width = 65; length = 75; height = 16; wall_thickness = 2; guide_thickness = 1; power_width = 21; output_width = 37.5; half_wall_thickness = wall_thickness / 2; standoff_thickness = 10; hole_diameter = 3; // The radius of a nut in mm. However, based on my measurements, I'm not actually sure I have this right. The short height of a nut is 7.86mm. Derive from there. nut_radius = 8.5 * cos(30) / 2; nut_height = 2.69; // mm screw_radius = 2; handlebar_radius = 15; clasp_thickness = 4; clasp_width = 35; circular_face_count = 96; module hexagon(r, h) { pi = 3.1415926; polyhedron( points=[ [r, 0, 0], [r * cos(60), r * sin(60), 0], [r * cos(120), r * sin(120), 0], [r * cos(180), r * sin(180), 0], [r * cos(240), r * sin(240), 0], [r * cos(300), r * sin(300), 0], [r, 0, h], [r * cos(60), r * sin(60), h], [r * cos(120), r * sin(120), h], [r * cos(180), r * sin(180), h], [r * cos(240), r * sin(240), h], [r * cos(300), r * sin(300), h], ], faces=[ [0, 1, 2, 3, 4, 5], [11, 10, 9, 8, 7, 6], [6, 7, 1, 0], [7, 8, 2, 1], [8, 9, 3, 2], [9, 10, 4, 3], [10, 11, 5, 4], [11, 6, 0, 5], ] ); } // Nut holders are blocks that have a hole drilled through them and a hexagonal-shaped cavity. The idea is to module nut_holder() { difference() { translate([-4.5, -4.5, -2]) cube([9, 9, 4]); union() { translate([0, 0, -1]) hexagon(nut_radius, 2); cylinder(h = 6, r = screw_radius, center = true, $fn = 24); } } } module screw_hole() { union() { translate([0, 0, 4]) cylinder(h = 2.1, r = screw_radius * 2, center = true, $fn = 24); cylinder(h = 6, r = screw_radius, center = true, $fn = 24); } } module base() { cube([width, length, wall_thickness]); } module face() { union() { cube([width, length, wall_thickness / 2]); translate([wall_thickness, wall_thickness, wall_thickness / 2]) cube([width-wall_thickness*2, length-wall_thickness*2, wall_thickness / 2]); translate([4.5 + wall_thickness, 4.5 + wall_thickness, 4]) nut_holder(); translate([width - 4.5 - wall_thickness, 4.5 + wall_thickness, 4]) nut_holder(); translate([width - 4.5 - wall_thickness, length - 4.5 - wall_thickness, 4]) nut_holder(); translate([4.5 + wall_thickness, length - 4.5 - wall_thickness, 4]) nut_holder(); } } module wall(length) { cube([length, height, wall_thickness]); } module power_wall() { difference() { wall(65); translate([9, 2, -.5]) cube([power_width, height, wall_thickness + 1]); } } module output_wall() { difference() { wall(65); translate([9, 2, -.5]) cube([output_width, height, wall_thickness + 1]); } } // Use hexagons as cutouts into which I can install a hex nut. This isn't quite right yet, but close. // hexagon(nut_radius, 1); // cube([standoff_thickness, standoff_thickness, 2]); /* difference() { union() { base(); rotate([90, 0, 90]) wall(75); // translate([width - wall_thickness, 0, 0]) rotate([90, 0, 90]) wall(length); // rotate([90, 0, 0]) power_wall(); // translate([0, length, 0]) rotate([90, 0, 0]) output_wall(); // translate([wall_thickness, // wall_thickness, // wall_thickness]) standoff(); // translate([width - wall_thickness - standoff_thickness, // wall_thickness, // wall_thickness]) standoff(); // translate([wall_thickness, // length - wall_thickness - standoff_thickness, // wall_thickness]) standoff(); // translate([width - wall_thickness - standoff_thickness, // length - wall_thickness - standoff_thickness, // wall_thickness]) standoff(); } // translate([-half_wall_thickness, -wall_thickness - half_wall_thickness, height - half_wall_thickness]) cube([wall_thickness, length + wall_thickness * 2, wall_thickness]); // translate([width - half_wall_thickness, -wall_thickness - half_wall_thickness, height - half_wall_thickness]) cube([wall_thickness, length + wall_thickness * 2, wall_thickness]); // translate([-half_wall_thickness, -half_wall_thickness, height - half_wall_thickness]) rotate([0, 0, 270]) cube([wall_thickness, width + wall_thickness * 2, wall_thickness]); // translate([-half_wall_thickness, length + half_wall_thickness, height - half_wall_thickness]) rotate([0, 0, 270]) cube([wall_thickness, width + wall_thickness * 2, wall_thickness]); } */ module box() { difference() { union() { cube([width, length, wall_thickness * 2]); translate([0, 0, wall_thickness]) rotate([90, 0, 90]) wall(length); translate([width - wall_thickness, 0, wall_thickness]) rotate([90, 0, 90]) wall(length); translate([0, wall_thickness, wall_thickness]) rotate([90, 0, 0]) wall(width); translate([0, length, wall_thickness]) rotate([90, 0, 0]) wall(width); } translate([4.5 + wall_thickness, 4.5 + wall_thickness, 4]) rotate([180, 0, 0]) screw_hole(); translate([width - 4.5 - wall_thickness, 4.5 + wall_thickness, 4]) rotate([180, 0, 0]) screw_hole(); translate([width - 4.5 - wall_thickness, length - 4.5 - wall_thickness, 4]) rotate([180, 0, 0]) screw_hole(); translate([4.5 + wall_thickness, length - 4.5 - wall_thickness, 4]) rotate([180, 0, 0]) screw_hole(); } } module top_clasp() { difference() { union() { cylinder(h = clasp_width, r = handlebar_radius + clasp_thickness, center = true, $fn = circular_face_count); translate([0, 0, -clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1.5, center = true, $fn = circular_face_count); translate([0, 0, -clasp_width / 2 + 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1.5, center = true, $fn = circular_face_count); translate([0, 0, clasp_width / 2]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1.5, center = true, $fn = circular_face_count); translate([0, 0, clasp_width / 2 - 4]) cylinder(h = 1, r = handlebar_radius + clasp_thickness + 1.5, center = true, $fn = circular_face_count); translate([-handlebar_radius-5, -10, -clasp_width / 2 + 6]) cube([6, 20, clasp_width - 12]); } translate([-0.5, 0, 0]) cylinder(h = clasp_width+2, r = handlebar_radius + 1, center = true, $fn = circular_face_count); translate([-0.5, -handlebar_radius - 10, -clasp_width / 2 - 1]) cube([handlebar_radius + 10, handlebar_radius * 2 + 20, clasp_width + 2]); } } module body() { union() { box(); // translate([width / 2, length / 2, -5 - handlebar_radius]) rotate([0, 90, 90]) top_clasp(); } } body(); // translate([width + 10, 0, 0]) face();