Added all lights, all animations, and the trigger buttons

This commit is contained in:
Savanni D'Gerinel 2022-08-06 11:10:04 -04:00
parent bdbb13f67f
commit 11436eeb28
4 changed files with 76 additions and 69 deletions

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@ -1,14 +1,9 @@
#include <stdint.h>
#ifndef __ANIMATION_H__
#define __ANIMATION_H__
#ifdef __AVR__
#include <avr/io.h>
#else
typedef int uint8_t;
#endif
// line_t provides a simplified implementation of Bresenham's line drawing
// technique. At this time, it assumes a transition of x = 0 -> 60, and a dy
// between -59 and 59. I am not sure I understand Bresenham's algorithm yet,

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@ -3,11 +3,11 @@ Copyright 2022, Savanni D'Gerinel <savanni@luminescent-dreams.com>
This file is part of Savanni's AVR library.
Lumeto is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This AVR library is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Lumeto is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
This AVR library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Lumeto. If not, see <https://www.gnu.org/licenses/>.
You should have received a copy of the GNU General Public License along with this AVR library. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __BASE_H__

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@ -114,19 +114,19 @@ void lantern_start_normal(lantern_t *self, int light_idx) {
random_step(self->animations[1].color.r, 160, 230),
random_step(self->animations[1].color.g, 10, 30),
0,
15);
5);
animation_begin(
&self->animations[4],
random_step(self->animations[4].color.r, 160, 230),
random_step(self->animations[4].color.g, 10, 30),
0,
15);
5);
animation_begin(
&self->animations[7],
random_step(self->animations[7].color.r, 160, 230),
random_step(self->animations[7].color.g, 10, 30),
0,
15);
5);
break;
case 2:
animation_begin(
@ -134,19 +134,19 @@ void lantern_start_normal(lantern_t *self, int light_idx) {
random_step(self->animations[2].color.r, 140, 170),
random_step(self->animations[2].color.g, 0, 10),
0,
30);
5);
animation_begin(
&self->animations[5],
random_step(self->animations[5].color.r, 140, 170),
random_step(self->animations[5].color.g, 0, 10),
0,
30);
5);
animation_begin(
&self->animations[8],
random_step(self->animations[8].color.r, 140, 170),
random_step(self->animations[8].color.g, 0, 10),
0,
30);
5);
break;
}
}
@ -159,19 +159,19 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
0,
random_step(self->animations[0].color.g, 80, 120),
0,
15);
5);
animation_begin(
&self->animations[3],
0,
random_step(self->animations[3].color.g, 80, 120),
0,
15);
5);
animation_begin(
&self->animations[6],
0,
random_step(self->animations[6].color.g, 80, 120),
0,
15);
5);
break;
case 1:
animation_begin(
@ -179,19 +179,19 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
0,
random_step(self->animations[1].color.g, 60, 100),
0,
15);
5);
animation_begin(
&self->animations[4],
0,
random_step(self->animations[4].color.g, 60, 100),
0,
15);
5);
animation_begin(
&self->animations[7],
0,
random_step(self->animations[7].color.g, 60, 100),
0,
15);
5);
break;
case 2:
animation_begin(
@ -199,19 +199,19 @@ void lantern_start_spooky(lantern_t *self, int light_idx) {
0,
random_step(self->animations[2].color.g, 20, 40),
0,
15);
5);
animation_begin(
&self->animations[5],
0,
random_step(self->animations[5].color.g, 20, 40),
0,
15);
5);
animation_begin(
&self->animations[8],
0,
random_step(self->animations[8].color.g, 20, 40),
0,
15);
5);
break;
}
}
@ -224,19 +224,19 @@ void lantern_start_eerie(lantern_t *self, int light_idx) {
random_step(self->animations[0].color.r, 20, 40),
random_step(self->animations[0].color.g, 20, 40),
random_step(self->animations[0].color.b, 80, 120),
15);
5);
animation_begin(
&self->animations[3],
random_step(self->animations[3].color.r, 20, 40),
random_step(self->animations[3].color.g, 20, 40),
random_step(self->animations[3].color.b, 80, 120),
15);
5);
animation_begin(
&self->animations[6],
random_step(self->animations[6].color.r, 20, 40),
random_step(self->animations[6].color.g, 20, 40),
random_step(self->animations[6].color.b, 80, 120),
15);
5);
break;
case 1:
animation_begin(
@ -244,19 +244,19 @@ void lantern_start_eerie(lantern_t *self, int light_idx) {
random_step(self->animations[1].color.r, 0, 30),
random_step(self->animations[1].color.g, 0, 30),
random_step(self->animations[1].color.b, 60, 100),
30);
5);
animation_begin(
&self->animations[4],
random_step(self->animations[4].color.r, 0, 30),
random_step(self->animations[4].color.g, 0, 30),
random_step(self->animations[4].color.b, 60, 100),
30);
5);
animation_begin(
&self->animations[7],
random_step(self->animations[7].color.r, 0, 30),
random_step(self->animations[7].color.g, 0, 30),
random_step(self->animations[7].color.b, 60, 100),
30);
5);
break;
case 2:
animation_begin(
@ -264,19 +264,19 @@ void lantern_start_eerie(lantern_t *self, int light_idx) {
random_step(self->animations[2].color.r, 0, 10),
random_step(self->animations[2].color.g, 0, 10),
random_step(self->animations[2].color.b, 20, 40),
45);
5);
animation_begin(
&self->animations[5],
random_step(self->animations[5].color.r, 0, 10),
random_step(self->animations[5].color.g, 0, 10),
random_step(self->animations[5].color.b, 20, 40),
45);
5);
animation_begin(
&self->animations[8],
random_step(self->animations[8].color.r, 0, 10),
random_step(self->animations[8].color.g, 0, 10),
random_step(self->animations[8].color.b, 20, 40),
45);
5);
break;
}
}
@ -308,6 +308,7 @@ void lantern_step(lantern_t *self, rgb_t colors[LIGHT_COUNT]) {
}
}
/*
void lantern_show(lantern_t *lantern, display_t *display) {
char msg1[20];
char msg2[20];
@ -332,5 +333,5 @@ void lantern_show(lantern_t *lantern, display_t *display) {
display_set_location(display, 1, 0);
display_write_message(display, msg2);
}
*/

View File

@ -14,11 +14,11 @@ You should have received a copy of the GNU General Public License along with thi
#include <avr/sleep.h>
#include <dio.h>
#include <display.h>
#include "lantern.h"
#include <sk9822.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include "lantern.h"
#define FPS 15
#define TICKS_PER_SECOND 7812
@ -29,11 +29,28 @@ You should have received a copy of the GNU General Public License along with thi
uint8_t status_light_value = 0;
dio_t status_light = { .ddr = &DDRC, .port = &PORTC, .pin = &PINC, .addr = 7 };
dio_t buttons[4] = {
{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 5 },
{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 6 },
{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 7 },
{ .ddr = &DDRD, .port = &PORTD, .pin = &PIND, .addr = 6 },
};
typedef struct {
int button_press[4];
bool frame_timeout;
} status_flags_t;
status_flags_t status_flags;
ISR(TIMER1_COMPA_vect) {
/*
status_light_value = !status_light_value;
dio_set(&status_light, status_light_value);
*/
status_flags.frame_timeout = true;
}
ISR(INT2_vect) {
for (int i = 0; i < 4; i++) {
status_flags.button_press[i] = dio_read(&buttons[i]);
}
}
typedef struct {
@ -56,6 +73,14 @@ void setup_fps_timer(void) {
}
int main(void) {
EIMSK = 1 << INT2;
EICRA |= 1 << ISC21 | 1 << ISC20;
for (int i = 0; i < 4; i++) {
status_flags.button_press[i] = false;
}
status_flags.frame_timeout = false;
dio_set_direction(&status_light, LINE_OUT);
// Disable unneeded modules
@ -77,12 +102,6 @@ int main(void) {
display_write_message(&display, "ready");
_delay_ms(1000);
dio_t buttons[4] = {
{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 5 },
{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 6 },
{ .ddr = &DDRB, .port = &PORTB, .pin = &PINB, .addr = 7 },
{ .ddr = &DDRD, .port = &PORTD, .pin = &PIND, .addr = 6 },
};
for (int i = 0; i < 4; i++) {
dio_set_direction(&buttons[i], LINE_IN);
}
@ -100,36 +119,28 @@ int main(void) {
lantern_step(&lantern, colors);
sk9822_send(&lights, colors, LIGHT_COUNT);
// power_pulse_t timer = { .on = false, .timeout = PULSE_OFF_COUNT };
setup_fps_timer();
set_sleep_mode(SLEEP_MODE_IDLE);
while(1) {
lantern_step(&lantern, colors);
sk9822_send(&lights, colors, LIGHT_COUNT);
if (status_flags.button_press[0]) {
status_flags.button_press[0] = false;
lantern_set_mode(&lantern, normal);
} else if (status_flags.button_press[1]) {
status_flags.button_press[1] = false;
lantern_set_mode(&lantern, spooky);
} else if (status_flags.button_press[2]) {
status_flags.button_press[2] = false;
lantern_set_mode(&lantern, eerie);
} else if (status_flags.frame_timeout) {
status_flags.frame_timeout = false;
lantern_step(&lantern, colors);
sk9822_send(&lights, colors, LIGHT_COUNT);
}
sei();
sleep_mode();
cli();
/*
if (timer.timeout > 0) {
timer.timeout--;
} else {
if (timer.on) {
timer.on = false;
dio_set(&power_pulse, 0);
timer.timeout = PULSE_OFF_COUNT;
} else {
timer.on = true;
dio_set(&power_pulse, 1);
timer.timeout = PULSE_ON_COUNT;
}
}
_delay_ms(FRAME_DELAY_MS);
*/
}
return 0;