Set up a per-game interpretation layer atop the SGF, and bind all games together in a Game
data structure #49
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@ -78,23 +78,16 @@ use typeshare::typeshare;
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#[derive(Clone, Debug)]
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pub struct Game {
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pub file_format: i8,
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pub app_name: Option<String>,
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pub board_size: Size,
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pub info: GameInfo,
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pub tree: Tree,
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}
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impl TryFrom<Tree> for Game {
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type Error = Error;
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fn try_from(tree: Tree) -> Result<Self, Self::Error> {
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let file_format = match tree.sequence[0].find_prop("FF") {
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Some(prop) => prop.values[0].parse::<i8>().unwrap(),
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None => 4,
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};
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let app_name = tree.sequence[0]
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.find_prop("AP")
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.map(|prop| prop.values[0].clone());
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let board_size = match tree.sequence[0].find_prop("SZ") {
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Some(prop) => Size::try_from(prop.values[0].as_str())?,
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None => Size {
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@ -103,6 +96,9 @@ impl TryFrom<Tree> for Game {
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},
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};
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let mut info = GameInfo::default();
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info.app_name = tree.sequence[0]
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.find_prop("AP")
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.map(|prop| prop.values[0].clone());
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info.black_player = tree.sequence[0]
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.find_prop("PB")
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.map(|prop| prop.values.join(", "));
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@ -165,10 +161,10 @@ impl TryFrom<Tree> for Game {
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.map(|prop| prop.values.join(", "));
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Ok(Game {
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file_format,
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app_name,
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board_size,
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info,
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tree,
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})
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}
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}
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@ -203,6 +199,7 @@ impl ToString for Rank {
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#[derive(Clone, Debug, Default)]
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pub struct GameInfo {
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pub app_name: Option<String>,
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pub annotator: Option<String>,
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pub copyright: Option<String>,
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pub event: Option<String>,
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@ -335,8 +332,7 @@ mod tests {
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with_text(EXAMPLE, |trees| {
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assert_eq!(trees.len(), 1);
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let tree = &trees[0];
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assert_eq!(tree.file_format, 4);
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assert_eq!(tree.app_name, None);
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assert_eq!(tree.info.app_name, None);
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assert_eq!(
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tree.board_size,
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Size {
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@ -350,8 +346,7 @@ mod tests {
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with_file(std::path::Path::new("test_data/print1.sgf"), |trees| {
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assert_eq!(trees.len(), 1);
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let tree = &trees[0];
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assert_eq!(tree.file_format, 4);
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assert_eq!(tree.app_name, None);
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assert_eq!(tree.info.app_name, None);
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assert_eq!(
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tree.board_size,
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Size {
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@ -52,7 +52,7 @@ impl TryFrom<&str> for Size {
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}
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}
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#[derive(Debug, PartialEq)]
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#[derive(Clone, Debug, PartialEq)]
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pub struct Tree {
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pub sequence: Vec<Node>,
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pub sub_sequences: Vec<Tree>,
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@ -74,7 +74,7 @@ impl ToString for Tree {
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}
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}
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#[derive(Debug, PartialEq)]
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#[derive(Clone, Debug, PartialEq)]
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pub struct Node {
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pub properties: Vec<Property>,
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}
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