Set up a database and serve character sheets from it #277

Merged
savanni merged 7 commits from visions-database into main 2024-11-30 23:56:21 +00:00
9 changed files with 302 additions and 762 deletions
Showing only changes of commit 341e184947 - Show all commits

816
Cargo.lock generated

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@ -1,7 +1,7 @@
[workspace]
resolver = "2"
members = [
"authdb",
# "authdb",
# "bike-lights/bike",
"bike-lights/core",
"bike-lights/simulator",
@ -14,7 +14,7 @@ members = [
"cyberpunk-splash",
"dashboard",
"emseries",
"file-service",
# "file-service",
"fitnesstrax/core",
"fitnesstrax/app",
"fluent-ergonomics",

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@ -22,6 +22,8 @@ urlencoding = "2.1.3"
thiserror = "2.0.3"
rusqlite = "0.32.1"
rusqlite_migration = { version = "1.3.1", features = ["from-directory"] }
lazy_static = "1.5.0"
include_dir = "0.7.4"
[dev-dependencies]
cool_asserts = "2.0.3"

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@ -0,0 +1,9 @@
CREATE TABLE game(
uuid TEXT PRIMARY KEY
);
CREATE TABLE charsheet(
uuid TEXT PRIMARY KEY,
gametype TEXT NOT NULL,
data TEXT
);

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@ -0,0 +1 @@
{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }

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@ -84,7 +84,6 @@ impl FsAssets {
let mut assets = HashMap::new();
for dir_ent in dir {
println!("{:?}", dir_ent);
let path = dir_ent.unwrap().path();
let file_name = path.file_name().unwrap().to_str().unwrap();
assets.insert(AssetId::from(file_name), path.to_str().unwrap().to_owned());
@ -97,7 +96,6 @@ impl FsAssets {
impl Assets for FsAssets {
fn assets<'a>(&'a self) -> AssetIter<'a> {
println!("FsAssets assets: {:?}", self.assets);
AssetIter(self.assets.iter())
}

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@ -11,8 +11,7 @@ use urlencoding::decode;
use uuid::Uuid;
use crate::{
asset_db::{self, AssetId, Assets},
types::{AppError, Message, Tabletop, RGB},
asset_db::{self, AssetId, Assets}, database::Database, types::{AppError, Message, Tabletop, RGB}
};
const DEFAULT_BACKGROUND_COLOR: RGB = RGB {
@ -27,7 +26,7 @@ struct WebsocketClient {
}
pub struct AppState {
pub asset_db: Box<dyn Assets + Sync + Send + 'static>,
pub asset_store: Box<dyn Assets + Sync + Send + 'static>,
pub clients: HashMap<String, WebsocketClient>,
pub tabletop: Tabletop,
@ -42,7 +41,7 @@ impl Core {
A: Assets + Sync + Send + 'static,
{
Self(Arc::new(RwLock::new(AppState {
asset_db: Box::new(assetdb),
asset_store: Box::new(assetdb),
clients: HashMap::new(),
tabletop: Tabletop {
background_color: DEFAULT_BACKGROUND_COLOR,
@ -89,7 +88,7 @@ impl Core {
self.0
.read()
.unwrap()
.asset_db
.asset_store
.get(asset_id.clone())
.map_err(|err| match err {
asset_db::Error::NotFound => AppError::NotFound(format!("{}", asset_id)),
@ -99,14 +98,12 @@ impl Core {
}
pub fn available_images(&self) -> Vec<AssetId> {
println!("available_images");
self.0
.read()
.unwrap()
.asset_db
.asset_store
.assets()
.filter_map(|(asset_id, value)| {
println!("[{:?}] {}", mime_guess::from_path(&value).first(), value);
match mime_guess::from_path(&value).first() {
Some(mime) if mime.type_() == mime::IMAGE => Some(asset_id.clone()),
_ => None,

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@ -0,0 +1,192 @@
use std::{
path::PathBuf,
sync::mpsc::{channel, Receiver, Sender},
thread::JoinHandle,
};
use include_dir::{include_dir, Dir};
use lazy_static::lazy_static;
use rusqlite::Connection;
use rusqlite_migration::Migrations;
use serde::{Deserialize, Serialize};
use thiserror::Error;
use uuid::Uuid;
static MIGRATIONS_DIR: Dir = include_dir!("$CARGO_MANIFEST_DIR/migrations");
lazy_static! {
static ref MIGRATIONS: Migrations<'static> =
Migrations::from_directory(&MIGRATIONS_DIR).unwrap();
}
#[derive(Debug, Error)]
pub enum Error {
#[error("Duplicate item found for id {0}")]
DuplicateItem(String),
#[error("Unexpected response for message")]
MessageMismatch,
}
#[derive(Clone, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
pub struct CharacterId(String);
impl CharacterId {
pub fn new() -> Self {
CharacterId(format!("{}", Uuid::new_v4().hyphenated()))
}
pub fn as_str<'a>(&'a self) -> &'a str {
&self.0
}
}
impl From<&str> for CharacterId {
fn from(s: &str) -> Self {
CharacterId(s.to_owned())
}
}
impl From<String> for CharacterId {
fn from(s: String) -> Self {
CharacterId(s)
}
}
#[derive(Clone, Debug)]
pub struct CharsheetRow {
id: String,
gametype: String,
data: serde_json::Value,
}
pub trait Database {
async fn charsheet(&self, id: CharacterId) -> Result<Option<CharsheetRow>, Error>;
}
pub struct DiskDb {
conn: Connection,
}
impl DiskDb {
pub fn new(path: Option<PathBuf>) -> Result<Self, Error> {
let mut conn = match path {
None => Connection::open(":memory:").expect("to create a memory connection"),
Some(path) => Connection::open(path).expect("to create connection"),
};
MIGRATIONS.to_latest(&mut conn).expect("to run migrations");
Ok(DiskDb { conn })
}
fn charsheet(&self, id: CharacterId) -> Result<Option<CharsheetRow>, Error> {
let mut stmt = self
.conn
.prepare("SELECT uuid, gametype, data FROM charsheet WHERE uuid=?")
.unwrap();
let items: Vec<CharsheetRow> = stmt
.query_map([id.as_str()], |row| {
let data: String = row.get(2).unwrap();
Ok(CharsheetRow {
id: row.get(0).unwrap(),
gametype: row.get(1).unwrap(),
data: serde_json::from_str(&data).unwrap(),
})
})
.unwrap()
.collect::<Result<Vec<CharsheetRow>, rusqlite::Error>>()
.unwrap();
match &items[..] {
[] => Ok(None),
[item] => Ok(Some(item.clone())),
_ => unimplemented!(),
}
}
fn save_charsheet(
&self,
char_id: Option<CharacterId>,
game_type: String,
charsheet: serde_json::Value,
) -> Result<CharacterId, Error> {
match char_id {
None => {
let char_id = CharacterId::new();
let mut stmt = self
.conn
.prepare("INSERT INTO charsheet VALUES (?, ?, ?)")
.unwrap();
stmt.execute((char_id.as_str(), game_type, charsheet.to_string()))
.unwrap();
Ok(char_id)
}
Some(char_id) => {
let mut stmt = self
.conn
.prepare("UPDATE charsheet SET data=? WHERE uuid=?")
.unwrap();
stmt.execute((charsheet.to_string(), char_id.as_str()))
.unwrap();
Ok(char_id)
}
}
}
}
/*
enum DatabaseRequest {
Charsheet(CharacterId),
}
enum DatabaseResponse {
Charsheet(Option<CharsheetRow>),
}
pub struct DiskDb {
db_handle: JoinHandle<()>,
to_db: Sender<DatabaseRequest>,
from_db: Receiver<DatabaseResponse>,
}
impl DiskDb {
pub fn new(path: PathBuf) -> DiskDb {
DiskDb {
db_handle,
to_db: interface_to_db_tx,
from_db: db_to_interface_rx,
}
}
}
impl Database for DiskDb {
async fn charsheet(&self, id: CharacterId) -> Result<Option<CharsheetRow>, Error> {
self.to_db(DatabaseRequest::Charsheet(id)).unwrap();
match self.from_db.recv() {
Ok(DatabaseResponse::Charsheet(sheet)) => Ok(sheet),
Ok(_) => Err(Error::MessageMismatch),
Err(_) => unimplemented!(),
}
}
}
*/
#[cfg(test)]
mod test {
use cool_asserts::assert_matches;
use super::*;
const soren: &'static str = r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#;
#[test]
fn it_can_retrieve_a_charsheet() {
let db = DiskDb::new(None).unwrap();
assert_matches!(db.charsheet(CharacterId::from("1")), Ok(None));
let js: serde_json::Value = serde_json::from_str(soren).unwrap();
let soren_id = db.save_charsheet(None, "candela".to_owned(), js.clone()).unwrap();
assert_matches!(db.charsheet(soren_id).unwrap(), Some(CharsheetRow{ data, .. }) => assert_eq!(js, data));
}
}

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@ -1,11 +1,15 @@
use asset_db::{AssetId, FsAssets};
use authdb::AuthError;
use handlers::{
handle_available_images, handle_connect_websocket, handle_file, handle_register_client, handle_set_background_image, handle_unregister_client, RegisterRequest
};
use std::{
convert::Infallible,
net::{IpAddr, Ipv4Addr, SocketAddr}, path::PathBuf,
net::{IpAddr, Ipv4Addr, SocketAddr},
path::PathBuf,
};
use asset_db::{AssetId, FsAssets};
use authdb::AuthError;
use database::{CharacterId, Database};
use handlers::{
handle_available_images, handle_connect_websocket, handle_file, handle_register_client,
handle_set_background_image, handle_unregister_client, RegisterRequest,
};
use warp::{
// header,
@ -16,8 +20,8 @@ use warp::{
mod asset_db;
mod core;
mod database;
mod handlers;
mod types;
#[derive(Debug)]
@ -96,7 +100,9 @@ async fn handle_rejection(err: warp::Rejection) -> Result<impl Reply, Infallible
#[tokio::main]
pub async fn main() {
let core = core::Core::new(FsAssets::new(PathBuf::from("/home/savanni/Pictures")));
let core = core::Core::new(
FsAssets::new(PathBuf::from("/home/savanni/Pictures"))
);
let log = warp::log("visions::api");
let route_image = warp::path!("api" / "v1" / "image" / String)
@ -152,7 +158,8 @@ pub async fn main() {
.then({
let core = core.clone();
move |body| handle_set_background_image(core.clone(), body)
}).with(log);
})
.with(log);
let filter = route_register_client
.or(route_unregister_client)