283 lines
10 KiB
Rust
283 lines
10 KiB
Rust
/*
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Copyright 2023, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of the Luminescent Dreams Tools.
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Luminescent Dreams Tools is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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Luminescent Dreams Tools is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
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*/
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use cairo::Context;
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use coordinates::{hex_map::parse_data, AxialAddr};
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use gio::resources_lookup_data;
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use glib::{subclass::InitializingObject, Object};
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use gtk::{gio, prelude::*, subclass::prelude::*, Application, DrawingArea};
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use image::io::Reader as ImageReader;
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use std::{cell::RefCell, io::Cursor, rc::Rc};
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mod labeled_field;
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mod palette_entry;
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mod tile;
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mod utilities;
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const APP_ID: &'static str = "com.luminescent-dreams.hex-grid";
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const HEX_RADIUS: f64 = 50.;
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const MAP_RADIUS: usize = 3;
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const DRAWING_ORIGIN: (f64, f64) = (1024. / 2., 768. / 2.);
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fn main() {
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gio::resources_register_include!("com.luminescent-dreams.hex-grid.gresource")
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.expect("Failed to register resources");
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let app = Application::builder().application_id(APP_ID).build();
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app.connect_activate(|app| {
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let window = HexGridWindow::new(app);
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window.present();
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});
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app.run();
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}
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pub struct HexGridWindowPrivate {
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layout: gtk::Box,
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palette: gtk::Box,
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drawing_area: DrawingArea,
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hex_address: labeled_field::LabeledField,
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canvas_address: labeled_field::LabeledField,
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current_coordinate: Rc<RefCell<Option<AxialAddr>>>,
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}
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#[glib::object_subclass]
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impl ObjectSubclass for HexGridWindowPrivate {
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const NAME: &'static str = "HexGridWindow";
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type Type = HexGridWindow;
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type ParentType = gtk::ApplicationWindow;
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fn new() -> Self {
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println!("hexGridWindowPrivate::new()");
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let current_coordinate = Rc::new(RefCell::new(None));
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let drawing_area = DrawingArea::builder()
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.width_request(1024)
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.height_request(768)
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.margin_start(8)
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.margin_end(8)
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.margin_top(8)
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.margin_bottom(8)
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.hexpand(true)
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.build();
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let layout = gtk::Box::builder()
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.homogeneous(false)
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.spacing(8)
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.can_focus(false)
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.visible(true)
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.build();
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let sidebar = gtk::Box::builder()
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.orientation(gtk::Orientation::Vertical)
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.width_request(100)
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.visible(true)
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.can_focus(false)
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.margin_start(4)
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.margin_end(4)
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.margin_top(4)
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.margin_bottom(4)
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.spacing(8)
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.build();
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let canvas_address = labeled_field::LabeledField::new("Canvas Address", "-----");
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let hex_address = labeled_field::LabeledField::new("Hex Address", "-----");
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let palette = gtk::Box::builder()
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.spacing(8)
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.orientation(gtk::Orientation::Vertical)
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.hexpand(true)
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.build();
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sidebar.append(&canvas_address);
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sidebar.append(&hex_address);
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sidebar.append(&palette);
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layout.append(&drawing_area);
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layout.append(&sidebar);
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layout.show();
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Self {
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drawing_area,
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hex_address,
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canvas_address,
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current_coordinate,
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layout,
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palette,
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}
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}
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}
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impl ObjectImpl for HexGridWindowPrivate {
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fn constructed(&self) {
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println!("HexGridWindowPrivate::constructed()");
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self.parent_constructed();
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let map_text_resource = resources_lookup_data(
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"/com/luminescent-dreams/hex-grid/map.txt",
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gio::ResourceLookupFlags::NONE,
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)
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.expect("map should be in the bundle")
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.to_vec();
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let hex_map =
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parse_data::<tile::Terrain>(String::from_utf8(map_text_resource).unwrap().lines());
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let terrain_data = resources_lookup_data(
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"/com/luminescent-dreams/hex-grid/terrain.ppm",
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gio::ResourceLookupFlags::NONE,
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)
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.unwrap();
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let reader = ImageReader::new(Cursor::new(terrain_data))
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.with_guessed_format()
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.unwrap();
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let image = reader.decode().unwrap();
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let badlands = tile::Tile::new(&image, tile::Terrain::Badlands);
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let deep_water = tile::Tile::new(&image, tile::Terrain::DeepWater);
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let desert = tile::Tile::new(&image, tile::Terrain::Desert);
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let grasslands = tile::Tile::new(&image, tile::Terrain::Grasslands);
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let mountain = tile::Tile::new(&image, tile::Terrain::Mountain);
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let shallow_water = tile::Tile::new(&image, tile::Terrain::ShallowWater);
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let swamp = tile::Tile::new(&image, tile::Terrain::Swamp);
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self.palette
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.append(&palette_entry::PaletteEntry::new(&badlands));
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self.palette
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.append(&palette_entry::PaletteEntry::new(&deep_water));
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self.palette
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.append(&palette_entry::PaletteEntry::new(&desert));
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self.palette
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.append(&palette_entry::PaletteEntry::new(&grasslands));
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self.palette
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.append(&palette_entry::PaletteEntry::new(&mountain));
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self.palette
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.append(&palette_entry::PaletteEntry::new(&shallow_water));
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self.palette
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.append(&palette_entry::PaletteEntry::new(&swamp));
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let motion_controller = gtk::EventControllerMotion::new();
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{
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let canvas_address = self.canvas_address.clone();
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let hex_address = self.hex_address.clone();
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let c = self.current_coordinate.clone();
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motion_controller.connect_motion(move |_, x, y| {
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let norm_x = x - DRAWING_ORIGIN.0;
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let norm_y = y - DRAWING_ORIGIN.1;
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let q = (2. / 3. * norm_x) / HEX_RADIUS;
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let r = (-1. / 3. * norm_x + (3. as f64).sqrt() / 3. * norm_y) / HEX_RADIUS;
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let (q, r) = axial_round(q, r);
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let coordinate = AxialAddr::new(q, r);
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canvas_address.set_value(&format!("{:.0} {:.0}", x, y));
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if coordinate.distance(&AxialAddr::origin()) > MAP_RADIUS {
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hex_address.set_value(&format!("-----"));
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*c.borrow_mut() = None;
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} else {
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hex_address.set_value(&format!("{:.0} {:.0}", coordinate.q(), coordinate.r()));
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*c.borrow_mut() = Some(coordinate);
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}
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});
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}
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{
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self.drawing_area.set_draw_func(move |_, context, _, _| {
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context.set_source_rgb(0., 0., 0.);
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let _ = context.paint();
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context.set_line_width(2.);
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for coordinate in vec![AxialAddr::origin()]
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.into_iter()
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.chain(AxialAddr::origin().addresses(MAP_RADIUS))
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{
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let center_x =
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DRAWING_ORIGIN.0 + HEX_RADIUS * (3. / 2. * (coordinate.q() as f64));
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let center_y = DRAWING_ORIGIN.1
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+ HEX_RADIUS
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* ((3. as f64).sqrt() / 2. * (coordinate.q() as f64)
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+ (3. as f64).sqrt() * (coordinate.r() as f64));
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let translate_x = center_x - HEX_RADIUS;
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let translate_y = center_y - (3. as f64).sqrt() * HEX_RADIUS / 2.;
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let tile = match hex_map.get(&coordinate).unwrap() {
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tile::Terrain::Mountain => &mountain,
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tile::Terrain::Grasslands => &grasslands,
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tile::Terrain::ShallowWater => &shallow_water,
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tile::Terrain::DeepWater => &deep_water,
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tile::Terrain::Badlands => &badlands,
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tile::Terrain::Desert => &desert,
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tile::Terrain::Swamp => &swamp,
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_ => panic!("unhandled terrain type"),
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};
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tile.render_on_context(context, translate_x, translate_y);
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}
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});
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}
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self.drawing_area.add_controller(&motion_controller);
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}
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}
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impl WidgetImpl for HexGridWindowPrivate {}
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impl WindowImpl for HexGridWindowPrivate {}
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impl ApplicationWindowImpl for HexGridWindowPrivate {}
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glib::wrapper! {
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pub struct HexGridWindow(ObjectSubclass<HexGridWindowPrivate>) @extends gtk::ApplicationWindow, gtk::Window, gtk::Widget,
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@implements gtk::Accessible, gtk::Actionable, gtk::Buildable, gtk::ConstraintTarget;
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}
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impl HexGridWindow {
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pub fn new(app: &Application) -> Self {
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let window: Self = Object::builder().property("application", app).build();
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window.set_child(Some(&window.imp().layout));
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window
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}
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}
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fn draw_hexagon(context: &Context, center_x: f64, center_y: f64, radius: f64) {
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let ul_x = center_x - radius;
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let ul_y = center_y - (3. as f64).sqrt() * radius / 2.;
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let points: Vec<(f64, f64)> = utilities::hexagon(radius * 2., (3. as f64).sqrt() * radius);
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context.new_path();
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context.move_to(ul_x + points[0].0, ul_y + points[0].1);
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context.line_to(ul_x + points[1].0, ul_y + points[1].1);
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context.line_to(ul_x + points[2].0, ul_y + points[2].1);
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context.line_to(ul_x + points[3].0, ul_y + points[3].1);
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context.line_to(ul_x + points[4].0, ul_y + points[4].1);
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context.line_to(ul_x + points[5].0, ul_y + points[5].1);
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context.close_path();
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}
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fn axial_round(q_f64: f64, r_f64: f64) -> (i32, i32) {
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let s_f64 = -q_f64 - r_f64;
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let mut q = q_f64.round();
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let mut r = r_f64.round();
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let s = s_f64.round();
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let q_diff = (q - q_f64).abs();
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let r_diff = (r - r_f64).abs();
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let s_diff = (s - s_f64).abs();
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if q_diff > r_diff && q_diff > s_diff {
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q = -r - s;
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} else if r_diff > s_diff {
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r = -q - s;
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}
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unsafe { (q.to_int_unchecked::<i32>(), r.to_int_unchecked::<i32>()) }
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}
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