/*
Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>

This file is part of Kifu.

Kifu is free software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.

Kifu is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.

You should have received a copy of the GNU General Public License along with Kifu. If not, see <https://www.gnu.org/licenses/>.
*/

use crate::LocalObserver;
use kifu_core::{Core, CoreNotification};

/// DatabaseViewModel controls the view that the user sees when starting the application if the application has been configured and if there are no games in progress. It provides a window into the database, showing a list of recently recorded games (whether from this app or from a main database). It also provides the UI for starting a new game. This will render an empty database view if the user hasn't configured a database yet.
pub struct DatabaseViewModel {
    core: Core,
    notification_observer: LocalObserver<CoreNotification>,
    widget: gtk::Box,
}

impl DatabaseViewModel {
    fn new(core: Core) -> Self {
        let notification_observer = LocalObserver::new(&core, |msg| {
            println!("DatabaseViewModelHandler called with message: {:?}", msg)
        });

        Self {
            core,
            notification_observer,
            widget: gtk::Box::new(gtk::Orientation::Horizontal, 0),
        }
    }

    /// Create a new game with the given parameters.
    fn new_game(&self) {
        unimplemented!()
    }

    /// Select a game from the database to show in detail. This will require a transition away from this view model into a different one.
    fn select_game(&self) {
        unimplemented!()
    }

    /// Delete a game from the database.
    fn delete_game(&self) {
        unimplemented!()
    }
}