use adw::{prelude::*, subclass::prelude::*}; use glib::Object; use gtk::glib; use kifu_core::ui::GamePreviewElement; use std::{cell::RefCell, rc::Rc}; #[derive(Default)] pub struct GameObjectPrivate { game: Rc>>, } #[glib::object_subclass] impl ObjectSubclass for GameObjectPrivate { const NAME: &'static str = "GameObject"; type Type = GameObject; } impl ObjectImpl for GameObjectPrivate {} glib::wrapper! { pub struct GameObject(ObjectSubclass); } impl GameObject { pub fn new(game: GamePreviewElement) -> Self { let s: Self = Object::builder().build(); *s.imp().game.borrow_mut() = Some(game); s } pub fn game(&self) -> Option { self.imp().game.borrow().clone() } } pub struct LibraryPrivate { model: gio::ListStore, list_view: gtk::ColumnView, } impl Default for LibraryPrivate { fn default() -> Self { let vector: Vec = vec![]; let model = gio::ListStore::new::(); model.extend_from_slice(&vector); /* let factory = gtk::SignalListItemFactory::new(); factory.connect_setup(move |_, list_item| { let preview = GamePreview::new(); list_item .downcast_ref::() .expect("Needs to be a ListItem") .set_child(Some(&preview)); }); factory.connect_bind(move |_, list_item| { let game_element = list_item .downcast_ref::() .expect("Needs to be ListItem") .item() .and_downcast::() .expect("The item has to be a GameObject."); let preview = list_item .downcast_ref::() .expect("Needs to be ListItem") .child() .and_downcast::() .expect("The child has to be a GamePreview object."); match game_element.game() { Some(game) => preview.set_game(game), None => (), }; }); */ let selection_model = gtk::NoSelection::new(Some(model.clone())); let list_view = gtk::ColumnView::builder().model(&selection_model).build(); fn make_factory(bind: F) -> gtk::SignalListItemFactory where F: Fn(GamePreviewElement) -> String + 'static, { let factory = gtk::SignalListItemFactory::new(); factory.connect_setup(|_, list_item| { list_item .downcast_ref::() .unwrap() .set_child(Some( >k::Label::builder() .halign(gtk::Align::Start) .ellipsize(gtk::pango::EllipsizeMode::End) .build(), )) }); factory.connect_bind(move |_, list_item| { let list_item = list_item.downcast_ref::().unwrap(); let game = list_item.item().and_downcast::().unwrap(); let preview = list_item.child().and_downcast::().unwrap(); if let Some(game) = game.game() { preview.set_text(&bind(game)) } }); factory } list_view.append_column(>k::ColumnViewColumn::new( Some("date"), Some(make_factory(|g| g.date)), )); list_view.append_column(>k::ColumnViewColumn::new( Some("title"), Some(make_factory(|g| g.name)), )); list_view.append_column(>k::ColumnViewColumn::new( Some("black"), Some(make_factory(|g| g.black_player)), )); list_view.append_column(>k::ColumnViewColumn::new( Some("white"), Some(make_factory(|g| g.white_player)), )); list_view.append_column(>k::ColumnViewColumn::new( Some("result"), Some(make_factory(|g| g.result)), )); Self { model, list_view } } } #[glib::object_subclass] impl ObjectSubclass for LibraryPrivate { const NAME: &'static str = "Library"; type Type = Library; type ParentType = adw::Bin; } impl ObjectImpl for LibraryPrivate {} impl WidgetImpl for LibraryPrivate {} impl BinImpl for LibraryPrivate {} glib::wrapper! { pub struct Library(ObjectSubclass) @extends adw::Bin, gtk::Widget; } impl Default for Library { fn default() -> Self { let s: Self = Object::builder().build(); s.set_child(Some(&s.imp().list_view)); s } } impl Library { pub fn set_games(&self, games: Vec) { let games = games .into_iter() .map(GameObject::new) .collect::>(); self.imp().model.extend_from_slice(&games); } }