use sgf::parse_sgf_file; use std::path::PathBuf; use std::env; fn main() { let mut args = env::args(); let _ = args.next(); let file = PathBuf::from(args.next().unwrap()); println!("{:?}", file); let games = parse_sgf_file(&file).unwrap(); for sgf in games { if let Ok(sgf) = sgf { println!("{:?}", sgf.white_player); } } }