejection);
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let server = warp::serve(filter);
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|
|
|
@ -12,9 +12,9 @@ pub enum AppError {
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}
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||||
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#[derive(Clone, Debug, Deserialize, Serialize)]
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||||
#[serde(tag = "type")]
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||||
pub enum Message {
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||||
Count(u32),
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// PlayArea(PlayArea),
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PlayArea(PlayArea),
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}
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||||
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|
|
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@ -26,7 +26,7 @@ const App = ({ client }: AppProps) => {
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},
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{
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||||
path: "/",
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element: websocketUrl ? <WebsocketPlayingFieldComponent websocketUrl={websocketUrl} /> : <div> </div>
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element: websocketUrl ? <WebsocketPlayingFieldComponent client={client} websocketUrl={websocketUrl} /> : <div> </div>
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}
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]);
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return (
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|
|
|
@ -26,15 +26,26 @@ export const PlayingFieldComponent = ({ client }: PlayingFieldProps) => {
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*/
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interface WebsocketPlayingFieldProps {
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||||
client: Client;
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||||
websocketUrl: string;
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||||
}
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||||
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||||
export const WebsocketPlayingFieldComponent = ({ websocketUrl }: WebsocketPlayingFieldProps) => {
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||||
type Message = |
|
||||
{
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||||
type: "PlayArea";
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||||
background_image: string;
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||||
}
|
||||
|
||||
export const WebsocketPlayingFieldComponent = ({ client, websocketUrl }: WebsocketPlayingFieldProps) => {
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||||
const { lastMessage, readyState } = useWebSocket(websocketUrl);
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||||
const [backgroundUrl, setBackgroundUrl] = useState<URL | undefined>(undefined);
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||||
|
||||
useEffect(() => {
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||||
if (lastMessage !== null) {
|
||||
console.log("last message: ", lastMessage);
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||||
const message: Message = JSON.parse(lastMessage.data);
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||||
console.log("playing area: ", message);
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||||
console.log("playing area: ", message.background_image);
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setBackgroundUrl(client.imageUrl(message.background_image));
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}
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}, [lastMessage]);
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||||
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|
@ -46,11 +57,11 @@ export const WebsocketPlayingFieldComponent = ({ websocketUrl }: WebsocketPlayin
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[ReadyState.UNINSTANTIATED]: 'Uninstantiated',
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}[readyState];
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||||
|
||||
return <PlayingFieldComponent backgroundUrl={undefined} connectionStatus={connectionStatus} />;
|
||||
return <PlayingFieldComponent backgroundUrl={backgroundUrl} connectionStatus={connectionStatus} />;
|
||||
}
|
||||
|
||||
interface PlayingFieldProps {
|
||||
backgroundUrl: string | undefined;
|
||||
backgroundUrl: URL | undefined;
|
||||
connectionStatus: string;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue