Show a list of games in the library #64
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@ -30,6 +30,7 @@ macro_rules! define_config {
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}
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#[derive(Clone, Debug, serde::Serialize, serde::Deserialize)]
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#[serde(untagged)]
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pub enum ConfigOption {
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$($name($struct)),+
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}
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@ -71,8 +71,10 @@ impl CoreApp {
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pub fn new(config_path: std::path::PathBuf) -> Self {
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println!("config_path: {:?}", config_path);
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let config = Config::from_path(config_path).expect("configuration to open");
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println!("config: {:?}", config);
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let db_path: DatabasePath = config.get().unwrap();
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println!("db_path: {:?}", db_path);
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let state = Arc::new(RwLock::new(AppState::new(db_path)));
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println!("config: {:?}", config);
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@ -12,7 +12,7 @@ screenplay = []
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cairo-rs = { version = "0.17" }
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gio = { version = "0.17" }
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glib = { version = "0.17" }
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gtk = { version = "0.6", package = "gtk4" }
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gtk = { version = "0.6", package = "gtk4", features = ["v4_8"] }
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image = { version = "0.24" }
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kifu-core = { path = "../core" }
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tokio = { version = "1.26", features = [ "full" ] }
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@ -1 +1,7 @@
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{"Me":{"name":"Savanni","rank":{"Kyu":10}},"DatabasePath":"../core/fixtures/five_games"}
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{
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"Me":{
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"name":"Savanni",
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"rank":{"Kyu":10}
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},
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"DatabasePath": "kifu/core/fixtures/five_games"
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}
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@ -0,0 +1,96 @@
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use glib::{Object, Properties};
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use gtk::{glib, prelude::*, subclass::prelude::*};
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use std::{cell::RefCell, rc::Rc};
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#[derive(Default)]
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pub struct IntegerObjectPrivate {
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number: Rc<RefCell<i32>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for IntegerObjectPrivate {
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const NAME: &'static str = "IntegerObject";
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type Type = IntegerObject;
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}
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impl ObjectImpl for IntegerObjectPrivate {}
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glib::wrapper! {
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pub struct IntegerObject(ObjectSubclass<IntegerObjectPrivate>);
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}
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impl IntegerObject {
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pub fn new(number: i32) -> Self {
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let s: Self = Object::builder().build();
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*s.imp().number.borrow_mut() = number;
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s
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}
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pub fn number(&self) -> i32 {
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self.imp().number.borrow().clone()
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}
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}
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pub struct GameDatabasePrivate {
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list_view: gtk::ListView,
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}
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impl Default for GameDatabasePrivate {
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fn default() -> Self {
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let vector: Vec<IntegerObject> = (0..=500).map(IntegerObject::new).collect();
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let model = gio::ListStore::new(glib::types::Type::OBJECT);
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model.extend_from_slice(&vector);
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let factory = gtk::SignalListItemFactory::new();
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factory.connect_setup(move |_, list_item| {
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let label = gtk::Label::new(None);
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list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be a ListItem")
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.set_child(Some(&label));
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});
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factory.connect_bind(move |_, list_item| {
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let integer_object = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.item()
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.and_downcast::<IntegerObject>()
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.expect("The item has to be an IntegerObject.");
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let label = list_item
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.downcast_ref::<gtk::ListItem>()
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.expect("Needs to be ListItem")
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.child()
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.and_downcast::<gtk::Label>()
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.expect("The child has to be an Label.");
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label.set_label(&integer_object.number().to_string());
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});
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let selection_model = gtk::SingleSelection::new(Some(model));
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let list_view = gtk::ListView::new(Some(selection_model), Some(factory));
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Self { list_view }
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}
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}
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#[glib::object_subclass]
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impl ObjectSubclass for GameDatabasePrivate {
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const NAME: &'static str = "GameDatabase";
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type Type = GameDatabase;
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type ParentType = gtk::Box;
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}
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impl ObjectImpl for GameDatabasePrivate {}
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impl WidgetImpl for GameDatabasePrivate {}
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impl BoxImpl for GameDatabasePrivate {}
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glib::wrapper! {
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pub struct GameDatabase(ObjectSubclass<GameDatabasePrivate>) @extends gtk::Widget, gtk::Box;
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}
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impl GameDatabase {
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pub fn new() -> Self {
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let s: Self = Object::builder().build();
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s.append(&s.imp().list_view);
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s
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}
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}
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@ -1,12 +1,16 @@
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use crate::ui::GamePreview;
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use crate::CoreApi;
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use glib::Object;
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use crate::{ui::GamePreview, CoreApi};
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use glib::{Object, Properties};
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use gtk::{glib, prelude::*, subclass::prelude::*};
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use kifu_core::{
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ui::{HomeView, PlayerElement},
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ui::{GamePreviewElement, HomeView, PlayerElement},
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CoreRequest, CreateGameRequest, HotseatPlayerRequest, PlayerInfoRequest,
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};
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use std::{cell::RefCell, rc::Rc};
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use std::{
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cell::{Cell, RefCell},
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rc::Rc,
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};
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use super::GameDatabase;
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struct PlayerDataEntryPrivate {
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name: gtk::Text,
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@ -83,6 +87,44 @@ impl PlayerDataEntry {
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}
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}
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pub struct DatabaseGamePrivate {
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game: Rc<RefCell<GamePreviewElement>>,
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}
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impl Default for DatabaseGamePrivate {
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fn default() -> Self {
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Self {
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game: Rc::new(RefCell::new(GamePreviewElement {
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date: vec![],
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black_player: "".to_owned(),
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black_rank: None,
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white_player: "".to_owned(),
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white_rank: None,
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})),
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}
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}
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}
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#[glib::object_subclass]
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impl ObjectSubclass for DatabaseGamePrivate {
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const NAME: &'static str = "DatabaseGame";
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type Type = DatabaseGame;
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}
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impl ObjectImpl for DatabaseGamePrivate {}
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glib::wrapper! {
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pub struct DatabaseGame(ObjectSubclass<DatabaseGamePrivate>);
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}
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impl DatabaseGame {
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pub fn new(preview: GamePreviewElement) -> Self {
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let s: Self = Object::builder().build();
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*s.imp().game.borrow_mut() = preview;
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s
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}
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}
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pub struct HomePrivate {
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black_player: Rc<RefCell<Option<PlayerDataEntry>>>,
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white_player: Rc<RefCell<Option<PlayerDataEntry>>>,
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@ -127,6 +169,9 @@ impl Home {
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let new_game_button = gtk::Button::builder().label(&view.start_game.label).build();
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s.attach(&new_game_button, 2, 2, 1, 1);
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let database = GameDatabase::new();
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s.attach(&database, 0, 3, 2, 2);
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new_game_button.connect_clicked({
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move |_| {
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let black_player = black_player.clone();
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@ -139,12 +184,6 @@ impl Home {
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}
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});
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let game_list = gtk::Box::new(gtk::Orientation::Vertical, 0);
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s.attach(&game_list, 1, 3, 2, 1);
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view.games
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.iter()
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.for_each(|game_preview| game_list.append(&GamePreview::new(game_preview.clone())));
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s
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}
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}
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@ -1,6 +1,9 @@
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mod chat;
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pub use chat::Chat;
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mod game_database;
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pub use game_database::GameDatabase;
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mod game_preview;
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pub use game_preview::GamePreview;
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Reference in New Issue