147 lines
5.3 KiB
Rust
147 lines
5.3 KiB
Rust
/*
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Copyright 2023, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of Screenplay.
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Screenplay is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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Screenplay is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
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*/
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/// Screenplay is a library that helps visualize GTK scenes. I got my inspiration from working with
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/// Storybook and decided that I wanted a similar tool for GTK.
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///
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/// With this library, you can write an application that loads up a bunch of different user
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/// interfaces, and the library will put them on separate pages. Each UI can have as much or as
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/// little behavior as you want.
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use gtk::prelude::*;
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#[derive(Clone, Debug)]
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enum Action {
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SelectPage(usize),
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Deselect,
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}
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/// Unused. In the near future, this will contain useful errors.
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#[derive(Clone, Debug)]
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pub struct Error;
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/// A definition of a single Screen. The screen can be as much or as little as you want, but must
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/// contain a title (for the page selector) and a widget to show the screen.
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#[derive(Clone)]
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pub struct Screen {
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/// Title of the screen. This will only be rendered in the page selector.
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pub title: String,
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/// The screen itself. This can be anything that implements the gtk::Widget interface, and it
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/// will be rendered in the main area of the window.
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pub widget: gtk::Widget,
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/// Unused today, however...
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/// These will be rendered in an area of the window reserved for adjustments. They are meant to
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/// be ways to provide variants to the current scene. You will need to attach behaviors.
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pub adjustments: Vec<gtk::Widget>,
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}
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/// Screenplay is an object that will render a gtk::ApplicationWindow.
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///
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/// That window contains a sidebar which lists the names of all of the Screens that have been
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/// provided to it. Selecting one of those will cause the application to render that screen and all
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/// of its adjustments.
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///
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/// It is highly likely that in the future this structure will be reformulated as a child of a GTK
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/// ApplicationWindow.
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#[derive(Clone)]
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pub struct Screenplay {
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frame: gtk::Frame,
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screens: Vec<Screen>,
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}
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impl Screenplay {
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/// Construct a new Screenplay. This will construct and render the ApplicationWindow as the
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/// primary child of the Application.
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///
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/// This function currently returns no errors, instead panicing if anything goes wrong.
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pub fn new(gtk_app: >k::Application, screens: Vec<Screen>) -> Result<Self, Error> {
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let window = gtk::ApplicationWindow::new(gtk_app);
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window.show();
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let (sender, receiver) = gtk::glib::MainContext::channel(gtk::glib::Priority::DEFAULT);
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let layout = gtk::Box::builder()
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.orientation(gtk::Orientation::Horizontal)
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.build();
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window.set_child(Some(&layout));
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let listbox = gtk::ListBox::builder()
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.activate_on_single_click(true)
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.show_separators(true)
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.focusable(false)
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.build();
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let frame = gtk::Frame::builder()
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.height_request(500)
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.width_request(500)
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.build();
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layout.append(&listbox);
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layout.append(&frame);
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listbox.connect_row_activated(move |_, row| {
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match row.index() {
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-1 => sender.send(Action::Deselect),
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idx => sender.send(Action::SelectPage(idx as usize)),
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}
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.unwrap()
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});
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screens.iter().for_each(|Screen { title, .. }| {
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listbox.append(
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>k::ListBoxRow::builder()
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.child(>k::Label::new(Some(title.as_ref())))
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.build(),
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);
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});
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let storybook = Self { frame, screens };
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{
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let mut storybook = storybook.clone();
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receiver.attach(None, move |message| storybook.process_action(message));
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}
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Ok(storybook)
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}
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/// Handle an application action. This generally means changing the current screen.
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fn process_action(&mut self, message: Action) -> glib::ControlFlow {
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let nothing: Option<>k::Widget> = None;
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match message {
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Action::SelectPage(index) => match self.screens.get(index) {
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Some(Screen {
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widget,
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adjustments,
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..
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}) => {
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let b = gtk::Box::new(gtk::Orientation::Vertical, 0);
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let control_box = gtk::Box::new(gtk::Orientation::Vertical, 0);
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b.append(widget);
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b.append(&control_box);
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adjustments
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.iter()
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.for_each(|control| control_box.append(control));
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self.frame.set_child(Some(&b));
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}
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None => self.frame.set_child(nothing),
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},
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Action::Deselect => self.frame.set_child(nothing),
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}
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glib::ControlFlow::Continue
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}
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}
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