use glib::Object; use gtk::{glib, prelude::*, subclass::prelude::*}; use kifu_core::ui::GamePreviewElement; use std::{cell::RefCell, rc::Rc}; #[derive(Default)] pub struct GameObjectPrivate { game: Rc>>, } #[glib::object_subclass] impl ObjectSubclass for GameObjectPrivate { const NAME: &'static str = "GameObject"; type Type = GameObject; } impl ObjectImpl for GameObjectPrivate {} glib::wrapper! { pub struct GameObject(ObjectSubclass); } impl GameObject { pub fn new(game: GamePreviewElement) -> Self { let s: Self = Object::builder().build(); *s.imp().game.borrow_mut() = Some(game); s } pub fn game(&self) -> Option { self.imp().game.borrow().clone() } } pub struct GameDatabasePrivate { model: gio::ListStore, list_view: gtk::ListView, } impl Default for GameDatabasePrivate { fn default() -> Self { let vector: Vec = vec![]; let model = gio::ListStore::new(glib::types::Type::OBJECT); model.extend_from_slice(&vector); let factory = gtk::SignalListItemFactory::new(); factory.connect_setup(move |_, list_item| { let label = gtk::Label::new(Some("some kind of text")); list_item .downcast_ref::() .expect("Needs to be a ListItem") .set_child(Some(&label)); }); factory.connect_bind(move |_, list_item| { let game_object = list_item .downcast_ref::() .expect("Needs to be ListItem") .item() .and_downcast::() .expect("The item has to be an IntegerObject."); let label = list_item .downcast_ref::() .expect("Needs to be ListItem") .child() .and_downcast::() .expect("The child has to be an Label."); label.set_label( format!( "{} vs. {}", game_object .game() .map(|g| g.black_player) .unwrap_or("black".to_owned()), game_object .game() .map(|g| g.white_player) .unwrap_or("white".to_owned()) ) .as_ref(), ); }); let selection_model = gtk::NoSelection::new(Some(model.clone())); let list_view = gtk::ListView::new(Some(selection_model), Some(factory)); Self { model, list_view } } } #[glib::object_subclass] impl ObjectSubclass for GameDatabasePrivate { const NAME: &'static str = "GameDatabase"; type Type = GameDatabase; type ParentType = gtk::Box; } impl ObjectImpl for GameDatabasePrivate {} impl WidgetImpl for GameDatabasePrivate {} impl BoxImpl for GameDatabasePrivate {} glib::wrapper! { pub struct GameDatabase(ObjectSubclass) @extends gtk::Widget, gtk::Box; } impl GameDatabase { pub fn new() -> Self { let s: Self = Object::builder().build(); s.set_width_request(200); s.set_height_request(200); s.append(&s.imp().list_view); s } pub fn set_games(&self, games: Vec) { let games = games .into_iter() .map(|g| GameObject::new(g)) .collect::>(); self.imp().model.extend_from_slice(&games); } }