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5 Commits

Author SHA1 Message Date
Savanni D'Gerinel f23d7e9d7e Add some documentation 2023-03-22 09:31:10 -04:00
Savanni D'Gerinel 44171393ef Create the screenplay library
This is a library that helps out with visualizing GTK scenes
2023-03-22 09:31:10 -04:00
Savanni D'Gerinel db80f47e8b Add the current player color to the playing field view model 2023-03-21 10:00:46 -04:00
Savanni D'Gerinel f31f622d6f Make the connection between the core and the gtk app
Set up the core run loop and the GTK loop. To make this work, I'm taking direct control of the Tokio runtime.

Since the GTK thread wants to be the main one, it's easier to manually spawn the runtime handlers and to spawn new tasks to handle communication with the core. I added a basic struct to own the runtime, the core, and communication between the core and GTK
2023-03-21 10:00:11 -04:00
Savanni D'Gerinel da6cf800ec Initial app designs 2023-03-18 23:32:43 -04:00
23 changed files with 2983 additions and 0 deletions

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<!doctype html>
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<li> <a href="analysis.html">Game board for analysis</a> </li>
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<li> Friends list </li>
<li> Open challenges </li>
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<div class="widget">
<div> US Go Congress 2023, DDK Tournament, Round 1, Board 25 </div>
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<p> Shoring up the wall. Any chance to capture that group was lost a couple of moves back and Savanni knows it. </p>
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<div class="game-info">
<div class="player-info">
<div> Savanni (10k) </div>
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<div class="player-info">
<div> Opal (10k) </div>
</div>
</div>
</div>
</body>
</html>

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<!doctype html>
<html>
<meta charset="utf-8">
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<li> Game board for analysis </li>
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<div class="game-entry__info-row">
2016-06-15
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<div class="game-entry__info-row">
(B) Alpha Go (w)
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(W) Lee Sedol
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<img class="game-entry__icon" src="game-thumbnail.jpg" />
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2016-06-15
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(B) Alpha Go (w)
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(W) Lee Sedol
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<img class="game-entry__icon" src="game-thumbnail.jpg" />
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2016-06-15
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(B) Alpha Go (w)
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(W) Lee Sedol
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<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
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2016-06-15
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(B) Alpha Go (w)
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(W) Lee Sedol
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2016-06-15
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(B) Alpha Go (w)
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<div class="game-entry__info-row">
(W) Lee Sedol
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<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
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<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> <a href="analysis.html">Game board for analysis</a> </li>
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<li> Open challenges </li>
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<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
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<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
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<div> Savanni (10k) </div> <div> 24:53 </div>
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<div> Opal (10k) </div> <div> 25:00 </div>
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[22:05] Savanni: oops
[22:06] Opal: you know I'll take advantage of that, right?
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View File

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name = "kifu-core"
version = "0.1.0"
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38
kifu/kifu-core/src/api.rs Normal file
View File

@ -0,0 +1,38 @@
use crate::types::AppState;
use crate::ui::playing_field::{playing_field, PlayingFieldView};
use std::{
sync::{Arc, RwLock},
thread,
time::Duration,
};
use tokio::sync::mpsc::{channel, Receiver, Sender};
pub enum Request {
PlayingField,
}
#[derive(Debug)]
pub enum Response {
PlayingFieldView(PlayingFieldView),
}
#[derive(Clone)]
pub struct CoreApp {
state: Arc<RwLock<AppState>>,
}
impl CoreApp {
pub fn new() -> Self {
let state = Arc::new(RwLock::new(AppState::new()));
Self { state }
}
pub async fn dispatch(&self, request: Request) -> Response {
match request {
Request::PlayingField => Response::PlayingFieldView(playing_field()),
}
}
pub async fn run(&self) {}
}

View File

@ -0,0 +1,7 @@
use std::time::Duration;
mod api;
pub use api::{CoreApp, Request, Response};
pub mod types;
pub mod ui;

View File

@ -0,0 +1,57 @@
use std::time::Duration;
#[derive(Clone, Debug)]
pub enum Color {
Black,
White,
}
pub(crate) struct AppState {
game: Option<GameState>,
}
impl AppState {
pub fn new() -> Self {
Self { game: None }
}
}
enum Rank {
Kyu(u8),
Dan(u8),
Pro(u8),
}
impl TryFrom<&str> for Rank {
type Error = String;
fn try_from(_: &str) -> Result<Rank, Self::Error> {
Ok(Rank::Kyu(15))
}
}
impl From<Rank> for String {
fn from(r: Rank) -> String {
match r {
Rank::Kyu(v) => format!("{} kyu", v),
Rank::Dan(v) => format!("{} dan", v),
Rank::Pro(v) => format!("{} pro", v),
}
}
}
struct Player {
name: String,
rank: Rank,
}
pub(crate) struct GameState {
goban: Vec<Vec<Color>>,
conversation: Vec<String>,
white_player: Player,
black_player: Player,
white_clock: Duration,
black_clock: Duration,
}

View File

@ -0,0 +1,2 @@
pub mod playing_field;
pub mod types;

View File

@ -0,0 +1,56 @@
use crate::types::Color;
use crate::ui::types;
#[derive(Clone, Debug)]
pub struct PlayingFieldView {
pub board: types::GameBoardElement,
pub player_card_black: types::PlayerCardElement,
pub player_card_white: types::PlayerCardElement,
pub chat: types::ChatElement,
pub message: types::TextFieldElement,
pub current_player: Color,
}
pub fn playing_field() -> PlayingFieldView {
let mut spaces = Vec::new();
(0..19).for_each(|_| spaces.push(Vec::new()));
let board = types::GameBoardElement {
size: types::Size {
width: 19,
height: 19,
},
spaces,
};
let player_card_black = types::PlayerCardElement {
color: Color::Black,
name: "Savanni".to_owned(),
rank: "10k".to_owned(),
clock: "24:53".to_owned(),
};
let player_card_white = types::PlayerCardElement {
color: Color::White,
name: "Opal".to_owned(),
rank: "10k".to_owned(),
clock: "25:00".to_owned(),
};
let chat = types::ChatElement {
messages: vec![
"[22:05] Savanni: oops".to_owned(),
"[22:06] Opal: you know I'll take advantage of that, right?".to_owned(),
],
};
let message = types::TextFieldElement {};
PlayingFieldView {
board,
player_card_black,
player_card_white,
chat,
message,
current_player: Color::White,
}
}

View File

@ -0,0 +1,41 @@
use crate::types::Color;
#[derive(Clone, Debug)]
pub struct Jitter {
pub x: i8,
pub y: i8,
}
#[derive(Clone, Debug)]
pub struct Size {
pub width: u8,
pub height: u8,
}
#[derive(Clone, Debug)]
pub struct StoneElement {
pub color: Color,
pub jitter: Jitter,
}
#[derive(Clone, Debug)]
pub struct GameBoardElement {
pub size: Size,
pub spaces: Vec<Vec<StoneElement>>,
}
#[derive(Clone, Debug)]
pub struct PlayerCardElement {
pub color: Color,
pub name: String,
pub rank: String,
pub clock: String,
}
#[derive(Clone, Debug)]
pub struct ChatElement {
pub messages: Vec<String>,
}
#[derive(Clone, Debug)]
pub struct TextFieldElement {}

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View File

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[package]
name = "kifu-gtk"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
cairo-rs = { version = "0.17" }
glib = { version = "0.17" }
gtk = { version = "0.6", package = "gtk4" }
kifu-core = { path = "../kifu-core" }
tokio = { version = "1.26", features = [ "full" ] }

78
kifu/kifu-gtk/src/main.rs Normal file
View File

@ -0,0 +1,78 @@
use gtk::prelude::*;
use kifu_core::{CoreApp, Request, Response};
use std::{
sync::{Arc, Mutex},
time::Duration,
};
use tokio::{
runtime::Runtime,
sync::mpsc::{Receiver, Sender},
};
#[derive(Clone)]
pub struct CoreApi {
gtk_tx: gtk::glib::Sender<Response>,
rt: Arc<Runtime>,
core: CoreApp,
}
impl CoreApi {
pub fn dispatch(&self, request: Request) {
self.rt.spawn({
let gtk_tx = self.gtk_tx.clone();
let core = self.core.clone();
async move { gtk_tx.send(core.dispatch(request).await) }
});
}
}
fn main() {
let runtime = Arc::new(
tokio::runtime::Builder::new_multi_thread()
.enable_all()
.build()
.unwrap(),
);
let core = CoreApp::new();
let core_handle = runtime.spawn({
let core = core.clone();
async move {
core.run().await;
}
});
let app = gtk::Application::builder()
.application_id("com.luminescent-dreams.kifu-gtk")
.build();
app.connect_activate({
let runtime = runtime.clone();
move |app| {
let (gtk_tx, gtk_rx) =
gtk::glib::MainContext::channel::<Response>(gtk::glib::PRIORITY_DEFAULT);
let api = CoreApi {
gtk_tx,
rt: runtime.clone(),
core: core.clone(),
};
let window = gtk::ApplicationWindow::new(app);
window.present();
gtk_rx.attach(None, |message| {
println!("message: {:?}", message);
Continue(true)
});
api.dispatch(Request::PlayingField);
}
});
println!("running the gtk loop");
app.run();
let _ = runtime.block_on(async { core_handle.await });
}

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10
screenplay/Cargo.toml Normal file
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@ -0,0 +1,10 @@
[package]
name = "screenplay"
version = "0.1.0"
edition = "2021"
license = "GPL-3.0-only"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
gtk = { version = "0.5", package = "gtk4" }

146
screenplay/src/lib.rs Normal file
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@ -0,0 +1,146 @@
/*
Copyright 2023, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of Screenplay.
Screenplay is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Screenplay is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
*/
/// Screenplay is a library that helps visualize GTK scenes. I got my inspiration from working with
/// Storybook and decided that I wanted a similar tool for GTK.
///
/// With this library, you can write an application that loads up a bunch of different user
/// interfaces, and the library will put them on separate pages. Each UI can have as much or as
/// little behavior as you want.
use gtk::prelude::*;
#[derive(Clone, Debug)]
enum Action {
SelectPage(usize),
Deselect,
}
/// Unused. In the near future, this will contain useful errors.
#[derive(Clone, Debug)]
pub struct Error;
/// A definition of a single Screen. The screen can be as much or as little as you want, but must
/// contain a title (for the page selector) and a widget to show the screen.
#[derive(Clone)]
pub struct Screen {
/// Title of the screen. This will only be rendered in the page selector.
pub title: String,
/// The screen itself. This can be anything that implements the gtk::Widget interface, and it
/// will be rendered in the main area of the window.
pub widget: gtk::Widget,
/// Unused today, however...
/// These will be rendered in an area of the window reserved for adjustments. They are meant to
/// be ways to provide variants to the current scene. You will need to attach behaviors.
pub adjustments: Vec<gtk::Widget>,
}
/// Screenplay is an object that will render a gtk::ApplicationWindow.
///
/// That window contains a sidebar which lists the names of all of the Screens that have been
/// provided to it. Selecting one of those will cause the application to render that screen and all
/// of its adjustments.
///
/// It is highly likely that in the future this structure will be reformulated as a child of a GTK
/// ApplicationWindow.
#[derive(Clone)]
pub struct Screenplay {
frame: gtk::Frame,
screens: Vec<Screen>,
}
impl Screenplay {
/// Construct a new Screenplay. This will construct and render the ApplicationWindow as the
/// primary child of the Application.
///
/// This function currently returns no errors, instead panicing if anything goes wrong.
pub fn new(gtk_app: &gtk::Application, screens: Vec<Screen>) -> Result<Self, Error> {
let window = gtk::ApplicationWindow::new(gtk_app);
window.show();
let (sender, receiver) = gtk::glib::MainContext::channel(gtk::glib::PRIORITY_DEFAULT);
let layout = gtk::Box::builder()
.orientation(gtk::Orientation::Horizontal)
.build();
window.set_child(Some(&layout));
let listbox = gtk::ListBox::builder()
.activate_on_single_click(true)
.show_separators(true)
.focusable(false)
.build();
let frame = gtk::Frame::builder()
.height_request(500)
.width_request(500)
.build();
layout.append(&listbox);
layout.append(&frame);
listbox.connect_row_activated(move |_, row| {
match row.index() {
-1 => sender.send(Action::Deselect),
idx => sender.send(Action::SelectPage(idx as usize)),
}
.unwrap()
});
screens.iter().for_each(|Screen { title, .. }| {
listbox.append(
&gtk::ListBoxRow::builder()
.child(&gtk::Label::new(Some(title.as_ref())))
.build(),
);
});
let storybook = Self { frame, screens };
{
let mut storybook = storybook.clone();
receiver.attach(None, move |message| storybook.process_action(message));
}
Ok(storybook)
}
/// Handle an application action. This generally means changing the current screen.
fn process_action(&mut self, message: Action) -> Continue {
let nothing: Option<&gtk::Widget> = None;
match message {
Action::SelectPage(index) => match self.screens.get(index) {
Some(Screen {
widget,
adjustments,
..
}) => {
let b = gtk::Box::new(gtk::Orientation::Vertical, 0);
let control_box = gtk::Box::new(gtk::Orientation::Vertical, 0);
b.append(widget);
b.append(&control_box);
adjustments
.iter()
.for_each(|control| control_box.append(control));
self.frame.set_child(Some(&b));
}
None => self.frame.set_child(nothing),
},
Action::Deselect => self.frame.set_child(nothing),
}
Continue(true)
}
}