use glib::{Object, Properties}; use gtk::{glib, prelude::*, subclass::prelude::*}; use std::{cell::RefCell, rc::Rc}; #[derive(Default)] pub struct IntegerObjectPrivate { number: Rc>, } #[glib::object_subclass] impl ObjectSubclass for IntegerObjectPrivate { const NAME: &'static str = "IntegerObject"; type Type = IntegerObject; } impl ObjectImpl for IntegerObjectPrivate {} glib::wrapper! { pub struct IntegerObject(ObjectSubclass); } impl IntegerObject { pub fn new(number: i32) -> Self { let s: Self = Object::builder().build(); *s.imp().number.borrow_mut() = number; s } pub fn number(&self) -> i32 { self.imp().number.borrow().clone() } } pub struct GameDatabasePrivate { list_view: gtk::ListView, } impl Default for GameDatabasePrivate { fn default() -> Self { let vector: Vec = (0..=500).map(IntegerObject::new).collect(); let model = gio::ListStore::new(glib::types::Type::OBJECT); model.extend_from_slice(&vector); let factory = gtk::SignalListItemFactory::new(); factory.connect_setup(move |_, list_item| { let label = gtk::Label::new(None); list_item .downcast_ref::() .expect("Needs to be a ListItem") .set_child(Some(&label)); }); factory.connect_bind(move |_, list_item| { let integer_object = list_item .downcast_ref::() .expect("Needs to be ListItem") .item() .and_downcast::() .expect("The item has to be an IntegerObject."); let label = list_item .downcast_ref::() .expect("Needs to be ListItem") .child() .and_downcast::() .expect("The child has to be an Label."); label.set_label(&integer_object.number().to_string()); }); let selection_model = gtk::SingleSelection::new(Some(model)); let list_view = gtk::ListView::new(Some(selection_model), Some(factory)); Self { list_view } } } #[glib::object_subclass] impl ObjectSubclass for GameDatabasePrivate { const NAME: &'static str = "GameDatabase"; type Type = GameDatabase; type ParentType = gtk::Box; } impl ObjectImpl for GameDatabasePrivate {} impl WidgetImpl for GameDatabasePrivate {} impl BoxImpl for GameDatabasePrivate {} glib::wrapper! { pub struct GameDatabase(ObjectSubclass) @extends gtk::Widget, gtk::Box; } impl GameDatabase { pub fn new() -> Self { let s: Self = Object::builder().build(); s.append(&s.imp().list_view); s } }