/* Copyright 2023, Savanni D'Gerinel This file is part of FitnessTrax. FitnessTrax is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. FitnessTrax is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with FitnessTrax. If not, see . */ mod app; mod app_window; mod components; mod views; use adw::prelude::*; use app_window::AppWindow; use std::{env, path::PathBuf}; const APP_ID_DEV: &str = "com.luminescent-dreams.fitnesstrax.dev"; const APP_ID_PROD: &str = "com.luminescent-dreams.fitnesstrax"; const RESOURCE_BASE_PATH: &str = "/com/luminescent-dreams/fitnesstrax/"; fn main() { // I still don't fully understand gio resources. resources_register_include! is convenient // because I don't have to deal with filesystem locations at runtime. However, I think other // GTK applications do that rather than compiling the resources directly into the app. So, I'm // unclear as to how I want to handle this. gio::resources_register_include!("com.luminescent-dreams.fitnesstrax.gresource") .expect("to register resources"); let app_id = if std::env::var_os("ENV") == Some("dev".into()) { APP_ID_DEV } else { APP_ID_PROD }; let settings = gio::Settings::new(app_id); let ft_app = app::App::new({ let path = settings.string("series-path"); if path.is_empty() { None } else { Some(PathBuf::from(path)) } }); let adw_app = adw::Application::builder() .application_id(app_id) .resource_base_path(RESOURCE_BASE_PATH) .build(); adw_app.connect_activate(move |adw_app| { AppWindow::new(app_id, RESOURCE_BASE_PATH, adw_app, ft_app.clone()); }); let args: Vec = env::args().collect(); ApplicationExtManual::run_with_args(&adw_app, &args); }