Implement the basic rules of Go #40
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@ -173,9 +173,9 @@ impl std::fmt::Display for Board {
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for row in 0..self.size.height {
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for column in 0..self.size.width {
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match self.stone(Coordinate { column, row }) {
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None => write!(f, " . ")?,
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Some(Color::Black) => write!(f, " X ")?,
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Some(Color::White) => write!(f, " O ")?,
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None => write!(f, " .")?,
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Some(Color::Black) => write!(f, " X")?,
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Some(Color::White) => write!(f, " O")?,
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}
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}
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writeln!(f, "")?;
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@ -310,6 +310,7 @@ mod test {
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]
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.into_iter(),
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);
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assert!(board.group(Coordinate { column: 18, row: 3 }).is_none());
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assert_eq!(
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board
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.group(Coordinate { column: 3, row: 3 })
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@ -347,15 +348,27 @@ mod test {
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#[test]
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fn stones_share_liberties() {
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let test_cases = vec![
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(
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Board::from_coordinates(
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let board = Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::White),
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(Coordinate { column: 8, row: 3 }, Color::Black),
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(Coordinate { column: 9, row: 3 }, Color::Black),
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(Coordinate { column: 9, row: 4 }, Color::Black),
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(Coordinate { column: 15, row: 3 }, Color::White),
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(Coordinate { column: 15, row: 4 }, Color::White),
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(Coordinate { column: 15, row: 5 }, Color::White),
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(Coordinate { column: 14, row: 4 }, Color::White),
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(Coordinate { column: 3, row: 8 }, Color::White),
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(Coordinate { column: 3, row: 9 }, Color::White),
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(Coordinate { column: 4, row: 9 }, Color::White),
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(Coordinate { column: 3, row: 10 }, Color::Black),
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]
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.into_iter(),
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),
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);
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let test_cases = vec![
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(
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board.clone(),
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Coordinate { column: 3, row: 4 },
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Some(Group {
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color: Color::White,
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@ -369,21 +382,14 @@ mod test {
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Some(6),
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),
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(
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Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::White),
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(Coordinate { column: 4, row: 4 }, Color::White),
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]
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.into_iter(),
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),
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Coordinate { column: 3, row: 4 },
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board.clone(),
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Coordinate { column: 9, row: 3 },
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Some(Group {
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color: Color::White,
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color: Color::Black,
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coordinates: vec![
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Coordinate { column: 3, row: 3 },
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Coordinate { column: 3, row: 4 },
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Coordinate { column: 4, row: 4 },
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Coordinate { column: 8, row: 3 },
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Coordinate { column: 9, row: 3 },
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Coordinate { column: 9, row: 4 },
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]
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.into_iter()
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.collect(),
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@ -391,29 +397,36 @@ mod test {
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Some(7),
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),
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(
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Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::White),
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(Coordinate { column: 4, row: 4 }, Color::White),
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(Coordinate { column: 3, row: 5 }, Color::White),
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]
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.into_iter(),
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),
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Coordinate { column: 3, row: 4 },
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board.clone(),
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Coordinate { column: 15, row: 4 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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Coordinate { column: 3, row: 3 },
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Coordinate { column: 3, row: 4 },
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Coordinate { column: 4, row: 4 },
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Coordinate { column: 3, row: 5 },
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Coordinate { column: 15, row: 3 },
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Coordinate { column: 15, row: 4 },
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Coordinate { column: 15, row: 5 },
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Coordinate { column: 14, row: 4 },
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]
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.into_iter()
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.collect(),
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}),
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Some(8),
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),
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(
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board.clone(),
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Coordinate { column: 3, row: 9 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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Coordinate { column: 3, row: 8 },
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Coordinate { column: 3, row: 9 },
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Coordinate { column: 4, row: 9 },
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]
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.into_iter()
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.collect(),
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}),
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Some(6),
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),
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];
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for (board, coordinate, group, liberties) in test_cases {
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@ -427,10 +440,24 @@ mod test {
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#[test]
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fn opposing_stones_reduce_liberties() {
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let mut board = Board::new();
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board.place_stone(Coordinate { column: 3, row: 3 }, Color::White);
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board.place_stone(Coordinate { column: 3, row: 4 }, Color::Black);
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println!("{}", board);
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let test_cases = vec![(
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Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::Black),
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]
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.into_iter(),
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),
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Coordinate { column: 3, row: 4 },
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Some(6),
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)];
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println!("{}", test_cases[0].0);
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for (board, coordinate, liberties) in test_cases {
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assert_eq!(
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board.group(coordinate).map(|g| board.liberties(&g)),
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liberties
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);
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}
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assert!(false);
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}
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