258 lines
8.2 KiB
Rust
258 lines
8.2 KiB
Rust
/*
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Copyright 2024, Savanni D'Gerinel <savanni@luminescent-dreams.com>
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This file is part of On the Grid.
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On the Grid is free software: you can redistribute it and/or modify it under the terms of the GNU
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General Public License as published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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On the Grid is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License along with On the Grid. If not, see <https://www.gnu.org/licenses/>.
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*/
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use crate::{
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database::Database,
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library, settings,
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types::{Config, LibraryPath},
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};
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use async_std::channel::{Receiver, Sender};
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use serde::{Deserialize, Serialize};
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use std::sync::{Arc, RwLock, RwLockReadGuard};
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pub trait Observable<T> {
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fn subscribe(&self) -> Receiver<T>;
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum CoreRequest {
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Library(library::LibraryRequest),
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Settings(settings::SettingsRequest),
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/*
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ChangeSetting(ChangeSettingRequest),
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CreateGame(CreateGameRequest),
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Home,
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OpenConfiguration,
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PlayingField,
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PlayStone(PlayStoneRequest),
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StartGame,
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*/
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}
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/*
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum ChangeSettingRequest {
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LibraryPath(String),
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct PlayStoneRequest {
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pub column: u8,
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pub row: u8,
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct CreateGameRequest {
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pub black_player: PlayerInfoRequest,
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pub white_player: PlayerInfoRequest,
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum PlayerInfoRequest {
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Hotseat(HotseatPlayerRequest),
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}
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#[derive(Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub struct HotseatPlayerRequest {
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pub name: String,
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pub rank: Option<String>,
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}
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impl From<HotseatPlayerRequest> for Player {
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fn from(p: HotseatPlayerRequest) -> Self {
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Self {
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name: p.name,
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rank: p.rank.and_then(|r| Rank::try_from(r.as_ref()).ok()),
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}
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}
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}
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*/
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#[derive(Clone, Debug)]
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pub enum CoreResponse {
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Library(library::LibraryResponse),
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Settings(settings::SettingsResponse),
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}
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impl From<library::LibraryResponse> for CoreResponse {
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fn from(r: library::LibraryResponse) -> Self {
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Self::Library(r)
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}
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}
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impl From<settings::SettingsResponse> for CoreResponse {
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fn from(r: settings::SettingsResponse) -> Self {
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Self::Settings(r)
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}
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}
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#[derive(Clone, Debug)]
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pub enum CoreNotification {
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ConfigurationUpdated(Config),
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BoardUpdated,
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}
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#[derive(Clone, Debug)]
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pub struct Core {
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config: Arc<RwLock<Config>>,
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// state: Arc<RwLock<AppState>>,
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library: Arc<RwLock<Option<Database>>>,
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subscribers: Arc<RwLock<Vec<Sender<CoreNotification>>>>,
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}
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impl Core {
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pub fn new(config: Config) -> Self {
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let library = match config.get::<LibraryPath>() {
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Some(ref path) if path.to_path_buf().exists() => {
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Some(Database::open_path(path.to_path_buf()).unwrap())
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}
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_ => None,
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};
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Self {
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config: Arc::new(RwLock::new(config)),
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// state,
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library: Arc::new(RwLock::new(library)),
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subscribers: Arc::new(RwLock::new(vec![])),
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}
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}
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pub fn get_config(&self) -> Config {
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self.config.read().unwrap().clone()
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}
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/// Change the configuration of the Core. This function will update any relevant core
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/// functions, especially the contents of the library, and it will notify any subscribed objects
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/// that the configuration has changed.
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///
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/// It will not handle persisting the new configuration, as the backing store for the
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/// configuration is not a decision for the core library.
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pub async fn set_config(&self, config: Config) {
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*self.config.write().unwrap() = config.clone();
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// let db = library::read_library(self.config.read().unwrap().get::<LibraryPath>()).await;
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let library_path = self.config.read().unwrap().get::<LibraryPath>();
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if let Some(ref path) = library_path {
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self.load_library(path);
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}
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self.notify(CoreNotification::ConfigurationUpdated(config.clone()))
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.await;
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}
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fn load_library(&self, path: &LibraryPath) {
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let db = Database::open_path(path.to_path_buf()).unwrap();
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*self.library.write().unwrap() = Some(db);
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}
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pub fn library(&self) -> RwLockReadGuard<'_, Option<Database>> {
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self.library.read().unwrap()
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}
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pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
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match request {
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CoreRequest::Library(request) => library::handle(self, request).await.into(),
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CoreRequest::Settings(request) => settings::handle(self, request).await.into(),
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}
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}
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pub async fn notify(&self, notification: CoreNotification) {
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let subscribers = self.subscribers.read().unwrap().clone();
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for subscriber in subscribers {
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let subscriber = subscriber.clone();
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let _ = subscriber.send(notification.clone()).await;
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}
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}
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/*
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pub async fn dispatch(&self, request: CoreRequest) -> CoreResponse {
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match request {
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CoreRequest::ChangeSetting(request) => match request {
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ChangeSettingRequest::LibraryPath(path) => {
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// let mut config = self.config.write().unwrap();
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// config.set(ConfigOption::DatabasePath(DatabasePath(PathBuf::from(
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// path,
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// ))));
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// CoreResponse::UpdatedConfigurationView(configuration(&config))
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unimplemented!()
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}
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},
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CoreRequest::CreateGame(create_request) => {
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/*
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let mut app_state = self.state.write().unwrap();
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let white_player = {
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match create_request.white_player {
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PlayerInfoRequest::Hotseat(request) => Player::from(request),
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}
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};
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let black_player = {
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match create_request.black_player {
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PlayerInfoRequest::Hotseat(request) => Player::from(request),
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}
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};
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app_state.game = Some(GameState {
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white_player,
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black_player,
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..GameState::default()
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});
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let game_state = app_state.game.as_ref().unwrap();
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CoreResponse::PlayingFieldView(playing_field(game_state))
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*/
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unimplemented!()
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}
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CoreRequest::Home => {
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// CoreResponse::HomeView(home(self.state.read().unwrap().database.all_games()))
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unimplemented!()
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}
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CoreRequest::OpenConfiguration => {
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// CoreResponse::ConfigurationView(configuration(&self.config.read().unwrap()))
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unimplemented!()
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}
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CoreRequest::PlayingField => {
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// let app_state = self.state.read().unwrap();
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// let game = app_state.game.as_ref().unwrap();
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// CoreResponse::PlayingFieldView(playing_field(game))
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unimplemented!()
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}
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CoreRequest::PlayStone(request) => {
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// let mut app_state = self.state.write().unwrap();
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// app_state.place_stone(request);
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// let game = app_state.game.as_ref().unwrap();
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// CoreResponse::PlayingFieldView(playing_field(game))
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unimplemented!()
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}
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CoreRequest::StartGame => {
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unimplemented!()
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}
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}
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}
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*/
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// pub async fn run(&self) {}
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}
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impl Observable<CoreNotification> for Core {
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fn subscribe(&self) -> Receiver<CoreNotification> {
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let mut subscribers = self.subscribers.write().unwrap();
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let (sender, receiver) = async_std::channel::unbounded();
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subscribers.push(sender);
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receiver
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}
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}
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