821 lines
26 KiB
Rust
821 lines
26 KiB
Rust
use crate::{
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parser::{self, Annotation, Evaluation, Move, SetupInstr, Size, UnknownProperty},
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Color, Date, GameResult, GameType,
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};
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use serde::{Deserialize, Serialize};
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use std::{collections::HashSet, time::Duration};
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use uuid::Uuid;
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#[derive(Clone, Debug, PartialEq)]
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pub enum GameError {
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InvalidGame,
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RequiredPropertiesMissing,
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InvalidGameNode(GameNodeError),
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}
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#[derive(Clone, Debug, PartialEq)]
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pub enum MoveNodeError {
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IncompatibleProperty(parser::Property),
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ConflictingProperty,
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NotAMoveNode,
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ChildError(Box<GameNodeError>),
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}
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#[derive(Clone, Debug, PartialEq)]
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pub enum SetupNodeError {
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IncompatibleProperty(parser::Property),
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ConflictingProperty,
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ConflictingPosition,
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NotASetupNode,
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ChildError(Box<GameNodeError>),
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}
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#[derive(Clone, Debug, PartialEq)]
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pub enum GameNodeError {
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UnsupportedGameNode(MoveNodeError, SetupNodeError),
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ConflictingProperty,
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ConflictingPosition,
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}
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#[derive(Clone, Debug, PartialEq, Default, Deserialize, Serialize)]
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pub struct Player {
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pub name: Option<String>,
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pub rank: Option<String>,
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pub team: Option<String>,
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}
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/// This represents the more semantic version of the game parser. Where the `parser` crate pulls
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/// out a raw set of nodes, this structure is guaranteed to be a well-formed game. Getting to this
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/// level, the interpreter will reject any games that have setup properties and move properties
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/// mixed in a single node. If there are other semantic problems, the interpreter will reject
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/// those, as well. Where the function of the parser is to understand and correct fundamental
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/// syntax issues, the result of the GameRecord is to have a fully-understood game. However, this
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/// doesn't (yet?) go quite to the level of apply the game type (i.e., this is Go, Chess, Yinsh, or
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/// whatever).
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#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
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pub struct GameRecord {
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pub game_type: GameType,
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// TODO: board size is not necessary in all games. Hive has no defined board size.
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pub board_size: Size,
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pub black_player: Player,
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pub white_player: Player,
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pub app: Option<String>,
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pub annotator: Option<String>,
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pub copyright: Option<String>,
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pub dates: Vec<Date>,
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pub event: Option<String>,
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pub game_name: Option<String>,
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pub extra_info: Option<String>,
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pub opening_info: Option<String>,
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pub location: Option<String>,
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pub result: Option<GameResult>,
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pub round: Option<String>,
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pub rules: Option<String>,
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pub source: Option<String>,
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pub time_limit: Option<Duration>,
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pub overtime: Option<String>,
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pub transcriber: Option<String>,
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pub children: Vec<GameNode>,
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}
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impl GameRecord {
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pub fn new(
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game_type: GameType,
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board_size: Size,
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black_player: Player,
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white_player: Player,
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) -> Self {
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Self {
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game_type,
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board_size,
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black_player,
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white_player,
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app: None,
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annotator: None,
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copyright: None,
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dates: vec![],
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event: None,
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game_name: None,
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extra_info: None,
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opening_info: None,
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location: None,
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result: None,
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round: None,
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rules: None,
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source: None,
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time_limit: None,
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overtime: None,
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transcriber: None,
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children: vec![],
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}
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}
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}
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impl Node for GameRecord {
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fn children<'a>(&'a self) -> Vec<&'a GameNode> {
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self.children.iter().collect::<Vec<&'a GameNode>>()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
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self.children.push(node);
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self.children.last_mut().unwrap()
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}
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}
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impl TryFrom<&parser::Tree> for GameRecord {
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type Error = GameError;
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fn try_from(tree: &parser::Tree) -> Result<Self, Self::Error> {
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let mut ty = None;
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let mut size = None;
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let mut black_player = Player {
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name: None,
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rank: None,
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team: None,
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};
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let mut white_player = Player {
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name: None,
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rank: None,
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team: None,
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};
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for prop in tree.root.properties.iter() {
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match prop {
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parser::Property::GameType(ty_) => ty = Some(ty_.clone()),
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parser::Property::BoardSize(size_) => size = Some(size_.clone()),
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parser::Property::BlackPlayer(name) => {
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black_player.name = Some(name.clone());
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}
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parser::Property::WhitePlayer(name) => {
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white_player.name = Some(name.clone());
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}
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parser::Property::BlackRank(rank) => {
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black_player.rank = Some(rank.clone());
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}
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parser::Property::WhiteRank(rank) => {
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white_player.rank = Some(rank.clone());
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}
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parser::Property::BlackTeam(team) => {
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black_player.team = Some(team.clone());
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}
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parser::Property::WhiteTeam(team) => {
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white_player.team = Some(team.clone());
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}
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_ => {}
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}
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}
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let mut s = match (ty, size) {
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(Some(ty), Some(size)) => Ok(Self::new(ty, size, black_player, white_player)),
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_ => Err(Self::Error::RequiredPropertiesMissing),
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}?;
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for prop in tree.root.properties.iter() {
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match prop {
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parser::Property::GameType(_)
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| parser::Property::BoardSize(_)
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| parser::Property::BlackPlayer(_)
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| parser::Property::WhitePlayer(_)
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| parser::Property::BlackRank(_)
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| parser::Property::WhiteRank(_)
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| parser::Property::BlackTeam(_)
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| parser::Property::WhiteTeam(_) => {}
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parser::Property::Application(v) => s.app = Some(v.clone()),
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parser::Property::Annotator(v) => s.annotator = Some(v.clone()),
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parser::Property::Copyright(v) => s.copyright = Some(v.clone()),
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parser::Property::EventDates(v) => s.dates = v.clone(),
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parser::Property::EventName(v) => s.event = Some(v.clone()),
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parser::Property::GameName(v) => s.game_name = Some(v.clone()),
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parser::Property::ExtraGameInformation(v) => s.extra_info = Some(v.clone()),
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parser::Property::GameOpening(v) => s.opening_info = Some(v.clone()),
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parser::Property::GameLocation(v) => s.location = Some(v.clone()),
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parser::Property::Result(v) => s.result = Some(v.clone()),
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parser::Property::Round(v) => s.round = Some(v.clone()),
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parser::Property::Ruleset(v) => s.rules = Some(v.clone()),
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parser::Property::Source(v) => s.source = Some(v.clone()),
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parser::Property::TimeLimit(v) => s.time_limit = Some(v.clone()),
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parser::Property::Overtime(v) => s.overtime = Some(v.clone()),
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// parser::Property::Data(v) => s.transcriber = Some(v.clone()),
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_ => {}
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}
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}
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s.children = tree
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.root
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.next
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.iter()
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.map(|node| GameNode::try_from(node))
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.collect::<Result<Vec<GameNode>, GameNodeError>>()
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.map_err(GameError::InvalidGameNode)?;
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Ok(s)
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}
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}
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#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
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pub enum GameNode {
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MoveNode(MoveNode),
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SetupNode(SetupNode),
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}
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pub trait Node {
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/// Provide a pre-order traversal of all of the nodes in the game tree.
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fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
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self.children()
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.iter()
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.map(|node| {
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let mut children = node.nodes();
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let mut v = vec![*node];
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v.append(&mut children);
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v
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})
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.flatten()
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.collect::<Vec<&'a GameNode>>()
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}
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fn children<'a>(&'a self) -> Vec<&'a GameNode>;
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode;
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}
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impl GameNode {
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pub fn id(&self) -> Uuid {
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match self {
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GameNode::MoveNode(node) => node.id,
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GameNode::SetupNode(node) => node.id,
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}
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}
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}
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impl Node for GameNode {
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fn children<'a>(&'a self) -> Vec<&'a GameNode> {
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match self {
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GameNode::MoveNode(node) => node.children(),
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GameNode::SetupNode(node) => node.children(),
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}
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}
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fn nodes<'a>(&'a self) -> Vec<&'a GameNode> {
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match self {
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GameNode::MoveNode(node) => node.nodes(),
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GameNode::SetupNode(node) => node.nodes(),
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}
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}
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fn add_child<'a>(&'a mut self, new_node: GameNode) -> &'a mut GameNode {
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match self {
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GameNode::MoveNode(node) => node.add_child(new_node),
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GameNode::SetupNode(node) => node.add_child(new_node),
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}
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}
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}
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impl TryFrom<&parser::Node> for GameNode {
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type Error = GameNodeError;
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fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
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// I originally wrote this recursively. However, on an ordinary game of a couple hundred
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// moves, that meant that I was recursing 500 functions, and that exceeded the stack limit.
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// So, instead, I need to unroll everything to non-recursive form.
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//
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// So, I can treat each branch of the tree as a single line. Iterate over that line. I can
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// only use the MoveNode::try_from and SetupNode::try_from if those functions don't
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// recurse. Instead, I'm going to process just that node, then return to here and process
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// the children.
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let move_node = MoveNode::try_from(n);
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let setup_node = SetupNode::try_from(n);
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// I'm much too tired when writing this. I'm still recursing, but I did cut the number of
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// recursions in half. This helps, but it still doesn't guarantee that I'm going to be able
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// to parse all possible games. So, still, treat each branch of the game as a single line.
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// Iterate over that line, don't recurse. Create bookmarks at each branch point, and then
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// come back to each one.
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let children = n
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.next
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.iter()
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.map(|n| GameNode::try_from(n))
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.collect::<Result<Vec<Self>, Self::Error>>()?;
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let node = match (move_node, setup_node) {
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(Ok(mut node), _) => {
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node.children = children;
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Ok(Self::MoveNode(node))
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}
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(Err(_), Ok(mut node)) => {
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node.children = children;
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Ok(Self::SetupNode(node))
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}
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(Err(move_err), Err(setup_err)) => {
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Err(Self::Error::UnsupportedGameNode(move_err, setup_err))
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}
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}?;
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Ok(node)
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}
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}
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#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
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pub struct MoveNode {
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id: Uuid,
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color: Color,
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mv: Move,
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children: Vec<GameNode>,
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time_left: Option<Duration>,
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moves_left: Option<usize>,
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name: Option<String>,
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evaluation: Option<Evaluation>,
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value: Option<f64>,
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comments: Option<String>,
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annotation: Option<Annotation>,
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unknown_props: Vec<(String, String)>,
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}
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impl MoveNode {
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pub fn new(color: Color, mv: Move) -> Self {
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Self {
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id: Uuid::new_v4(),
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color,
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mv,
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children: Vec::new(),
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time_left: None,
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moves_left: None,
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name: None,
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evaluation: None,
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value: None,
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comments: None,
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annotation: None,
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unknown_props: vec![],
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}
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}
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}
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impl Node for MoveNode {
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fn children<'a>(&'a self) -> Vec<&'a GameNode> {
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self.children.iter().collect::<Vec<&'a GameNode>>()
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}
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fn add_child<'a>(&'a mut self, node: GameNode) -> &'a mut GameNode {
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self.children.push(node);
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self.children.last_mut().unwrap()
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}
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}
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impl TryFrom<&parser::Node> for MoveNode {
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type Error = MoveNodeError;
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fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
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let s = match n.mv() {
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Some((color, mv)) => {
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let mut s = Self::new(color, mv);
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for prop in n.properties.iter() {
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match prop {
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parser::Property::Move((color, mv)) => {
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if s.color != *color || s.mv != *mv {
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return Err(Self::Error::ConflictingProperty);
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}
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}
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parser::Property::TimeLeft((color, duration)) => {
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if s.color != *color {
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return Err(Self::Error::ConflictingProperty);
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}
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if s.time_left.is_some() {
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return Err(Self::Error::ConflictingProperty);
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}
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s.time_left = Some(duration.clone());
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}
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parser::Property::Comment(cmt) => {
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if s.comments.is_some() {
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return Err(Self::Error::ConflictingProperty);
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}
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s.comments = Some(cmt.clone());
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}
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parser::Property::Evaluation(evaluation) => {
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if s.evaluation.is_some() {
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return Err(Self::Error::ConflictingProperty);
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}
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s.evaluation = Some(*evaluation)
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}
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parser::Property::Annotation(annotation) => {
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if s.annotation.is_some() {
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return Err(Self::Error::ConflictingProperty);
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}
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s.annotation = Some(*annotation)
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}
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parser::Property::Territory(..) => {
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eprintln!("not processing territory property");
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}
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parser::Property::Unknown(UnknownProperty { ident, value }) => {
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s.unknown_props.push((ident.clone(), value.clone()));
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}
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_ => return Err(Self::Error::IncompatibleProperty(prop.clone())),
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}
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}
|
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|
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Ok(s)
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}
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None => Err(Self::Error::NotAMoveNode),
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}?;
|
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|
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Ok(s)
|
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}
|
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}
|
|
|
|
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
|
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pub struct SetupNode {
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id: Uuid,
|
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|
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positions: Vec<parser::SetupInstr>,
|
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children: Vec<GameNode>,
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}
|
|
|
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impl SetupNode {
|
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pub fn new(positions: Vec<parser::SetupInstr>) -> Result<Self, SetupNodeError> {
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let mut board = HashSet::new();
|
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for position in positions.iter() {
|
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let point = match position {
|
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SetupInstr::Piece((_, point)) => point,
|
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SetupInstr::Clear(point) => point,
|
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};
|
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if board.contains(point) {
|
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return Err(SetupNodeError::ConflictingPosition);
|
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}
|
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board.insert(point);
|
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}
|
|
|
|
Ok(Self {
|
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id: Uuid::new_v4(),
|
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positions,
|
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children: Vec::new(),
|
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})
|
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}
|
|
}
|
|
|
|
impl Node for SetupNode {
|
|
fn children<'a>(&'a self) -> Vec<&'a GameNode> {
|
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self.children.iter().collect::<Vec<&'a GameNode>>()
|
|
}
|
|
|
|
#[allow(dead_code)]
|
|
fn add_child<'a>(&'a mut self, _node: GameNode) -> &'a mut GameNode {
|
|
unimplemented!()
|
|
}
|
|
}
|
|
|
|
impl TryFrom<&parser::Node> for SetupNode {
|
|
type Error = SetupNodeError;
|
|
|
|
fn try_from(n: &parser::Node) -> Result<Self, Self::Error> {
|
|
match n.setup() {
|
|
Some(elements) => Self::new(elements),
|
|
None => Err(Self::Error::NotASetupNode),
|
|
}
|
|
}
|
|
}
|
|
|
|
#[allow(dead_code)]
|
|
pub fn path_to_node<'a>(node: &'a GameNode, id: Uuid) -> Vec<&'a GameNode> {
|
|
if node.id() == id {
|
|
return vec![node];
|
|
}
|
|
|
|
for child in node.children() {
|
|
let mut path = path_to_node(child, id);
|
|
if path.len() > 1 {
|
|
path.push(child);
|
|
return path;
|
|
}
|
|
}
|
|
|
|
Vec::new()
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod test {
|
|
use super::*;
|
|
use cool_asserts::assert_matches;
|
|
|
|
#[test]
|
|
fn it_can_create_an_empty_game_tree() {
|
|
let tree = GameRecord::new(
|
|
GameType::Go,
|
|
Size {
|
|
width: 19,
|
|
height: 19,
|
|
},
|
|
Player::default(),
|
|
Player::default(),
|
|
);
|
|
assert_eq!(tree.nodes().len(), 0);
|
|
}
|
|
|
|
#[test]
|
|
fn it_can_add_moves_to_a_game() {
|
|
let mut game = GameRecord::new(
|
|
GameType::Go,
|
|
Size {
|
|
width: 19,
|
|
height: 19,
|
|
},
|
|
Player::default(),
|
|
Player::default(),
|
|
);
|
|
|
|
let first_move = MoveNode::new(Color::Black, Move::Move("dd".to_owned()));
|
|
let first_ = game.add_child(GameNode::MoveNode(first_move.clone()));
|
|
let second_move = MoveNode::new(Color::White, Move::Move("qq".to_owned()));
|
|
first_.add_child(GameNode::MoveNode(second_move.clone()));
|
|
|
|
let nodes = game.nodes();
|
|
assert_eq!(nodes.len(), 2);
|
|
assert_eq!(nodes[0].id(), first_move.id);
|
|
assert_eq!(nodes[1].id(), second_move.id);
|
|
}
|
|
|
|
#[ignore]
|
|
#[test]
|
|
fn it_can_set_up_a_game() {
|
|
unimplemented!()
|
|
}
|
|
|
|
#[ignore]
|
|
#[test]
|
|
fn it_can_load_tree_from_sgf() {
|
|
unimplemented!()
|
|
}
|
|
|
|
#[test]
|
|
fn game_node_can_parse_sgf_move_node() {
|
|
let n = parser::Node {
|
|
properties: vec![
|
|
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
|
|
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
|
|
parser::Property::Comment("Comments in the game".to_owned()),
|
|
],
|
|
next: vec![],
|
|
};
|
|
assert_matches!(GameNode::try_from(&n), Ok(GameNode::MoveNode(_)));
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod root_node_tests {
|
|
#[ignore]
|
|
#[test]
|
|
fn it_rejects_move_properties() {
|
|
unimplemented!()
|
|
}
|
|
|
|
#[ignore]
|
|
#[test]
|
|
fn it_rejects_setup_properties() {
|
|
unimplemented!()
|
|
}
|
|
|
|
#[ignore]
|
|
#[test]
|
|
fn it_can_parse_a_root_sgf() {
|
|
unimplemented!()
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod move_node_tests {
|
|
use crate::parser::PositionList;
|
|
|
|
use super::*;
|
|
use cool_asserts::assert_matches;
|
|
|
|
#[test]
|
|
fn it_can_parse_an_sgf_move_node() {
|
|
let n = parser::Node {
|
|
properties: vec![
|
|
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
|
|
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
|
|
parser::Property::Comment("Comments in the game".to_owned()),
|
|
],
|
|
next: vec![],
|
|
};
|
|
assert_matches!(MoveNode::try_from(&n), Ok(node) => {
|
|
assert_eq!(node.color, Color::White);
|
|
assert_eq!(node.mv, Move::Move("dp".to_owned()));
|
|
assert_eq!(node.children, vec![]);
|
|
assert_eq!(node.time_left, Some(Duration::from_secs(176)));
|
|
assert_eq!(node.comments, Some("Comments in the game".to_owned()));
|
|
});
|
|
}
|
|
|
|
#[test]
|
|
fn it_rejects_an_sgf_setup_node() {
|
|
let n = parser::Node {
|
|
properties: vec![
|
|
parser::Property::Move((Color::White, Move::Move("dp".to_owned()))),
|
|
parser::Property::TimeLeft((Color::White, Duration::from_secs(176))),
|
|
parser::Property::SetupBlackStones(PositionList(vec![
|
|
"dd".to_owned(),
|
|
"de".to_owned(),
|
|
])),
|
|
],
|
|
next: vec![],
|
|
};
|
|
assert_matches!(
|
|
MoveNode::try_from(&n),
|
|
Err(MoveNodeError::IncompatibleProperty(_))
|
|
);
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod setup_node_tests {
|
|
use crate::parser::SetupInstr;
|
|
|
|
use super::*;
|
|
use cool_asserts::assert_matches;
|
|
|
|
#[ignore]
|
|
#[test]
|
|
fn it_can_parse_an_sgf_setup_node() {
|
|
unimplemented!()
|
|
}
|
|
|
|
#[test]
|
|
fn it_rejects_conflicting_placement_properties() {
|
|
assert_matches!(
|
|
SetupNode::new(vec![
|
|
SetupInstr::Piece((Color::Black, "dd".to_owned())),
|
|
SetupInstr::Piece((Color::Black, "dd".to_owned())),
|
|
]),
|
|
Err(SetupNodeError::ConflictingPosition)
|
|
);
|
|
assert_matches!(
|
|
SetupNode::new(vec![
|
|
SetupInstr::Piece((Color::Black, "dd".to_owned())),
|
|
SetupInstr::Piece((Color::Black, "ee".to_owned())),
|
|
SetupInstr::Piece((Color::White, "ee".to_owned())),
|
|
]),
|
|
Err(SetupNodeError::ConflictingPosition)
|
|
);
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod path_test {
|
|
#[ignore]
|
|
#[test]
|
|
fn returns_empty_list_if_no_game_nodes() {
|
|
unimplemented!()
|
|
}
|
|
|
|
#[ignore]
|
|
#[test]
|
|
fn returns_empty_list_if_node_not_found() {
|
|
unimplemented!()
|
|
}
|
|
|
|
#[ignore]
|
|
#[test]
|
|
fn path_excludes_root_node() {
|
|
unimplemented!()
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod file_test {
|
|
use super::*;
|
|
use crate::Win;
|
|
use cool_asserts::assert_matches;
|
|
use parser::parse_collection;
|
|
use std::{fs::File, io::Read};
|
|
|
|
fn with_text(text: &str, f: impl FnOnce(Vec<GameRecord>)) {
|
|
let (_, games) = parse_collection::<nom::error::VerboseError<&str>>(text).unwrap();
|
|
let games = games
|
|
.into_iter()
|
|
.map(|game| GameRecord::try_from(&game).expect("game to parse"))
|
|
.collect::<Vec<GameRecord>>();
|
|
f(games);
|
|
}
|
|
|
|
fn with_file(path: &std::path::Path, f: impl FnOnce(Vec<GameRecord>)) {
|
|
let mut file = File::open(path).unwrap();
|
|
let mut text = String::new();
|
|
let _ = file.read_to_string(&mut text);
|
|
with_text(&text, f);
|
|
}
|
|
|
|
/// This test checks against an ordinary game from SGF. It is unannotated and should contain
|
|
/// only move nodes with no setup nodes. The original source is from a game I played on KGS.
|
|
#[test]
|
|
fn it_can_load_an_ordinary_unannotated_game() {
|
|
with_file(
|
|
std::path::Path::new("test_data/2020 USGO DDK, Round 1.sgf"),
|
|
|games| {
|
|
assert_eq!(games.len(), 1);
|
|
let game = &games[0];
|
|
|
|
assert_eq!(game.game_type, GameType::Go);
|
|
assert_eq!(
|
|
game.board_size,
|
|
Size {
|
|
width: 19,
|
|
height: 19
|
|
}
|
|
);
|
|
assert_eq!(
|
|
game.black_player,
|
|
Player {
|
|
name: Some("savanni".to_owned()),
|
|
rank: Some("23k".to_owned()),
|
|
team: None
|
|
}
|
|
);
|
|
assert_eq!(
|
|
game.white_player,
|
|
Player {
|
|
name: Some("Geckoz".to_owned()),
|
|
rank: None,
|
|
team: None
|
|
}
|
|
);
|
|
assert_eq!(game.app, Some("CGoban:3".to_owned()));
|
|
|
|
assert_eq!(game.annotator, None);
|
|
assert_eq!(game.copyright, None);
|
|
assert_eq!(
|
|
game.dates,
|
|
vec![Date::Date(
|
|
chrono::NaiveDate::from_ymd_opt(2020, 8, 5).unwrap()
|
|
)]
|
|
);
|
|
assert_eq!(game.event, None);
|
|
assert_eq!(game.game_name, None);
|
|
assert_eq!(game.extra_info, None);
|
|
assert_eq!(game.opening_info, None);
|
|
assert_eq!(
|
|
game.location,
|
|
Some("The KGS Go Server at http://www.gokgs.com/".to_owned())
|
|
);
|
|
assert_eq!(game.result, Some(GameResult::White(Win::Score(17.5))));
|
|
assert_eq!(game.round, None);
|
|
assert_eq!(game.rules, Some("AGA".to_owned()));
|
|
assert_eq!(game.source, None);
|
|
assert_eq!(game.time_limit, Some(Duration::from_secs(1800)));
|
|
assert_eq!(game.overtime, Some("5x30 byo-yomi".to_owned()));
|
|
assert_eq!(game.transcriber, None);
|
|
|
|
/*
|
|
Property {
|
|
ident: "KM".to_owned(),
|
|
values: vec!["7.50".to_owned()],
|
|
},
|
|
];
|
|
|
|
for i in 0..16 {
|
|
assert_eq!(node.properties[i], expected_properties[i]);
|
|
}
|
|
*/
|
|
|
|
let children = game.children();
|
|
let node = children.first().unwrap();
|
|
assert_matches!(node, GameNode::MoveNode(node) => {
|
|
assert_eq!(node.color, Color::Black);
|
|
assert_eq!(node.mv, Move::Move("pp".to_owned()));
|
|
assert_eq!(node.time_left, Some(Duration::from_secs(1795)));
|
|
assert_eq!(node.comments, Some("Geckoz [?]: Good game\nsavanni [23k?]: There we go! This UI is... tough.\nsavanni [23k?]: Have fun! Talk to you at the end.\nGeckoz [?]: Yeah, OGS is much better; I'm a UX professional\n".to_owned())
|
|
)});
|
|
|
|
let children = node.children();
|
|
let node = children.first().unwrap();
|
|
assert_matches!(node, GameNode::MoveNode(node) => {
|
|
assert_eq!(node.color, Color::White);
|
|
assert_eq!(node.mv, Move::Move("dp".to_owned()));
|
|
assert_eq!(node.time_left, Some(Duration::from_secs(1765)));
|
|
assert_eq!(node.comments, None);
|
|
});
|
|
/*
|
|
let node = node.next().unwrap();
|
|
let expected_properties = vec![
|
|
Property {
|
|
ident: "W".to_owned(),
|
|
values: vec!["dp".to_owned()],
|
|
},
|
|
Property {
|
|
ident: "WL".to_owned(),
|
|
values: vec!["1765.099".to_owned()],
|
|
},
|
|
];
|
|
for i in 0..2 {
|
|
assert_eq!(node.properties[i], expected_properties[i]);
|
|
}
|
|
*/
|
|
},
|
|
);
|
|
}
|
|
}
|