Set up the user interface state model and set up the admin user onboarding #283

Merged
savanni merged 12 commits from visions-admin into main 2024-12-18 14:18:16 +00:00
1 changed files with 80 additions and 6 deletions
Showing only changes of commit 5c23f326b6 - Show all commits

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@ -240,6 +240,69 @@ impl DiskDb {
} }
} }
fn save_user(
&self,
user_id: Option<UserId>,
name: &str,
password: &str,
admin: bool,
enabled: bool,
) -> Result<UserId, FatalError> {
match user_id {
None => {
let user_id = UserId::new();
let mut stmt = self
.conn
.prepare("INSERT INTO users VALUES (?, ?, ?, ?, ?)")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
stmt.execute((user_id.as_str(), name, password, admin, enabled))
.unwrap();
Ok(user_id)
}
Some(user_id) => {
let mut stmt = self
.conn
.prepare(
"UPDATE users SET name=?, password=?, admin=?, enbabled=? WHERE uuid=?",
)
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
stmt.execute((name, password, admin, enabled, user_id.as_str()))
.unwrap();
Ok(user_id)
}
}
}
fn save_game(
&self,
game_id: Option<GameId>,
name: &str,
) -> Result<GameId, FatalError> {
match game_id {
None => {
let game_id = GameId::new();
let mut stmt = self
.conn
.prepare("INSERT INTO games VALUES (?, ?)")
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
stmt.execute((game_id.as_str(), name))
.unwrap();
Ok(game_id)
}
Some(game_id) => {
let mut stmt = self
.conn
.prepare(
"UPDATE games SET name=? WHERE uuid=?",
)
.map_err(|err| FatalError::ConstructQueryFailure(format!("{}", err)))?;
stmt.execute((name, game_id.as_str()))
.unwrap();
Ok(game_id)
}
}
}
fn character(&self, id: CharacterId) -> Result<Option<CharsheetRow>, FatalError> { fn character(&self, id: CharacterId) -> Result<Option<CharsheetRow>, FatalError> {
let mut stmt = self let mut stmt = self
.conn .conn
@ -267,7 +330,7 @@ impl DiskDb {
fn save_character( fn save_character(
&self, &self,
char_id: Option<CharacterId>, char_id: Option<CharacterId>,
game_type: String, game: GameId,
character: serde_json::Value, character: serde_json::Value,
) -> std::result::Result<CharacterId, Error> { ) -> std::result::Result<CharacterId, Error> {
match char_id { match char_id {
@ -277,7 +340,7 @@ impl DiskDb {
.conn .conn
.prepare("INSERT INTO characters VALUES (?, ?, ?)") .prepare("INSERT INTO characters VALUES (?, ?, ?)")
.unwrap(); .unwrap();
stmt.execute((char_id.as_str(), game_type, character.to_string())) stmt.execute((char_id.as_str(), game.as_str(), character.to_string()))
.unwrap(); .unwrap();
Ok(char_id) Ok(char_id)
@ -373,16 +436,24 @@ mod test {
const soren: &'static str = r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#; const soren: &'static str = r#"{ "type_": "Candela", "name": "Soren Jensen", "pronouns": "he/him", "circle": "Circle of the Bluest Sky", "style": "dapper gentleman", "catalyst": "a cursed book", "question": "What were the contents of that book?", "nerve": { "type_": "nerve", "drives": { "current": 1, "max": 2 }, "resistances": { "current": 0, "max": 3 }, "move": { "gilded": false, "score": 2 }, "strike": { "gilded": false, "score": 1 }, "control": { "gilded": true, "score": 0 } }, "cunning": { "type_": "cunning", "drives": { "current": 1, "max": 1 }, "resistances": { "current": 0, "max": 3 }, "sway": { "gilded": false, "score": 0 }, "read": { "gilded": false, "score": 0 }, "hide": { "gilded": false, "score": 0 } }, "intuition": { "type_": "intuition", "drives": { "current": 0, "max": 0 }, "resistances": { "current": 0, "max": 3 }, "survey": { "gilded": false, "score": 0 }, "focus": { "gilded": false, "score": 0 }, "sense": { "gilded": false, "score": 0 } }, "role": "Slink", "role_abilities": [ "Scout: If you have time to observe a location, you can spend 1 Intuition to ask a question: What do I notice here that others do not see? What in this place might be of use to us? What path should we follow?" ], "specialty": "Detective", "specialty_abilities": [ "Mind Palace: When you want to figure out how two clues might relate or what path they should point you towards, burn 1 Intution resistance. The GM will give you the information you have deduced." ] }"#;
#[test] fn setup_db() -> (DiskDb, GameId) {
fn it_can_retrieve_a_character() {
let no_path: Option<PathBuf> = None; let no_path: Option<PathBuf> = None;
let db = DiskDb::new(no_path).unwrap(); let db = DiskDb::new(no_path).unwrap();
db.save_user(None, "admin", "abcdefg", true, true);
let game_id = db.save_game(None, "Candela").unwrap();
(db, game_id)
}
#[test]
fn it_can_retrieve_a_character() {
let (db, game_id) = setup_db();
assert_matches!(db.character(CharacterId::from("1")), Ok(None)); assert_matches!(db.character(CharacterId::from("1")), Ok(None));
let js: serde_json::Value = serde_json::from_str(soren).unwrap(); let js: serde_json::Value = serde_json::from_str(soren).unwrap();
let soren_id = db let soren_id = db
.save_character(None, "candela".to_owned(), js.clone()) .save_character(None, game_id, js.clone())
.unwrap(); .unwrap();
assert_matches!(db.character(soren_id).unwrap(), Some(CharsheetRow{ data, .. }) => assert_eq!(js, data)); assert_matches!(db.character(soren_id).unwrap(), Some(CharsheetRow{ data, .. }) => assert_eq!(js, data));
} }
@ -392,6 +463,9 @@ mod test {
let memory_db: Option<PathBuf> = None; let memory_db: Option<PathBuf> = None;
let mut conn = DbConn::new(memory_db); let mut conn = DbConn::new(memory_db);
assert_matches!(conn.character(CharacterId::from("1")).await, ResultExt::Ok(None)); assert_matches!(
conn.character(CharacterId::from("1")).await,
ResultExt::Ok(None)
);
} }
} }