Render the playing field #35
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@ -1,11 +1,6 @@
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use crate::types::AppState;
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use crate::ui::playing_field::{playing_field, PlayingFieldView};
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use std::{
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sync::{Arc, RwLock},
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thread,
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time::Duration,
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};
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use tokio::sync::mpsc::{channel, Receiver, Sender};
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use crate::ui::{playing_field, PlayingFieldView};
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use std::sync::{Arc, RwLock};
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pub enum Request {
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PlayingField,
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@ -4,5 +4,5 @@ mod api;
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pub use api::{CoreApp, Request, Response};
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mod types;
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pub use types::Color;
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pub use types::{Color, Size};
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pub mod ui;
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@ -6,6 +6,12 @@ pub enum Color {
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White,
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}
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#[derive(Clone, Debug)]
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pub struct Size {
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pub width: u8,
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pub height: u8,
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}
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pub(crate) struct AppState {
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game: Option<GameState>,
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}
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@ -1,4 +1,5 @@
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pub mod playing_field;
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mod playing_field;
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pub use playing_field::{playing_field, PlayingFieldView};
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mod types;
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pub use types::{ChatElement, PlayerCardElement};
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pub use types::{ChatElement, GameBoardElement, PlayerCardElement, TextFieldElement};
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@ -1,4 +1,4 @@
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use crate::types::Color;
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use crate::types::{Color, Size};
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use crate::ui::types;
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#[derive(Clone, Debug)]
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@ -16,7 +16,7 @@ pub fn playing_field() -> PlayingFieldView {
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(0..19).for_each(|_| spaces.push(Vec::new()));
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let board = types::GameBoardElement {
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size: types::Size {
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size: Size {
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width: 19,
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height: 19,
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},
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@ -1,4 +1,4 @@
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use crate::types::Color;
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use crate::types::{Color, Size};
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#[derive(Clone, Debug)]
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pub struct Jitter {
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@ -6,12 +6,6 @@ pub struct Jitter {
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pub y: i8,
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}
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#[derive(Clone, Debug)]
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pub struct Size {
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pub width: u8,
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pub height: u8,
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}
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#[derive(Clone, Debug)]
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pub struct StoneElement {
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pub color: Color,
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@ -1,9 +1,10 @@
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use kifu_core::{ui::ChatElement, ui::PlayerCardElement, Color};
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use kifu_gtk::ui::{Chat, PlayerCard};
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use kifu_core::{
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ui::{ChatElement, PlayerCardElement, PlayingFieldView},
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Color,
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};
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use kifu_gtk::ui::{playing_field, Chat, PlayerCard, PlayingField};
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use screenplay::{Screen, Screenplay};
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use std::{cell::RefCell, rc::Rc};
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fn main() {
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let app = gtk::Application::builder()
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@ -35,8 +36,13 @@ fn main() {
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.upcast::<gtk::Widget>(),
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adjustments: vec![],
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},
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Screen {
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title: "PlayingField".to_owned(),
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widget: PlayingField::new(playing_field()).upcast::<gtk::Widget>(),
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adjustments: vec![],
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},
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];
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let screenplay = Screenplay::new(&app, screens).unwrap();
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Screenplay::new(&app, screens).unwrap();
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});
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app.run();
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@ -3,3 +3,6 @@ pub use player_card::PlayerCard;
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mod chat;
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pub use chat::Chat;
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mod playing_field;
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pub use playing_field::{playing_field, PlayingField};
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@ -0,0 +1,114 @@
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use crate::ui::{Chat, PlayerCard};
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use glib::Object;
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use gtk::{prelude::*, subclass::prelude::*};
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use kifu_core::{
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ui::{ChatElement, GameBoardElement, PlayerCardElement, PlayingFieldView, TextFieldElement},
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Color, Size,
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};
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use std::{cell::RefCell, rc::Rc};
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/*
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#[derive(Clone, Debug)]
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pub struct PlayingFieldView {
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pub board: types::GameBoardElement,
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pub player_card_black: types::PlayerCardElement,
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pub player_card_white: types::PlayerCardElement,
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pub chat: types::ChatElement,
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pub message: types::TextFieldElement,
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pub current_player: Color,
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}
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*/
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#[derive(Default)]
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pub struct PlayingFieldPrivate {
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player_card_white: Rc<RefCell<Option<PlayerCard>>>,
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player_card_black: Rc<RefCell<Option<PlayerCard>>>,
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chat: Rc<RefCell<Option<Chat>>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for PlayingFieldPrivate {
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const NAME: &'static str = "PlayingField";
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type Type = PlayingField;
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type ParentType = gtk::Grid;
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fn new() -> Self {
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Self {
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player_card_white: Rc::new(RefCell::new(None)),
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player_card_black: Rc::new(RefCell::new(None)),
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chat: Rc::new(RefCell::new(None)),
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}
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}
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}
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impl ObjectImpl for PlayingFieldPrivate {}
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impl WidgetImpl for PlayingFieldPrivate {}
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impl GridImpl for PlayingFieldPrivate {}
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glib::wrapper! {
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pub struct PlayingField(ObjectSubclass<PlayingFieldPrivate>) @extends gtk::Grid, gtk::Widget;
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}
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impl PlayingField {
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pub fn new(view: PlayingFieldView) -> PlayingField {
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let s: Self = Object::builder().build();
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let player_card_white = PlayerCard::new(view.player_card_white);
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let player_card_black = PlayerCard::new(view.player_card_black);
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let chat = Chat::new(view.chat);
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s.attach(&player_card_black, 2, 1, 1, 1);
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s.attach(&player_card_white, 3, 1, 1, 1);
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s.attach(&chat, 2, 2, 2, 1);
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*s.imp().player_card_white.borrow_mut() = Some(player_card_white);
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*s.imp().player_card_black.borrow_mut() = Some(player_card_black);
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*s.imp().chat.borrow_mut() = Some(chat);
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s
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}
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}
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pub fn playing_field() -> PlayingFieldView {
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let mut spaces = Vec::new();
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(0..19).for_each(|_| spaces.push(Vec::new()));
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|
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let board = GameBoardElement {
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size: Size {
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width: 19,
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height: 19,
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},
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spaces,
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};
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let player_card_black = PlayerCardElement {
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color: Color::Black,
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name: "Savanni".to_owned(),
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rank: "10k".to_owned(),
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clock: "24:53".to_owned(),
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};
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let player_card_white = PlayerCardElement {
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color: Color::White,
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name: "Opal".to_owned(),
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rank: "10k".to_owned(),
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clock: "25:00".to_owned(),
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};
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let chat = ChatElement {
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messages: vec![
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"[22:05] Savanni: oops".to_owned(),
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"[22:06] Opal: you know I'll take advantage of that, right?".to_owned(),
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],
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};
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let message = TextFieldElement {};
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PlayingFieldView {
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board,
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player_card_black,
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player_card_white,
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chat,
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message,
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current_player: Color::White,
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}
|
||||
}
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