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47
kifu/design/analysis.html Normal file
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<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> <a href="analysis.html">Game board for analysis</a> </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<div> US Go Congress 2023, DDK Tournament, Round 1, Board 25 </div>
<div class="game-analysis">
<div class="game-analysis__board">
<img src="game-screen.jpg" />
</div>
<div class="game-analysis__tree">
<div>
<img src="game-tree.jpg" />
</div>
<p> Shoring up the wall. Any chance to capture that group was lost a couple of moves back and Savanni knows it. </p>
</div>
</div>
<div class="game-info">
<div class="player-info">
<div> Savanni (10k) </div>
</div>
<div class="player-info">
<div> Opal (10k) </div>
</div>
</div>
</div>
</body>
</html>

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<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> Game board for analysis </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<div class="game-filter">
<input class="game-filter__term" placeholder="date" />
<input class="game-filter__term" placeholder="player name" />
<input class="game-filter__term" placeholder="minimum strength" />
<input class="game-filter__term" placeholder="maximum strength" />
</div>
<div class="game-database">
<div class="game-entry">
<a href="analysis.html"><img class="game-entry__icon" src="game-thumbnail.jpg" /></a>
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
<div class="game-entry">
<img class="game-entry__icon" src="game-thumbnail.jpg" />
<div class="game-entry__info-card">
<div class="game-entry__info-row">
2016-06-15
</div>
<div class="game-entry__info-row">
(B) Alpha Go (w)
</div>
<div class="game-entry__info-row">
(W) Lee Sedol
</div>
</div>
</div>
</div>
</div>
</body>
</html>

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<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> <a href="database.html">Game database</a> </li>
<li> <a href="analysis.html">Game board for analysis</a> </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
</div>
</body>
</html>

49
kifu/design/playing.html Normal file
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<!doctype html>
<html>
<meta charset="utf-8">
<link rel="stylesheet" type="text/css" href="styles.css" />
<body>
<div class="menu">
<ul>
<li> <a href="index.html">Index</a> </li>
<li> <a href="playing.html">Game Board for playing</a> </li>
<li> Game database </li>
<li> Game board for analysis </li>
<li> Connection management </li>
<li> Challenge list </li>
<li> Friends list </li>
<li> Open challenges </li>
</ul>
</div>
<div class="widget">
<img src="game-screen.jpg" />
<div class="game-info">
<div class="player-info">
<div> Savanni (10k) </div> <div> 24:53 </div>
</div>
<div class="player-info">
<div> Opal (10k) </div> <div> 25:00 </div>
</div>
</div>
<div class="chat">
<div>
<textarea cols="80" rows="25">
[22:05] Savanni: oops
[22:06] Opal: you know I'll take advantage of that, right?
</textarea>
</div>
<div>
<input size="60"></input>
</div>
</div>
</div>
</body>
</html>

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(;FF[4]
CA[UTF-8]
GM[1]
DT[2022-02-17]
GN[Amika Matĉo]
PC[https://online-go.com/review/823151]
PB[mearss25]
PW[savanni.dgerinel]
BR[16k]
WR[10k]
TM[1500]OT[15 fischer]
RE[W+46.5]
SZ[19]
KM[7.5]
RU[AGA]
;B[pd]SQ[ph]SQ[oi]LB[pi:B]LB[qi:A]SQ[pj]LB[qj:C]
;W[dp]
;B[dd]
;W[qp]
;B[ch]
;W[np]
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(;W[of]
(;B[nc]
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;B[nk]
;W[jd]
;B[gc]
(;W[jj]
;B[mi]
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;B[lj]
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;B[ki]
;W[lh]
;B[kj]
;W[kh]
;B[mk]
(;W[pi]
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;B[cf]
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;B[fa]
;W[ea]
;B[ga]
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;B[cq]
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;B[ko]
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;B[km]
;W[ql]
;B[pl]
;W[pm]
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;W[pn]
;B[on]
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;B[rk]
;W[rn]
;B[qg]
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;B[lb]
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;W[je]
;B[ie]
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;W[jl]
;B[ii]
;W[ik]
;B[hk]
;W[hl]
;B[gl]
;W[hm]
;B[ij]
;W[jk]
;B[gm]
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;B[bg]
;W[ce]
;B[cg]
;W[be]
;B[fh]
;W[jg]
;B[ih]
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;W[gk]
;B[hj]
;W[fl]
;B[gj]
;W[fk]
;B[ek]
;W[kp]
;B[fj]
;W[sl]
;B[sk]
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;B[lk]
;W[lo]
;B[ln]
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;B[ll]
;W[sf]
;B[sg]
;W[ib]
;B[ic]
;W[jc]
;B[hc]
;W[is]
;B[bs]
;W[fc]
;B[ed]
;W[ne]
;B[na]
;W[oa]
;B[qa]
;W[pb]
;B[rc]
;W[qe]
;B[ag]
;W[jf]
;B[pf]
;W[kl]
;B[mm]
;W[pg]
;B[]
;W[pf]
;B[]
;W[]
)(;W[lk]
;B[kk]
;W[ll]
;B[kl]
;W[km]
;B[jm]
;W[kn]
))(;W[mj]
))(;B[nd]
;W[oh]
;B[qk]
))(;W[qc]
(;B[qd]
;W[pc]
;B[od]
;W[rd]
;B[re]
;W[rc]
;B[rf]
;W[nc]
;B[me]
)(;B[pc]TR[jc]
;W[qd]
;B[pe]
(;W[rf]
;B[og]
)(;W[pf]
;B[of]
;W[oe]
(;B[ne]
)(;B[nf]
)))))

44
kifu/design/styles.css Normal file
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body {
background: hsl(0 0% 85%);
display: flex;
}
.menu {
border-right: 1px solid black;
padding: 8px;
}
.game-info {
display: flex;
justify-content: space-between;
}
.widget {
}
.game-database {
display: flex;
flex-wrap: wrap;
}
.game-entry {
display: flex;
width: 500px;
margin: 8px;
}
.game-entry__icon {
width: 300px;
}
.game-analysis {
display: flex;
}
.game-analysis__board {
flex-shrink: 1;
}
.game-analysis__tree {
flex-shrink: 0;
}

99
kifu/kifu-core/Cargo.lock generated Normal file
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# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 3
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[[package]]
name = "kifu-core"
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dependencies = [
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@ -0,0 +1,9 @@
[package]
name = "kifu-core"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
tokio = { version = "1.26", features = [ "sync" ] }

52
kifu/kifu-core/src/api.rs Normal file
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use crate::types::AppState;
use crate::ui::playing_field::{playing_field, PlayingFieldView};
use std::{
sync::{Arc, RwLock},
thread,
time::Duration,
};
use tokio::sync::mpsc::{channel, Receiver, Sender};
pub enum Request {
PlayingField,
}
pub enum Response {
PlayingFieldView(PlayingFieldView),
}
fn disptach(state: Arc<RwLock<AppState>>, request: Request) -> Response {
match request {
Request::PlayingField => Response::PlayingFieldView(playing_field()),
}
}
pub struct CoreApp {
request_rx: Receiver<Request>,
response_tx: Sender<Response>,
state: Arc<RwLock<AppState>>,
}
impl CoreApp {
pub fn new() -> (Self, Sender<Request>, Receiver<Response>) {
let (request_tx, request_rx) = channel(5);
let (response_tx, response_rx) = channel(5);
let state = Arc::new(RwLock::new(AppState::new()));
(
Self {
request_rx,
response_tx,
state,
},
request_tx,
response_rx,
)
}
pub async fn run(&self) {
thread::sleep(Duration::from_secs(5));
unimplemented!()
}
}

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@ -0,0 +1,7 @@
use std::time::Duration;
mod api;
pub use api::{CoreApp, Request, Response};
pub mod types;
pub mod ui;

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use std::time::Duration;
#[derive(Clone, Debug)]
pub enum Color {
Black,
White,
}
pub(crate) struct AppState {
game: Option<GameState>,
}
impl AppState {
pub fn new() -> Self {
Self { game: None }
}
}
enum Rank {
Kyu(u8),
Dan(u8),
Pro(u8),
}
impl TryFrom<&str> for Rank {
type Error = String;
fn try_from(_: &str) -> Result<Rank, Self::Error> {
Ok(Rank::Kyu(15))
}
}
impl From<Rank> for String {
fn from(r: Rank) -> String {
match r {
Rank::Kyu(v) => format!("{} kyu", v),
Rank::Dan(v) => format!("{} dan", v),
Rank::Pro(v) => format!("{} pro", v),
}
}
}
struct Player {
name: String,
rank: Rank,
}
pub(crate) struct GameState {
goban: Vec<Vec<Color>>,
conversation: Vec<String>,
white_player: Player,
black_player: Player,
white_clock: Duration,
black_clock: Duration,
}

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@ -0,0 +1,2 @@
pub mod playing_field;
pub mod types;

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use crate::types::Color;
use crate::ui::types;
#[derive(Clone, Debug)]
pub struct PlayingFieldView {
pub board: types::GameBoardElement,
pub player_card_black: types::PlayerCardElement,
pub player_card_white: types::PlayerCardElement,
pub chat: types::ChatElement,
pub message: types::TextFieldElement,
}
pub fn playing_field() -> PlayingFieldView {
let mut spaces = Vec::new();
(0..19).for_each(|_| spaces.push(Vec::new()));
let board = types::GameBoardElement {
size: types::Size {
width: 19,
height: 19,
},
spaces,
};
let player_card_black = types::PlayerCardElement {
color: Color::Black,
name: "Savanni".to_owned(),
rank: "10k".to_owned(),
clock: "24:53".to_owned(),
};
let player_card_white = types::PlayerCardElement {
color: Color::White,
name: "Opal".to_owned(),
rank: "10k".to_owned(),
clock: "25:00".to_owned(),
};
let chat = types::ChatElement {
messages: vec![
"[22:05] Savanni: oops".to_owned(),
"[22:06] Opal: you know I'll take advantage of that, right?".to_owned(),
],
};
let message = types::TextFieldElement {};
PlayingFieldView {
board,
player_card_black,
player_card_white,
chat,
message,
}
}

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use crate::types::Color;
#[derive(Clone, Debug)]
pub struct Jitter {
pub x: i8,
pub y: i8,
}
#[derive(Clone, Debug)]
pub struct Size {
pub width: u8,
pub height: u8,
}
#[derive(Clone, Debug)]
pub struct StoneElement {
pub color: Color,
pub jitter: Jitter,
}
#[derive(Clone, Debug)]
pub struct GameBoardElement {
pub size: Size,
pub spaces: Vec<Vec<StoneElement>>,
}
#[derive(Clone, Debug)]
pub struct PlayerCardElement {
pub color: Color,
pub name: String,
pub rank: String,
pub clock: String,
}
#[derive(Clone, Debug)]
pub struct ChatElement {
pub messages: Vec<String>,
}
#[derive(Clone, Debug)]
pub struct TextFieldElement {}

942
kifu/kifu-gtk/Cargo.lock generated Normal file
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@ -0,0 +1,942 @@
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13
kifu/kifu-gtk/Cargo.toml Normal file
View File

@ -0,0 +1,13 @@
[package]
name = "kifu-gtk"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
cairo-rs = { version = "0.17" }
glib = { version = "0.17" }
gtk = { version = "0.6", package = "gtk4" }
kifu-core = { path = "../kifu-core" }
tokio = { version = "1.26", features = [ "full" ] }

28
kifu/kifu-gtk/src/main.rs Normal file
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@ -0,0 +1,28 @@
use gtk::prelude::*;
use kifu_core::CoreApp;
use tokio::runtime::Runtime;
#[tokio::main]
async fn main() {
let (core, _request_tx, _response_rx) = CoreApp::new();
let core_handle = tokio::spawn(async move {
core.run().await;
});
let gtk_handle = tokio::task::spawn_blocking(move || {
let app = gtk::Application::builder()
.application_id("com.luminescent-dreams.kifu-gtk")
.build();
app.connect_activate(|app| {
let window = gtk::ApplicationWindow::new(app);
window.present();
});
println!("running the gtk loop");
app.run();
});
core_handle.await;
gtk_handle.await;
}