102 lines
3.5 KiB
Rust
102 lines
3.5 KiB
Rust
/*
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Copyright 2023 - 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of FitnessTrax.
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FitnessTrax is free software: you can redistribute it and/or modify it under the terms of the GNU
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General Public License as published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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FitnessTrax is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License along with FitnessTrax. If not, see <https://www.gnu.org/licenses/>.
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*/
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mod about;
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mod app;
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mod app_window;
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mod components;
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#[cfg(test)]
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mod gtk_init;
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mod types;
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mod view_models;
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mod views;
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use adw::prelude::*;
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use app_window::AppWindow;
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use gio::ActionEntry;
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use std::{env, path::PathBuf};
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const APP_ID_DEV: &str = "com.luminescent-dreams.fitnesstrax.dev";
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const APP_ID_PROD: &str = "com.luminescent-dreams.fitnesstrax";
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const RESOURCE_BASE_PATH: &str = "/com/luminescent-dreams/fitnesstrax/";
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fn setup_app_about_action(app: &adw::Application) {
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let action = ActionEntry::builder("about")
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.activate(|_app: &adw::Application, _, _| {
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let window = about::AboutWindow::default();
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window.present();
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}).build();
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app.add_action_entries([action]);
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}
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/// Sets up an application-global action, `app.quit`, which will terminate the application.
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fn setup_app_close_action(app: &adw::Application) {
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let action = ActionEntry::builder("quit")
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.activate(|app: &adw::Application, _, _| {
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// right now, stopping the application is dirt simple. But we could use this
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// block to add extra code that does additional shutdown steps if we ever want
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// some states that shouldn't be discarded.
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app.quit();
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})
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.build();
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app.add_action_entries([action]);
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app.set_accels_for_action("app.quit", &["<Ctrl>Q"]);
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}
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fn main() {
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// I still don't fully understand gio resources. resources_register_include! is convenient
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// because I don't have to deal with filesystem locations at runtime. However, I think other
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// GTK applications do that rather than compiling the resources directly into the app. So, I'm
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// unclear as to how I want to handle this.
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gio::resources_register_include!("com.luminescent-dreams.fitnesstrax.gresource")
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.expect("to register resources");
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let app_id = if std::env::var_os("ENV") == Some("dev".into()) {
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APP_ID_DEV
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} else {
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APP_ID_PROD
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};
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let settings = gio::Settings::new(app_id);
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let ft_app = app::App::new({
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let path = settings.string("series-path");
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if path.is_empty() {
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None
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} else {
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Some(PathBuf::from(path))
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}
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});
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let adw_app = adw::Application::builder()
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.application_id(app_id)
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.resource_base_path(RESOURCE_BASE_PATH)
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.build();
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adw_app.connect_activate(move |adw_app| {
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let icon_theme = gtk::IconTheme::for_display(&gdk::Display::default().unwrap());
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icon_theme.add_resource_path(&(RESOURCE_BASE_PATH.to_owned() + "/icons/scalable/actions"));
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setup_app_about_action(adw_app);
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setup_app_close_action(adw_app);
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AppWindow::new(app_id, RESOURCE_BASE_PATH, adw_app, ft_app.clone());
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});
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let args: Vec<String> = env::args().collect();
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ApplicationExtManual::run_with_args(&adw_app, &args);
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}
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