Modify character sheets to be label-based
This commit is contained in:
parent
460b24d96e
commit
b685057346
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@ -2,11 +2,3 @@
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extern crate serde_derive;
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pub mod types;
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#[cfg(test)]
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mod tests {
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#[test]
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fn it_works() {
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assert_eq!(2 + 2, 4);
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}
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}
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@ -1,201 +0,0 @@
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use thiserror::Error;
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#[derive(Clone, Debug, Error)]
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pub enum Error {
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#[error("Tier out of range {0}")]
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TierOutOfRange(u8),
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum Type {
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Arkus,
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Delve,
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Glaive,
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Jack,
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Nano,
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Wright,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum StatType {
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Might,
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Speed,
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Intellect,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum Cost {
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Nothing,
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Constant { stat: StatType, cost: u8 },
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Variable(StatType),
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Tier(u8);
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impl Tier {
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pub fn new(val: u8) -> Result<Tier, Error> {
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if val < 1 || val > 6 {
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Err(Error::TierOutOfRange(val))
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} else {
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Ok(Tier(val))
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}
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Stat {
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current: u8,
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max: u8,
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edge: u8,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Stats {
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might: Stat,
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speed: Stat,
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intellect: Stat,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct SpecialAbility {
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name: String,
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cost: Cost,
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description: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum SkillRank {
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Inability,
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Trained,
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Specialized,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Skill {
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skill: String,
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rank: SkillRank,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum Range {
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Immediate,
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Short,
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Long,
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VeryLong,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Attack {
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weapon: String,
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damage: u8,
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range: Range,
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ammo: Option<u8>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Defense {
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armor: String,
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defense: u8,
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speed_cost: u8,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct CharacterSheet {
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name: String,
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descriptor: String,
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type_: Type,
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focus: String,
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tier: Tier,
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pools: Stats,
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effort: u8,
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cypher_limit: u8,
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special_abilities: Vec<SpecialAbility>,
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skills: Vec<Skill>,
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attacks: Vec<Attack>,
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defenses: Vec<Defense>,
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equipment: Vec<String>,
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cyphers: Vec<Cypher>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct Cypher {
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name: String,
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level: u8,
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form: String,
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description: String,
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}
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#[cfg(any(test, feature = "test_data"))]
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mod test_data {
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use super::*;
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fn opal() -> CharacterSheet {
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CharacterSheet {
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name: "Opal".to_owned(),
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descriptor: "Adaptable".to_owned(),
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type_: Type::Jack,
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focus: "Speaks with a Silver Tongue".to_owned(),
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tier: Tier::new(1).unwrap(),
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pools: Stats {
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might: Stat {
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current: 11,
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max: 11,
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edge: 0,
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},
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speed: Stat {
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current: 12,
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max: 12,
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edge: 0,
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},
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intellect: Stat {
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current: 13,
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max: 13,
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edge: 1,
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},
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},
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effort: 1,
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cypher_limit: 3,
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special_abilities: vec![
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SpecialAbility { name: "Versatile".to_owned(),
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cost: Cost::Nothing,
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description: "+2 to any pool. It can be reassigned after each ten-hour recovery roll.".to_owned() },
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SpecialAbility { name: "Flex Skill".to_owned(),
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cost: Cost::Nothing,
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description: "at the beginning of each day, choose one skill (other than attack or defense). For the rest of the day, you are trained in that skill.".to_owned() },
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SpecialAbility{ name: "Face Morph".to_owned(),
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cost: Cost::Constant { stat: StatType::Intellect, cost: 2 },
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description: "You alter your features and coloration for one hour.".to_owned() },
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],
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skills: vec![
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Skill{ skill: "Perception".to_owned(), rank: SkillRank::Trained },
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Skill{ skill: "Resilient".to_owned(), rank: SkillRank::Trained },
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Skill{ skill: "Social interactions".to_owned(), rank: SkillRank::Trained },
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Skill{ skill: "Pleasant social interactiosn".to_owned(), rank: SkillRank::Specialized },
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],
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attacks: vec![
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Attack { weapon: "Crank Crossbow".to_owned(), damage: 4, range: Range::Long, ammo: Some(25), },
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Attack { weapon: "Rapier".to_owned(), damage: 2, range: Range::Immediate, ammo: None, },
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],
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defenses: vec![
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Defense {
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armor: "Brigandine".to_owned(),
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defense: 2,
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speed_cost: 2,
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}
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],
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equipment: vec![
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"A book for recording favorite words, inspiration stories, and speech anecdotes.".to_owned(),
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"Explorer's pack".to_owned(),
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],
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cyphers: vec![
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Cypher {
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name: "Flying Cap".to_owned(),
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level: 3,
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form: "Hat".to_owned(),
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description: "Whatever".to_owned(),
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}
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],
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}
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}
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}
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@ -0,0 +1,394 @@
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use crate::types::Roll;
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use std::{collections::HashMap, iter::FromIterator};
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use thiserror::Error;
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#[derive(Clone, Debug, Error)]
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pub enum Error {
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#[error("Tier out of range {0}")]
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TierOutOfRange(u8),
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum CharacterType {
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Arkus,
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Delve,
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Glaive,
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Jack { edge: PoolType },
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Nano,
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Wright,
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}
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impl From<&CharacterType> for String {
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fn from(type_: &CharacterType) -> String {
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match type_ {
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CharacterType::Arkus => "Arkus",
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CharacterType::Delve => "Delve",
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CharacterType::Glaive => "Glaive",
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CharacterType::Jack { .. } => "Jack",
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CharacterType::Nano => "Nano",
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CharacterType::Wright => "Wright",
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}
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.to_string()
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}
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}
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impl From<CharacterType> for String {
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fn from(type_: CharacterType) -> String {
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String::from(&type_)
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq, Hash)]
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pub enum PoolType {
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Might,
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Speed,
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Intellect,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum Cost {
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Nothing,
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Constant { stat: PoolType, cost: u8 },
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Variable(PoolType),
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Tier(u8);
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impl Tier {
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pub fn new(val: u8) -> Result<Tier, Error> {
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if val < 1 || val > 6 {
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Err(Error::TierOutOfRange(val))
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} else {
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Ok(Tier(val))
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}
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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pub struct Pool {
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pub current: u8,
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pub max: u8,
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pub edge: u8,
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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pub struct Pools {
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pools: HashMap<PoolType, Pool>,
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}
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impl Pools {
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pub fn might(&self) -> &Pool {
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self.pools.get(&PoolType::Might).unwrap()
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}
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pub fn speed(&self) -> &Pool {
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self.pools.get(&PoolType::Speed).unwrap()
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}
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pub fn intellect(&self) -> &Pool {
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self.pools.get(&PoolType::Intellect).unwrap()
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}
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}
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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pub struct PointAllocation {
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pub might: u8,
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pub speed: u8,
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pub intellect: u8,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct SpecialAbility {
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name: String,
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cost: Cost,
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description: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum SkillRank {
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Inability,
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Trained,
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Specialized,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Skill {
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skill: String,
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rank: SkillRank,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub enum Range {
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Immediate,
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Short,
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Long,
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VeryLong,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Attack {
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weapon: String,
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damage: u8,
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range: Range,
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ammo: Option<u8>,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Defense {
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armor: String,
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defense: u8,
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speed_cost: u8,
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct CharacterSheet {
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name: String,
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descriptor: String,
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character_type: CharacterType,
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focus: String,
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initial_points: PointAllocation,
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/*
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tier: Tier,
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effort: u8,
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cypher_limit: u8,
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special_abilities: Vec<SpecialAbility>,
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skills: Vec<Skill>,
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attacks: Vec<Attack>,
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defenses: Vec<Defense>,
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equipment: Vec<String>,
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cyphers: Vec<Cypher>,
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*/
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}
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impl CharacterSheet {
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pub fn name(&self) -> String {
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self.name.clone()
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}
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pub fn description(&self) -> String {
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let (first, _) = self.descriptor.split_at(1);
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let first = first.to_lowercase();
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let article =
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if first == "a" || first == "e" || first == "i" || first == "o" || first == "u" {
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"an"
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} else {
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"a"
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};
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format!(
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"{} {} {} who {}",
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article,
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self.descriptor,
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String::from(&self.character_type),
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self.focus
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)
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}
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pub fn pools(&self) -> Pools {
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Pools {
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pools: HashMap::from_iter(
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vec![
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(PoolType::Might, self.might_pool()),
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(PoolType::Speed, self.speed_pool()),
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(PoolType::Intellect, self.intellect_pool()),
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]
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.into_iter(),
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),
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}
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}
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fn might_pool(&self) -> Pool {
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let (base, edge) = match self.character_type {
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CharacterType::Glaive => (11, 1),
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CharacterType::Jack {
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edge: PoolType::Might,
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} => (10, 1),
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CharacterType::Jack { edge: _ } => (10, 0),
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CharacterType::Nano => (7, 0),
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CharacterType::Arkus => (8, 0),
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CharacterType::Delve => (9, 0),
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CharacterType::Wright => (9, 0),
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};
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let max = base + self.initial_points.might;
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let current = max;
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Pool { max, current, edge }
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}
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fn speed_pool(&self) -> Pool {
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let (base, edge) = match self.character_type {
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CharacterType::Glaive => (10, 1),
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CharacterType::Jack {
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edge: PoolType::Speed,
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} => (10, 1),
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CharacterType::Jack { edge: _ } => (10, 0),
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CharacterType::Nano => (9, 0),
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CharacterType::Arkus => (9, 0),
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CharacterType::Delve => (9, 1),
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CharacterType::Wright => (7, 0),
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};
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let max = base + self.initial_points.speed;
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let current = max;
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Pool { max, current, edge }
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}
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fn intellect_pool(&self) -> Pool {
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let (base, edge) = match self.character_type {
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CharacterType::Glaive => (7, 0),
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CharacterType::Jack {
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edge: PoolType::Intellect,
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} => (10, 1),
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CharacterType::Jack { edge: _ } => (10, 0),
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CharacterType::Nano => (12, 1),
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CharacterType::Arkus => (11, 1),
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CharacterType::Delve => (10, 1),
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CharacterType::Wright => (12, 0),
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};
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let max = base + self.initial_points.intellect;
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let current = max;
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Pool { max, current, edge }
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct CypherTemplate {
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name: String,
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level: Roll,
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form: String,
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description: String,
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}
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#[derive(Debug, Serialize, Deserialize)]
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struct Cypher {
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name: String,
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level: u8,
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form: String,
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description: String,
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}
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|
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#[cfg(any(test, feature = "test_data"))]
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mod test_data {
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use super::*;
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#[allow(dead_code)]
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pub fn opal() -> CharacterSheet {
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CharacterSheet {
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name: "Opal".to_owned(),
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descriptor: "Adaptable".to_owned(),
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character_type: CharacterType::Jack {
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edge: PoolType::Intellect,
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},
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focus: "Speaks with a Silver Tongue".to_owned(),
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initial_points: PointAllocation {
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might: 1,
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speed: 2,
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intellect: 3,
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},
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/*
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pools: Pools {
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might: Pool {
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current: 11,
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max: 11,
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edge: 0,
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},
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speed: Pool {
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current: 12,
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max: 12,
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edge: 0,
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},
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intellect: Pool {
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current: 13,
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max: 13,
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edge: 1,
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},
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},
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*/
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/*
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tier: Tier::new(1).unwrap(),
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effort: 1,
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cypher_limit: 3,
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special_abilities: vec![
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SpecialAbility { name: "Versatile".to_owned(),
|
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cost: Cost::Nothing,
|
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description: "+2 to any pool. It can be reassigned after each ten-hour recovery roll.".to_owned() },
|
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SpecialAbility { name: "Flex Skill".to_owned(),
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cost: Cost::Nothing,
|
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description: "at the beginning of each day, choose one skill (other than attack or defense). For the rest of the day, you are trained in that skill.".to_owned() },
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SpecialAbility{ name: "Face Morph".to_owned(),
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cost: Cost::Constant { stat: PoolType::Intellect, cost: 2 },
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description: "You alter your features and coloration for one hour.".to_owned() },
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],
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skills: vec![
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Skill{ skill: "Perception".to_owned(), rank: SkillRank::Trained },
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Skill{ skill: "Resilient".to_owned(), rank: SkillRank::Trained },
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Skill{ skill: "Social interactions".to_owned(), rank: SkillRank::Trained },
|
||||
Skill{ skill: "Pleasant social interactiosn".to_owned(), rank: SkillRank::Specialized },
|
||||
],
|
||||
attacks: vec![
|
||||
Attack { weapon: "Crank Crossbow".to_owned(), damage: 4, range: Range::Long, ammo: Some(25), },
|
||||
Attack { weapon: "Rapier".to_owned(), damage: 2, range: Range::Immediate, ammo: None, },
|
||||
],
|
||||
defenses: vec![
|
||||
Defense {
|
||||
armor: "Brigandine".to_owned(),
|
||||
defense: 2,
|
||||
speed_cost: 2,
|
||||
}
|
||||
],
|
||||
equipment: vec![
|
||||
"A book for recording favorite words, inspiration stories, and speech anecdotes.".to_owned(),
|
||||
"Explorer's pack".to_owned(),
|
||||
],
|
||||
cyphers: vec![
|
||||
Cypher {
|
||||
name: "Flying Cap".to_owned(),
|
||||
level: 3,
|
||||
form: "Hat".to_owned(),
|
||||
description: "Whatever".to_owned(),
|
||||
}
|
||||
],
|
||||
*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn opals_character_sheet() {
|
||||
let opal = super::test_data::opal();
|
||||
assert_eq!(opal.name(), "Opal");
|
||||
assert_eq!(
|
||||
opal.description(),
|
||||
"an Adaptable Jack who Speaks with a Silver Tongue"
|
||||
);
|
||||
let pools = opal.pools();
|
||||
assert_eq!(
|
||||
pools.might(),
|
||||
&Pool {
|
||||
current: 11,
|
||||
max: 11,
|
||||
edge: 0
|
||||
}
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
pools.speed(),
|
||||
&Pool {
|
||||
current: 12,
|
||||
max: 12,
|
||||
edge: 0
|
||||
}
|
||||
);
|
||||
|
||||
assert_eq!(
|
||||
pools.intellect(),
|
||||
&Pool {
|
||||
current: 13,
|
||||
max: 13,
|
||||
edge: 1
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
mod character;
|
||||
|
||||
pub use character::CharacterSheet;
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub struct Die {
|
||||
sides: u8,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub struct Roll {
|
||||
dice: Vec<Die>,
|
||||
modifier: i8,
|
||||
}
|
Loading…
Reference in New Issue