Show a list of games in the library #64
|
@ -1348,7 +1348,7 @@ dependencies = [
|
|||
"gtk4",
|
||||
"image",
|
||||
"kifu-core",
|
||||
"screenplay",
|
||||
"sgf",
|
||||
"tokio",
|
||||
]
|
||||
|
||||
|
|
|
@ -69,17 +69,11 @@ pub struct CoreApp {
|
|||
|
||||
impl CoreApp {
|
||||
pub fn new(config_path: std::path::PathBuf) -> Self {
|
||||
println!("config_path: {:?}", config_path);
|
||||
let config = Config::from_path(config_path).expect("configuration to open");
|
||||
println!("config: {:?}", config);
|
||||
|
||||
let db_path: DatabasePath = config.get().unwrap();
|
||||
println!("db_path: {:?}", db_path);
|
||||
let state = Arc::new(RwLock::new(AppState::new(db_path)));
|
||||
|
||||
println!("config: {:?}", config);
|
||||
println!("games database: {:?}", state.read().unwrap().database.len());
|
||||
|
||||
Self { config, state }
|
||||
}
|
||||
|
||||
|
|
|
@ -16,7 +16,8 @@ gtk = { version = "0.6", package = "gtk4", features = ["v4_8"] }
|
|||
image = { version = "0.24" }
|
||||
kifu-core = { path = "../core" }
|
||||
tokio = { version = "1.26", features = [ "full" ] }
|
||||
screenplay = { path = "../../screenplay" }
|
||||
# screenplay = { path = "../../screenplay" }
|
||||
sgf = { path = "../../sgf" }
|
||||
|
||||
[build-dependencies]
|
||||
glib-build-tools = "0.17"
|
||||
|
|
|
@ -1,59 +1,62 @@
|
|||
use glib::{Object, Properties};
|
||||
use glib::Object;
|
||||
use gtk::{glib, prelude::*, subclass::prelude::*};
|
||||
use kifu_core::ui::GamePreviewElement;
|
||||
use std::{cell::RefCell, rc::Rc};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct IntegerObjectPrivate {
|
||||
number: Rc<RefCell<i32>>,
|
||||
pub struct GameObjectPrivate {
|
||||
game: Rc<RefCell<Option<GamePreviewElement>>>,
|
||||
}
|
||||
|
||||
#[glib::object_subclass]
|
||||
impl ObjectSubclass for IntegerObjectPrivate {
|
||||
const NAME: &'static str = "IntegerObject";
|
||||
type Type = IntegerObject;
|
||||
impl ObjectSubclass for GameObjectPrivate {
|
||||
const NAME: &'static str = "GameObject";
|
||||
type Type = GameObject;
|
||||
}
|
||||
|
||||
impl ObjectImpl for IntegerObjectPrivate {}
|
||||
impl ObjectImpl for GameObjectPrivate {}
|
||||
|
||||
glib::wrapper! {
|
||||
pub struct IntegerObject(ObjectSubclass<IntegerObjectPrivate>);
|
||||
pub struct GameObject(ObjectSubclass<GameObjectPrivate>);
|
||||
}
|
||||
|
||||
impl IntegerObject {
|
||||
pub fn new(number: i32) -> Self {
|
||||
impl GameObject {
|
||||
pub fn new(game: GamePreviewElement) -> Self {
|
||||
let s: Self = Object::builder().build();
|
||||
*s.imp().number.borrow_mut() = number;
|
||||
*s.imp().game.borrow_mut() = Some(game);
|
||||
s
|
||||
}
|
||||
|
||||
pub fn number(&self) -> i32 {
|
||||
self.imp().number.borrow().clone()
|
||||
pub fn game(&self) -> Option<GamePreviewElement> {
|
||||
self.imp().game.borrow().clone()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameDatabasePrivate {
|
||||
model: gio::ListStore,
|
||||
list_view: gtk::ListView,
|
||||
}
|
||||
|
||||
impl Default for GameDatabasePrivate {
|
||||
fn default() -> Self {
|
||||
let vector: Vec<IntegerObject> = (0..=500).map(IntegerObject::new).collect();
|
||||
let vector: Vec<GameObject> = vec![];
|
||||
let model = gio::ListStore::new(glib::types::Type::OBJECT);
|
||||
model.extend_from_slice(&vector);
|
||||
let factory = gtk::SignalListItemFactory::new();
|
||||
|
||||
factory.connect_setup(move |_, list_item| {
|
||||
let label = gtk::Label::new(None);
|
||||
let label = gtk::Label::new(Some("some kind of text"));
|
||||
list_item
|
||||
.downcast_ref::<gtk::ListItem>()
|
||||
.expect("Needs to be a ListItem")
|
||||
.set_child(Some(&label));
|
||||
});
|
||||
factory.connect_bind(move |_, list_item| {
|
||||
let integer_object = list_item
|
||||
let game_object = list_item
|
||||
.downcast_ref::<gtk::ListItem>()
|
||||
.expect("Needs to be ListItem")
|
||||
.item()
|
||||
.and_downcast::<IntegerObject>()
|
||||
.and_downcast::<GameObject>()
|
||||
.expect("The item has to be an IntegerObject.");
|
||||
|
||||
let label = list_item
|
||||
|
@ -63,12 +66,25 @@ impl Default for GameDatabasePrivate {
|
|||
.and_downcast::<gtk::Label>()
|
||||
.expect("The child has to be an Label.");
|
||||
|
||||
label.set_label(&integer_object.number().to_string());
|
||||
label.set_label(
|
||||
format!(
|
||||
"{} vs. {}",
|
||||
game_object
|
||||
.game()
|
||||
.map(|g| g.black_player)
|
||||
.unwrap_or("black".to_owned()),
|
||||
game_object
|
||||
.game()
|
||||
.map(|g| g.white_player)
|
||||
.unwrap_or("white".to_owned())
|
||||
)
|
||||
.as_ref(),
|
||||
);
|
||||
});
|
||||
|
||||
let selection_model = gtk::SingleSelection::new(Some(model));
|
||||
let selection_model = gtk::NoSelection::new(Some(model.clone()));
|
||||
let list_view = gtk::ListView::new(Some(selection_model), Some(factory));
|
||||
Self { list_view }
|
||||
Self { model, list_view }
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -90,7 +106,17 @@ glib::wrapper! {
|
|||
impl GameDatabase {
|
||||
pub fn new() -> Self {
|
||||
let s: Self = Object::builder().build();
|
||||
s.set_width_request(200);
|
||||
s.set_height_request(200);
|
||||
s.append(&s.imp().list_view);
|
||||
s
|
||||
}
|
||||
|
||||
pub fn set_games(&self, games: Vec<GamePreviewElement>) {
|
||||
let games = games
|
||||
.into_iter()
|
||||
.map(|g| GameObject::new(g))
|
||||
.collect::<Vec<GameObject>>();
|
||||
self.imp().model.extend_from_slice(&games);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -87,44 +87,6 @@ impl PlayerDataEntry {
|
|||
}
|
||||
}
|
||||
|
||||
pub struct DatabaseGamePrivate {
|
||||
game: Rc<RefCell<GamePreviewElement>>,
|
||||
}
|
||||
|
||||
impl Default for DatabaseGamePrivate {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
game: Rc::new(RefCell::new(GamePreviewElement {
|
||||
date: vec![],
|
||||
black_player: "".to_owned(),
|
||||
black_rank: None,
|
||||
white_player: "".to_owned(),
|
||||
white_rank: None,
|
||||
})),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[glib::object_subclass]
|
||||
impl ObjectSubclass for DatabaseGamePrivate {
|
||||
const NAME: &'static str = "DatabaseGame";
|
||||
type Type = DatabaseGame;
|
||||
}
|
||||
|
||||
impl ObjectImpl for DatabaseGamePrivate {}
|
||||
|
||||
glib::wrapper! {
|
||||
pub struct DatabaseGame(ObjectSubclass<DatabaseGamePrivate>);
|
||||
}
|
||||
|
||||
impl DatabaseGame {
|
||||
pub fn new(preview: GamePreviewElement) -> Self {
|
||||
let s: Self = Object::builder().build();
|
||||
*s.imp().game.borrow_mut() = preview;
|
||||
s
|
||||
}
|
||||
}
|
||||
|
||||
pub struct HomePrivate {
|
||||
black_player: Rc<RefCell<Option<PlayerDataEntry>>>,
|
||||
white_player: Rc<RefCell<Option<PlayerDataEntry>>>,
|
||||
|
@ -169,8 +131,15 @@ impl Home {
|
|||
let new_game_button = gtk::Button::builder().label(&view.start_game.label).build();
|
||||
s.attach(&new_game_button, 2, 2, 1, 1);
|
||||
|
||||
let database = GameDatabase::new();
|
||||
s.attach(&database, 0, 3, 2, 2);
|
||||
let library = GameDatabase::new();
|
||||
let library_view = gtk::ScrolledWindow::builder()
|
||||
.hscrollbar_policy(gtk::PolicyType::Never)
|
||||
.min_content_width(360)
|
||||
.child(&library)
|
||||
.build();
|
||||
s.attach(&library_view, 0, 3, 4, 2);
|
||||
|
||||
library.set_games(view.games);
|
||||
|
||||
new_game_button.connect_clicked({
|
||||
move |_| {
|
||||
|
|
Loading…
Reference in New Issue