Place a stone onto the drawing area #38
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@ -76,7 +76,7 @@
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inherit pkgs;
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buildRustCrateForPkgs = customBuildInfo;
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rootFeatures = [ "screenplay" ];
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release = false;
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release = true;
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}).rootCrate.build;
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};
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};
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@ -3,7 +3,7 @@ use gtk::prelude::*;
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use kifu_core::{CoreApp, Request, Response};
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use kifu_gtk::{ui::PlayingField, CoreApi};
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use std::{
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sync::{Arc, Mutex},
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sync::{Arc, Mutex, RwLock},
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time::Duration,
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};
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use tokio::{
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@ -52,12 +52,23 @@ fn main() {
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gtk_rx.attach(None, {
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let api = api.clone();
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let playing_field = Arc::new(RwLock::new(None));
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move |message| {
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match message {
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Response::PlayingFieldView(view) => {
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let api = api.clone();
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let playing_field = PlayingField::new(api, view);
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window.set_child(Some(&playing_field));
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let start = std::time::Instant::now();
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let mut playing_field = playing_field.write().unwrap();
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if playing_field.is_none() {
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let field = PlayingField::new(api, view);
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window.set_child(Some(&field));
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*playing_field = Some(field);
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} else {
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playing_field.as_ref().map(|field| field.update_view(view));
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}
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let end = std::time::Instant::now();
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println!("Time to render the playing field: {:?}", end - start);
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}
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}
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Continue(true)
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@ -82,6 +82,7 @@ impl ObjectImpl for BoardPrivate {
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self.drawing_area
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.set_draw_func(move |_, context, width, height| {
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let render_start = std::time::Instant::now();
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let board = board.borrow();
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match background {
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Ok(Some(ref background)) => {
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@ -125,11 +126,10 @@ impl ObjectImpl for BoardPrivate {
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(0..19).for_each(|col| {
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(0..19).for_each(|row| {
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match board.stone(row, col) {
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IntersectionElement::Unplayable => {}
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IntersectionElement::Empty(request) => {}
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IntersectionElement::Filled(stone) => {
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pen.stone(&context, row, col, stone.color);
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}
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_ => {}
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};
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})
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});
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@ -144,6 +144,8 @@ impl ObjectImpl for BoardPrivate {
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),
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_ => {}
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}
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let render_end = std::time::Instant::now();
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println!("board rendering time: {:?}", render_end - render_start);
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});
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let motion_controller = gtk::EventControllerMotion::new();
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@ -85,6 +85,13 @@ impl PlayingField {
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s
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}
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pub fn update_view(&self, view: PlayingFieldView) {
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self.imp().board.borrow().as_ref().map(|board| {
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board.set_board(view.board);
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board.set_current_player(view.current_player);
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});
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}
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}
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#[cfg(feature = "screenplay")]
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