Set up a per-game interpretation layer atop the SGF, and bind all games together in a Game
data structure #49
230
sgf/src/go.rs
230
sgf/src/go.rs
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@ -69,15 +69,108 @@
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// VW
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use crate::{
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date::{self, parse_date_field, Date},
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tree::{parse_collection, Size},
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Error, VerboseNomError,
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date::{parse_date_field, Date},
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tree::{Size, Tree},
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Error,
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};
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use nom::error::VerboseError;
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use serde::{Deserialize, Serialize};
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use typeshare::typeshare;
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pub struct Game {}
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pub struct Game {
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pub file_format: i8,
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pub app_name: Option<String>,
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pub board_size: Size,
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pub info: GameInfo,
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}
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impl TryFrom<Tree> for Game {
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type Error = Error;
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fn try_from(tree: Tree) -> Result<Self, Self::Error> {
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let file_format = match tree.sequence[0].find_prop("FF") {
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Some(prop) => prop.values[0].parse::<i8>().unwrap(),
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None => 4,
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};
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let app_name = tree.sequence[0]
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.find_prop("AP")
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.map(|prop| prop.values[0].clone());
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let board_size = match tree.sequence[0].find_prop("SZ") {
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Some(prop) => Size::try_from(prop.values[0].as_str())?,
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None => Size {
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width: 19,
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height: 19,
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},
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};
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let mut info = GameInfo::default();
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info.black_player = tree.sequence[0]
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.find_prop("PB")
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.map(|prop| prop.values.join(", "));
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info.black_rank = tree.sequence[0]
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.find_prop("BR")
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.and_then(|prop| Rank::try_from(prop.values[0].as_str()).ok());
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info.white_player = tree.sequence[0]
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.find_prop("PW")
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.map(|prop| prop.values.join(", "));
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info.white_rank = tree.sequence[0]
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.find_prop("WR")
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.and_then(|prop| Rank::try_from(prop.values[0].as_str()).ok());
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info.result = tree.sequence[0]
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.find_prop("RE")
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.and_then(|prop| GameResult::try_from(prop.values[0].as_str()).ok());
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info.time_limits = tree.sequence[0]
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.find_prop("TM")
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.and_then(|prop| prop.values[0].parse::<u64>().ok())
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.and_then(|seconds| Some(std::time::Duration::from_secs(seconds)));
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info.date = tree.sequence[0]
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.find_prop("DT")
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.and_then(|prop| {
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let v = prop
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.values
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.iter()
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.map(|val| parse_date_field(val))
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.fold(Ok(vec![]), |acc, v| match (acc, v) {
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(Ok(mut acc), Ok(mut values)) => {
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acc.append(&mut values);
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Ok(acc)
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}
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(Ok(_), Err(err)) => Err(err),
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(Err(err), _) => Err(err),
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})
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.ok()?;
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Some(v)
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})
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.unwrap_or(vec![]);
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info.event = tree.sequence[0]
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.find_prop("EV")
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.map(|prop| prop.values.join(", "));
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info.round = tree.sequence[0]
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.find_prop("RO")
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.map(|prop| prop.values.join(", "));
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info.source = tree.sequence[0]
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.find_prop("SO")
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.map(|prop| prop.values.join(", "));
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info.game_keeper = tree.sequence[0]
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.find_prop("US")
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.map(|prop| prop.values.join(", "));
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Ok(Game {
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file_format,
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app_name,
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board_size,
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info,
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})
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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#[typeshare]
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@ -107,16 +200,6 @@ impl ToString for Rank {
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}
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}
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#[derive(Clone, Debug)]
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pub struct GameTree {
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pub file_format: i8,
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pub app_name: Option<String>,
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pub game_type: GameType,
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pub board_size: Size,
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pub info: GameInfo,
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// pub text: String,
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}
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#[derive(Clone, Debug, Default)]
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pub struct GameInfo {
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pub annotator: Option<String>,
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@ -193,12 +276,6 @@ pub enum Win {
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Time,
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}
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#[derive(Clone, Debug, PartialEq)]
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pub enum GameType {
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Go,
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Unsupported,
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}
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/*
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enum PropType {
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Move,
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@ -221,104 +298,13 @@ enum PropValue {
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}
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*/
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pub fn parse_sgf(input: &str) -> Result<Vec<GameTree>, Error> {
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let (_, trees) = parse_collection::<nom::error::VerboseError<&str>>(input)?;
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let games = trees
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.into_iter()
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.map(|tree| {
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let file_format = match tree.sequence[0].find_prop("FF") {
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Some(prop) => prop.values[0].parse::<i8>().unwrap(),
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None => 4,
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};
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let app_name = tree.sequence[0]
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.find_prop("AP")
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.map(|prop| prop.values[0].clone());
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let board_size = match tree.sequence[0].find_prop("SZ") {
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Some(prop) => Size::try_from(prop.values[0].as_str())?,
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None => Size {
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width: 19,
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height: 19,
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},
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};
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let mut info = GameInfo::default();
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info.black_player = tree.sequence[0]
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.find_prop("PB")
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.map(|prop| prop.values.join(", "));
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info.black_rank = tree.sequence[0]
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.find_prop("BR")
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.and_then(|prop| Rank::try_from(prop.values[0].as_str()).ok());
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info.white_player = tree.sequence[0]
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.find_prop("PW")
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.map(|prop| prop.values.join(", "));
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info.white_rank = tree.sequence[0]
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.find_prop("WR")
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.and_then(|prop| Rank::try_from(prop.values[0].as_str()).ok());
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info.result = tree.sequence[0]
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.find_prop("RE")
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.and_then(|prop| GameResult::try_from(prop.values[0].as_str()).ok());
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info.time_limits = tree.sequence[0]
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.find_prop("TM")
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.and_then(|prop| prop.values[0].parse::<u64>().ok())
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.and_then(|seconds| Some(std::time::Duration::from_secs(seconds)));
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info.date = tree.sequence[0]
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.find_prop("DT")
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.and_then(|prop| {
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let v = prop
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.values
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.iter()
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.map(|val| parse_date_field(val))
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.fold(Ok(vec![]), |acc, v| match (acc, v) {
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(Ok(mut acc), Ok(mut values)) => {
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acc.append(&mut values);
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Ok(acc)
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}
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(Ok(_), Err(err)) => Err(err),
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(Err(err), _) => Err(err),
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})
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.ok()?;
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Some(v)
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})
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.unwrap_or(vec![]);
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info.event = tree.sequence[0]
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.find_prop("EV")
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.map(|prop| prop.values.join(", "));
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info.round = tree.sequence[0]
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.find_prop("RO")
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.map(|prop| prop.values.join(", "));
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info.source = tree.sequence[0]
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.find_prop("SO")
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.map(|prop| prop.values.join(", "));
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info.game_keeper = tree.sequence[0]
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.find_prop("US")
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.map(|prop| prop.values.join(", "));
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Ok(GameTree {
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file_format,
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app_name,
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game_type: GameType::Go,
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board_size,
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info,
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})
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})
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.collect::<Result<Vec<GameTree>, Error>>()?;
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Ok(games)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::{date::Date, tree::Size};
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use crate::{
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date::Date,
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tree::{parse_collection, Size},
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};
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use std::fs::File;
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use std::io::Read;
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@ -327,12 +313,16 @@ mod tests {
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(;C[f](;C[g];C[h];C[i])
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(;C[j])))";
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fn with_text(text: &str, f: impl FnOnce(Vec<GameTree>)) {
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let games = parse_sgf(text).unwrap();
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fn with_text(text: &str, f: impl FnOnce(Vec<Game>)) {
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let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap();
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let games = games
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.into_iter()
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.map(|game| Game::try_from(game).expect("game to parse"))
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.collect::<Vec<Game>>();
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f(games);
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}
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fn with_file(path: &std::path::Path, f: impl FnOnce(Vec<GameTree>)) {
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fn with_file(path: &std::path::Path, f: impl FnOnce(Vec<Game>)) {
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let mut file = File::open(path).unwrap();
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let mut text = String::new();
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let _ = file.read_to_string(&mut text);
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@ -346,7 +336,6 @@ mod tests {
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let tree = &trees[0];
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assert_eq!(tree.file_format, 4);
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assert_eq!(tree.app_name, None);
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assert_eq!(tree.game_type, GameType::Go);
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assert_eq!(
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tree.board_size,
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Size {
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@ -362,7 +351,6 @@ mod tests {
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let tree = &trees[0];
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assert_eq!(tree.file_format, 4);
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assert_eq!(tree.app_name, None);
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assert_eq!(tree.game_type, GameType::Go);
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assert_eq!(
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tree.board_size,
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Size {
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@ -1,8 +1,7 @@
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mod date;
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pub use date::Date;
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mod go;
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pub use go::{GameTree, GameType, Rank};
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pub mod go;
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mod tree;
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use tree::parse_collection;
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@ -67,7 +66,9 @@ pub fn parse_sgf(input: &str) -> Result<Vec<Game>, Error> {
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Ok(trees
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.into_iter()
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.map(|t| match t.sequence[0].find_prop("GM") {
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Some(prop) if prop.values == vec!["1".to_owned()] => Game::Go(go::Game {}),
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Some(prop) if prop.values == vec!["1".to_owned()] => {
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Game::Go(go::Game::try_from(t).expect("properly structured game tree"))
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}
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_ => Game::Unsupported(t),
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})
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.collect::<Vec<Game>>())
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