Show a list of games in the library #64

Merged
savanni merged 9 commits from kifu/game-library into main 2023-08-20 17:02:14 +00:00
4 changed files with 26 additions and 9 deletions
Showing only changes of commit 70a295d4b1 - Show all commits

2
Cargo.lock generated
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@ -910,7 +910,7 @@ dependencies = [
"gdk4", "gdk4",
"gio", "gio",
"glib", "glib",
"glib-build-tools", "glib-build-tools 0.16.3",
"gtk4", "gtk4",
"libadwaita", "libadwaita",
"serde", "serde",

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@ -1,14 +1,18 @@
use crate::{ use crate::ui::{home, library_view, HomeView, LibraryView};
ui::types;
};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use typeshare::typeshare; use typeshare::typeshare;
#[typeshare]
#[derive(Clone, Debug, Serialize, Deserialize)] #[derive(Clone, Debug, Serialize, Deserialize)]
pub enum LaunchScreenView { pub struct LaunchScreenView {
CreateGame(CreateGameView) home: HomeView,
library: LibraryView,
} }
// This will be called when the Kifu application starts. // This will be called when the Kifu application starts.
pub fn launch_screen() -> LaunchScreenView { pub fn launch_screen_view() -> LaunchScreenView {
LaunchScreenView {
home: home(vec![].into_iter()),
library: library_view(),
}
} }

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@ -0,0 +1,10 @@
use serde::{Deserialize, Serialize};
use typeshare::typeshare;
#[typeshare]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct LibraryView;
pub fn library_view() -> LibraryView {
LibraryView
}

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@ -4,8 +4,11 @@ pub use elements::{action::Action, game_preview::GamePreviewElement, menu::Menu}
mod playing_field; mod playing_field;
pub use playing_field::{playing_field, PlayingFieldView}; pub use playing_field::{playing_field, PlayingFieldView};
// mod launch_screen; mod launch_screen;
// pub use launch_screen::{launch_screen, LaunchScreenView}; pub use launch_screen::{launch_screen_view, LaunchScreenView};
mod library_view;
pub use library_view::{library_view, LibraryView};
mod home; mod home;
pub use home::{home, HomeView, HotseatPlayerElement, PlayerElement}; pub use home::{home, HomeView, HotseatPlayerElement, PlayerElement};