206 lines
5.4 KiB
TypeScript
206 lines
5.4 KiB
TypeScript
import { BoardElement, Color, Size, CoreRequest } from "core-types";
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import { assertNever } from "../assertNever";
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const MARGIN = 20;
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const BOARD_WIDTH = 800;
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const BOARD_HEIGHT = 800;
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type Pixel = { x: number; y: number };
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type Coordinate = { column: number; row: number };
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export interface GoBoardProps {
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board: BoardElement;
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onClick: (_: CoreRequest) => void;
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}
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export class GoBoard {
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private board: BoardElement;
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private pen: Pen;
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private cursorLocation: Coordinate | null;
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canvas: HTMLCanvasElement;
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constructor({ board, onClick }: GoBoardProps) {
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this.board = board;
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this.canvas = document.createElement("canvas");
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this.canvas.width = BOARD_WIDTH;
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this.canvas.height = BOARD_HEIGHT;
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this.pen = new Pen(
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this.canvas.width,
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this.canvas.height,
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MARGIN,
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this.board.size.width,
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this.board.size.height
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);
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this.cursorLocation = null;
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this.canvas.onmousemove = (event) => {
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const bounds = this.canvas.getBoundingClientRect();
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const coordinate = {
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x: event.clientX - bounds.x,
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y: event.clientY - bounds.y,
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};
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let address = this.pen.address(coordinate);
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if (this.cursorLocation != address) {
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this.cursorLocation = this.pen.address(coordinate);
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this.renderBoard();
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}
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};
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this.canvas.onclick = (_) => {
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console.log("clicked on ", this.cursorLocation);
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if (this.cursorLocation) {
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const intersection =
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this.board.spaces[boardAddress(this.board.size, this.cursorLocation)];
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switch (intersection.type) {
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case "Unplayable":
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break;
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case "Empty":
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console.log("need to run action: ", intersection.content);
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onClick(intersection.content);
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break;
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case "Filled":
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break;
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default:
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assertNever(intersection);
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}
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}
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};
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}
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setBoard(board: BoardElement) {
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console.log("setting an updated board: ", board);
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this.board = board;
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this.pen = new Pen(
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this.canvas.width,
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this.canvas.height,
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MARGIN,
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this.board.size.width,
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this.board.size.height
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);
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}
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renderBoard() {
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const ctx = this.canvas.getContext("2d");
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if (!ctx) {
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alert("could not get the canvas context");
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return null;
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}
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ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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ctx.lineWidth = 2;
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ctx.strokeStyle = "black";
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ctx.beginPath();
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for (var col = 0; col < this.board.size.width; col++) {
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ctx.moveTo(MARGIN + col * this.pen.hspaceBetween, MARGIN);
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ctx.lineTo(
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MARGIN + col * this.pen.hspaceBetween,
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MARGIN + (this.board.size.height - 1) * this.pen.vspaceBetween
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);
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}
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for (var row = 0; row < this.board.size.height; row++) {
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ctx.moveTo(MARGIN, MARGIN + row * this.pen.vspaceBetween);
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ctx.lineTo(
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MARGIN + (this.board.size.width - 1) * this.pen.hspaceBetween,
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MARGIN + row * this.pen.vspaceBetween
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);
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}
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ctx.closePath();
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ctx.stroke();
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this.pen.starPoint(ctx, { column: 3, row: 3 });
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this.pen.starPoint(ctx, { column: 3, row: 9 });
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this.pen.starPoint(ctx, { column: 3, row: 15 });
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this.pen.starPoint(ctx, { column: 9, row: 3 });
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this.pen.starPoint(ctx, { column: 9, row: 9 });
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this.pen.starPoint(ctx, { column: 9, row: 15 });
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this.pen.starPoint(ctx, { column: 15, row: 3 });
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this.pen.starPoint(ctx, { column: 15, row: 9 });
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this.pen.starPoint(ctx, { column: 15, row: 15 });
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if (this.cursorLocation) {
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this.pen.ghostStone(ctx, this.cursorLocation, Color.White);
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}
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}
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}
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class Pen {
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margin: number;
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hspaceBetween: number;
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vspaceBetween: number;
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constructor(
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width: number,
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height: number,
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margin: number,
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columns: number,
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rows: number
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) {
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this.margin = margin;
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this.hspaceBetween = (width - margin * 2) / (columns - 1);
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this.vspaceBetween = (height - margin * 2) / (rows - 1);
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}
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starPoint(ctx: CanvasRenderingContext2D, addr: Coordinate) {
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ctx.fillStyle = "rgba(0, 0, 0, 1.0);";
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const pixel = this.position(addr);
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ctx.moveTo(pixel.x, pixel.y);
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ctx.arc(pixel.x, pixel.y, 5, 0, 2 * Math.PI);
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ctx.fill();
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}
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ghostStone(ctx: CanvasRenderingContext2D, addr: Coordinate, color: Color) {
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switch (color) {
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case Color.White:
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ctx.fillStyle = "rgba(230, 230, 230, 0.5)";
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break;
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case Color.Black:
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ctx.fillStyle = "rgba(0, 0, 0, 0.5)";
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break;
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}
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this.drawStone(ctx, addr);
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}
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drawStone(ctx: CanvasRenderingContext2D, addr: Coordinate) {
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const radius = this.hspaceBetween / 2 - 2;
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const pixel = this.position(addr);
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ctx.moveTo(pixel.x, pixel.y);
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ctx.arc(pixel.x, pixel.y, radius, 0, 2.0 * Math.PI);
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ctx.fill();
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}
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position(addr: Coordinate): Pixel {
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return {
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x: this.margin + addr.column * this.hspaceBetween,
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y: this.margin + addr.row * this.vspaceBetween,
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};
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}
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address(pixel: Pixel): Coordinate | null {
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if (
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Math.round(pixel.x) < this.margin ||
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Math.round(pixel.y) < this.margin
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) {
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return null;
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} else {
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return {
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column: Math.round(
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(Math.round(pixel.x) - this.margin) / this.hspaceBetween
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),
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row: Math.round(
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(Math.round(pixel.y) - this.margin) / this.vspaceBetween
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),
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};
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}
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}
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}
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const boardAddress = (size: Size, coordinate: Coordinate): number =>
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coordinate.column + size.width * coordinate.row;
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