diff --git a/kifu/kifu-core/src/lib.rs b/kifu/kifu-core/src/lib.rs index c589b69..46f29ba 100644 --- a/kifu/kifu-core/src/lib.rs +++ b/kifu/kifu-core/src/lib.rs @@ -3,5 +3,6 @@ use std::time::Duration; mod api; pub use api::{CoreApp, Request, Response}; -pub mod types; +mod types; +pub use types::Color; pub mod ui; diff --git a/kifu/kifu-core/src/ui/mod.rs b/kifu/kifu-core/src/ui/mod.rs index 9fa1b9f..76ac480 100644 --- a/kifu/kifu-core/src/ui/mod.rs +++ b/kifu/kifu-core/src/ui/mod.rs @@ -1,2 +1,4 @@ pub mod playing_field; -pub mod types; + +mod types; +pub use types::PlayerCardElement; diff --git a/kifu/kifu-gtk/Cargo.lock b/kifu/kifu-gtk/Cargo.lock index 834dc4d..c2e0105 100644 --- a/kifu/kifu-gtk/Cargo.lock +++ b/kifu/kifu-gtk/Cargo.lock @@ -448,6 +448,7 @@ dependencies = [ "glib", "gtk4", "kifu-core", + "screenplay", "tokio", ] @@ -662,6 +663,13 @@ version = "1.1.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd" +[[package]] +name = "screenplay" +version = "0.1.0" +dependencies = [ + "gtk4", +] + [[package]] name = "semver" version = "1.0.17" diff --git a/kifu/kifu-gtk/Cargo.toml b/kifu/kifu-gtk/Cargo.toml index 36c522e..0805e7f 100644 --- a/kifu/kifu-gtk/Cargo.toml +++ b/kifu/kifu-gtk/Cargo.toml @@ -11,3 +11,4 @@ glib = { version = "0.17" } gtk = { version = "0.6", package = "gtk4" } kifu-core = { path = "../kifu-core" } tokio = { version = "1.26", features = [ "full" ] } +screenplay = { path = "../../screenplay" } diff --git a/kifu/kifu-gtk/src/bin/screenplay.rs b/kifu/kifu-gtk/src/bin/screenplay.rs new file mode 100644 index 0000000..d2ac680 --- /dev/null +++ b/kifu/kifu-gtk/src/bin/screenplay.rs @@ -0,0 +1,64 @@ +use glib::Object; +use gtk::{prelude::*, subclass::prelude::*}; +use kifu_core::{ui::PlayerCardElement, Color}; +use screenplay::{Screen, Screenplay}; +use std::{cell::RefCell, rc::Rc}; + +#[derive(Default)] +pub struct PlayerCardPrivate { + player_name: gtk::Label, + clock: gtk::Label, +} + +#[glib::object_subclass] +impl ObjectSubclass for PlayerCardPrivate { + const NAME: &'static str = "PlayerCard"; + type Type = PlayerCard; + type ParentType = gtk::Box; +} + +impl ObjectImpl for PlayerCardPrivate {} +impl WidgetImpl for PlayerCardPrivate {} +impl BoxImpl for PlayerCardPrivate {} + +glib::wrapper! { + pub struct PlayerCard(ObjectSubclass) @extends gtk::Box, gtk::Widget, @implements gtk::Orientable; +} + +impl PlayerCard { + pub fn new(element: PlayerCardElement) -> PlayerCard { + let s: Self = Object::builder().build(); + s.set_orientation(gtk::Orientation::Vertical); + s.imp() + .player_name + .set_text(&format!("{} ({})", element.name, element.rank)); + s.imp().clock.set_text(&element.clock); + + s.append(&s.imp().player_name); + s.append(&s.imp().clock); + s + } +} + +fn main() { + let app = gtk::Application::builder() + .application_id("com.luminescent-dreams.kifu-gtk.screenplay") + 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keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html + +[dependencies] +gtk = { version = "0.6", package = "gtk4" } diff --git a/screenplay/src/lib.rs b/screenplay/src/lib.rs new file mode 100644 index 0000000..8ae46e7 --- /dev/null +++ b/screenplay/src/lib.rs @@ -0,0 +1,146 @@ +/* +Copyright 2023, Savanni D'Gerinel + +This file is part of Screenplay. + +Screenplay is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. + +Screenplay is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along with Lumeto. If not, see . +*/ + +/// Screenplay is a library that helps visualize GTK scenes. I got my inspiration from working with +/// Storybook and decided that I wanted a similar tool for GTK. +/// +/// With this library, you can write an application that loads up a bunch of different user +/// interfaces, and the library will put them on separate pages. Each UI can have as much or as +/// little behavior as you want. +use gtk::prelude::*; + +#[derive(Clone, Debug)] +enum Action { + SelectPage(usize), + Deselect, +} + +/// Unused. In the near future, this will contain useful errors. +#[derive(Clone, Debug)] +pub struct Error; + +/// A definition of a single Screen. The screen can be as much or as little as you want, but must +/// contain a title (for the page selector) and a widget to show the screen. +#[derive(Clone)] +pub struct Screen { + /// Title of the screen. This will only be rendered in the page selector. + pub title: String, + + /// The screen itself. This can be anything that implements the gtk::Widget interface, and it + /// will be rendered in the main area of the window. + pub widget: gtk::Widget, + + /// Unused today, however... + /// These will be rendered in an area of the window reserved for adjustments. They are meant to + /// be ways to provide variants to the current scene. You will need to attach behaviors. + pub adjustments: Vec, +} + +/// Screenplay is an object that will render a gtk::ApplicationWindow. +/// +/// That window contains a sidebar which lists the names of all of the Screens that have been +/// provided to it. Selecting one of those will cause the application to render that screen and all +/// of its adjustments. +/// +/// It is highly likely that in the future this structure will be reformulated as a child of a GTK +/// ApplicationWindow. +#[derive(Clone)] +pub struct Screenplay { + frame: gtk::Frame, + screens: Vec, +} + +impl Screenplay { + /// Construct a new Screenplay. This will construct and render the ApplicationWindow as the + /// primary child of the Application. + /// + /// This function currently returns no errors, instead panicing if anything goes wrong. + pub fn new(gtk_app: >k::Application, screens: Vec) -> Result { + let window = gtk::ApplicationWindow::new(gtk_app); + window.show(); + + let (sender, receiver) = gtk::glib::MainContext::channel(gtk::glib::PRIORITY_DEFAULT); + + let layout = gtk::Box::builder() + .orientation(gtk::Orientation::Horizontal) + .build(); + window.set_child(Some(&layout)); + + let listbox = gtk::ListBox::builder() + .activate_on_single_click(true) + .show_separators(true) + .focusable(false) + .build(); + + let frame = gtk::Frame::builder() + .height_request(500) + .width_request(500) + .build(); + + layout.append(&listbox); + layout.append(&frame); + + listbox.connect_row_activated(move |_, row| { + match row.index() { + -1 => sender.send(Action::Deselect), + idx => sender.send(Action::SelectPage(idx as usize)), + } + .unwrap() + }); + + screens.iter().for_each(|Screen { title, .. }| { + listbox.append( + >k::ListBoxRow::builder() + .child(>k::Label::new(Some(title.as_ref()))) + .build(), + ); + }); + + let storybook = Self { frame, screens }; + + { + let mut storybook = storybook.clone(); + receiver.attach(None, move |message| storybook.process_action(message)); + } + + Ok(storybook) + } + + /// Handle an application action. This generally means changing the current screen. + fn process_action(&mut self, message: Action) -> Continue { + let nothing: Option<>k::Widget> = None; + match message { + Action::SelectPage(index) => match self.screens.get(index) { + Some(Screen { + widget, + adjustments, + .. + }) => { + let b = gtk::Box::new(gtk::Orientation::Vertical, 0); + let control_box = gtk::Box::new(gtk::Orientation::Vertical, 0); + b.append(widget); + b.append(&control_box); + + adjustments + .iter() + .for_each(|control| control_box.append(control)); + + self.frame.set_child(Some(&b)); + } + None => self.frame.set_child(nothing), + }, + Action::Deselect => self.frame.set_child(nothing), + } + + Continue(true) + } +}