use crate::{ui::GamePreview, CoreApi};
use adw::{prelude::*, subclass::prelude::*};
use gio::ListModel;
use glib::Object;
use gtk::{glib, prelude::*, subclass::prelude::*};
use kifu_core::ui::GamePreviewElement;
use std::{cell::RefCell, rc::Rc};

#[derive(Default)]
pub struct GameObjectPrivate {
    game: Rc<RefCell<Option<GamePreviewElement>>>,
}

#[glib::object_subclass]
impl ObjectSubclass for GameObjectPrivate {
    const NAME: &'static str = "GameObject";
    type Type = GameObject;
}

impl ObjectImpl for GameObjectPrivate {}

glib::wrapper! {
    pub struct GameObject(ObjectSubclass<GameObjectPrivate>);
}

impl GameObject {
    pub fn new(game: GamePreviewElement) -> Self {
        let s: Self = Object::builder().build();
        *s.imp().game.borrow_mut() = Some(game);
        s
    }

    pub fn game(&self) -> Option<GamePreviewElement> {
        self.imp().game.borrow().clone()
    }
}

pub struct LibraryPrivate {
    model: gio::ListStore,
    list_view: gtk::ColumnView,
}

impl Default for LibraryPrivate {
    fn default() -> Self {
        let vector: Vec<GameObject> = vec![];
        let model = gio::ListStore::new(glib::types::Type::OBJECT);
        model.extend_from_slice(&vector);

        let selection_model = gtk::NoSelection::new(Some(model.clone()));
        let list_view = gtk::ColumnView::builder().model(&selection_model).build();

        fn make_factory<F>(bind: F) -> gtk::SignalListItemFactory
        where
            F: Fn(GamePreviewElement) -> String + 'static,
        {
            let factory = gtk::SignalListItemFactory::new();
            factory.connect_setup(|_, list_item| {
                let item = list_item.downcast_ref::<gtk::ListItem>().unwrap();

                item.set_activatable(true);
                item.set_child(Some(
                    &gtk::Label::builder()
                        .halign(gtk::Align::Start)
                        .ellipsize(pango::EllipsizeMode::End)
                        .build(),
                ))
            });
            factory.connect_bind(move |_, list_item| {
                let list_item = list_item.downcast_ref::<gtk::ListItem>().unwrap();
                let game = list_item.item().and_downcast::<GameObject>().unwrap();
                let preview = list_item.child().and_downcast::<gtk::Label>().unwrap();
                match game.game() {
                    Some(game) => preview.set_text(&bind(game)),
                    None => (),
                };
            });
            factory
        }

        list_view.append_column(&gtk::ColumnViewColumn::new(
            Some("date"),
            Some(make_factory(|g| g.date)),
        ));
        list_view.append_column(&gtk::ColumnViewColumn::new(
            Some("title"),
            Some(make_factory(|g| g.name)),
        ));
        list_view.append_column(&gtk::ColumnViewColumn::new(
            Some("black"),
            Some(make_factory(|g| g.black_player)),
        ));
        list_view.append_column(&gtk::ColumnViewColumn::new(
            Some("white"),
            Some(make_factory(|g| g.white_player)),
        ));
        list_view.append_column(&gtk::ColumnViewColumn::new(
            Some("result"),
            Some(make_factory(|g| g.result)),
        ));

        Self { model, list_view }
    }
}

#[glib::object_subclass]
impl ObjectSubclass for LibraryPrivate {
    const NAME: &'static str = "Library";
    type Type = Library;
    type ParentType = adw::Bin;
}

impl ObjectImpl for LibraryPrivate {}
impl WidgetImpl for LibraryPrivate {}
impl BinImpl for LibraryPrivate {}

glib::wrapper! {
    pub struct Library(ObjectSubclass<LibraryPrivate>) @extends adw::Bin, gtk::Widget;
}

impl Library {
    pub fn new(api: CoreApi) -> Self {
        let s: Self = Object::builder().build();

        s.set_child(Some(&s.imp().list_view));
        s.imp().list_view.connect_activate({
            let s = s.clone();
            move |_, row_id| {
                let object = s.imp().model.item(row_id).unwrap();
                // let list_item = object.downcast_ref::<gtk::ListItem>().unwrap();
                // let game = list_item.item().and_downcast::<GameObject>().unwrap();
                // let game_id = game.game().unwrap().id;
                // let game = object.downcast_ref::<gtk::ListItem>()
                let game = object.downcast::<GameObject>().unwrap();
                let game_id = game.game().unwrap().id;
                api.dispatch(kifu_core::CoreRequest::OpenGameReview(game_id));
            }
        });
        s
    }

    pub fn set_games(&self, games: Vec<GamePreviewElement>) {
        let games = games
            .into_iter()
            .map(|g| GameObject::new(g))
            .collect::<Vec<GameObject>>();
        self.imp().model.extend_from_slice(&games);
    }
}