Implement the basic rules of Go #40
|
@ -122,7 +122,11 @@ pub struct Coordinate {
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}
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impl Coordinate {
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fn adjacencies(&self, max_column: u8, max_row: u8) -> impl Iterator<Item = Coordinate> {
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fn within_board(&self, width: u8, height: u8) -> bool {
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self.column < width && self.row < height
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}
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fn adjacencies(&self, width: u8, height: u8) -> impl Iterator<Item = Coordinate> {
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vec![
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if self.column > 0 {
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Some(Coordinate {
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@ -140,7 +144,7 @@ impl Coordinate {
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} else {
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None
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},
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if self.column < max_column {
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if self.column < width - 1 {
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Some(Coordinate {
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column: self.column + 1,
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row: self.row,
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@ -148,7 +152,7 @@ impl Coordinate {
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} else {
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None
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},
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if self.row < max_row {
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if self.row < height - 1 {
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Some(Coordinate {
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column: self.column,
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row: self.row + 1,
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@ -171,11 +175,9 @@ pub struct Board {
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impl std::fmt::Display for Board {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> Result<(), std::fmt::Error> {
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print!(" ");
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for c in 'A'..'U' {
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if c == 'I' {
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continue;
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}
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print!(" {}", c);
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// for c in 'A'..'U' {
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for c in 0..19 {
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print!("{:2}", c);
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}
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println!("");
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@ -220,6 +222,26 @@ impl Board {
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pub fn place_stone(&mut self, coordinate: Coordinate, stone: Color) {
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let addr = self.addr(coordinate.column, coordinate.row);
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self.spaces[addr] = Some(stone);
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let mut to_remove = HashSet::new();
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let mut visited = HashSet::new();
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for adjacency in coordinate.adjacencies(self.size.width, self.size.height) {
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if visited.contains(&adjacency) {
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continue;
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}
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if let Some(group) = self.group(adjacency) {
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if self.liberties(&group) == 0 {
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to_remove = to_remove.union(&group.coordinates).cloned().collect()
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}
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visited = visited.union(&group.coordinates).cloned().collect()
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}
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}
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for coordinate in to_remove {
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let addr = self.addr(coordinate.column, coordinate.row);
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self.spaces[addr] = None;
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}
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}
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pub fn stone(&self, coordinate: Coordinate) -> Option<Color> {
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@ -234,6 +256,9 @@ impl Board {
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let mut fringes = coordinate
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.adjacencies(self.size.width as u8 - 1, self.size.height as u8 - 1)
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.collect::<Vec<Coordinate>>();
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fringes
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.iter()
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.for_each(|coordinate| println!("group fringes: {:?}", coordinate));
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visited.insert(coordinate);
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while let Some(coordinate) = fringes.pop() {
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@ -268,7 +293,11 @@ impl Board {
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}
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fn addr(&self, column: u8, row: u8) -> usize {
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((row as usize) * (self.size.width as usize) + (column as usize)) as usize
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let addr = ((row as usize) * (self.size.width as usize) + (column as usize)) as usize;
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if addr >= 361 {
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panic!("invalid address: {}, {} {}", addr, column, row);
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}
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addr
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}
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}
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|
@ -302,6 +331,63 @@ mod test {
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* A stone placed in a suicidal position is legal if it captures other stones first.
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*/
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fn with_example_board(test: impl FnOnce(Board)) {
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let board = Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::White),
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/* */
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(Coordinate { column: 8, row: 3 }, Color::Black),
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(Coordinate { column: 9, row: 3 }, Color::Black),
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(Coordinate { column: 9, row: 4 }, Color::Black),
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/* */
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(Coordinate { column: 15, row: 3 }, Color::White),
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(Coordinate { column: 15, row: 4 }, Color::White),
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(Coordinate { column: 15, row: 5 }, Color::White),
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(Coordinate { column: 14, row: 4 }, Color::White),
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/* */
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(Coordinate { column: 3, row: 8 }, Color::White),
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(Coordinate { column: 3, row: 9 }, Color::White),
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(Coordinate { column: 4, row: 9 }, Color::White),
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(Coordinate { column: 3, row: 10 }, Color::Black),
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/* */
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(Coordinate { column: 0, row: 0 }, Color::White),
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(Coordinate { column: 1, row: 0 }, Color::White),
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(Coordinate { column: 0, row: 1 }, Color::White),
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/* */
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(Coordinate { column: 9, row: 9 }, Color::White),
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(Coordinate { column: 8, row: 9 }, Color::Black),
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(Coordinate { column: 9, row: 8 }, Color::Black),
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(Coordinate { column: 9, row: 10 }, Color::Black),
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/* */
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(Coordinate { column: 0, row: 17 }, Color::White),
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(Coordinate { column: 1, row: 18 }, Color::White),
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(Coordinate { column: 0, row: 18 }, Color::White),
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(Coordinate { column: 0, row: 16 }, Color::Black),
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(Coordinate { column: 1, row: 17 }, Color::Black),
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]
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.into_iter(),
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);
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test(board);
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}
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#[test]
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fn it_gets_adjacencies_for_a_coordinate() {
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for column in 0..19 {
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for row in 0..19 {
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for coordinate in (Coordinate { column, row }.adjacencies(19, 19)) {
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assert!(
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coordinate.within_board(19, 19),
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"{} {}: {:?}",
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column,
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row,
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coordinate
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);
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}
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}
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}
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}
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#[test]
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fn it_counts_individual_liberties() {
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let board = Board::from_coordinates(
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@ -358,122 +444,158 @@ mod test {
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#[test]
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fn stones_share_liberties() {
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let board = Board::from_coordinates(
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vec![
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(Coordinate { column: 3, row: 3 }, Color::White),
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(Coordinate { column: 3, row: 4 }, Color::White),
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(Coordinate { column: 8, row: 3 }, Color::Black),
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(Coordinate { column: 9, row: 3 }, Color::Black),
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(Coordinate { column: 9, row: 4 }, Color::Black),
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(Coordinate { column: 15, row: 3 }, Color::White),
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(Coordinate { column: 15, row: 4 }, Color::White),
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(Coordinate { column: 15, row: 5 }, Color::White),
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(Coordinate { column: 14, row: 4 }, Color::White),
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(Coordinate { column: 3, row: 8 }, Color::White),
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(Coordinate { column: 3, row: 9 }, Color::White),
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(Coordinate { column: 4, row: 9 }, Color::White),
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(Coordinate { column: 3, row: 10 }, Color::Black),
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]
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.into_iter(),
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);
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println!("{}", board);
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assert!(false);
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let test_cases = vec![
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(
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board.clone(),
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Coordinate { column: 3, row: 4 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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Coordinate { column: 3, row: 3 },
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Coordinate { column: 3, row: 4 },
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]
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.into_iter()
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.collect(),
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}),
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Some(6),
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),
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(
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board.clone(),
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Coordinate { column: 9, row: 3 },
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Some(Group {
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color: Color::Black,
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coordinates: vec![
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Coordinate { column: 8, row: 3 },
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Coordinate { column: 9, row: 3 },
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Coordinate { column: 9, row: 4 },
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]
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.into_iter()
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.collect(),
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}),
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Some(7),
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),
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(
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board.clone(),
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Coordinate { column: 15, row: 4 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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Coordinate { column: 15, row: 3 },
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Coordinate { column: 15, row: 4 },
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Coordinate { column: 15, row: 5 },
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Coordinate { column: 14, row: 4 },
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]
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.into_iter()
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.collect(),
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}),
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Some(8),
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),
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(
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board.clone(),
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Coordinate { column: 3, row: 9 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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Coordinate { column: 3, row: 8 },
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Coordinate { column: 3, row: 9 },
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Coordinate { column: 4, row: 9 },
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]
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.into_iter()
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.collect(),
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}),
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Some(6),
|
||||
),
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];
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with_example_board(|board: Board| {
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let test_cases = vec![
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(
|
||||
board.clone(),
|
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Coordinate { column: 0, row: 0 },
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Some(Group {
|
||||
color: Color::White,
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||||
coordinates: vec![
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Coordinate { column: 0, row: 0 },
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Coordinate { column: 1, row: 0 },
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Coordinate { column: 0, row: 1 },
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||||
]
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.into_iter()
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.collect(),
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}),
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Some(3),
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),
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(
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board.clone(),
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Coordinate { column: 1, row: 0 },
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Some(Group {
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color: Color::White,
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coordinates: vec![
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||||
Coordinate { column: 0, row: 0 },
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Coordinate { column: 1, row: 0 },
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||||
Coordinate { column: 0, row: 1 },
|
||||
]
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.into_iter()
|
||||
.collect(),
|
||||
}),
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||||
Some(3),
|
||||
),
|
||||
(
|
||||
board.clone(),
|
||||
Coordinate { column: 9, row: 9 },
|
||||
Some(Group {
|
||||
color: Color::White,
|
||||
coordinates: vec![Coordinate { column: 9, row: 9 }].into_iter().collect(),
|
||||
}),
|
||||
Some(1),
|
||||
),
|
||||
(
|
||||
board.clone(),
|
||||
Coordinate { column: 3, row: 4 },
|
||||
Some(Group {
|
||||
color: Color::White,
|
||||
coordinates: vec![
|
||||
Coordinate { column: 3, row: 3 },
|
||||
Coordinate { column: 3, row: 4 },
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
}),
|
||||
Some(6),
|
||||
),
|
||||
(
|
||||
board.clone(),
|
||||
Coordinate { column: 9, row: 3 },
|
||||
Some(Group {
|
||||
color: Color::Black,
|
||||
coordinates: vec![
|
||||
Coordinate { column: 8, row: 3 },
|
||||
Coordinate { column: 9, row: 3 },
|
||||
Coordinate { column: 9, row: 4 },
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
}),
|
||||
Some(7),
|
||||
),
|
||||
(
|
||||
board.clone(),
|
||||
Coordinate { column: 15, row: 4 },
|
||||
Some(Group {
|
||||
color: Color::White,
|
||||
coordinates: vec![
|
||||
Coordinate { column: 15, row: 3 },
|
||||
Coordinate { column: 15, row: 4 },
|
||||
Coordinate { column: 15, row: 5 },
|
||||
Coordinate { column: 14, row: 4 },
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
}),
|
||||
Some(8),
|
||||
),
|
||||
(
|
||||
board.clone(),
|
||||
Coordinate { column: 3, row: 9 },
|
||||
Some(Group {
|
||||
color: Color::White,
|
||||
coordinates: vec![
|
||||
Coordinate { column: 3, row: 8 },
|
||||
Coordinate { column: 3, row: 9 },
|
||||
Coordinate { column: 4, row: 9 },
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
}),
|
||||
Some(6),
|
||||
),
|
||||
(
|
||||
board.clone(),
|
||||
Coordinate { column: 0, row: 18 },
|
||||
Some(Group {
|
||||
color: Color::White,
|
||||
coordinates: vec![
|
||||
Coordinate { column: 0, row: 17 },
|
||||
Coordinate { column: 0, row: 18 },
|
||||
Coordinate { column: 1, row: 18 },
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
}),
|
||||
Some(1),
|
||||
),
|
||||
(
|
||||
board.clone(),
|
||||
Coordinate { column: 0, row: 17 },
|
||||
Some(Group {
|
||||
color: Color::White,
|
||||
coordinates: vec![
|
||||
Coordinate { column: 0, row: 17 },
|
||||
Coordinate { column: 0, row: 18 },
|
||||
Coordinate { column: 1, row: 18 },
|
||||
]
|
||||
.into_iter()
|
||||
.collect(),
|
||||
}),
|
||||
Some(1),
|
||||
),
|
||||
];
|
||||
|
||||
for (board, coordinate, group, liberties) in test_cases {
|
||||
assert_eq!(board.group(coordinate), group);
|
||||
assert_eq!(
|
||||
board.group(coordinate).map(|g| board.liberties(&g)),
|
||||
liberties
|
||||
);
|
||||
}
|
||||
for (board, coordinate, group, liberties) in test_cases {
|
||||
assert_eq!(board.group(coordinate), group);
|
||||
assert_eq!(
|
||||
board.group(coordinate).map(|g| board.liberties(&g)),
|
||||
liberties
|
||||
);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn opposing_stones_reduce_liberties() {
|
||||
let test_cases = vec![(
|
||||
Board::from_coordinates(
|
||||
vec![
|
||||
(Coordinate { column: 3, row: 3 }, Color::White),
|
||||
(Coordinate { column: 3, row: 4 }, Color::Black),
|
||||
]
|
||||
.into_iter(),
|
||||
),
|
||||
Coordinate { column: 3, row: 4 },
|
||||
Some(6),
|
||||
)];
|
||||
println!("{}", test_cases[0].0);
|
||||
for (board, coordinate, liberties) in test_cases {
|
||||
assert_eq!(
|
||||
board.group(coordinate).map(|g| board.liberties(&g)),
|
||||
liberties
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn surrounding_a_stone_removes_it() {
|
||||
assert!(false);
|
||||
with_example_board(|mut board| {
|
||||
println!("{}", board);
|
||||
board.place_stone(Coordinate { column: 10, row: 9 }, Color::Black);
|
||||
println!("{}", board);
|
||||
assert!(board.stone(Coordinate { column: 9, row: 9 }).is_none());
|
||||
assert!(false);
|
||||
});
|
||||
}
|
||||
|
||||
fn sorrounding_a_group_removes_it() {
|
||||
|
|
|
@ -76,7 +76,7 @@ impl From<&Board> for BoardElement {
|
|||
.map(|column| match board.stone(Coordinate { column, row }) {
|
||||
Some(color) => IntersectionElement::Filled(StoneElement {
|
||||
jitter: Jitter { x: 0, y: 0 },
|
||||
liberties: None,
|
||||
liberties: Some(0),
|
||||
color,
|
||||
}),
|
||||
None => IntersectionElement::Empty(Request::PlayStoneRequest(
|
||||
|
|
Loading…
Reference in New Issue